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Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on November 07, 2003, 01:37:24 pm

Title: INF Complete Fleet?
Post by: Woomeister on November 07, 2003, 01:37:24 pm
Basically the idea is to make a complete sets of ships for each species except the Ancients. Since I don't have the time to make new models I'll open this up. Suggest a ship for inclusion into the campaign, with the following rules:

1. Must be a complete lod0 mesh minimum(doesn't have to be turreted, mapped or converted to pof, as I'm willing to do that myself)
2. No reskins of standard FS2 ships (we want quality ships only and I don't consider reskins up to par with our current ships)
3. Must work with standard FS2 (ie no ht&l models with huge polycounts)
4. Model can be from a modeldump (completed or not)
5. If a pof must be complete (full lods etc) or I must have permission to edit it.
6. If pof, must meet my stability requirements (no fly through faces etc)

Existing models or new models are welcome. If you think a ship from aaa's modeldump would fit, either post a pic or the thread the model is in.

Some I think we could use:

Terran:
Awacs
other non combatants?

Vasudan:
Support Ship
Small Carrier


EA:
Standard Sentry Gun
Installation - Arcadia style station larger than the Lycaon - could be very useful


Shivan:
Sentries
Destroyer with a fighterbay - highly needed
Smaller carrier
non combatants?


Feel free to suggest ship types or an actual ship model

Note inclusion of ship does not mean it'll be in the main campaign, but if included is accepted as part of the 'official' INF fleet.
Title: INF Complete Fleet?
Post by: Woolie Wool on November 07, 2003, 01:51:15 pm
Terran:

Awacs
Completely remap the OTT AWACS

other non combatants?
Dunno, maybe that LM transport Stu released

Vasudan:
Sentry Guns
I dunno

Support Ship
You could remove the Acacia and complete the POF data on the Ptah-Nu from OTT

Corvette
Try to get Sesq to lend you the GVCv Udjat. If all else fails, the Geb from OTT might work.

EA:
Standard Sentry Gun
I don't know where to find a good sentry gun for the EA

Installation - Arcadia style station larger than the Lycaon
No idea...

Transport - Troop transport (to invade Sol Gate?)
No good ones that I know of

Larger Freighter
GE has Aldo's GTFr Ceres bulk freighter. Ask him for it.

More fighters/bombers?
GTF Ymir from modeldump 4

Shivan:
Sentries
None that I know of

Destroyer with a fighterbay
I said it before, and I will say it again: SD Demon

non combatants?
GalacticEmperor's ST Xerxes
Title: INF Complete Fleet?
Post by: Woomeister on November 07, 2003, 01:53:22 pm
Quote
Originally posted by Woolie Wool
If all else fails, the Geb from OTT might work.

Geb is already in there, so is the Joh.
Title: INF Complete Fleet?
Post by: SadisticSid on November 07, 2003, 02:08:06 pm
Then surely corvettes aren't an issue for the Vasudans then?
Title: INF Complete Fleet?
Post by: Woomeister on November 07, 2003, 02:09:21 pm
I want rid of the Mandes, it blows :p
Title: INF Complete Fleet?
Post by: Taristin on November 07, 2003, 04:38:44 pm
...? (http://freespace.volitionwatch.com/qm/pub/snipes/kur2wip2.jpg)
Title: INF Complete Fleet?
Post by: Woomeister on November 07, 2003, 04:48:12 pm
Finnish it up first then we'll see :)
Title: INF Complete Fleet?
Post by: Taristin on November 07, 2003, 05:05:13 pm
Ah's a workin'... Ah's a workin'...:)

It is a sliced Sobek with a new head grafted on, though, so I doubt you'd truly be interested...:doubt:
Title: INF Complete Fleet?
Post by: Woolie Wool on November 07, 2003, 05:26:05 pm
Quote
Originally posted by Woomeister
I want rid of the Mandes, it blows :p


Speaking of the Mandes, why does its description say it's "easily concealed"? How do you conceal something that's over twice the length of an aircraft carrier?
Title: INF Complete Fleet?
Post by: Taristin on November 07, 2003, 07:52:56 pm
...?? (http://freespace.volitionwatch.com/qm/pub/snipes/kur2wip3.jpg)
Title: INF Complete Fleet?
Post by: Knight Templar on November 07, 2003, 09:16:00 pm
gosh those screens are dark.
Title: INF Complete Fleet?
Post by: Taristin on November 07, 2003, 09:25:07 pm
Bite me. I like metal reflective settings. Look at them at night, in full screen, and they look good...
Title: INF Complete Fleet?
Post by: Trivial Psychic on November 07, 2003, 11:52:08 pm
As far as Terran, non-combatant ships are concerned, I think we could finally use a replacement for the Faustus class science cruiser.  Obviously, the next step up from a "Science Cruiser" would be a "Science Corvette", something larger with possibly four sensor pannels and an AWACS dish.  Before you ask, I can't design, skin, or any other of the steps required to create something like this... sorry.

