Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on November 08, 2003, 11:48:51 am

Title: What happend to the Overexposure effects?
Post by: TrashMan on November 08, 2003, 11:48:51 am
The title says it all!

What happend to them! Thgey were one of the best things I've seen! ME WANTS!
Title: What happend to the Overexposure effects?
Post by: Jonathan_S47 on November 08, 2003, 12:04:27 pm
It was probably moved to the internal SCP form.
Title: What happend to the Overexposure effects?
Post by: Bobboau on November 08, 2003, 12:40:08 pm
nothing, we are going to get the THL working bugless relese then try to ad cool things like that in
Title: What happend to the Overexposure effects?
Post by: TrashMan on November 08, 2003, 01:53:35 pm
YEA!
Title: What happend to the Overexposure effects?
Post by: Kazan on November 08, 2003, 02:44:35 pm
i hated it, so i ate the programmer who was writing it :D *buuuuuuurp*
Title: What happend to the Overexposure effects?
Post by: Martinus on November 08, 2003, 02:59:37 pm
[color=66ff00]Kazan taking bytes out of the other programmers? :D
[/color]
Title: What happend to the Overexposure effects?
Post by: Galemp on November 08, 2003, 04:15:10 pm
aaaargh.... :ick Bad pun.

Okay, we can wait for the OX effect until HT&L is debugged. But remember to apply to glowmaps only, with an option somewhere to apply it to the HUD, since that looks really freakin' awesome.

Say, that reminds me. Remember to reinstate ambient lighting in the Tech Room.
Title: What happend to the Overexposure effects?
Post by: phreak on November 08, 2003, 04:19:26 pm
there should be a slider for that.  that would be after 3.6 however
Title: What happend to the Overexposure effects?
Post by: Drew on November 08, 2003, 04:33:11 pm
Quote
Originally posted by Galemp
But remember to apply to glowmaps only,

:confused:  why? it looked kewl on evrything, not just the glows
Title: What happend to the Overexposure effects?
Post by: ChronoReverse on November 08, 2003, 05:15:50 pm
The point of overexposure is that anything that emits light gets the special treatment.  Lights ought to have been glowmapped, so only glowmapped stuff should have it.

But what do I know? XD
Title: What happend to the Overexposure effects?
Post by: Sticks on November 08, 2003, 06:15:39 pm
It's true. I'm typing from Kazan's stomach right now.
Title: What happend to the Overexposure effects?
Post by: ChronoReverse on November 08, 2003, 06:24:19 pm
Well, if overexposure is put in later, an anti-aliased (ha, I wonder if that'll ever work) version of an installation would look beautifiul
Title: What happend to the Overexposure effects?
Post by: Flipside on November 08, 2003, 06:35:14 pm
Anti Aliasing should work already, it's a video card thang :D
Title: What happend to the Overexposure effects?
Post by: Lightspeed on November 08, 2003, 06:38:00 pm
Quote
Originally posted by Flipside
Anti Aliasing should work already, it's a video card thang :D


yes but it messes up the fonts somehow, and doesn't actually improve visual quality a lot :)
Title: What happend to the Overexposure effects?
Post by: Flipside on November 08, 2003, 06:39:28 pm
Oh right, sorry :) Didn't know that, I never use it for exactly the reason you stated, the improvement isn't worth the clock cycles :)
Title: What happend to the Overexposure effects?
Post by: TrashMan on November 09, 2003, 06:00:50 am
Can hardly wait!

*Puts coders in shackels and points a gun at them! - Go! Debug that HT&L! *
Title: What happend to the Overexposure effects?
Post by: Setekh on November 09, 2003, 06:38:17 am
Quote
Originally posted by Maeglamor
[color=66ff00]Kazan taking bytes out of the other programmers? :D
[/color]


I can't believe you said that. :lol: