Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on November 07, 2003, 01:37:24 pm
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Basically the idea is to make a complete sets of ships for each species except the Ancients. Since I don't have the time to make new models I'll open this up. Suggest a ship for inclusion into the campaign, with the following rules:
1. Must be a complete lod0 mesh minimum(doesn't have to be turreted, mapped or converted to pof, as I'm willing to do that myself)
2. No reskins of standard FS2 ships (we want quality ships only and I don't consider reskins up to par with our current ships)
3. Must work with standard FS2 (ie no ht&l models with huge polycounts)
4. Model can be from a modeldump (completed or not)
5. If a pof must be complete (full lods etc) or I must have permission to edit it.
6. If pof, must meet my stability requirements (no fly through faces etc)
Existing models or new models are welcome. If you think a ship from aaa's modeldump would fit, either post a pic or the thread the model is in.
Some I think we could use:
Terran:
Awacs
other non combatants?
Vasudan:
Support Ship
Small Carrier
EA:
Standard Sentry Gun
Installation - Arcadia style station larger than the Lycaon - could be very useful
Shivan:
Sentries
Destroyer with a fighterbay - highly needed
Smaller carrier
non combatants?
Feel free to suggest ship types or an actual ship model
Note inclusion of ship does not mean it'll be in the main campaign, but if included is accepted as part of the 'official' INF fleet.
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Terran:
Awacs
Completely remap the OTT AWACS
other non combatants?
Dunno, maybe that LM transport Stu released
Vasudan:
Sentry Guns
I dunno
Support Ship
You could remove the Acacia and complete the POF data on the Ptah-Nu from OTT
Corvette
Try to get Sesq to lend you the GVCv Udjat. If all else fails, the Geb from OTT might work.
EA:
Standard Sentry Gun
I don't know where to find a good sentry gun for the EA
Installation - Arcadia style station larger than the Lycaon
No idea...
Transport - Troop transport (to invade Sol Gate?)
No good ones that I know of
Larger Freighter
GE has Aldo's GTFr Ceres bulk freighter. Ask him for it.
More fighters/bombers?
GTF Ymir from modeldump 4
Shivan:
Sentries
None that I know of
Destroyer with a fighterbay
I said it before, and I will say it again: SD Demon
non combatants?
GalacticEmperor's ST Xerxes
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Originally posted by Woolie Wool
If all else fails, the Geb from OTT might work.
Geb is already in there, so is the Joh.
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Then surely corvettes aren't an issue for the Vasudans then?
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I want rid of the Mandes, it blows :p
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...? (http://freespace.volitionwatch.com/qm/pub/snipes/kur2wip2.jpg)
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Finnish it up first then we'll see :)
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Ah's a workin'... Ah's a workin'...:)
It is a sliced Sobek with a new head grafted on, though, so I doubt you'd truly be interested...:doubt:
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Originally posted by Woomeister
I want rid of the Mandes, it blows :p
Speaking of the Mandes, why does its description say it's "easily concealed"? How do you conceal something that's over twice the length of an aircraft carrier?
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...?? (http://freespace.volitionwatch.com/qm/pub/snipes/kur2wip3.jpg)
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gosh those screens are dark.
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Bite me. I like metal reflective settings. Look at them at night, in full screen, and they look good...
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As far as Terran, non-combatant ships are concerned, I think we could finally use a replacement for the Faustus class science cruiser. Obviously, the next step up from a "Science Cruiser" would be a "Science Corvette", something larger with possibly four sensor pannels and an AWACS dish. Before you ask, I can't design, skin, or any other of the steps required to create something like this... sorry.
Later!
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I have two science cruiser models I still need to finnish, probably make one EA and one GTVA.
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Could the Raynor be used? Or is its polycount to high?
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I dont think the Raynor would fit the bill for any of the things he is asking for.