Later!
Title: INF Complete Fleet?
Post by: Woomeister on November 08, 2003, 06:47:48 am
I have two science cruiser models I still need to finnish, probably make one EA and one GTVA.
Title: INF Complete Fleet?
Post by: T-Man on November 09, 2003, 02:42:24 am
Could the Raynor be used? Or is its polycount to high?
Title: INF Complete Fleet?
Post by: Eviscerator on November 09, 2003, 03:30:45 am
I dont think the Raynor would fit the bill for any of the things he is asking for.
Title: INF Complete Fleet?
Post by: T-Man on November 09, 2003, 05:26:12 am
Ah, i see now, the list above is what he doesent have. Missed that first time. Sorry :o

I dont really know any vesels. The only possible insetion i have is for a Vesdan corvette. There was a preety cool looking one on MindGames. Dont know the name, but it looks sorta like a crescent moon with some engines stuck onto the back. There's two of them here on the third picture down:

http://www.hard-light.net/forums/index.php/topic,18537.0.html
Title: INF Complete Fleet?
Post by: Woomeister on November 09, 2003, 05:57:35 am
The Raynor doesn't pass my stability test anyway, I can fly through it.
Title: INF Complete Fleet?
Post by: Woomeister on November 09, 2003, 09:54:11 am
Raa Tor'h one will do fine, looks far better than the Mandes

Test pics:
(http://www.3dap.com/hlp/hosted/inferno/kurruktst01.jpg)
(http://www.3dap.com/hlp/hosted/inferno/kurruktst02.jpg)
(http://www.3dap.com/hlp/hosted/inferno/kurruktst03.jpg)
Title: INF Complete Fleet?
Post by: Gloriano on November 09, 2003, 10:00:30 am
wow very nice vasudan corvette good work Raa:yes:
Title: INF Complete Fleet?
Post by: Taristin on November 09, 2003, 12:28:31 pm
Coolness!™

Now I have a reason to play Inf's next chapter. ;)
Title: INF Complete Fleet?
Post by: Ashrak on November 09, 2003, 01:25:46 pm
i LIKE that :)
Title: INF Complete Fleet?
Post by: Galemp on November 09, 2003, 02:01:22 pm
Ehhhh.... the dark green, neon blue and faded red really don't coordinate, in my opinion. Perhaps use the normal Bes texture instead of the one with blue that you used for the Selket, and replace the Sobek red with one of Venom's cream-colored Vasudan tiles.
Title: INF Complete Fleet?
Post by: SadisticSid on November 09, 2003, 02:10:30 pm
Yeah, kill that ugly red texture. We don't want something worse than the Mandes to replace it.
Title: INF Complete Fleet?
Post by: Taristin on November 09, 2003, 02:11:05 pm
Well, that's Woo's department, I only initially textured it, he changed them. :)
Title: INF Complete Fleet?
Post by: Woomeister on November 09, 2003, 02:17:20 pm
Quote
Originally posted by SadisticSid
We don't want something worse than the Mandes to replace it.

:wtf:
Title: INF Complete Fleet?
Post by: Knight Templar on November 09, 2003, 02:50:10 pm
The Texturing. Is not as good as it could be.

:p
Title: INF Complete Fleet?
Post by: Taristin on November 09, 2003, 02:52:46 pm
Who, persay, are you directing that to?
Title: INF Complete Fleet?
Post by: Woomeister on November 09, 2003, 02:56:56 pm
The Mandes is terrible in map choice and UV mapping, there's no way its better.
Title: INF Complete Fleet?
Post by: StratComm on November 09, 2003, 03:08:59 pm
Quote
Originally posted by Woomeister
The Raynor doesn't pass my stability test anyway, I can fly through it.


