Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Flipside on November 19, 2003, 01:22:11 pm

Title: Sea Patrol - Almost a Render
Post by: Flipside on November 19, 2003, 01:22:11 pm
Ok, well this is a screenshot WIP for Twisted Infinities, just because (a) it looks nice and (b) to show how hard we've all been working ;)

(http://80.71.3.130/~sectorga/tifiles/Flipside/SeaSpecular.jpg)

Flipside :D
Title: Sea Patrol - Almost a Render
Post by: kasperl on November 19, 2003, 01:45:09 pm
wait, is that in-game? in FS?
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 19, 2003, 01:49:51 pm
Yep :)
Title: Sea Patrol - Almost a Render
Post by: kasperl on November 19, 2003, 01:53:34 pm
skybox?

can you hit that water, or is it just skybox/background?
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 19, 2003, 01:55:35 pm
The water is collideable, and yes, the rest involves skyboxes ;)

Flipside :D
Title: Sea Patrol - Almost a Render
Post by: neo_hermes on November 19, 2003, 02:01:41 pm
wow
Title: Sea Patrol - Almost a Render
Post by: Gloriano on November 19, 2003, 02:03:31 pm
do it have water effect that get when hitting to water
Title: Sea Patrol - Almost a Render
Post by: Lightspeed on November 19, 2003, 02:04:31 pm
does the water have animated textures yet?
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 19, 2003, 02:05:31 pm
Yes, the light causes the reflections on the water, and yes, the water is animated.

Flipside :D
Title: Sea Patrol - Almost a Render
Post by: Gloriano on November 19, 2003, 02:07:51 pm
nice then:yes:
Title: Sea Patrol - Almost a Render
Post by: kasperl on November 19, 2003, 02:08:28 pm
sweet!!!
when's the re;ase date?
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 19, 2003, 02:08:59 pm
Oh yes, any more info on what's been done here is going to have to wait I'm afraid ;) After all, we don't want to ruin ALL the fun ;)

Flipside :D

Edit : Won't be rolling for a while yet, but look out for the FS2 Vanilla demo 'Operation Ragnarok' that'll be coming out in the not too distant future ;)

Flipside :D
Title: Sea Patrol - Almost a Render
Post by: neo_hermes on November 19, 2003, 02:09:15 pm
you guys doing twisted infinties are doing some amazing things...
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 19, 2003, 02:16:01 pm
Thanks :D

Well, last time I checked, we had vacancies ;) .....


Flipside :D
Title: Sea Patrol - Almost a Render
Post by: Hunter on November 19, 2003, 03:35:00 pm
Yep the TI team needs fredders me thinks. Lots of stuff has been done though, so have no fear, the demo campaign will make it out ;) .. !
Title: Sea Patrol - Almost a Render
Post by: TheCelestialOne on November 19, 2003, 04:10:13 pm
I'm a FREDder! :D
Title: Sea Patrol - Almost a Render
Post by: Rictor on November 19, 2003, 09:23:54 pm
Nice dude, really nice.

:yes: :yes:
Title: Sea Patrol - Almost a Render
Post by: Drew on November 19, 2003, 11:05:11 pm
so what happens when you hit that water?
*clunk* i can imagin :)
Title: Sea Patrol - Almost a Render
Post by: Ace on November 20, 2003, 12:38:10 am
For things like this are why pixel shaders are needed in FS2 :)
Title: Sea Patrol - Almost a Render
Post by: Turnsky on November 20, 2003, 01:31:11 am
hey, you know something?.... you could remake the fall of vasuda prime with this..
Title: Sea Patrol - Almost a Render
Post by: an0n on November 20, 2003, 01:34:34 am
*cums*

That'd be feckin awesome.

An invisible ship dozens of km's 'up' with 2 huge beam-cannons sweeping across the surface of the planet and you trying to guide dozens of transport ships through a ****load of fighters and swarms of space-to-ground bombs.
Title: Sea Patrol - Almost a Render
Post by: Vasudan Admiral on November 20, 2003, 01:47:47 am
Quote
Originally posted by Drew
so what happens when you hit that water?
*clunk* i can imagin :)

actually, we already thought that through and have a plan that will not only keep the AI from hitting it (in theory) but also make it appear much more like water upon impact :p
Title: Sea Patrol - Almost a Render
Post by: Black Wolf on November 20, 2003, 02:20:16 am
Quote
Originally posted by an0n
*cums*

That'd be feckin awesome.

An invisible ship dozens of km's 'up' with 2 huge beam-cannons sweeping across the surface of the planet and you trying to guide dozens of transport ships through a ****load of fighters and swarms of space-to-ground bombs.


