Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Setekh on November 14, 2003, 05:51:57 pm
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I know I've got a lot of comments on this already (cheers!), but since I announced this render in the depths of my exam blog, I imagine it hasn't been seen by a few people here and there. Thus:
(http://www.3dap.com/hlp/staff/setekh/return2003.jpg) (http://dynamic4.gamespy.com/~freespace/hosted/array/array.php?image=248&page=0)
It's just a warm-up. Expect more. :nod:
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I saw it on the other thread and yes it's a good pic. Keep it up. :)
Oh and make them more high res. ;)
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*watches as the AWACs enters oblivion*
I should try to do a good render some day. Instead of these cheapies I keep pumping out.
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Thanks, Razor. :) I dunno, I always loved little snippets - my focus is always better with those - but don't worry, I fully plan to splash out on some big ones in good time. Array 300 is approaching, for instance. ;)
Actually, Raa, in that render I'm not meant to be entering oblivion - I'm returning from it. That red nebula back there is meant to represent the huge place which HLP has become... red? Get it? ;) When I painted that nebula, it originally looked like this, but I changed it once I thought of the symbolism and stuff. :)
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You made that in Photoshop? Another thing I need to learn to do...
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I don't have Photoshop, but with the techniques I use I imagine I could adapt it. Greg Martin has an excellent tutorial on painting starscapes, but by the looks of it he published it a year and a few months after I started doing mine this way. :)
http://gallery.artofgregmartin.com/tuts_arts/making_a_star_field.html
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Have it bookmarked already. But I always make them funny looking.
I generally use a generic starscape background, and use TS to render nebulas over it.
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hand painted nebs look better.... i just dont have the time to put all that effort into it .... me deigning my webbie etc :)
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Agreed, comparing the difference between the hand painted and most of what Glitteratio(sp) can pump out - well the difference is clear.
Oh, and I have this message from Setekhs conscience for him...
Psst, Setekh, Make it WinX compatable...
;)
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Originally posted by Kalfireth
Oh, and I have this message from Setekhs conscience for him...
Psst, Setekh, Make it WinX compatable...
;)
Hey, you of all people know I've been trying and am trying to get the blasted thing on a Windows box. :)
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Yes, but would you release it? That is the question...
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In the meantime can you release it to us *nix hackers? ;7 :p
By the way: You could try making it open source. Because blender is so lacking the oss community would welcome a good renderer. Development would go nice and fast too.
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I am literally hundreds of steps ahead of you. The problem is not releasing it. The problem is getting it to work. I've been trying for years to get it into Windows - no go. :blah:
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Can't use system-neutral code? Like Kazan is?
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If you can't get it to work on a Windows machine, you're quite obviously not cursing hard enough. Microsoft products respond solely to obscenity-and-kicking- based input.
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you also need to sacrifice goats to satan
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Aww, didn't mean to start all this :)
Sorry Setekh, you know how much I want the blasted thing. But then I also remember from days old the reasons why it was so damn hard to convince it to port! It does sound like a somewhat tricky job.
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I'll kick you next time, Kal. ;)
Originally posted by Raa Tor'h
Can't use system-neutral code? Like Kazan is?
Too late for that, sorry. I could build the thing from the ground up, but it'd take me... at least about a year if I was undergoing the same process, but probably a lot longer, since my brother's field of expertise is Unix and its derivatives. Seriously, Raa, I've already gone through all these alternatives.
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you know, Shi has a point, if it is open source, there would be an army of coders ready to help port it, and some of them would have some usefull experience....
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Originally posted by Setekh
I don't have Photoshop, but with the techniques I use I imagine I could adapt it. Greg Martin has an excellent tutorial on painting starscapes, but by the looks of it he published it a year and a few months after I started doing mine this way. :)
http://gallery.artofgregmartin.com/tuts_arts/making_a_star_field.html
i must check that some time:)
but beatyful work Steak:yes:
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Originally posted by Setekh
I'll kick you next time, Kal. ;)
Too late for that, sorry. I could build the thing from the ground up, but it'd take me... at least about a year if I was undergoing the same process, but probably a lot longer, since my brother's field of expertise is Unix and its derivatives. Seriously, Raa, I've already gone through all these alternatives.
It's no problem, really. Of all the modelling programs I have, I have yet to leave TrueSpace, so I doubt your program would convert me to it.
Now if only my TS5, or 6 had some of the cool functions my MAX5 copy has...
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Correct me if I'm wrong, but I thought Setekh's program was just for rendering so it doesn't actually allow you to mess with model geometry. It produced some fantastic renders though, so I wish I could get a look at it up close some time.
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Well, yes and no, StratComm. I can simulate a great degree of 3D manipulation with 2D tweaking, but you're right, I'm not really messing with model geometry at all. :)
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*has burnt CD of Knoppix Linux*
;7