You know Woo, I still have that mesh.  You'd be more than welcome to try your hand at conversion.  I intend to stabalize all of those models with the latest PCS and it's sortnorm and bounding-box fixes, but I don't know when I'll get around to it.

EDIT:  Not knowing your exacting standards Woo, take a look at this version of the Raynor.  See if she's fit to fly by your book.

Raynor.zip (http://www.geocities.com/cek_83/raynor.zip)
Title: INF Complete Fleet?
Post by: Setekh on November 10, 2003, 01:55:54 am
That corvette looks great with the engine trails. :)
Title: INF Complete Fleet?
Post by: Woolie Wool on November 10, 2003, 11:26:47 am
Quote
Originally posted by Galemp
Ehhhh.... the dark green, neon blue and faded red really don't coordinate, in my opinion. Perhaps use the normal Bes texture instead of the one with blue that you used for the Selket, and replace the Sobek red with one of Venom's cream-colored Vasudan tiles.


Yeah, it looks out of place, but I'm not sure about using the bright tile used on the Geb combined with the Bes texture. Really bright textures combined with really dark ones can look bad.
Title: INF Complete Fleet?
Post by: Woomeister on November 10, 2003, 11:36:03 am
Quote
Originally posted by StratComm
EDIT:  Not knowing your exacting standards Woo, take a look at this version of the Raynor.  See if she's fit to fly by your book.

Raynor.zip (http://www.geocities.com/cek_83/raynor.zip)

Umm that version has its lod1 as its lod3...
Title: INF Complete Fleet?
Post by: StratComm on November 10, 2003, 03:42:45 pm
really?  Add a bug to the list.  Is LOD0 stable though?
Title: INF Complete Fleet?
Post by: Woomeister on November 11, 2003, 03:44:07 am
Seems stable, still has some texture bugs though:
http://www.3dap.com/hlp/hosted/inferno/raynorbug.jpg
Title: INF Complete Fleet?
Post by: Woomeister on November 19, 2003, 01:42:54 pm
(http://www.3dap.com/hlp/hosted/inferno/EAScience1.jpg)
First of the two science vessels is ready for conversion.

Model by Aldo, mapped by me in max.
Title: INF Complete Fleet?
Post by: Woolie Wool on November 19, 2003, 02:11:13 pm
Very nice! Needs some lights though.
Title: INF Complete Fleet?
Post by: Ashrak on November 19, 2003, 02:40:49 pm
Quote
Originally posted by Woomeister
(http://www.3dap.com/hlp/hosted/inferno/EAScience1.jpg)
First of the two science vessels is ready for conversion.

Model by Aldo, mapped by me in max.



WOHOA.....if those things would speed up when spinning it would make one helluva cool if combined with huge beameffect :D
Title: INF Complete Fleet?
Post by: Woomeister on November 19, 2003, 02:46:23 pm
Converted, with pof data, even pathed :D

(http://www.3dap.com/hlp/hosted/inferno/EAScience2.jpg)
Title: INF Complete Fleet?
Post by: Gloriano on November 19, 2003, 02:47:03 pm
i like:yes:
Title: INF Complete Fleet?
Post by: Woolie Wool on November 19, 2003, 02:47:52 pm
Excellent model!
Title: INF Complete Fleet?
Post by: Woomeister on November 19, 2003, 03:11:50 pm
Now it just needs a name...
Title: INF Complete Fleet?
Post by: Taristin on November 19, 2003, 05:15:21 pm
GTSc Minoa  :p
Title: INF Complete Fleet?
Post by: Woolie Wool on November 19, 2003, 05:34:25 pm
EASC Pandora
Title: INF Complete Fleet?
Post by: Knight Templar on November 19, 2003, 05:34:36 pm
It's EA textured.
Title: INF Complete Fleet?
Post by: Woolie Wool on November 19, 2003, 05:35:06 pm
That's why I said EASC Pandora.
Title: INF Complete Fleet?
Post by: Woomeister on November 27, 2003, 05:16:48 pm
Quote
Originally posted by Woolie Wool
non combatants?
GalacticEmperor's ST Xerxes


Speaking of which I had a go at a reskin:
(http://www.3dap.com/hlp/hosted/inferno/xeresremap.jpg)
Title: INF Complete Fleet?
Post by: Woolie Wool on November 27, 2003, 06:33:58 pm
The front's kind of funky but I like it.
Title: INF Complete Fleet?
Post by: T-Man on November 28, 2003, 03:10:14 pm
A very well made ship:yes:. it kinda reminds me of an ant:D.