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Ah, i see now, the list above is what he doesent have. Missed that first time. Sorry :o
I dont really know any vesels. The only possible insetion i have is for a Vesdan corvette. There was a preety cool looking one on MindGames. Dont know the name, but it looks sorta like a crescent moon with some engines stuck onto the back. There's two of them here on the third picture down:
http://www.hard-light.net/forums/index.php/topic,18537.0.html
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The Raynor doesn't pass my stability test anyway, I can fly through it.
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Raa Tor'h one will do fine, looks far better than the Mandes
Test pics:
(http://www.3dap.com/hlp/hosted/inferno/kurruktst01.jpg)
(http://www.3dap.com/hlp/hosted/inferno/kurruktst02.jpg)
(http://www.3dap.com/hlp/hosted/inferno/kurruktst03.jpg)
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wow very nice vasudan corvette good work Raa:yes:
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Coolness!™
Now I have a reason to play Inf's next chapter. ;)
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i LIKE that :)
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Ehhhh.... the dark green, neon blue and faded red really don't coordinate, in my opinion. Perhaps use the normal Bes texture instead of the one with blue that you used for the Selket, and replace the Sobek red with one of Venom's cream-colored Vasudan tiles.
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Yeah, kill that ugly red texture. We don't want something worse than the Mandes to replace it.
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Well, that's Woo's department, I only initially textured it, he changed them. :)
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Originally posted by SadisticSid
We don't want something worse than the Mandes to replace it.
:wtf:
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The Texturing. Is not as good as it could be.
:p
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Who, persay, are you directing that to?
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The Mandes is terrible in map choice and UV mapping, there's no way its better.
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Originally posted by Woomeister
The Raynor doesn't pass my stability test anyway, I can fly through it.
You know Woo, I still have that mesh. You'd be more than welcome to try your hand at conversion. I intend to stabalize all of those models with the latest PCS and it's sortnorm and bounding-box fixes, but I don't know when I'll get around to it.
EDIT: Not knowing your exacting standards Woo, take a look at this version of the Raynor. See if she's fit to fly by your book.
Raynor.zip (http://www.geocities.com/cek_83/raynor.zip)
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That corvette looks great with the engine trails. :)
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Originally posted by Galemp
Ehhhh.... the dark green, neon blue and faded red really don't coordinate, in my opinion. Perhaps use the normal Bes texture instead of the one with blue that you used for the Selket, and replace the Sobek red with one of Venom's cream-colored Vasudan tiles.
Yeah, it looks out of place, but I'm not sure about using the bright tile used on the Geb combined with the Bes texture. Really bright textures combined with really dark ones can look bad.
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Originally posted by StratComm
EDIT: Not knowing your exacting standards Woo, take a look at this version of the Raynor. See if she's fit to fly by your book.
Raynor.zip (http://www.geocities.com/cek_83/raynor.zip)
Umm that version has its lod1 as its lod3...
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really? Add a bug to the list. Is LOD0 stable though?
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Seems stable, still has some texture bugs though:
http://www.3dap.com/hlp/hosted/inferno/raynorbug.jpg
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(http://www.3dap.com/hlp/hosted/inferno/EAScience1.jpg)
First of the two science vessels is ready for conversion.
Model by Aldo, mapped by me in max.
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Very nice! Needs some lights though.
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Originally posted by Woomeister
(http://www.3dap.com/hlp/hosted/inferno/EAScience1.jpg)
First of the two science vessels is ready for conversion.
Model by Aldo, mapped by me in max.
WOHOA.....if those things would speed up when spinning it would make one helluva cool if combined with huge beameffect :D
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Converted, with pof data, even pathed :D
(http://www.3dap.com/hlp/hosted/inferno/EAScience2.jpg)
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i like:yes:
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Excellent model!
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Now it just needs a name...
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GTSc Minoa :p
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EASC Pandora
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It's EA textured.
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That's why I said EASC Pandora.
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Originally posted by Woolie Wool
non combatants?
GalacticEmperor's ST Xerxes
Speaking of which I had a go at a reskin:
(http://www.3dap.com/hlp/hosted/inferno/xeresremap.jpg)
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The front's kind of funky but I like it.
