Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Killfrenzy on November 13, 2003, 08:44:05 pm

Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 13, 2003, 08:44:05 pm
This is purely a feeble attempt at getting some salivation, or to attract attention. One of the two!

Please remember these are VERY much WIPs, with the exception of the Viper and Raider which are pretty much done.

So, with not further ado:

Colonial Starhound Viper

(http://3dap.com/hlp/staff/setekh/bsgmod/viper.jpg)

Model: IPAndrews

This is Ian's original Viper that I've salvaged for use. Why make a new one when this one is just as nice?

Cylon Mk. IX Raider

(http://3dap.com/hlp/staff/setekh/bsgmod/raider.jpg)

Model: Dunno. I got sent this by Star Dragon, and after the fiasco involving DG and the S:AAB mod, I don't want a repeat of that. So, if anyone has any ideas please let me know so I can ask the guy for permission to pinch it!

Although it's triangulated to hell and won't render properly in some cases (very noticable in the tech room) it's the best Raider I've got without building another from scratch and poorly texturing it!

Colonial Nova class Battlestar

(http://3dap.com/hlp/staff/setekh/bsgmod/battlestar.jpg)

Model: IPAndrews

Another rescued mesh, but this one I'm tweaking a bit to make it a little more versatile, such as having interchangeable nameplates. There's texture problems with it, which is why I'm showing it un-textured, but you all should know this thing anyway!;7

Cylon Hades class Base Star

(http://3dap.com/hlp/staff/setekh/bsgmod/basestar.jpg)

Model: Myself!

The first scratch model I've made for the mod, and one of the worst. I basically knocked it out in about an hour or so to get the scale right, and crikey the thing is HUGE!! Needs texturing naturally, as well as arming but I can't do the texturing to the same level as the other models.........I seriously do suck that much!

Colonial Helios class Warstar

(http://3dap.com/hlp/staff/setekh/bsgmod/helios.jpg)

Model: Myself, although I give IP Andrews credit for the 'components' that make up the vast majority of this thing!

This'll be a new one for most of you I reckon. I threw it out today on a whim, and she still needs a massive sensor thing on top. It's a taster of the fact that there'll be some non-canon stuff in this mod purely to 'beef up' the list of things in the game. This particular ship is a Battlestar on steroids in the role of command and control of a large fleet.

This particular design comes from http://www.shipschematics.net and was designed by a Jeremy H. Tidwell, who I'll need to find some way to contact. If anyone knows, tell me!

Well, that's it apart from a couple of teaser interface pics:

(http://3dap.com/hlp/staff/setekh/bsgmod/title.jpg)
(http://3dap.com/hlp/staff/setekh/bsgmod/Campaign.jpg)

That's all for the moment. If any of you feel inspired, I badly need a texturer and someone who can fix modelling errors!

Oh, and if anyone can track down Shadow Puppet, grab him for me would you?

Pics uploaded to 3DAP. // Setekh
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Baron MacDoblin on November 13, 2003, 09:14:00 pm
[SIZE=10]X[/SIZE]
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: StratComm on November 13, 2003, 09:17:47 pm
It's a 150megs.com account.  Killfrenzy, please change the img tags to url, so we can at least open them in a new window.  Once we're there it's just a simple matter of adding a ? to the url and they'll show up.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 13, 2003, 10:01:17 pm
*Mumbles*

Quote
Posted in the first post!
If the pics don't work, copy, paste, staple, you name it. I apologise for the host!


Changed anyway.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Liberator on November 13, 2003, 10:34:31 pm
There's something off about the Viper.  I think the angle on the wings needs to be increased, they stick out too straight.  It's good but it's just off a little.

The Raider needs a more well defined center section.

As far as the Basestar, you might want to try using a circle as the basic shape and extrude/scale from there.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 13, 2003, 10:37:29 pm
Nothing is wrong with either the Viper or the Raider as far as I can see, but that's just me.

As for the Base Star, have you tried making one of the bloody things? Five-way split hangars in both top and bottom surfaces on both disks. It's a real pain, let me assure you! :D

But as I said, it's a WIP and is likely to be totally scrapped now that I actually have a plastic model Base Star to work from! ;7
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: KARMA on November 14, 2003, 05:48:42 am
the viper look a bit strange, but it could be just my memory:)
I like the raider, but the engines seems having something wrong (but it could be just an impression due to the view angle)
And wasn't the galactica already textured??
Title: just some comments
Post by: Star Dragon on November 14, 2003, 08:02:32 am
The Warstar looks intersting! can you use the existing textures fromt eh galactica just as a temporary cover?

Also the original Galactica was fine, but scale compared to vipers was too small... I sent Killfrenzy a bigger version with fly through landing bays! But he said he detected a virus on it. I ran my brand new mCafrey virus scan on it and it says it's clean...? It came from a XWA OPT.

As for the base star that came from a homeworld mod 2 years ago... I believe  DG  got into hot water cause he was in contact with them anyway about Saab stuff. Same thing apply's to any and all homeworld items I've collectedlst two years, I've read any and all terms of use postedin theor credits and since I have no completed mod using them there is no rreason for me to contact anyone, at least until one is ready.. then out of curtesy I would inform that individual team member(s) that I would like to include thier original work in a mod... About 90% of the terms of use I have read do not forbid othe mods, simply from profiting from it or claiming suck work as one';s own..

