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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Bobboau on November 11, 2003, 09:24:37 pm

Title: some targeting eyecandy ideas I just had
Post by: Bobboau on November 11, 2003, 09:24:37 pm
I just had a couple of ideas for some things on your currently targeted ship,
specificly I was thinking it would be cool to have a lit outline around your targeted ship, similar to the outline you would get in a cell shaded render, but white or red or green or something

the other idea was to have a reticle model rendered around the ship, something like the jump node, it wouldn't rotate with the ship but maybe rotate or scale on it's own or relitive to your ship

I wanted to know what people though of these ideas before I implemented them (and I'm not gonna for about two months the earliest) so that they wouldn't irritate anyone
Title: some targeting eyecandy ideas I just had
Post by: deep_eyes on November 11, 2003, 09:29:31 pm
just for cosmetic looks wouldnt hurt too much, i think visually it might not be worth wild, but that one enhancement could lead to others that might be beneficial, so i sez go for it.
Title: Re: some targeting eyecandy ideas I just had
Post by: Drew on November 11, 2003, 10:59:26 pm
Quote
Originally posted by Bobboau
I just had a couple of ideas for some things on your currently targeted ship,
specificly I was thinking it would be cool to have a lit outline around your targeted ship, similar to the outline you would get in a cell shaded render, but white or red or green or something

hmmm thinking about this it might detract from original gameplay... the outline might make the ship look ugly and would distract the player....
Quote
the other idea was to have a reticle model rendered around the ship, something like the jump node, it wouldn't rotate with the ship but maybe rotate or scale on it's own or relitive to your ship[/B]

sorta like an upgrade of what we have now? Instead of the brackets we would have the option of like a kewl lookin "jump node"? sure why not, just as long as it can be modded or completely turned off (revert back to the original brackets).
Title: some targeting eyecandy ideas I just had
Post by: Ulala on November 11, 2003, 11:04:08 pm
Why not? May as well give it a go. If it's no good, just turn it off/revert back to the original.
Title: some targeting eyecandy ideas I just had
Post by: Carl on November 11, 2003, 11:12:26 pm
here's an idea: why not make the whole HUD 3D?
Title: some targeting eyecandy ideas I just had
Post by: Bobboau on November 12, 2003, 12:07:36 am
becase that would be very very painful
and by painful I mean full to capasity with  hideus screaming pain
Title: some targeting eyecandy ideas I just had
Post by: J3Vr6 on November 12, 2003, 09:13:54 am
like when you scrape your knee and it hurts real bad you wanna cry but you don't want people to see you cry so you bite your lip and hope your mommy comes soon because if someone sees you cry the'll laugh at you and if they laugh you'll probably get mad and start to cry more? STOP LOOKING AT ME!!

Err, anyway.  I say do the jumpnode targetting thingy around ships ONLY if it absolutely takes no memory or processing time away from the game.
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 12, 2003, 09:19:09 am
I like both ideas, Bob, especially the faerie-fire one. Are you considering scaling the outline with the distance between the player and the target? I'd recommend, after the distance reaches a certain threshold (scaled outline or not) that the target become a simple circle of constant size. This faerie-fire/outline idea appeals to me.
[sidenote]what if there was a weapon effect that added the faerie fire to a ship, making stealth/cloaking ships targetable/visible?[/sidenote]

The 3d bracket idea might be a bit overwhelming, I think. This is a fine line though, and is probably a matter of what the targetting effect consists of.
Title: some targeting eyecandy ideas I just had
Post by: KARMA on November 12, 2003, 09:59:02 am
I'm for an upgraded reticle, so the second one
Title: some targeting eyecandy ideas I just had
Post by: Flipside on November 12, 2003, 11:10:02 am
I think the first one would detract away from the enhancements to the graphics, and would look really odd on CapShips. The second one is a nicer idea, but I think it would need to be seen in-game :)

Flipside :D
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 12, 2003, 11:24:15 am
Do it, Bob :nod::yes:
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 12, 2003, 12:05:12 pm
Use the faerie fire on the smallest capships (corvettes and PT boats, in real navy parlance) and fighters.

