Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on November 09, 2003, 04:18:44 am

Title: Auto-facet PCS build, beta testers wanted
Post by: Bobboau on November 09, 2003, 04:18:44 am
I just made a bit of a cool change to PCS that I have wanted for literaly years, my build of PCS now suports the auto-faceting feature of truespace.
unlike smooth shadeing with simply smoothes everything to it's max auto-faceting alows fo example the sides of a cylender to be fully smoothed while leaveing the tops flat as can be
here (http://freespace.volitionwatch.com/blackwater/PCS_facet.zip) is the build,
note I only made a small change for this, about 15 lines of code out of the many hundreds of thosands the Kazan made,
and he isn't to be harased if I ****ed soemthing up in this build

to enable this, use the auto-facet shadeing option in the TS materials editor, it is the one that looks like a cylinder with the tops flattend, the defalt of 32 isn't bad but 40-50 is generaly better, you'r model should come out looking (almost) exactly identical to how it apears in TS

this wasn't that visable a change untill shine maps came about, but the diference should be quite glairing now.


please, please, PLEASE test this, I tryed it, it seemed to work, but I only tested a model that have af on all polys, I may have screwed something up with the smooth shadeing or flat shadeing, and I want this to be known about

and I think this has the larger geometry buffer needed for high poly objects but I'm not sure.
Title: Auto-facet PCS build, beta testers wanted
Post by: KARMA on November 09, 2003, 06:14:02 am
bob, but autofacet wasn't already implemented in pcs?
IIRC, in the lastes pcs builds, there wasn't instead smoothing anymore, and you had to use autofacet at highest degree possible...
Title: Auto-facet PCS build, beta testers wanted
Post by: karajorma on November 09, 2003, 06:51:33 am
I'm getting a file not found error.
Title: Auto-facet PCS build, beta testers wanted
Post by: c914 on November 09, 2003, 07:21:56 am
i cant dowload it to
Title: Auto-facet PCS build, beta testers wanted
Post by: Bobboau on November 09, 2003, 12:50:46 pm
try it now
Title: Auto-facet PCS build, beta testers wanted
Post by: Bobboau on November 09, 2003, 12:53:37 pm
Quote
Originally posted by KARMA
bob, but autofacet wasn't already implemented in pcs?
IIRC, in the lastes pcs builds, there wasn't instead smoothing anymore, and you had to use autofacet at highest degree possible...


exactly, highest degree, all that was was smooth shading, now you can use 10 and all norms tat are within 10 degrees of eachother will be smoothed, wich would look better than flat shaded
Title: Auto-facet PCS build, beta testers wanted
Post by: Bobboau on November 09, 2003, 01:29:18 pm
do not ignore me!
Title: Auto-facet PCS build, beta testers wanted
Post by: Galemp on November 09, 2003, 01:51:52 pm
*ignores Bobboau*

Just kidding. :D Aldo's gonna go wild over this, he needs his Nightmares reconverted and smoothed.
Title: Auto-facet PCS build, beta testers wanted
Post by: Taristin on November 09, 2003, 01:56:04 pm
Aww, I was hoping that perhaps this build may actually work for me, but alas, I still cannot use PCS to convert cobs. :(  Friggin' thing! :hopping:
Title: Auto-facet PCS build, beta testers wanted
Post by: Bobboau on November 09, 2003, 04:58:04 pm
have you ever been able to get any version of PCS to work for you?
Title: Auto-facet PCS build, beta testers wanted
Post by: Taristin on November 09, 2003, 04:59:14 pm
I was able to, with the old builds...  not sure which numbers though
Title: Auto-facet PCS build, beta testers wanted
Post by: Bobboau on November 09, 2003, 05:10:23 pm
try closeing the little render window thingy
Title: Auto-facet PCS build, beta testers wanted
Post by: Taristin on November 09, 2003, 05:13:48 pm
Doesn't help. I either get the win2k error screen, or a clean dump to desktop
Title: Auto-facet PCS build, beta testers wanted
Post by: Kazan on November 09, 2003, 08:30:10 pm
he explained a couple weeks ago how to do this in a way i understood - i was like "aah that finally makes sense!" i hadn't got aroudn to the big POF class/conversion upgrade for FS Dev Studio yet

soon as the POF editor's GUI is finished i'll add this into conversion