At least EVERYONE here knows I create NOTHING! ;)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 14, 2003, 10:52:25 am
The Galactica is clean you say? In which case try sending it again, but send it to the other address I PMed to you. That way you'll guarantee it getting through without having the client moan about size!

As for texturing, no, I can't use Galactica's existing textures as a temporary cover because of the way the Galactica is textured. It's all flat textures with no UV mapping at all, and that makes my life difficult! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: StratComm on November 14, 2003, 12:26:32 pm
If that's all it is, just box map it and say you're done.  All FS needs is a normal assignment, and flat textures will go through just fine (though they won't look very good)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Raptor on November 14, 2003, 01:55:33 pm
I konw it's been years since I last saw the film, but I distinctly remember that the central 'core' was longer, and there were about twice as many 'arms' linking it to the fighterbay 'pods', evenly spaced.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: magatsu1 on November 14, 2003, 02:00:43 pm
I think the fighters look a little out of scale.
Also, could the Viper be made to look a little dirty ?
They always looked proper manky during the series.:)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Baron MacDoblin on November 14, 2003, 02:14:57 pm
I assume the perspective is just f**ked to hell.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 14, 2003, 03:17:43 pm
Just thought you guys may wanna know: We at Sierra have a BSG game in development.

So, I do not know if you want to invest more time with this one, or....... Just thought you should know in case you did not know already.
Title: you got the liscence for the PC???
Post by: Star Dragon on November 14, 2003, 05:15:37 pm
I saw the travesties for  the PS2 and gamecube...


PLEASE tell me you are doing orginal galactica and NOT the new mini-series..

anyway I definately am continuing any BSG develpement ESPECIALLY cause of the injustice done to the show by the newbies.... (USA, SCI-FI , viacom or whoever)...

here is a blast from the past. Last year I posted pics of the dimensional alliance defending an Earth against a borg invasion. Here the Galactica barely survives the explosion of the huge Atlantis starbase. I can be seen in the super veritech not that far away from the battlestar (about 2000 meters)

 http://photo.starblvd.net/Star_Dragon/2-5-3-1071777885?m=0&pg=1&ro=4&co=2
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 14, 2003, 05:36:08 pm
To StratComm: I've tried box mapping the Galactica, and it fubared the textures completely, rendering some unusable because of orientation problems and the like.

To Raptor: If' you're moaning about the design of the Galactica, it's kosher. Dig up any picture you care to of a Battlestar and you'll see what I mean.

To Megatsu1: What do you mean they're 'out of scale?!' They're actually at the calculated measurements for the fighters from the Galactica Tech manual, which I am using as a reference for size and speed of various things.

To Eviscerator: I have no faith in Sierra doing anything with Space Combat after killing Babylon 5: Into the Fire, which resulted in The Babylon Project amongst other things. This time we're beating you to it! :D And of course, if it's based on the 're-imagined' series, I for one won't be sending any money your way.....

Just for the record, I'm currently doing all this by myself with occasional favours from people. A lot of existing stuff is completely unusable what with compatibility issues, geometry issues, stability issues and the like, so unless someone is willing to model and texture things, then I can only do so much at once.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Setekh on November 14, 2003, 06:24:44 pm
Fantastic work, Killfrenzy. Uploaded those pics to my staff dir for you. :)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Raptor on November 14, 2003, 06:29:58 pm
Quote
Originally posted by Killfrenzy
To Raptor: If' you're moaning about the design of the Galactica, it's kosher. Dig up any picture you care to of a Battlestar and you'll see what I mean.


I was not 'moaning', just commenting on the differances between the model (which I have checked is offical), and my memory.

Well, it was over 6-7 years ago that I last watched the film, so my memories bound to be out.

Was the first Si-Fi film I EVER watched (aged about 4;) )

Look, I'm willing to lend a hand at modelling and texturing, if you like...

oh, and BTW, need to talk to you a bit more about the 'other' project at some point......:D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 14, 2003, 09:01:02 pm
Welp, you maybe forgetting that Sierra has done quite a bit with Space Combat and Sci-Fi games since the B5 fiasco. Remember that the decision to cancel B5 was a VU decision and not a Sierra one.

Personally, since I am not working on this project, I could care less if you have any faith in it or not. I was merely giving you a friendly heads up. Next time I will not bother I suppose.

BTW, development is ahead of schedule for console release for one of the few times in years, so if you do wanna beat the BSG Team at PC release you had better hurry.

As for specific questions, SD, I am afraid that I may not answer any.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 14, 2003, 10:27:55 pm
Those words 'console release' suggest the 're-imagined' travesty to me....

And what has Sierra done that's space combat? Homeworld is RTS unless someone's changed the definition. Sierra has not published a Space Combat game to the best of my knowledge since Inca came out, and that was just........wierd........

Setekh: Thanks, bud!

