Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on November 09, 2003, 04:18:44 am
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I just made a bit of a cool change to PCS that I have wanted for literaly years, my build of PCS now suports the auto-faceting feature of truespace.
unlike smooth shadeing with simply smoothes everything to it's max auto-faceting alows fo example the sides of a cylender to be fully smoothed while leaveing the tops flat as can be
here (http://freespace.volitionwatch.com/blackwater/PCS_facet.zip) is the build,
note I only made a small change for this, about 15 lines of code out of the many hundreds of thosands the Kazan made,
and he isn't to be harased if I ****ed soemthing up in this build
to enable this, use the auto-facet shadeing option in the TS materials editor, it is the one that looks like a cylinder with the tops flattend, the defalt of 32 isn't bad but 40-50 is generaly better, you'r model should come out looking (almost) exactly identical to how it apears in TS
this wasn't that visable a change untill shine maps came about, but the diference should be quite glairing now.
please, please, PLEASE test this, I tryed it, it seemed to work, but I only tested a model that have af on all polys, I may have screwed something up with the smooth shadeing or flat shadeing, and I want this to be known about
and I think this has the larger geometry buffer needed for high poly objects but I'm not sure.
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bob, but autofacet wasn't already implemented in pcs?
IIRC, in the lastes pcs builds, there wasn't instead smoothing anymore, and you had to use autofacet at highest degree possible...
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I'm getting a file not found error.
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i cant dowload it to
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try it now
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Originally posted by KARMA
bob, but autofacet wasn't already implemented in pcs?
IIRC, in the lastes pcs builds, there wasn't instead smoothing anymore, and you had to use autofacet at highest degree possible...
exactly, highest degree, all that was was smooth shading, now you can use 10 and all norms tat are within 10 degrees of eachother will be smoothed, wich would look better than flat shaded
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do not ignore me!
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*ignores Bobboau*
Just kidding. :D Aldo's gonna go wild over this, he needs his Nightmares reconverted and smoothed.
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Aww, I was hoping that perhaps this build may actually work for me, but alas, I still cannot use PCS to convert cobs. :( Friggin' thing! :hopping:
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have you ever been able to get any version of PCS to work for you?
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I was able to, with the old builds... not sure which numbers though
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try closeing the little render window thingy
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Doesn't help. I either get the win2k error screen, or a clean dump to desktop
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he explained a couple weeks ago how to do this in a way i understood - i was like "aah that finally makes sense!" i hadn't got aroudn to the big POF class/conversion upgrade for FS Dev Studio yet
soon as the POF editor's GUI is finished i'll add this into conversion