A little too spiky in my opinion though.
Title: INF Complete Fleet?
Post by: Setekh on November 28, 2003, 09:27:46 pm
Holy crap... it's like... the kick-ass Faustus we never had. :D
Title: INF Complete Fleet?
Post by: adwight on November 28, 2003, 11:34:30 pm
I really like that transport man.  That thing is awesome.
Title: INF Complete Fleet?
Post by: T-Man on November 29, 2003, 12:06:37 pm
Aye, that terran science crusier is one hell of a ship, 15/10 :D
Title: INF Complete Fleet?
Post by: Galemp on November 29, 2003, 02:24:45 pm
Thanks, Woo. I never was happy with the textures on that thing, but then again, it was a quickie.

Oh, and excellent job on the science cruiser. :nod::yes: I definitely like the way you're taking the EA fleet. I might try my hand at something for them... need anything?
Title: INF Complete Fleet?
Post by: Woomeister on November 29, 2003, 02:48:17 pm
We could use a transport for them

edit:
check the first page of this thread which is a list of needed stuff, as I do the run through I add more stuff to it.
Title: INF Complete Fleet?
Post by: SadisticSid on November 30, 2003, 08:07:03 am
GE, fancy having a go at reskinning the Asarte? It sticks out like a rather sore thumb when compared with the Apothess, Hedetet and Kabechet. :)
Title: INF Complete Fleet?
Post by: Woomeister on November 30, 2003, 09:24:12 am
(http://www.3dap.com/hlp/hosted/inferno/vguntst.jpg)

Modified the FS2 Vasudan sentry gun
Title: INF Complete Fleet?
Post by: T-Man on November 30, 2003, 10:27:22 am
Is that an Edjo. It must be a mark 2, the first one only had a single turret.

I remember hearing months ago about the idea of a RBC that could rotate to aim itself at targets. Is there anyting planned?
Title: INF Complete Fleet?
Post by: Woomeister on November 30, 2003, 11:01:32 am
Quote
Originally posted by T-Man
I remember hearing months ago about the idea of a RBC that could rotate to aim itself at targets. Is there anyting planned?

Already done.
Title: INF Complete Fleet?
Post by: boewolf on March 26, 2004, 04:47:38 am
Ok.  So i have tryed my hands on an EA RBC.  What do you thnk?

(http://users.ncable.com.au/gtbernaldo/pics/RBC/EA-RBC.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/RBC/EA-RBC2.jpg)

2 anti capship beams
2 secondary banks (1 anti cap, 1 anti fighter\bomber)
4 anti fighter beams
Title: INF Complete Fleet?
Post by: SadisticSid on March 26, 2004, 04:57:15 am
Looks very cool!
Title: INF Complete Fleet?
Post by: T-Man on March 26, 2004, 11:29:06 am
Quote
Ok. So i have tryed my hands on an EA RBC. What do you thnk?


Very Good. Looks very EA and very realistic :yes:

How Big?
Title: INF Complete Fleet?
Post by: mr.WHO on March 26, 2004, 01:20:22 pm
But EA don't have AA beams,maybe you can place 4 stinger launchers.

How many destroyers Vasudans have, 4?
Apothes, Asarte, Hedetet, Kab...somethig, all will be in next relase?
EA have 3, Terrans have 3 and shivans have only 2, Yama and Kismat or you are hiding one shivan destroyer?
Title: INF Complete Fleet?
Post by: boewolf on March 26, 2004, 07:19:06 pm
Was thinking about three times the size of the old fs2 RBC.  AA bams i forgot the EA didn't have them.  Flak would be just as good.
Title: INF Complete Fleet?
Post by: mr.WHO on March 29, 2004, 10:32:29 am
all vasudan destroyers will be in next relase (asarte, apothes, hedetet, kabechet)?
What about that new terran destroyer-carrier , Camilari?? do you still use it?
What about small vasudan carrier?
What is a status of C914 EA station?
Boewolf RBC looks very nice, do you will use it?
do you have something for EA sentry gun?
Shivans have only 2 destroyers now? I think you are keep in secret at least one shivan destroyer.
Title: INF Complete Fleet?
Post by: Woomeister on March 29, 2004, 11:04:32 am
1. Yeah should be
2. Yeah
3. Don't have one
4. Basic pof is done, needs paths
5. Don't know
6. We have 1 EA sentry gun right now
7. The 3rd Shivan destroyer is the Ravana :p
Title: INF Complete Fleet?
Post by: Trivial Psychic on March 29, 2004, 02:14:05 pm
Quote
Originally posted by Woomeister