Raptor: Yes, we do need to have a chat! :D I forgive your memory! :D
Title: easy guys...
Post by: Star Dragon on November 15, 2003, 04:57:19 am
Let's keep it friendly ok? I may be a little harsh on the mini-series, but that has nothing to do with Sierra or Eviscerator! It's good to know we have an industry person on  the forum so at least , in a way, word can get back to a game in developement as to what the comsumers of that product (namely people like US, want to spend their $ on...

   The most important thing in a sim is to be fun witht eh game play, but the second thing is also to be FAITHFUL to the source!!!

IE if I fly a viper I would love to be launched from the tubes which are bored into the landing bays (which go to show you how massive the Battlestars are anyway!!! plus besides teh luanch tubes you need room for teh completely open and full length runways, remember the shuttles launch from them and also in that one episode the Eastern Alliance's frigate/corvette/destropyer/pt boat? (they called it a destroyer though) was captured and landed IN ONE OF THE BAYS and then launched from it later when Baltar arrainged a prison break! That's freaking cool

The extream long rang scout viper with the CORA system should be included (low weaponry but VERY fast and able to do long range recon all alone with upgraded sensors).

Sierra should definately look into gettingRichard hatch to be a consultant if you already have the rights from whoever owns teh property as an after thoughta nd then make some really cool things like the 20 year anniversy Galactica with the new armament and armor upgrades, plus teh NEW scarlet vipers! I personally don't like the colors, BUT they are armed to the teeth and I'd like to fly against them sometime.

One finaly note... Moddability!!!!  Make sure this game can be modified easily. I bashed my brains in thanks to interplay or their contractors trying to get SFC or Armada to do what I wanted , and HOmeworld was just as difficult... When creating tools or how moddable you decide a gmae should be remember one standard that you should shoot for...

your average customer is a non-modler, non-texturer, non-coder, who simply wants to enjoy your product to the fullest, and extend the life of teh game as much as posible, plus possibly make new and interesting situations that the community as a whole may enjoy and enrich the gameplay experience.

Not to be totally arrogant but,  see all that the FS2 community has posted and worked so hard for (like the SCP) and what limitations we have been frustrated with. Take that info and use it to make your project the best it can be with the current technology. I am constantly amazed by what the talented users here have accomplished with over a 5 year old game!!!!!!!!

my rant is done ;)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Setekh on November 15, 2003, 07:20:00 am
Quote
Originally posted by Killfrenzy
And what has Sierra done that's space combat? Homeworld is RTS unless someone's changed the definition.


Homeworld = combat in space = space combat? :)
 
Quote
Originally posted by Killfrenzy
Setekh: Thanks, bud!


Welcome, dude, anything to help. ;)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 15, 2003, 08:32:32 am
I classify space combat to be like FreeSpace or X-Wing.

Homeworld is RTS as far as I, and indeed all of the people I know are concerned.

Anyhoo, in response to Star Dragon's wishes:

Launching from the tubes would be cool, but very difficult. Unlike in the series where the ship is guided out down a rail, you're going to have to keep a very steady hand, unless I bug the SCP guys to add in a 'Starlancer-esque' launch sequence.

The only other thing is that the CORA equipped Viper was a one off, and it wasn't actually armed at all! Now, I don't know about anyone else here but I don't think flying an unarmed ship around near Cylons is anyone's idea of fun! :D
Title: well...
Post by: Star Dragon on November 15, 2003, 09:06:25 am
1.) you need to broaden you definition of un (have you tried it?)

  2.) I said low armed cause most of you wouldn't be caught dead in an unarmed ship so I was capitulating (like one set of primaries only no extra guns or secondaries at all. Think of it as a awac viper who's mission is combat espionage. Gettin ginto or helping out a firefight is the LAST objective. getting the info and gettin gthe hell out of there in one piece is the priority!!!

  I just tried the Homeworld demo and I am not as impressed second time around. For a RTS I liked Homeworld but hated the gameplay.  They seem to have better looking ships, but I see they have the saem mothership for example, and the textures used are still flat looking . meh... I expected better fromt eh graphical capabilities that were expressed in teh hype before release..

  Anyway I consider any RTS game not space combat. Unless I am in the cockpit blowing the enemy to hell it is simply combat in space. Actually here's a new phrase,"Armchair Space Combat"...

  "That's easy for you to say, we're the ones risking our lives out here and your all safe and sound in the control center!" - Rick Hunter, Robotech...


   Back to BSG

  As for a launch sequence I think we can skip the tubes unless you simply want a movie from the show showing the actual launches... BUT regardless we should have the 20 or 30 openings depicted on the outside of the bay sides. and have the player launch from the normal long runway... (we need navlights inside though , especially if we can make them blink sequencially!!!
:cool:

  Any word on that galactica I sent???? Can we use it for the fly through bays??? I recommend it be sized at least 2km-2.5km long

l8tr..
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 15, 2003, 01:02:06 pm
The Galactica you sent me is excellent, as is that base star. Once I get trueSpace working again I'll sort them out and incorporate them.

The Viper only has one set of primaries anyway. She's only got two laser torpedoes! :D She can carry four Solonite missiles or two Solonite bombs though!

The Galactica is estimated to be about 2km long, though I'll drag up the actual figures later.

