Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: J3Vr6 on November 06, 2003, 08:56:54 am

Title: PUtting FS1 Textures in FS2 + reg hack
Post by: J3Vr6 on November 06, 2003, 08:56:54 am
I used Karajoma's FAQ as the instructions to do this.  I just want to know if I did this right.  

I used vpview to extract from the maps directory of the freespace.vp from freespace 1 all the maps in there and put them in my freespace2/data/maps directory.

When I did that, I didn't get any message that it was going to write over any existing file or anything so I'm not sure I did it right.  Was I supposed to get a message that I'm overwriting files?  How does FS2 know to use those textures instead of the FS2 textures?

The SCP launcher has the "use large textures" checked, but I did the registery edits from the FAQ just in case.

I went into FS2 not knowing if it worked or not and went into the techroom.  I didn't really notice a difference.  I didn't try it in game, but I figured I'd see it in the techroom.

Did I do anything wrong?
Title: PUtting FS1 Textures in FS2 + reg hack
Post by: Woolie Wool on November 06, 2003, 09:51:00 am
You're not looking close enough. The textures are more detailed, but there are no hi-res FS2 textures.
Title: PUtting FS1 Textures in FS2 + reg hack
Post by: Liberator on November 06, 2003, 10:49:25 am
The easiest ship to tell the difference in is the Fenris/Leviathan.  Take out the "new" textures and look at it, then immediately put the textures back and look at the Fenris again.  It it much prettier.  :V: didn't put the higher detailed textures from FS1 in FS2 for some reason.

*Edit*Someone really needs to give us the :V: smiley back.
Title: PUtting FS1 Textures in FS2 + reg hack
Post by: Carl on November 06, 2003, 10:54:16 am
no, the easiest to tell is the lucy.
Title: Re: PUtting FS1 Textures in FS2 + reg hack
Post by: karajorma on November 06, 2003, 12:00:23 pm
Quote
Originally posted by J3Vr6
When I did that, I didn't get any message that it was going to write over any existing file or anything so I'm not sure I did it right.  Was I supposed to get a message that I'm overwriting files?  How does FS2 know to use those textures instead of the FS2 textures?


You did it correctly.

Short answer.
FS1 & 2 keeps their textures in the .vp files but uses anything in the data/maps folder in preference to them. On an unmoddified version of FS2 the entire data folder is virtually empty.

Long answer.
Have a look in the directory structure part of my FAQ to see the explaination in full.
Title: PUtting FS1 Textures in FS2 + reg hack
Post by: Liberator on November 06, 2003, 01:07:14 pm
Quote
Originally posted by Carl
no, the easiest to tell is the lucy.


True, but it's not immediately visible in the tech room.
Title: PUtting FS1 Textures in FS2 + reg hack
Post by: RandomTiger on November 06, 2003, 02:48:52 pm
Make yourself a test mission in fred, takes all of 10 mins.