Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Woolie Wool on November 06, 2003, 09:57:26 am
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http://archives.volitionwatch.com/download/fs1mod/vfd11.zip
Notice a file in the zip called "mainhallnotes.txt" or something like that. It has the coordinates for the ani files for the Galatea mainhall from FS1.
I made a working hi-res version by multiplying the coordinates by 1.6 and using the hi-res animations and background I made, but FS2 crashes when I put my cursor on a door animation and then move it away from the animation. There is no crashing in the low-res version.
Now all we need to do is get the Bastion mainhall to work.
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I've already figured this out once before. Grab http://icculus.org/~taylor/freespace/fs1.vp_en/fs1.vp.gz which has an mainhall.tbl with the ani positions for both the Bastion and the Galetea. Here is a quick list if you can't get it out of the VP.
Bastion misc anims:
main1-m1 = 14x14
main1-m2 = 174x198
Bastion door anims (exit, barracks, ready room, tech room, options, campaign):
main1-d1 = 68x260+103x298
main1-d6 = 309x34+110x61
main1-d3 = 312x264+385x330
main1-d4 = 457x34+404x367
main1-d5 = 530x206+174x412
main1-d2 = 305x133+385x330
Galetea misc anims:
main2-m1 = 0x37
main2-m2 = 59x0
main2-m3 = 80x115
main2-m4 = 0x182
Galetea door anims:
main2-d1 = 199x265+263x295
main2-d6 = 296x278+331x309
main2-d3 = 423x138+531x240
main2-d4 = 363x187+395x218
main2-d5 = 47x307+101x342
main2-d2 = 325x311+362x371