The Base Star on the other hand, has a diameter of about 5km so it dwarves the Galactica, as it is supposed to! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Baron MacDoblin on November 15, 2003, 08:06:50 pm
Quote
Originally posted by Eviscerator
BTW, development is ahead of schedule for console release for one of the few times in years, so if you do wanna beat the BSG Team at PC release you had better hurry.


If a PC version is released ...how many times does that happen, megasuperblockbusters like Halo and GTAIII aside?
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 15, 2003, 08:36:26 pm
Both of those were PC releases originally anyway - they just came out on consoles first because of publisher pressures, not a development decision.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 16, 2003, 05:22:49 am
Quote
Originally posted by Killfrenzy
Both of those were PC releases originally anyway - they just came out on consoles first because of publisher pressures, not a development decision.


Which basically means that there is no chance of a PC release of BSG then since it's specifically being developed for the consoles.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 16, 2003, 11:11:07 am
Zigackly.

Back to BSG, anyone here any good at optimising models? In other words splitting it down a bit to avoid the Shards of Death? :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 16, 2003, 01:45:11 pm
Not making stuff for HT&L?
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 16, 2003, 07:25:29 pm
Well, I could do it that way I suppose, which would allow access to the 'Scarlet' Viper.......Heck, I'll go with HT&L. That means I don't have to arse about.....

It also renders the Raider properly.....:D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 17, 2003, 12:41:22 am
Quote
Originally posted by karajorma


Which basically means that there is no chance of a PC release of BSG then since it's specifically being developed for the consoles.



{sarcasm} Oh really? You are certain of this? That is funny since I do not recall seeing you at any of the marketing staff meetings when the decisions were made. Were you hiding in the back with the QA guys?{/sarcasm}

:ha:
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on November 17, 2003, 05:00:32 am
Ok. Let me make some random comments.

The Raider is a Mk II, not a Mk IV or a Mk IX. It's also way too flat. The original has a nice War of the Worlds style curve. It's also out of proportion in a number of areas. Look at Maudib's model and my new model. Out of the two, Maudib's model is better and his textures are awesome and can be used.

It's hard to tell with the Hades because the lighting on the screen shot is a little strange, but from what little I would like to repeat each and every comment I just made about the Raider. Your model is too flat. Look at mine and Maudib's. Maudib's is the better. His textures are awesome and can be used.

You're right about that thing being huge. It's 2km wide and it's hard to keep it under 2k polygons. Aim on spending <800p on the top disk. <800p on the bottom disk. And a couple of hundred on extras such as the central core and the mega lasers top and bottom. The disc consist of 5 "slices". UV map and texture each "slice" seperately, copy, rotate into position, stick together to make the disk. Copy the completed disk, and flip, now you have two disks.

The Galactica is 1.2km. Not 650m. Not 800m. Not 2km.

You can have computer controlled vipers launch from the launch tubes by setting the appropriate paths. It would look quite excellent. Put a player in there and they could probably get out as long as the Galactica is standing. Put them in a launch tube in a moving Galactica and they'll bounce around like a ping pong ball inside.

Use my new Galactica from the web site. The one you have there has the engine geometry flaw which will cause you problems and doesn't have the disctinctive nose.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 17, 2003, 05:18:41 am
Quote
Originally posted by Eviscerator



{sarcasm} Oh really? You are certain of this? That is funny since I do not recall seeing you at any of the marketing staff meetings when the decisions were made. Were you hiding in the back with the QA guys?{/sarcasm}

:ha:


Their own website only mentions the X-box and Playstation! I'm not responsible if they are secretly developing a PC version! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 17, 2003, 08:45:13 am
Quote
Originally posted by IPAndrews
Use my new Galactica from the web site. The one you have there has the engine geometry flaw which will cause you problems and doesn't have the disctinctive nose.


Which one would that be?

And which Raider is Maudib's?

Also, Todd Boyce did some observational measurements of the Galactica and came up with no less than three sizes for the Galactica. You can find his reasonings here:

http://ravensbranch.allen.com/galacticasize.html

So, although we know the Galactica is at least 1.2km long, we don't really know for certain. I mean, if we use a raider for comparison as Todd does in one case, the Galactica turns out to give the SSD a run for 'biggest starship in a sci-fi series!' :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Unknown Target on November 17, 2003, 09:20:40 am
Quote
Originally posted by Killfrenzy


Which one would that be?

And which Raider is Maudib's?

Also, Todd Boyce did some observational measurements of the Galactica and came up with no less than three sizes for the Galactica. You can find his reasonings here:

http://ravensbranch.allen.com/galacticasize.html

So, although we know the Galactica is at least 1.2km long, we don't really know for certain. I mean, if we use a raider for comparison as Todd does in one case, the Galactica turns out to give the SSD a run for 'biggest starship in a sci-fi series!' :D



That guy needs a hobby. :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 17, 2003, 05:49:53 pm
Like modding FS2 24/7? :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 17, 2003, 06:08:07 pm
Quote
Originally posted by karajorma


Their own website only mentions the X-box and Playstation! I'm not responsible if they are secretly developing a PC version! :D


Well of course you are not! However, you seemed aweful certain that it was not/is not going to happen. :p
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 18, 2003, 03:58:26 am
Guys, simmer down. The fact of the matter is that the game that is being developed is based on the 're-imagined' garbage rather than the original stuff.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 18, 2003, 07:01:45 am
Quote
Originally posted by Eviscerator
Well of course you are not! However, you seemed aweful certain that it was not/is not going to happen. :p


Actually I was just jokingly responding to Killfrenzy's comment. If the only two console to PC conversions people could name were actually both developed with the PC in mind all along it does seem unlikely that BSG will ever be ported to the PC.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 18, 2003, 06:26:02 pm
My friend, it is unlikely that any game is finished in this industry these days. Out of a hundred projects that get past concept and go into production, only fifeteen will hit store shelves.

