Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Triple Ace on November 17, 2003, 08:32:29 pm
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This is starting to make me mad. The only build that works ok is the 3.5.5 build. I do not wish to use that because I can't use the new stuff in the new media vp. But every other build after that crashes to my desktop without error. Can someone help me before I go insane? Has anyone else have the same crashing problem?
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can you give us more information - like your systems specs, your configuration, what command line flags, etc
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Athlon 1.6 ghz, S3 Prosavage ddr video card -latest drivers with gl 1.1, 384 ram, winxp, no command line flags, directx -can't find drivers with newer gl drivers.
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Any backgound programs running? Whenever I run FS_Open, I close as many of my background applications as I can. I find that if I don't, the game doesn't run as smoothly and sometimes exits to the desktop for no apparent reason when a healthy battle gets going.
Of course, if you've already done this, then...
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Hang on a sec. No command line flags? You need -htl at the very least.
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You shouldnt need -htl to run a build.
Please do not tell people that.
htl is still very much in developement.
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Looks like he's using the FSO build in OpenGL mode
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Why? Doesnt OGL work for you guys in nohtl?
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Oops, nevermind my previous post
It works, at a frame rate near the ground, but it works :nod:
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OGL is slow? its faster than D3D.
If you want to get the most out of coders your best bet is to be totally accurate. I understand that from a users point of view bad frame rates make things unusable but from a dev viewpoint a bad framerate is very different to it just totally not working.
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Originally posted by RandomTiger
OGL is slow, its faster than D3D.
If you want to get the most out of coders your best bet is to be totally accurate. I understand that from a users point of view bad frame rates make things unusable but from a dev viewpoint a bad framerate is very different to it just totally not working.
To be accurate :
about 5-10fps using OGL w/o HTL (no graphic bugs, except when loading mission files in the mission simulator, the background became green), about 40-50fps using OGL with -htl (but with the ships disappearing bug)
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I take it D3D is even worse then?
What gfx card are you using.
Well, as you can see htl will provide the needed speed boost for OGL and D3D. However until its bug free no htl is the safest bet.
If you want to speed things up you can turn off specular with '-nospec' and glows buy not using the fs2_open vp file.
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Originally posted by RandomTiger
I take it D3D is even worse then?
What gfx card are you using.
Well, as you can see htl will provide the needed speed boost for OGL and D3D. However until its bug free no htl is the safest bet.
If you want to speed things up you can turn off specular with '-nospec' and glows buy not using the fs2_open vp file.
No no, D3D is better ;) (D3d = OGL -htl, in terms of fps)
Using a Radeon 9800 Pro, with Catalyst 3.9
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Hmmm.. thats very interesting thanks.
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Its not because of opengl, I can't use it. My video card has no updates with opengl 1.2 or higher.
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i'm not suprised.. S3 .... ProSavage
im sorry dude, go buy a video card
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If I had the money I would.
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Originally posted by RandomTiger
I take it D3D is even worse then?
What gfx card are you using.
Well, as you can see htl will provide the needed speed boost for OGL and D3D. However until its bug free no htl is the safest bet.
If you want to speed things up you can turn off specular with '-nospec' and glows buy not using the fs2_open vp file.
Not using htl has no effect and neither does not using the other stuff.
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Hm, try searching the web for GLSetup. Maybe they'll say if your card is supported. The only problem is that the project was abandoned some time ago.
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There is no site for GLSetup no more.