Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kazan on November 18, 2003, 06:12:27 pm
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(http://www.cs.iastate.edu/~kazan/fsdevstudio0003.jpg)
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Still can't convince you to try OGL spec and glow mapping?
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Now yer talkin!
....what does it do so far? :nervous:
:p
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Haha! It looks like you support me! HAHA!
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who said that was complete - never did i say that i wouldn't implement that
So far: not much
Project support interface needs a bit of work
Project VP AutoGeneration works A1-Supar
POFRender2 class displays textures, wireframed, or solid goemetry
POF Editor window only has the Autocentering pane implemented at this time (this is the open issue)
once i'm done implementing basic functionality i will go back through and get to-final-spec done then i will beautify
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Oh? Oh!
I was under the impression, since you said repeatedly that it was Bob's toy, and his code, and the like...
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Shine mapping/etc is his toy, the directX code is HIS CODE the OpenGL renderer in PCS and FSDS are _mine_
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But it's going in? That's all I need to hear. :D (That, and it'll convert to pof for me, since every other program does mizerably... curse my PC.)
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Cool! :yes: Keep it up.
But please, please include a nice shiny lickable icon. I've grown to loathe the current Kazan suite of crappy icons.
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You know that IS fantastic...
Take all the time you need Kazan. It is worth it already!!
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Originally posted by Galemp
Cool! :yes: Keep it up.
But please, please include a nice shiny lickable icon. I've grown to loathe the current Kazan suite of crappy icons.
Aqua and their 128x128 alpha-blended PNGs have spoiled me...