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A very well made ship:yes:. it kinda reminds me of an ant:D.
A little too spiky in my opinion though.
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Holy crap... it's like... the kick-ass Faustus we never had. :D
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I really like that transport man. That thing is awesome.
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Aye, that terran science crusier is one hell of a ship, 15/10 :D
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Thanks, Woo. I never was happy with the textures on that thing, but then again, it was a quickie.
Oh, and excellent job on the science cruiser. :nod::yes: I definitely like the way you're taking the EA fleet. I might try my hand at something for them... need anything?
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We could use a transport for them
edit:
check the first page of this thread which is a list of needed stuff, as I do the run through I add more stuff to it.
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GE, fancy having a go at reskinning the Asarte? It sticks out like a rather sore thumb when compared with the Apothess, Hedetet and Kabechet. :)
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(http://www.3dap.com/hlp/hosted/inferno/vguntst.jpg)
Modified the FS2 Vasudan sentry gun
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Is that an Edjo. It must be a mark 2, the first one only had a single turret.
I remember hearing months ago about the idea of a RBC that could rotate to aim itself at targets. Is there anyting planned?
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Originally posted by T-Man
I remember hearing months ago about the idea of a RBC that could rotate to aim itself at targets. Is there anyting planned?
Already done.
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Ok. So i have tryed my hands on an EA RBC. What do you thnk?
(http://users.ncable.com.au/gtbernaldo/pics/RBC/EA-RBC.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/RBC/EA-RBC2.jpg)
2 anti capship beams
2 secondary banks (1 anti cap, 1 anti fighter\bomber)
4 anti fighter beams
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Looks very cool!
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Ok. So i have tryed my hands on an EA RBC. What do you thnk?
Very Good. Looks very EA and very realistic :yes:
How Big?
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But EA don't have AA beams,maybe you can place 4 stinger launchers.
How many destroyers Vasudans have, 4?
Apothes, Asarte, Hedetet, Kab...somethig, all will be in next relase?
EA have 3, Terrans have 3 and shivans have only 2, Yama and Kismat or you are hiding one shivan destroyer?
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Was thinking about three times the size of the old fs2 RBC. AA bams i forgot the EA didn't have them. Flak would be just as good.
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all vasudan destroyers will be in next relase (asarte, apothes, hedetet, kabechet)?
What about that new terran destroyer-carrier , Camilari?? do you still use it?
What about small vasudan carrier?
What is a status of C914 EA station?
Boewolf RBC looks very nice, do you will use it?
do you have something for EA sentry gun?
Shivans have only 2 destroyers now? I think you are keep in secret at least one shivan destroyer.
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1. Yeah should be
2. Yeah
3. Don't have one
4. Basic pof is done, needs paths
5. Don't know
6. We have 1 EA sentry gun right now
7. The 3rd Shivan destroyer is the Ravana :p
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Originally posted by Woomeister
7. The 3rd Shivan destroyer is the Ravana :p
Are you gonna alter the Ravana from the original in any way (beyond changing the weapons mounted)? I always thought that the someone should mirror the Ravana, with a second fighterbay pod on the other side. The fighterbay next to the hull would be replaced with additional weapons, but its rear engine retained, then mirrored to the other side of the hull. And finally, the upper 2 forward spikes would be given turrets.
Later!
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Design suggestion:
You could improve the Het-Ka design by adding an Hatshepsut on the top of it...
I don't know if it's feasible, but i tried placing one model on the top of the other and it looks quite cool in FRED...
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Originally posted by Zarax
You could improve the Het-Ka design by adding an Hatshepsut on the top of it...
I guess the Vasudans use organic ships after all. So that's they make new ships. :lol: :lol: :lol:
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I think i need to make the RBC a little smaler. its the size of a cruiser at the moment..
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Originally posted by Trivial Psychic
Are you gonna alter the Ravana from the original in any way (beyond changing the weapons mounted)? I always thought that the someone should mirror the Ravana, with a second fighterbay pod on the other side. The fighterbay next to the hull would be replaced with additional weapons, but its rear engine retained, then mirrored to the other side of the hull. And finally, the upper 2 forward spikes would be given turrets.