You could use floating subsystem identification flags in a 3d hud element or something for the capships, but that's just me being insane. :D
Title: some targeting eyecandy ideas I just had
Post by: Ashrak on November 12, 2003, 12:17:28 pm
id love to have a 3D targeting orb :p
Title: some targeting eyecandy ideas I just had
Post by: RandomTiger on November 12, 2003, 12:26:10 pm
If you make them optional no one can complain about them.
Title: Re: some targeting eyecandy ideas I just had
Post by: Ryx on November 12, 2003, 01:03:20 pm
Quote
Originally posted by Bobboau
... I was thinking it would be cool to have a lit outline around your targeted ship,...


Try it.  :yes:
Title: some targeting eyecandy ideas I just had
Post by: phreak on November 12, 2003, 02:07:09 pm
Mik: We need The Orb™
Title: some targeting eyecandy ideas I just had
Post by: Nico on November 12, 2003, 02:32:24 pm
Make it species specific? I can imagine vasudan ships using that outline thing, for exemple
Title: some targeting eyecandy ideas I just had
Post by: Flipside on November 12, 2003, 02:47:46 pm
That's a good idea! You could even try a few other things if you felt in the mood and make them species assignable ;)

Flipside :D
Title: some targeting eyecandy ideas I just had
Post by: JTK-1701-E on November 12, 2003, 02:55:18 pm
My question for the outline idea:

When you target a larger ship, say a Ravana, and you're targeting some subsystem, would the whole ship still be outlined withe the subsystem outlined in another color?
Could colors be setup in the HUD menu?
Also with the Targeting reticule on the ship (or for lack of a better term, the mini-jump node) if you targeted a Cap Ship would this thing take up your whole screen?  If you targeted a subsystem, would it just hover on/in/around that subsystem?
Title: some targeting eyecandy ideas I just had
Post by: Lynx on November 12, 2003, 04:16:49 pm
Sorry I have to say I don't like those ideas. But as long as it can be turned of....
Title: some targeting eyecandy ideas I just had
Post by: Deepblue on November 12, 2003, 04:40:24 pm
In fact I absulutely hate the idea.
Go work some more on the overexposure stuff. Now that is something worth your time.
Title: some targeting eyecandy ideas I just had
Post by: terren on November 12, 2003, 09:01:31 pm
I'd like to see a retical that got larger according to the weapons $Fof: setting.  make shotgun weapons a bit easyer to use.  but I like the current HUD style,  I'd wrather have an easy to edit HUD.tbl  so you could have custom HUDs for difrent ships...    perhaps some more information avalible like target energy/afterburners or weapon loadout.  for extreemly hightech ships of corse.
Title: some targeting eyecandy ideas I just had
Post by: Taristin on November 12, 2003, 09:05:19 pm
Why mess with a good thing?  Make it optional. I like the standard stuff.
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 12, 2003, 09:15:26 pm
Quote
Originally posted by Nico
Make it species specific? I can imagine vasudan ships using that outline thing, for exemple


Best Idea Evar.


And yes, Phreak. We need TEH ORB. :D
Title: some targeting eyecandy ideas I just had
Post by: Goober5000 on November 12, 2003, 10:57:53 pm
Just so everyone knows, we're holding off on any new stuff until the current bugs are squashed.
Title: some targeting eyecandy ideas I just had
Post by: Drew on November 13, 2003, 12:28:25 am
Quote
Originally posted by Deepblue
Go work some more on the overexposure stuff. Now that is something worth your time.

:nod:
Title: some targeting eyecandy ideas I just had
Post by: Goober5000 on November 13, 2003, 12:40:51 am
Quote
Originally posted by Goober5000
Just so everyone knows, we're holding off on any new stuff until the current bugs are squashed.
Title: some targeting eyecandy ideas I just had
Post by: Setekh on November 13, 2003, 04:45:49 am
Quote
Originally posted by PhReAk
Mik: We need The Orb™


Back! Back, evil-IW2-doers! *waves torch to and fro* :D
Title: some targeting eyecandy ideas I just had
Post by: phreak on November 13, 2003, 09:21:40 am
quiet you! :D

the orb was the best thing since the great pyramids of egypt
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 13, 2003, 11:52:41 am
Quote
Originally posted by Setekh