As far as the storyline goes, for the most part it has not been decided yet, except for X-Box release. VU is pressuring the team to go with the new-spin garbage, something that all of us are fighting tooth-and-nail, but their position is understandable since they are producing this new snooze-series on Sci-Fi.

The biggest twist is that they changed the origins of the Cylon Mechanicals. Instead of being created by the Cylon race, they are now created by humans. Like Starsiege in space. I hate the idea, and not just because I wrote for Earthsiege/Starsiege and feel that our ideas are being ripped off.
Title: I've been t the mall last week
Post by: Star Dragon on November 18, 2003, 06:35:34 pm
They already have the boxes with artwork posted "comming soon" for both PS2 and Xbox. They are doing the mini-series..

So for a change I would like to see some type of game that pays homage to the opriginal series... Especially if you can start at teh beginning of the story (the cylon surprise attack), all the way through the tv series, to the Richard hatch 20 year script...

   Any chance of your crew contacting Richard hatch to make a deal??? Sinc ehe has MANY of the original surviving cast members willing to do a new series, I am sure they would LOVE to have voice roles in a origianal based game!!!! SHEBA WE LOVE YOU!!!
LOL, but I also love Athena as well ;7 ...

Hey it's an Enlightened society right? If Starbuck was too cowardly to say "hey I want two women...Deal with it", then he deserved to get caught cheating all teh time.. ;)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on November 19, 2003, 03:34:53 am
Richard Hatch would probably voice act for an excellent BSG mod. Hell he'd probably write the campaign for you, but only if the quality is there.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 19, 2003, 03:54:29 am
Maybe we should point him at TBP and say "Want to see us do the same for BSG?" :D

BTW I am semi-serious about that :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 19, 2003, 09:44:25 am
Quote
Originally posted by IPAndrews
Richard Hatch would probably voice act for an excellent BSG mod. Hell he'd probably write the campaign for you, but only if the quality is there.


Y'know, that thought had crossed my tiny!:D

But I'm not sure what the minimum quality level would be before he'd say 'sure, I'll help you a little.'

But of course, the guy is as BSG nuts as you and I am so maybe he'd be interested anyway......*shrugs*

Oh, and Star Dragon? The Cylon war was going for 1000 years (Ian, can you confirm this or am I talking rubbish? :D ) before the destruction of the Battlestar fleet near to Cimtar in 'Saga of a Star World.'

So, unless we have an immortal player, a campaign going through the entire time period would be.........difficult! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on November 19, 2003, 11:31:05 am
Quote
Originally posted by Killfrenzy

Oh, and Star Dragon? The Cylon war was going for 1000 years (Ian, can you confirm this or am I talking rubbish? :D


I think it was a thosand yahren :drevil:
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 19, 2003, 02:12:29 pm
Oh stop it! :D The answer you were looking for is 'YES!' :D

Oh, and Karajorma, I'd LOVE to do a BSG mod on the same quality level as TBP, but there's one tiny flaw in that plan. I'm on my own with some help from Ian! The team would need to be expanded for that sort of quality level! :D
Title: that's not what I meant..
Post by: Star Dragon on November 19, 2003, 03:14:35 pm
I meant the start of the series not the actual back story. Unless you can play a rouge advisor cylon who see's the potential in humantity (ie an imaginiation for example, and teh ability to throw logic out the window) After all That's why the Vulcans like us, they can act superior and evolved all they want, but most of them can't imagine themselves out of a paper bag! :lol:

   Remember Lucifer and Specter (the advisor class?), I loved the political in-fighting and backstabbing. At least they learned SOMETHNG from humanity!

  OOoo! I had a thought (amazing huh?), How about a "special" mission branch you can unlock. This is how you find out about the Pegasus being alive and fly deep strike, salvage, and sabotage missions for Commander Kane!!!!

Thoughts???
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 19, 2003, 10:04:58 pm
Hmm.......the special mission branch sounds interesting, but runs into problems wrt the 'canon' storyline. The only people who knew about the Pegasus having survived were the Pegasus' crew and the Cylons who got smacked as a result. None of the other Colonials knew that the Pegasus had survived until they ran into each other in 'The Living Legend.'

