Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: LtNarol on November 12, 2003, 08:47:19 pm

Title: Subspace as an engine generated fractal patern
Post by: LtNarol on November 12, 2003, 08:47:19 pm
...well?  Ideas?  Takers?
Title: Subspace as an engine generated fractal patern
Post by: StratComm on November 12, 2003, 08:54:06 pm
why?
Title: Subspace as an engine generated fractal patern
Post by: Taristin on November 12, 2003, 08:54:48 pm
Like it's used so much as it is...
Title: Subspace as an engine generated fractal patern
Post by: mikhael on November 12, 2003, 09:21:56 pm
There is no need, so far as I can tell, to take Subspace and make it into a CPU hog. Sure, it could be pretty, but with the skybox code, you can effectively make Subspace looke like anything you want.
Title: Subspace as an engine generated fractal patern
Post by: Setekh on November 13, 2003, 04:39:45 am
Maybe when we have GPUs for our GPUs. :)