7. The 3rd Shivan destroyer is the Ravana :p


Are you gonna alter the Ravana from the original in any way (beyond changing the weapons mounted)?  I always thought that the someone should mirror the Ravana, with a second fighterbay pod on the other side.  The fighterbay next to the hull would be replaced with additional weapons, but its rear engine retained, then mirrored to the other side of the hull.  And finally, the upper 2 forward spikes would be given turrets.

Later!
Title: INF Complete Fleet?
Post by: Zarax on March 29, 2004, 02:19:27 pm
Design suggestion:
You could improve the Het-Ka design by adding an Hatshepsut on the top of it...
I don't know if it's feasible, but i tried placing one model on the top of the other and it looks quite cool in FRED...
Title: INF Complete Fleet?
Post by: Trivial Psychic on March 29, 2004, 02:28:20 pm
Quote
Originally posted by Zarax
You could improve the Het-Ka design by adding an Hatshepsut on the top of it...


I guess the Vasudans use organic ships after all.  So that's they make new ships. :lol: :lol: :lol:
Title: INF Complete Fleet?
Post by: boewolf on March 29, 2004, 05:29:27 pm
I think i need to make the RBC a little smaler.  its the size of a cruiser at the moment..
Title: INF Complete Fleet?
Post by: Woomeister on March 30, 2004, 03:32:14 am
Quote
Originally posted by Trivial Psychic


Are you gonna alter the Ravana from the original in any way (beyond changing the weapons mounted)?  I always thought that the someone should mirror the Ravana, with a second fighterbay pod on the other side.  The fighterbay next to the hull would be replaced with additional weapons, but its rear engine retained, then mirrored to the other side of the hull.  And finally, the upper 2 forward spikes would be given turrets.

Later!


Mirroring the Ravana would make something like the Iblis.
Title: INF Complete Fleet?
Post by: Trivial Psychic on March 30, 2004, 03:41:51 am
Are you going to alter the Ravana model for Inferno?
Title: INF Complete Fleet?
Post by: Woomeister on March 30, 2004, 03:49:50 am
I might try altering the Ravana. But at the moment we're using the normal one.

I did a quick mirror:
(http://www.3dap.com/hlp/hosted/inferno/ravanamirror.jpg)

Kind of looks like the Iblis :D
Title: INF Complete Fleet?
Post by: Trivial Psychic on March 30, 2004, 04:12:52 am
Is that just an image or did you actually make a pof of that?
Title: INF Complete Fleet?
Post by: Woomeister on March 30, 2004, 04:16:32 am
It's a cob file right now.

It's around 840 poly
Title: INF Complete Fleet?
Post by: Woomeister on March 30, 2004, 04:39:26 am
How about a bit of Demon?
(http://www.3dap.com/hlp/hosted/inferno/demrav.jpg)
Title: INF Complete Fleet?
Post by: Zarax on March 30, 2004, 04:42:52 am
Nice...
I really like [V] ships variants...
Title: INF Complete Fleet?
Post by: StratComm on March 30, 2004, 07:59:00 am
Ugh, no... if you're using the Ravana, keep its asymmetry intact.  That was one thing that made its design work.
Title: INF Complete Fleet?
Post by: T-Man on March 30, 2004, 08:31:35 am
Quote
Origionally posted by Woomeister
How about a bit of Demon?


An Viola (check spelling) One Shivan Light Carrier.
Title: INF Complete Fleet?
Post by: Sheepy on March 30, 2004, 01:05:21 pm
hmmm, i like the look of the demon one, i dont know though, to me it looks like the start of something. need stuff adding to it, couldnt say what, just stuff :D
Title: INF Complete Fleet?
Post by: SadisticSid on March 31, 2004, 10:39:13 am
Not spiky enough to convince me they're Shivan designs
Title: INF Complete Fleet?
Post by: Trivial Psychic on March 31, 2004, 04:59:41 pm
How about something like this

(http://www3.sympatico.ca/daniel.topps/Ravon.jpg)

The fangs didn't come out quite as I had intended.  Notice the inclusion of the pipes on the sides and the ventral spike (from original Ravana).