The idea I had was to start the campaign a year or two before the betrayal at Cimtar and take it up to the end of Saga of a Star World, with the player being transferred to the Galactica shortly before the Cimtar mission.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 20, 2003, 04:15:24 am
Quote
Originally posted by Killfrenzy
Oh, and Karajorma, I'd LOVE to do a BSG mod on the same quality level as TBP, but there's one tiny flaw in that plan. I'm on my own with some help from Ian! The team would need to be expanded for that sort of quality level! :D


Get him on board by pointing at TBP and saying that's not even the level of quailty we can do now that we have HTL. Once he's on board go to Galactica boards, point at the gamespy FS2 download and say that you're making a BSG mod for that game and that Richard Hatch is onboard and you need models for it.
 Duck as they throw models at you :D

If you can get him onboard you'd have almost every purist who could model joining the team :D Hell even if you didn't get together a team lots of people would at least look at Freespace :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Raptor on November 20, 2003, 09:13:48 am
Heck, I'd start modelling the Colonial 'Tiger' Destroyer, if I didn't have so much else to do ATM..:(

But do you guys realise that if we try to recreate the Battlestar correctly, we are going to have to bug the SCP coders again and again and again until they give in to get mutli-part turrets that do not fire though the ships own hull?

Oh IPAndrews, mind putting in a link to your site with your models?  My search engines are on the blink, and I'd like to have a closer looksee....;7

Must admit, I looked over the designs at http://www.shipschematics.net/ and I did not like some of those at all.  The Helios being one of them:ick

We really ought to setup a full project mod thingy....
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 20, 2003, 05:32:20 pm
Well, I quite like the Helios because it, along with the Tiger, gives the Colonials some punch.

I guess I ought to contact Richard Hatch and try and get his input, but I've no idea what to say! :D

Anyways, who here is on board? I know you're interested Raptor! :D
Title: Damn I feel helpless...
Post by: Star Dragon on November 20, 2003, 06:31:37 pm
Sci-Fi and fantasy are my two biggest hobbies but I am still a noob when it comes to modding.. I'd love to be onboard but as a Beta Tester, or TV series Info Geek (However I am in denial that galactica 80 series- the travesty with the kids on earth - ever happened. It never existed in MY universe!) :nod:

  Also what about the people who use only retail version of FS2?

l8tr...

PS Forgot about VOICE ACTING!!! Put my name in if you are thinking of having it...
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 21, 2003, 12:23:14 am
I believe the idea of courting Richard Hatch is a very good one. Even if he says "no" at first, you could still improve your product and then try to convince him again.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 21, 2003, 09:30:36 am
Yes, but what do I say to him in an email? It's all very well saying 'hey Richard, look at this (insert url of uploaded screenies here) would you consider helping us?'

I think something a little more formal would be better! :D

That, and actually getting some stuff to 'show off' would be good....I'll have a go, although I'm up to my eyes in coursework so I don't know when I'll have a 'presentable' version ready....
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on November 21, 2003, 09:40:01 am
Quote
Originally posted by Killfrenzy
'hey Richard, look at this (insert url of uploaded screenies here) would you consider helping us?'


Actually I think that pretty much covers it.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 21, 2003, 12:22:29 pm
What? Those EXACT words? :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: karajorma on November 21, 2003, 07:57:23 pm
As well as your BSG stuff I'd definately point him at TBP as an example of what can be done with FS2.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 21, 2003, 08:58:12 pm
Naturally! It's the benchmark by which I personally measure my skills.

Hell, if a BSG mod can be thrown together that's at least on par with TBP then we'll be laughing! :)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 23, 2003, 12:05:48 am
Dear Sir,

I send you greetings and hope this letter finds you in good health.

My name is [insert name here] and I am the lead developer of a computer software project who's goal is a total conversion modification of the PC game Freespace 2 to Battlestar Galactica:[insert title here].

For many years, as you are no doubt aware, space combat gamers have wished to fly against the Cylons as your character did in the fabulous television series that captivated a generation. Out goal is to make that a reality.

The purpose of this letter is to hopefully gain your support and expertise that would no doubt make this project a reality.
Accompanying this letter are some examples of work we have done so far. This link [link here] will take you to The Babylon Project, a total modification we did for the television show Babylon 5. This is just an example of what we can do, and we hope to far exceed the quality of even this ground breaking total conversion.

We hope to hear from you soon and thank you for your attention and your consideration of our request.

Sincerly

[your name]

It's not that hard really. Just be respectful, appeal to his vanity a wee bit and support your work. Oh, if you decide to use that^^^^ go ahead, but run it though the spell checker first since I did not.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Baron MacDoblin on November 23, 2003, 12:23:01 am
I'd stroke his ego more :p
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Eviscerator on November 23, 2003, 12:27:41 am
No, you do not want to do that. People do not like a suck up. :p
Title: really?
Post by: Star Dragon on November 23, 2003, 03:08:12 am
Some of my favorite people are suck ups :lol:

   wait is that a pun?

  I think you should also get to the point and say what you watn from him (ie script ideas he would like to see brought to teh fans, and voice acting). That's basicly it right? I mean he DOES have access to movie quality animation (he spent like $40,000.00 on the trailer I believe for "Second Comming")
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 23, 2003, 11:12:05 am
Yeah, but I doubt he'd fork out the much money on us! :D

It would be nice if he could help as much as possible, but he may be a little busy with Great War of Magellan at the moment....

