Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Skippy on November 19, 2003, 12:16:48 am

Title: About the latest build
Post by: Skippy on November 19, 2003, 12:16:48 am
I just downloaded it, and launched the debug build
FS2 lanch, then an error message appear (nothing important, a missing pcx file for a weapon effect I don't use), I click on no, and just after there's an Application Error
(the command line parameters were -t32 -fps)

The non-debug build ran fine

Sytem specs :
PIII 1GHz
512Mb RAM
Radeon 9800 Pro with Catalyst 3.9
Windows XP SP1

I uploaded the error logs here :
http://fs2.kissifrot.com/debug/

Hope it helps
Title: About the latest build
Post by: Triple Ace on November 19, 2003, 09:05:44 am
Heck thats nothing, everytime I try to play it crashes back to my desktop with no error.
Title: About the latest build
Post by: Flipside on November 19, 2003, 01:29:50 pm
Even with the Debug build?
Title: About the latest build
Post by: Triple Ace on November 19, 2003, 09:07:35 pm
Nevermind I finally fixed it. But I have a new problem with the lighting. I have no idea how to take a screenshot to show it though.
Title: About the latest build
Post by: karajorma on November 20, 2003, 04:52:38 am
Hit printscreen while playing and it will save a bmp file into your FS2 folder. Convert that to a jpg and post it here.

Hmmm I guess that's one for the FAQ.
Title: About the latest build
Post by: Trivial Psychic on November 21, 2003, 02:17:24 am
I've been playing the newest build 11_18_2003_r (not the debug build) and it seems very much remeniscent of the latest fs2_open (the one with no alphabetical extension) although I have noticed some troubles.  First of all, I'm using the 3.1 launcher with tags -htl & -t32, my videocard is GF2 MX 32MB, system is 800 AMD w/256MB PC133.  The techroom scaling seems better, although it seems to be having some weird effects with the ship select screen pof rendering (that replaces the traditional ani).  Sometimes a ship is displayed as it should, other times it is so close that you can only make it out at its edges, while other times it is only about a tenth of its intended size.  Also, while playing "Mystery of the Trinity", I had my nebula turn into vertical lines.  I played the mission all the way through, though it was kinda hard to target, but when I played "The Great Hunt" right after, the nebula was fine.  I think it was probably an error I've seen even with Retail, just never one I've experienced in a nebula.   Despite the frequent crashes (not CTD, but a freeze that I've reported before), a troublesome stick (maybe launcher related, maybe hardware related, not sure), and the ever-present lack of jumpnodes, it works rather well.

Later!