This is kinda half comical due to my poor skills.

Later!
Title: INF Complete Fleet?
Post by: Knight Templar on March 31, 2004, 07:56:06 pm
Eww.
Title: INF Complete Fleet?
Post by: Janos on April 01, 2004, 07:47:15 am
Half comical?

Too much spikes.
Title: INF Complete Fleet?
Post by: Trivial Psychic on April 01, 2004, 01:21:08 pm
Well, Sid said it wasn't spikey enough to be Shivan.
Title: INF Complete Fleet?
Post by: Jetmech Jr. on April 02, 2004, 08:12:52 pm
Some of those spikes might look cool if implemented well, imo. Can't say the same for those fangs, though.
Title: INF Complete Fleet?
Post by: Trivial Psychic on April 03, 2004, 12:38:22 am
As I said, the fangs didn't come out quite the way I had intended... but it was a 30 second job.
Title: INF Complete Fleet?
Post by: mr.WHO on April 03, 2004, 11:25:11 am
1)If you don't have anything for small Vasudan Carrier maybe it's time to remodel an old Hesat carrier?
2)EA have only one carrier??
3)Why GTVA don't  builded a Juggernaut class ship??
Title: INF Complete Fleet?
Post by: Woomeister on April 03, 2004, 11:50:00 am
1) The Hesat wouldn't work as a small ship
2) The have a carrier and a carrier/destroyer
3) They built slightly smaller, but still powerful ships such as the Solaris.
Title: INF Complete Fleet?
Post by: mr.WHO on April 04, 2004, 04:19:43 am
EA carrier-that remodel orion ?
EA carrier/destroyer and EA third top secret destroyer are that same ship or two ships??
Nemesis nanojumps are it's special albity or every EA ship can use nanojumps?
Nemesis nanojumps will be use to kick some shivan ??
Title: INF Complete Fleet?
Post by: Woomeister on April 04, 2004, 04:24:21 am
Each race has a carrier type destroyer, except for the Shivans since the Ravana is currently doing that job.
Title: INF Complete Fleet?
Post by: Mav on April 18, 2004, 01:22:36 pm
Trivial Psychic: That looks like a good idea for a heavy carrier/battlecarrier (since it seems quite a bit heavier than the Ravana). I like it :) :yes: .
Title: INF Complete Fleet?
Post by: boewolf on April 18, 2004, 11:56:45 pm
I thought that you may like this.  You may have it if you want it.  It is just an upgrade of an old vasudan fighter.

(http://users.ncable.com.au/gtbernaldo/pics/vas/anubII.jpg)
Title: INF Complete Fleet?
Post by: SadisticSid on April 19, 2004, 09:17:31 am
Quote
Originally posted by mr.WHO
EA carrier-that remodel orion ?
EA carrier/destroyer and EA third top secret destroyer are that same ship or two ships??
Nemesis nanojumps are it's special albity or every EA ship can use nanojumps?
Nemesis nanojumps will be use to kick some shivan ??


Only the Nemesis has the fast nano-jump technology. The EAD Tereus is the carrier-type destroyer, and the Auriga (modified Orion with twin hangar bays and more turrets) is the EA's full carrier.

To clarify between the two, 'full carriers' (prefix **Ca) and 'carrier-destroyers' (still **D) are that full carriers can launch and support a large number of fighters - typically 18 wings - but have minimal heavy armaments and rely on their complements to defend them. Carrier destroyers can support up to 6 wings and have much better weapons, and can thus be deployed without a supporting task force. The GTVA's Cabari class is certainly the best-specified of these. :)
Title: INF Complete Fleet?
Post by: T-Man on April 19, 2004, 09:27:32 am
To quote the Ravana's data in the techroom:
Quote
SD RAVANA
"The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes."

After reading that, i always thought of 'carrier-destroyers' as flanking ships. While the main fleet smashed the foe from the front line, the carrier-destroyers would outflank the enemy and hit their convoys, installations and crusier/corvette groups.
Title: INF Complete Fleet?
Post by: Knight Templar on April 19, 2004, 08:28:53 pm
Quote
Originally posted by SadisticSid


Only the Nemesis has the fast nano-jump technology. The EAD Tereus is the carrier-type destroyer, and the Auriga (modified Orion with twin hangar bays and more turrets) is the EA's full carrier.