Later!
Mirroring the Ravana would make something like the Iblis.
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Are you going to alter the Ravana model for Inferno?
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I might try altering the Ravana. But at the moment we're using the normal one.
I did a quick mirror:
(http://www.3dap.com/hlp/hosted/inferno/ravanamirror.jpg)
Kind of looks like the Iblis :D
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Is that just an image or did you actually make a pof of that?
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It's a cob file right now.
It's around 840 poly
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How about a bit of Demon?
(http://www.3dap.com/hlp/hosted/inferno/demrav.jpg)
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Nice...
I really like [V] ships variants...
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Ugh, no... if you're using the Ravana, keep its asymmetry intact. That was one thing that made its design work.
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Origionally posted by Woomeister
How about a bit of Demon?
An Viola (check spelling) One Shivan Light Carrier.
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hmmm, i like the look of the demon one, i dont know though, to me it looks like the start of something. need stuff adding to it, couldnt say what, just stuff :D
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Not spiky enough to convince me they're Shivan designs
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How about something like this
(http://www3.sympatico.ca/daniel.topps/Ravon.jpg)
The fangs didn't come out quite as I had intended. Notice the inclusion of the pipes on the sides and the ventral spike (from original Ravana).
This is kinda half comical due to my poor skills.
Later!
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Eww.
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Half comical?
Too much spikes.
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Well, Sid said it wasn't spikey enough to be Shivan.
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Some of those spikes might look cool if implemented well, imo. Can't say the same for those fangs, though.
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As I said, the fangs didn't come out quite the way I had intended... but it was a 30 second job.
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1)If you don't have anything for small Vasudan Carrier maybe it's time to remodel an old Hesat carrier?
2)EA have only one carrier??
3)Why GTVA don't builded a Juggernaut class ship??
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1) The Hesat wouldn't work as a small ship
2) The have a carrier and a carrier/destroyer
3) They built slightly smaller, but still powerful ships such as the Solaris.
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EA carrier-that remodel orion ?
EA carrier/destroyer and EA third top secret destroyer are that same ship or two ships??
Nemesis nanojumps are it's special albity or every EA ship can use nanojumps?
Nemesis nanojumps will be use to kick some shivan ??
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Each race has a carrier type destroyer, except for the Shivans since the Ravana is currently doing that job.
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Trivial Psychic: That looks like a good idea for a heavy carrier/battlecarrier (since it seems quite a bit heavier than the Ravana). I like it :) :yes: .
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I thought that you may like this. You may have it if you want it. It is just an upgrade of an old vasudan fighter.
(http://users.ncable.com.au/gtbernaldo/pics/vas/anubII.jpg)
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Originally posted by mr.WHO
EA carrier-that remodel orion ?
EA carrier/destroyer and EA third top secret destroyer are that same ship or two ships??
Nemesis nanojumps are it's special albity or every EA ship can use nanojumps?
Nemesis nanojumps will be use to kick some shivan ??
Only the Nemesis has the fast nano-jump technology. The EAD Tereus is the carrier-type destroyer, and the Auriga (modified Orion with twin hangar bays and more turrets) is the EA's full carrier.
To clarify between the two, 'full carriers' (prefix **Ca) and 'carrier-destroyers' (still **D) are that full carriers can launch and support a large number of fighters - typically 18 wings - but have minimal heavy armaments and rely on their complements to defend them. Carrier destroyers can support up to 6 wings and have much better weapons, and can thus be deployed without a supporting task force. The GTVA's Cabari class is certainly the best-specified of these. :)
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To quote the Ravana's data in the techroom:
SD RAVANA
"The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes."
After reading that, i always thought of 'carrier-destroyers' as flanking ships. While the main fleet smashed the foe from the front line, the carrier-destroyers would outflank the enemy and hit their convoys, installations and crusier/corvette groups.
