Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Setekh on February 05, 2001, 05:50:00 am
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Well, it's unofficial right now, but I just thought that now would be a good time to tell you guys that Thunder will be contributing to FreeSpace Story too from now on. This is mainly because it is widely known that he 0wns me at picture creation *sniff*, but hey, it's for the good of you guys (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) And congrats from me, man.
So everyone, 3 cheers for Thunder! Hip hip, Hooray! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Edit: Oh, and notice that I put Thunder's name before mine. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by Setekh (edited 02-05-2001).]
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Hip...
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You also spelled Thunder with capital letters. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Pez
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LOL - thanks guys, I hope to work on some stuff... unfortunately the first pic I had in mind can't be done because I don't have the Hercules or Loki models. I'll try and work on something else asap (tonight).
And Setekh - I maintain that your to kind (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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Oh great!!! Thunder ans Setekh working on FreeSpace Story!! Hope to see some great works from you two soon to decorate my desktop!!!
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GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter< [b][email protected][/b] >
Available campaign: NTF Saga Episode 1: 67th Desperados
Upcoming sequel: NTF Saga Episode 2: Fury Storm
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Umm.....Thunder, I noticed something wrong with this picture.
http://www.3dap.com/hlp/freespace/art/thunder/fsbackground_39.jpg ("http://www.3dap.com/hlp/freespace/art/thunder/fsbackground_39.jpg")
I thought the Orion's runway was supposed to be on the other side??
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GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter< [b][email protected][/b] >
Available campaign: NTF Saga Episode 1: 67th Desperados
Upcoming sequel: NTF Saga Episode 2: Fury Storm
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Yea, I think he's right. FESS UP!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Fantomeye:
FESS UP!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Screw Windows; go with Linux
Tux@Rulz!.com
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Um... I dont know why that is... I didn't do anything to the model... what you see was rendered in 3D Explorer... Maybe theres a "reverse" command or something?
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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Maybe the engineers of this particular Orion had one too many Capella vodka...
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GTD Excellence ("http://freespace.volitionwatch.com/excellence")
NeoHunter< [b][email protected][/b] >
Available campaign: NTF Saga Episode 1: 67th Desperados
Upcoming sequel: NTF Saga Episode 2: Fury Storm
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Originally posted by Thunder:
Um... I dont know why that is... I didn't do anything to the model... what you see was rendered in 3D Explorer... Maybe theres a "reverse" command or something?
There is. It's called Tools/Invert Face Orentation, but that's not what you want. It will turn the faces around and face the inside. I need it to make the meshes visable when I import them. You just have to compensate, and render everythign the opisite of what you want, then flip it in post production. See-?
(http://www.grworld.com/freakspace/files/orion.jpg)
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Yep - and thanks dude (Welcome BTW) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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Originally posted by Artimus:
There is. It's called Tools/Invert Face Orentation, but that's not what you want. It will turn the faces around and face the inside. I need it to make the meshes visable when I import them. You just have to compensate, and render everythign the opisite of what you want, then flip it in post production.
I just noticed that, actually. Thanks for the tip (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Setekh (edited 02-10-2001).]