Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on November 08, 2003, 04:20:34 pm
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How should the SCP handle this?
Say, if you have the stock FS2_open, no modifications of your own, can you rename it to UBERMOD2000 and make your own exe for it? Or should we make it so anyone who uses the SCP exe, without their own modifications, should leave it as the default?
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wtfh are you talking about?
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u mean like individual exe's for individual mods?
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Yes.
In vastly simplified terms, can mods be allowed to call the default exe (for example, FS2_open_3.5.5) their OWN, even if they didn't make any changes to it?
EDIT: and when I say "own," I don't mean clame that they programmed the whole thing. I mean, do mods have the right to rename the default FS open exe to the name of their mod? Or should they have to keep it as FS2 open?
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I don't care if they rename it but if they clame they made it I am afraid they are going to meet with an unfortunat accedent
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They should add a URL somewhere in their readme to the FSSCP site, preferably, or include the virgin FSSCP EXE if absolutely necessary.
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a mod usually should work with the normal SCP exe, there's really no reason to include an exe unless the code has been modified, in which case the exe would have to be renamed :)
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the scp exe and codebase are under the same license as the fs2 source originally was, they can pretty much do whatever they want with it.
credit is always nice, and this community is pretty small.... so, we'd probably notice :)
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VERY small :D