To clarify between the two, 'full carriers' (prefix **Ca) and 'carrier-destroyers' (still **D) are that full carriers can launch and support a large number of fighters - typically 18 wings - but have minimal heavy armaments and rely on their complements to defend them. Carrier destroyers can support up to 6 wings and have much better weapons, and can thus be deployed without a supporting task force. The GTVA's Cabari class is certainly the best-specified of these. :)


18 wings? :wtf:

Didn't the Orion hold 30?
Title: INF Complete Fleet?
Post by: mr.WHO on April 20, 2004, 01:17:36 am
I found something for light vasudan carrier
http://dynamic4.gamespy.com/~freesp...&threadid=22434
that third ship by StratComm.

sorry for spam, that same message is in "about EA" but I don't know why I can't delete it.
Title: INF Complete Fleet?
Post by: StratComm on April 20, 2004, 02:40:31 pm
That link is broken, it should read http://www.hard-light.net/forums/index.php/topic,22434.0.html.  However, the ship you're refering to (the Pharaoh) is campaign-specific and has not been released in any form other than those shots.  If these models are going to go somewhere besides in this thread, it would have to be cleared through Su-tehp.
Title: INF Complete Fleet?
Post by: SadisticSid on April 20, 2004, 04:37:37 pm
Quote
Originally posted by Knight Templar


18 wings? :wtf:

Didn't the Orion hold 30?


In FS1, yeah, but that was before capital ships got beam cannons and the sort of overwhelmingly heavy weaponry that's in FS2 (not to mention the upgraded reactors that power them), combined with advanced new fighter technologies (shields, inter-system drives and so on) that require their own maintainance facilities. Fewer fighters are needed in this era because capital ships are far more capable than their Great War equivalents and they have a much greater survivability with shield technology. That's how I'd justify it anyway.

EDIT: Actually I read the Hecate's description and it can hold 150 fighters and bombers, so I guess that goes out the window.
Title: INF Complete Fleet?
Post by: Trivial Psychic on April 20, 2004, 07:59:33 pm
This is directed to the Inferno team as a whole.

As you guys are currently reworking R1 in conjunction with R2, you are currently uninclined to patch some of the problems regarding the existing R1.  Last night, I went through the various table files and the occasional model, repairing problems such as 100%+ subsystem dammage, missing LOD distance figures, miss-named subsystems, or the occasional typo.  Since you guys are currently thowing everything into R1.1+R2, you don't have the time (or understandably, the motivation) to patch this, so I wish to submit these files for hosting on the Inferno Archives page as a supporting download.  I'm gonna give fixing the Diablo mission another go, and perhaps submit that once (and if) I've fixed it.  The only thing I ask from the Inferno team besides hosting, is to slip in a particular model from R1.1.  I can't remember which ship it is, but its number of texture files make it all but unuseable in SCP_HTL at present.  I ask that it be included in the proposed package as a drop-in replacement for the existing ship.  It would give some new life to R1 and act as a stop-gap measure and tide over those who are itching to fly R1.1+R2.

There was one problem I couldn't fix, but since the ship isn't included in any missions it shouldn't be a problem.  That Shivan worm carrier has 100 turrets, which seems to give an error message.  Its like FRED isn't detecting the turret in the model, so it says that the subsystem entry is bogus.  The only solution within my skills would be to comment-out turret 100.

Keep the previews coming.

Later!
Title: INF Complete Fleet?
Post by: Turambar on April 20, 2004, 09:25:48 pm
Very nice of you to do this Psychic
Title: INF Complete Fleet?
Post by: Trivial Psychic on April 22, 2004, 06:04:12 pm
Well, the good news is that all of these model and table repairs, seem to have solved the problem with the Diablo mission.  The arrival of the SOC fighters did not result in the crash of the game.  I played all the way though the mission, completed all the objectives, but as I entered subspace, I fell prey to what is rapidly becoming the most irritating bug of SCP... CTD On Mission Termination, or what I now call COMT for short... or "Aw CRAP!".  This would appear to be an SCP issue that has been around since about February.  It is posted in mantis, by Goober as bug 165, but its getting far less attention than I think it should.

Woo, I'll PM you with the patch details so it can be added to the Inferno Archives... if that's OK with the team.  As for the SCP problem, I'm gonna post a thread there in a few minutes.  Before anyone suggests it, I can't tell what the problem is by running a debug build, because no debug build has ever gotten beyond the lobby without crashing on me.

Later!