Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sheepy on November 07, 2003, 01:40:50 pm

Title: New Background Planets
Post by: Sheepy on November 07, 2003, 01:40:50 pm
off topic here, but has anyone made some decent replacment background planets? as far as i can tell lightspeed didnt in his 32bit pack
Title: New Background Planets
Post by: Fineus on November 07, 2003, 01:46:47 pm
You mean...

Again, just say the word and I'll start doing some custom ones. I have some free time - any custom requests welcome.
Title: New Background Planets
Post by: IceFire on November 07, 2003, 02:11:53 pm
WOW thats nice.  How'd you do it?
Title: New Background Planets
Post by: Sheepy on November 07, 2003, 02:27:51 pm
"word" question is do they need to look like the original [V] one's?
Title: New Background Planets
Post by: StratComm on November 07, 2003, 02:35:32 pm
The original :V: ones would be nice (like the lava planet and the one used for the planet in Deneb in the first mission) but more [better] planets would be nice too.
Title: New Background Planets
Post by: Taristin on November 07, 2003, 04:22:49 pm
Quote
Originally posted by Kalfireth
You mean...
*snip*
Again, just say the word and I'll start doing some custom ones. I have some free time - any custom requests welcome.


Hm...

I'd like you to make more. :)  And make a semi-habittable desert world (desert with islands of shrubbery, some oceans of course...) and I'll take it. :)
Title: New Background Planets
Post by: Lightspeed on November 07, 2003, 04:22:51 pm
Quote
Originally posted by Sheepy
off topic here, but has anyone made some decent replacment background planets? as far as i can tell lightspeed didnt in his 32bit pack


Was planning to add something later since i ran into problems when using TGA files as planets :)
Title: New Background Planets
Post by: Turnsky on November 07, 2003, 08:13:30 pm
(http://nodewar.penguinbomb.com/aotd/Turnsky/planet.jpg)
Title: New Background Planets
Post by: Setekh on November 07, 2003, 08:22:26 pm
Quote
Originally posted by IceFire
WOW thats nice.  How'd you do it?


http://gallery.artofgregmartin.com/tuts_arts/making_a_planet.html

:)
Title: New Background Planets
Post by: Lightspeed on November 07, 2003, 08:36:05 pm
(http://smalltimerivalry.com/sschost/scriptlightspeed/Planet2.png)
Title: New Background Planets
Post by: Fineus on November 08, 2003, 03:29:08 am
Quote
Originally posted by Setekh


http://gallery.artofgregmartin.com/tuts_arts/making_a_planet.html

:)

Shhhh ;)

Seriously though, yeah, I wouldn't leech directly from Mr Martin, I wouldn't give him to much credit for them either (since it's only a technique, and anyone with Photoshop could discover it - he just happens to have written it down). But they did originate from his work. Damn impressive they are as well.
Title: New Background Planets
Post by: FreeTerran on November 08, 2003, 05:22:07 am
Quote
Originally posted by Lightspeed
(http://smalltimerivalry.com/sschost/scriptlightspeed/Planet2.png)

pah lunarcell :nervous:
Title: New Background Planets
Post by: Black Wolf on November 08, 2003, 11:24:12 am
*Continues*
Title: New Background Planets
Post by: Flipside on November 08, 2003, 02:16:58 pm
Hmmmmm.... Do I see the first few entries for 32Bit.vp? Once I get home, it's time to start Photoshop I see ;)

Flipside :D
Title: New Background Planets
Post by: Lightspeed on November 08, 2003, 02:18:40 pm
I had a whole set of them...

The problem is, FS2 will not accept them, it just shows black space. (I tried with .TGAs)
Title: New Background Planets
Post by: Sheepy on November 08, 2003, 02:38:59 pm
also make sure they dont get that gay black edging when over layed on nebula nd things. ([V] originals sometimes do that and it looks very tacky)
Title: New Background Planets
Post by: Lightspeed on November 08, 2003, 02:43:37 pm
yes, because they have 00FF00 = transparent, they do not alpha blend. Another problem with making good 32bit planets work. I dont know why but they don't even show up  :(
Title: New Background Planets
Post by: Drew on November 08, 2003, 03:30:44 pm
hmm...
make a planet with visble urban areas and infrastructure   ;)
that would be cool
Title: New Background Planets
Post by: Flipside on November 08, 2003, 03:32:24 pm
Have you tried making the Planets as JPG's Lightspeed, it may be a problem with TGAs because of the alpha planes or the like?

Flipside :D
Title: New Background Planets
Post by: IceFire on November 08, 2003, 04:35:59 pm
That is the coolest tutorial ever!  I'm going to start making planets methinks :D
Title: New Background Planets
Post by: RandomTiger on November 08, 2003, 05:45:47 pm
Quote
Originally posted by Lightspeed
yes, because they have 00FF00 = transparent, they do not alpha blend. Another problem with making good 32bit planets work. I dont know why but they don't even show up  :(


Make sure you are saving as a 24bit.
If you save as 32bit without setting up an alpha channel it will all be 0 alpha.

Green isnt used as transparrency in TGA, the alpha channel is.
All this was covered in the original thread.

If this doesnt solve your problems give me a shout.