Back! Back, evil-IW2-doers! *waves torch to and fro* :D


Considering that most of the graphical updates have been moving FS2 toward the graphical capabilities of the Flux engine, Steak, you might want to reconsider that. ;)

We need TEH ORB! and we need TEH PHYSICS! ;)
Title: some targeting eyecandy ideas I just had
Post by: Drew on November 13, 2003, 11:58:38 am
Quote
Originally posted by PhReAk
Mik: We need The Orb™

:wtf: is the orb?!?!?!?!?
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 13, 2003, 12:14:29 pm
The Iwar2 radar orb. A true 3d radar that told you where things were around you, and whether they were moving toward you or away from you. Best 3d radar thingy EVAR.
Title: some targeting eyecandy ideas I just had
Post by: Flipside on November 13, 2003, 12:25:20 pm
I assume the Orb would replace the current Radar thingy, my only complaint with I-War 2 was too many menus/displays.

And yep, I ok with Physics, as long as theres an off button, if I want to play I-War, I'll play I-War ;)

Flipside :D
Title: some targeting eyecandy ideas I just had
Post by: Lightspeed on November 13, 2003, 12:30:02 pm
i like FS2's radar system ;)
Title: some targeting eyecandy ideas I just had
Post by: J3Vr6 on November 13, 2003, 01:48:53 pm
Yeah, what's wrong with Fs2's radar?  Worked fine for me.  I only played the I-War demo once so I don't remember that radar, though.
Title: some targeting eyecandy ideas I just had
Post by: phreak on November 13, 2003, 01:56:54 pm
(http://www.independencewar.com/images/screenshots/iwar2/ingame/large/cockpit.jpg)


i wouldn't mind the radar trails in IW2 for fighters
Title: some targeting eyecandy ideas I just had
Post by: Johnmike on November 13, 2003, 05:27:47 pm
If I remember correctly, the Colony Wars trilogy had a similar radar system.  Here's an idea.  FS2 radar and I-War radar in-game switch.  2D-3D and back.
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 15, 2003, 07:39:00 pm
*minor bump*

That Home Planet thing (the Russian one) had a fairly nice and none headache-inducing orb display setup.

Anyway, something occoured to me teh other day - you know when there's no light on the side of the ship you're looking at and it's basically just a starless hole in the sky? An outline or mebbe even a wireframe would be teh handy :nod:

A turn on/offable wireframe on your target would certainly rule. Maybe the stuff on your escort list or certain important ships/wings designated by the FREDer could be wireframed :nod:
Title: some targeting eyecandy ideas I just had
Post by: Bobboau on November 15, 2003, 08:01:15 pm
wireframe targeting is alredy avalable
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 15, 2003, 08:14:09 pm
... As in a wireframe around your actual target or you mean in the target box?
Title: some targeting eyecandy ideas I just had
Post by: Solatar on November 15, 2003, 08:24:41 pm
Quote
Originally posted by diamondgeezer
Maybe the stuff on your escort list or certain important ships/wings designated by the FREDer could be wireframed :nod:


EXCELLENT idea.:yes:
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 15, 2003, 08:59:40 pm
Well it had to happen sooner or later :cool::D
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 16, 2003, 01:47:03 am
Diamondgeezer has a great idea there.

Phreak is on to something too: shiptrails I-war2 style would be a Good Thing (tm)
Title: some targeting eyecandy ideas I just had
Post by: Bobboau on November 16, 2003, 02:01:53 am
I did actualy like those wireframe trails in Iwar
Title: some targeting eyecandy ideas I just had
Post by: Lightspeed on November 16, 2003, 05:27:40 am
Quote
Originally posted by PhReAk
(http://www.independencewar.com/images/screenshots/iwar2/ingame/large/cockpit.jpg)


i wouldn't mind the radar trails in IW2 for fighters


dude.... that screeny looks crap.  :p
Title: some targeting eyecandy ideas I just had
Post by: Nico on November 16, 2003, 05:37:40 am
I think it looks great, but that's just me I guess :doubt:
Title: some targeting eyecandy ideas I just had
Post by: phreak on November 16, 2003, 11:44:06 am
well that was a beta version.  let me get a good version ;)
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 16, 2003, 09:28:42 pm
Quote
Originally posted by Lightspeed


dude.... that screeny looks crap.  :p


And he says this about what I consider to be the best looking space combat game to date. (though I think X2 will edge it out of that slot).
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 16, 2003, 10:12:40 pm
Quote
Originally posted by mikhael
And he says this about what I consider to be the best looking space combat game to date.

