Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: TopAce on November 14, 2003, 08:22:37 am

Title: Voice acting ... needed?
Post by: TopAce on November 14, 2003, 08:22:37 am
This is just another poll. I am curious, because my project won't have voice acting, and I want to know what your opinion is about voice acting.

I picked the second choice.
Title: Voice acting ... needed?
Post by: Skippy on November 14, 2003, 11:24:37 am
Second choice too for me, it really add value to a campaign I think
Title: Voice acting ... needed?
Post by: Gloriano on November 14, 2003, 12:26:45 pm
i voted second choice:)
Title: Voice acting ... needed?
Post by: Ransom on November 15, 2003, 09:52:28 pm
Voted second too. It adds much more immersion to a campaign, but it's not needed to have a great campaign.
Title: Voice acting ... needed?
Post by: phreak on November 15, 2003, 10:17:15 pm
#3.  I can read fast enough so i don't need it.  just as long as the mission designer put in the blank voice files
Title: Meh
Post by: Star Dragon on November 25, 2003, 07:06:08 pm
Second choice...


   The babylon Project spoiled us, now we expect it for all future campaings (so when is the Inferno voice set comming out? :lol: )

   It should never be mandatory, but it certainly does enhance the gameplay...
Title: Voice acting ... needed?
Post by: SnakeEyes on December 02, 2003, 09:18:13 am
hmmmmmmmmmm.....

DEFINATELY first choice. There's only one way to have the real feeling of a campaign and voice makes the difference IMO.
Title: Voice acting ... needed?
Post by: übermetroid on December 07, 2003, 09:11:23 pm
Voice is very nice, but it is not needed for a good set of missions.
Title: Voice acting ... needed?
Post by: diamondgeezer on December 08, 2003, 09:03:00 am
I can sum up the need for voices in a single soundbyte:

"Remember to leave gaps in the action for messages"

What a ridiculous idea.
Title: Voice acting ... needed?
Post by: Terorist on December 08, 2003, 12:50:05 pm
#3. Blank wave files prevent text-to-speech from knowing when to act, so remember that too. (Hmm, maybe RT's builds could be made to detect when a blank wav was played and ignore them?)

Oh, and leave enough time for each message to be read by it, otherwise they all will get cut off all the time when the next one comes!