Incidentally, I was thinking of calling the mod 'FreeSpace Galactica' after PCZone alerted me to Ian's mod about two years ago! They ran a small 100 word article with a pic of the Viper within the game and the title of 'FreeSpace Galactica' and it kinda stuck! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on November 25, 2003, 03:20:02 am
I didn't even know they did that. Then again, one magazine put my Way of the Exploding Fist remake on the front cover disk and I didn't find out for a year.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 25, 2003, 03:55:41 am
Well, they did, but it wasn't much....

ALTHOUGH it did lead to me typing 'FreeSpace 2 modding' into google that evening.....two years later and look what's happened! I'm doing the mod that was responsible for me starting FS2 modding in the first place!! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Baron MacDoblin on November 29, 2003, 02:15:28 am
Check it out, Battlestar Galactica mod for Starshatter ...

Hop to it (http://home.tulsaconnect.com/mhymer/SSMod.htm)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Singh on November 29, 2003, 04:13:43 am
oh.........my................god...........

the words jaw dropping can be used to describe those pics
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on November 30, 2003, 07:03:08 am
Hmm....looks like they're using Ian's Galactica and Viper....(assuming they were both yours in the first place, Ian! :D)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on December 01, 2003, 09:21:08 am
The geometry is my own. The textures were created by Andy Krolle for an X-Wing Alliance mod.

By comparison, here is my latest Cylon Raider. 100% my own geometry. Textures by and used with the permisison of Maudib.

(http://members.fortunecity.com/ian_paul_andrews/pics/raiderscreen.jpg)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on December 01, 2003, 10:35:55 am
Definite improvement. :)

Incidentally, I've been meaning to ask about balance issues. We all know that Colonial Laser Torps chew through Raiders like paper, but only sometimes do the Raider's return fire do the same. What damage levels for the weapons do people suggest?
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on December 01, 2003, 10:48:35 am
My current tables are weighted so that two Colonial laser torpedo hits will disintergrate a Raider. Bearing in mind that Vipers fire two torpedos a time, that means you can take out a Raider with one good shot. I feel this is perfect. It allows the player to decimate wings of Raiders in true BSG style.

Since they are flown by the heroes of the show the Vipers should be more hardy and definitely be damaged before they are destroyed. I think they should be able to take about 4 individual hits from a Cylon. Meaning a Cylon can down a Viper in 2 hits on a good day. Although the AI for the Cylons is such that they don't have good days. Also taking into account the wide weapon spacing, they're more likely to get single hits rather than double hits. So it'll take 3-4 shots to take out a Viper.

Here's some more pictures of the Raider (whoohoo):

members.fortunecity.com/ian_paul_andrews/fs2mods/cylraid.html

This has to have been one of the most difficult models to perfect I've ever come across. It was just -so- difficult to get it looking right. The only one I've had more problems with is the Base Star.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Raptor on December 01, 2003, 11:44:44 am
Quote
Originally posted by IPAndrews
My current tables are weighted so that two Colonial laser torpedo hits will disintergrate a Raider. Bearing in mind that Vipers fire two torpedos a time, that means you can take out a Raider with one good shot. I feel this is perfect. It allows the player to decimate wings of Raiders in true BSG style.

Since they are flown by the heroes of the show the Vipers should be more hardy and definitely be damaged before they are destroyed. I think they should be able to take about 4 individual hits from a Cylon. Meaning a Cylon can down a Viper in 2 hits on a good day. Although the AI for the Cylons is such that they don't have good days. Also taking into account the wide weapon spacing, they're more likely to get single hits rather than double hits. So it'll take 3-4 shots to take out a Viper.


Just like in XWA then (been play that recnetly). Good twin-linked shot will kill a T/F, while the T/I needs a quad (it can take three single hits).

In contrast, the rebel craft are rock hard.  only last night I was dogfighting about a dozen ties, alone, in a A-Wing with weakened shields, with a star destroyer overhead:shaking: and I got away.:thepimp:

Oh, pics no work for me, I'll try again when  I get back to flat (at Uni right now)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on December 01, 2003, 02:01:10 pm
Quote
Originally posted by Raptor
only last night I was dogfighting about a dozen ties, alone, in a A-Wing with weakened shields, with a star destroyer overhead:shaking: and I got away.:thepimp:


That's just silly :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Raptor on December 02, 2003, 04:29:07 am
Quote
Originally posted by IPAndrews


That's just silly :D


I know, but if I had just ran for the jump point I would have been blasted, so I had to fight.

Pic works now.  Raider looks good.  Is that for HT&L, or original?
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on December 02, 2003, 06:00:54 am
It works with the original. It's only 650p.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on December 02, 2003, 07:52:30 am
We're trying to stick with the original FS2 to allow the maximum compatibility, although I'm angling for using the earlier versions of the SCP that support texture replacement....:)

I had my tables similarly weighted to yours, Ian. I wanted to have the 'single shot kill' from the show, but what I couldn't decide was how much damage to throw back at the player! :D

Oh, and it's perfectly possible to survive hopeless odds in an A-Wing! :D I've done it several times!
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on December 02, 2003, 09:20:37 am
Well I think 3 to 4 hits from a Raider to destroy a Viper is a good balance. It makes dog fighting a high pressure experience to know that your ship is fairly fragile. Suddenly you have to start taking notice when someone says "bandit on your tail!".