You including high-poly HTL flavour SCP in that reckoning? ;7
Title: some targeting eyecandy ideas I just had
Post by: Bobboau on November 16, 2003, 10:32:13 pm
we don't even know what the new engine is capable of now,

and every game has bad screen shots, and for Iwar, that has got to be one of them
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 16, 2003, 10:41:42 pm
Quote
Originally posted by Bobboau
we don't even know what the new engine is capable of now,

Well it seems to be at a stage where the limit is what the designers can think of, not what the engine can handle...
Title: some targeting eyecandy ideas I just had
Post by: Bobboau on November 16, 2003, 10:44:49 pm
:nod: and I just implemented some changes to the code that could mean no poly limits of any kind as well as better memory usage
Title: some targeting eyecandy ideas I just had
Post by: phreak on November 17, 2003, 08:43:09 am
you got that working *checks internal*
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 17, 2003, 11:40:17 am
Quote
Originally posted by diamondgeezer

You including high-poly HTL flavour SCP in that reckoning? ;7


Yes. SCP doesn't come close to the Flux engine as yet. Its getting there though.
Title: some targeting eyecandy ideas I just had
Post by: Drew on November 17, 2003, 04:05:33 pm
Quote
Originally posted by diamondgeezer

Well it seems to be at a stage where the limit is what the designers can think of, not what the engine can handle...

Fs2 is coded in C++ remmeber :p :rolleyes: ;) :nervous:
Title: some targeting eyecandy ideas I just had
Post by: Goober5000 on November 17, 2003, 04:21:03 pm
Wrong!  It's coded in C. :p :ha:
Title: some targeting eyecandy ideas I just had
Post by: Drew on November 17, 2003, 05:02:41 pm
wow. Even worse :nervous: :D :rolleyes:
Title: some targeting eyecandy ideas I just had
Post by: mikhael on November 17, 2003, 07:35:53 pm
Quote
Originally posted by Drew

Fs2 is coded in C++ remmeber :p :rolleyes: ;) :nervous:


Meaningless.

Quote
Originally posted by Drew
wow. Even worse :nervous: :D :rolleyes:


Even more meaningless.
Title: some targeting eyecandy ideas I just had
Post by: Drew on November 17, 2003, 07:56:11 pm
forgive my dry sense of humor mik. ;)
Title: some targeting eyecandy ideas I just had
Post by: Goober5000 on November 17, 2003, 11:28:19 pm
"Again I looked, and beheld all manner of programmers running to and fro, implementing the pleasures of their heart in the source code.

"And I saw that despite their skill, they were one and all burdened by the same evil: they were plagued with bugs and system crashes, and all their efforts came to naught.

"This too is meaningless, a grave injustice."

;)
Title: some targeting eyecandy ideas I just had
Post by: diamondgeezer on November 18, 2003, 09:51:00 am
So... 3.6?

*runs*
Title: some targeting eyecandy ideas I just had
Post by: phreak on November 18, 2003, 09:54:30 pm
soon DG.. we're thinking around x-mas or new years.  was i supposed to say that?  It will be earlier if everyone tests and gives us juicy, detailed bug reports.

i have an idea of how to do the orb, but it will have to wait since the code is frozen
Title: some targeting eyecandy ideas I just had
Post by: Trivial Psychic on November 19, 2003, 01:08:29 am
Quote
Originally posted by PhReAk
i have an idea of how to do the orb, but it will have to wait since the code is frozen


Great, so now we got to wait for the spring thaw before we see any new features... there goes my X-mas. :lol:

Later!