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Originally posted by SadisticSid
Only the Nemesis has the fast nano-jump technology. The EAD Tereus is the carrier-type destroyer, and the Auriga (modified Orion with twin hangar bays and more turrets) is the EA's full carrier.
To clarify between the two, 'full carriers' (prefix **Ca) and 'carrier-destroyers' (still **D) are that full carriers can launch and support a large number of fighters - typically 18 wings - but have minimal heavy armaments and rely on their complements to defend them. Carrier destroyers can support up to 6 wings and have much better weapons, and can thus be deployed without a supporting task force. The GTVA's Cabari class is certainly the best-specified of these. :)
18 wings? :wtf:
Didn't the Orion hold 30?
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I found something for light vasudan carrier
http://dynamic4.gamespy.com/~freesp...&threadid=22434
that third ship by StratComm.
sorry for spam, that same message is in "about EA" but I don't know why I can't delete it.
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That link is broken, it should read http://www.hard-light.net/forums/index.php/topic,22434.0.html. However, the ship you're refering to (the Pharaoh) is campaign-specific and has not been released in any form other than those shots. If these models are going to go somewhere besides in this thread, it would have to be cleared through Su-tehp.
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Originally posted by Knight Templar
18 wings? :wtf:
Didn't the Orion hold 30?
In FS1, yeah, but that was before capital ships got beam cannons and the sort of overwhelmingly heavy weaponry that's in FS2 (not to mention the upgraded reactors that power them), combined with advanced new fighter technologies (shields, inter-system drives and so on) that require their own maintainance facilities. Fewer fighters are needed in this era because capital ships are far more capable than their Great War equivalents and they have a much greater survivability with shield technology. That's how I'd justify it anyway.
EDIT: Actually I read the Hecate's description and it can hold 150 fighters and bombers, so I guess that goes out the window.
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This is directed to the Inferno team as a whole.
As you guys are currently reworking R1 in conjunction with R2, you are currently uninclined to patch some of the problems regarding the existing R1. Last night, I went through the various table files and the occasional model, repairing problems such as 100%+ subsystem dammage, missing LOD distance figures, miss-named subsystems, or the occasional typo. Since you guys are currently thowing everything into R1.1+R2, you don't have the time (or understandably, the motivation) to patch this, so I wish to submit these files for hosting on the Inferno Archives page as a supporting download. I'm gonna give fixing the Diablo mission another go, and perhaps submit that once (and if) I've fixed it. The only thing I ask from the Inferno team besides hosting, is to slip in a particular model from R1.1. I can't remember which ship it is, but its number of texture files make it all but unuseable in SCP_HTL at present. I ask that it be included in the proposed package as a drop-in replacement for the existing ship. It would give some new life to R1 and act as a stop-gap measure and tide over those who are itching to fly R1.1+R2.
There was one problem I couldn't fix, but since the ship isn't included in any missions it shouldn't be a problem. That Shivan worm carrier has 100 turrets, which seems to give an error message. Its like FRED isn't detecting the turret in the model, so it says that the subsystem entry is bogus. The only solution within my skills would be to comment-out turret 100.
Keep the previews coming.
Later!
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Very nice of you to do this Psychic
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Well, the good news is that all of these model and table repairs, seem to have solved the problem with the Diablo mission. The arrival of the SOC fighters did not result in the crash of the game. I played all the way though the mission, completed all the objectives, but as I entered subspace, I fell prey to what is rapidly becoming the most irritating bug of SCP... CTD On Mission Termination, or what I now call COMT for short... or "Aw CRAP!". This would appear to be an SCP issue that has been around since about February. It is posted in mantis, by Goober as bug 165, but its getting far less attention than I think it should.
Woo, I'll PM you with the patch details so it can be added to the Inferno Archives... if that's OK with the team. As for the SCP problem, I'm gonna post a thread there in a few minutes. Before anyone suggests it, I can't tell what the problem is by running a debug build, because no debug build has ever gotten beyond the lobby without crashing on me.
Later!