Oh yeah, new Viper:

(http://members.fortunecity.com/ian_paul_andrews/pics/viperscreen.jpg)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Lynx on December 02, 2003, 10:15:50 am
That's cool, though I'd make the armor lines more visible. They look kind of blurred right now.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IceFire on December 02, 2003, 10:22:16 am
Looking good so far!  A BSG mod would definately make this community 'complete'! :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Flipside on December 02, 2003, 12:03:18 pm
I think the problem with that viper is the x Axis, it's a tiny bit wider ,I think, than the original.
Other than that, good work!

Oh yes, and while HW2 is Space Combat, it's not a Space Combat Sim, which is what I think was meant ;)

Flipside :D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: KARMA on December 02, 2003, 01:05:55 pm
I found this one, maybe it's useful for you: http://ravensbranch.allen.com/galacticasize.html
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on December 03, 2003, 09:58:30 am
That's the research I was referring to about three pages ago, but it still shows the guy has too much time on his hands! :D

Ian, that's a better Viper, but I'll need to cross-reference it with the one that is currently being used, which may or may not be better. :)
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Raptor on December 03, 2003, 02:06:28 pm
Is it Lithed, or capship style?

A small suggestion: if you can, recess the nose vent more.  ATM itseems to suggest that the plating around that nose is very thick.

And the egdes where the cockpit section joins the forward nose and the top engine are very shape, they don't flow together, unlike the rest:D
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Star Dragon on December 03, 2003, 04:24:13 pm
Trivia but the NEW Galactica in th mini-siries is 4,500ft long. But considering thier vipers launch straight from the undersides of the pods it don't make sence.  They fell into the same trap as the original, (much as they claim to want to be as realistic as possible), the launch sequences clearly show a longer distance that is covered inside than you can measure from the outside (Freaking IDIOTS!!!)... SIGH at least SOME things are consistant between the two series!
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: IPAndrews on December 04, 2003, 04:42:05 am
Quote
Originally posted by Raptor
Is it Lithed, or capship style?


It's lithed, as you put it. Just a single texture map. A far cry from the original fifteen or so :rolleyes:. You live and learn.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Zeon on December 13, 2003, 04:04:20 am
I'm thrilled to see that one of my fav shows growing up is getting a chance at being played in a freespace setting. As far as the mini series goes I thought it was good but unless they change the plot back to finding earth I dont think it will get too much time on any series cause those of us who watched it as kids would think why in the h*** go to all the trouble of even saying that there was an earth.
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on December 14, 2003, 12:51:17 pm
Because it gave people 'something to live for....'

Anyways, I'm on hold for the next month or so over Xmas and new year mainly because I'm away from my modding PC and I've got exams.....yeuch!
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: KARMA on December 24, 2003, 02:02:47 pm
haven't followed the thread so far, so excuse if I'm reporting old news:
here are a couple of links:
this is the battlestar galactica game, wich I never heard of before, and  it look awesome from the shots!!!! the models seem a bit strange but, hell, who cares:
http://www.battlestargalacticagame.com/
here is instead a site with some BG mods for bridge commander;
http://www.freewebs.com/johnearl/battlestar.htm
bye
Title: New Viper...
Post by: Star Dragon on December 27, 2003, 05:41:12 pm
Here at last! Richard Hatch's design for Second Comming teh "Scarlet Viper" (but it's white and blue?) Don't let teh name fool you this baby is DEADLY I took a few out with some regular vipers (no more than 20) and against 80 cylons we were done in 20 secs! It happened so fast I couldn't get a good screen to prove it!  So I turned traitor and made them follow me! here's teh s viper and a normal one trying to killme!  Isay when I converted it I got teh size DEAD on my second try adn it has all weapons ans subsystems! Just need permission for the mod and bham!

enjoy!

 http://photo.starblvd.net/Star_Dragon/1-5-3-1074797039?m=0&pg=0&ro=4&co=2

this one converted like a hot knife through butter! Sweet!
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on December 28, 2003, 02:54:33 pm
The scarlet viper is very juicy, but we'll be concentrating on the primary stuff first.:)
Title: ? Just got permission today!
Post by: Star Dragon on December 28, 2003, 05:38:16 pm
Umm I think you mis-understand, the Scarlet Viper is totally converted already! Including all the subsystems...
 
   Ok if someone is willing to host it I can put the .pof, textures, and ship .tlb  in a .rar for Download...  Where do I mail it to?

BTW I copied the original viper tlbe so the wepon and engine sounds are the same if you have the basic mod :cool:
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Killfrenzy on December 29, 2003, 03:52:31 pm
Sounds good. :)

You've got my email addy don't you? :D I won't be able to do anything with it until about the end of January....
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: redmenace on April 21, 2004, 06:53:15 am
http://www.scifi.com/battlestar/updates/
Title: Battlestar Galactica WIPs (IMAGE HEAVY)
Post by: Unknown Target on April 21, 2004, 11:03:11 am
Um...quite a bit of an old post bump, no?

EDIT: Not much of a suprise, either :D