Lose the space bombs - they'd burn up in the atmosphere, and be goiong way to fast (because of gravity) to be usable in a game situation - other than that, well, let's say it's even more fun to play than to discuss :D

Quote
Originally posted by Drew
so what happens when you hit that water?
*clunk* i can imagin :)


Well, while we don;t have a splash sound or animatin yet (in fact, we haven't figured out how to do it quite yet) you most assuredly don't go clunk :) You go under, start taking serious damage and either get out again, or die.
Title: Sea Patrol - Almost a Render
Post by: an0n on November 20, 2003, 02:25:30 am
Quote
Originally posted by Black Wolf


Lose the space bombs - they'd burn up in the atmosphere, and be goiong way to fast (because of gravity) to be usable in a game situation - other than that, well, let's say it's even more fun to play than to discuss :D

You could use the SSM and a bunch of Tempests.
Quote
Well, while we don;t have a splash sound or animatin yet (in fact, we haven't figured out how to do it quite yet) you most assuredly don't go clunk :) You go under, start taking serious damage and either get out again, or die. [/B]

You could make it so if you die under the water, it runs a special movie showing a small explosion in the dark depths of the water, an escape pod shooting up past the camera to the surface, then a pilot sat on top of the pod eating some emergency rations and watching the sunset.
Title: Sea Patrol - Almost a Render
Post by: Setekh on November 20, 2003, 05:06:02 am
Real nice one there, Flipside. :) Welcome to the highlights!
Title: Sea Patrol - Almost a Render
Post by: TheCelestialOne on November 20, 2003, 05:08:48 am
So, you guys need a FREDder or what? ;)
Title: Sea Patrol - Almost a Render
Post by: Fineus on November 20, 2003, 05:24:40 am
Quote
Originally posted by Black Wolf



Well, while we don;t have a splash sound or animatin yet (in fact, we haven't figured out how to do it quite yet) you most assuredly don't go clunk :) You go under, start taking serious damage and either get out again, or die.

Say, what's under the water? I don't suppose you could get some kind of particle emmission underneath it to simulate being under water could you?

Excellent stuff btw, really excited about this I am!
Title: Sea Patrol - Almost a Render
Post by: FreeTerran on November 20, 2003, 05:36:02 am
hey realy nice could you share this with us ?
Title: Sea Patrol - Almost a Render
Post by: Black Wolf on November 20, 2003, 06:00:27 am
Quote
Originally posted by TheCelestialOne
So, you guys need a FREDder or what? ;)


You were serious? Awesome! :) We're always on the look out for fresh mea... err...talent :D. Registration at F2S (http://www.sectorgame.com/f2s) is essential, because that's where we're hosted. I'd say you've been in the community long enough to know what makes a good FREDder, so I think we can forgo the traditional sample mission ;). I'll PM you the internal password, and get you set up with the OR VP and a mission outline as soon as you're ready :)

Great to have you aboard :D
Title: Sea Patrol - Almost a Render
Post by: TheCelestialOne on November 20, 2003, 06:23:28 am
Registered under the nick TCO :D
Title: Sea Patrol - Almost a Render
Post by: mikhael on November 20, 2003, 07:33:37 am
Quote
Originally posted by Black Wolf

Lose the space bombs - they'd burn up in the atmosphere, and be goiong way to fast (because of gravity)


Not necessarily. If Shivans were smart (and I think they are) I'd say that 'space bombs' for planetary bombardment would be nothing more and nothing less than large asteroid chunks dropped indiscriminately. You get more bang for your buck, as it were. Asteroids are free and large one will create huge areas of devestation.
Title: Sea Patrol - Almost a Render
Post by: kasperl on November 20, 2003, 08:32:22 am
an idea for under the water, make a place with lot's, and lot's of random firing thingy's at certain points, and make those thingy's make a sound of wirling water, and have it gives damage and a major push/pull.


am i making sence here?
Title: Sea Patrol - Almost a Render
Post by: Beowulf on November 20, 2003, 08:56:09 am
Most impressive! Well done, keep up the good work! :)
Title: Sea Patrol - Almost a Render
Post by: Sheepy on November 20, 2003, 09:01:03 am
kasperl .... no :)

Looks sweet btw
Title: Sea Patrol - Almost a Render
Post by: Hunter on November 20, 2003, 01:18:26 pm
Going underwater seems a bit extreme, not to mention a real workload.  Play Aquanox eh? :P
Title: ?wow
Post by: Star Dragon on November 20, 2003, 01:42:40 pm
Does this mean Twisted Infinities will involve gravity accurate ground targets? meaning buildings and vehicles thta act like they re moving on teh ground, or at least don't look like they are floating in space?

   Can this be used as a basis to revivie the Battletech mod Combat Federation? Or is ShadowwolfIH already a member and this is a precurser?
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 20, 2003, 01:43:33 pm
LOL Well, at least we promise, no real torpedos, maybe lots of wuvly fishes though ;)

Flipside :D
Title: Sea Patrol - Almost a Render
Post by: Drew on November 20, 2003, 02:13:37 pm
Quote
Originally posted by mikhael
Asteroids are free and large one will create huge areas of devestation.

more than a 100 gigaton nuke? ;7
Title: Sea Patrol - Almost a Render
Post by: Lightspeed on November 20, 2003, 02:30:06 pm
they use beam cannons, which has proven to be rather effective ;)
Title: Sea Patrol - Almost a Render
Post by: mikhael on November 20, 2003, 03:33:15 pm
Quote
Originally posted by Drew

more than a 100 gigaton nuke? ;7


Gigaton nukes would be expensive. Deoribiting a 500m asteroid would render the planet uninhabitable for a while. Combine that with some crazy beam action et voila! surface devestation on the cheap.
Title: Sea Patrol - Almost a Render
Post by: StratComm on November 20, 2003, 04:26:38 pm
I know most of you have never seen SeaQuest, but this comes to mind:
Quote
Politician: How much would it cost to get me to [insert generic place here] 2 hours early?

Captain: About $2 million.

Politician: That's ok, we'll take it out of the space budget


Don't forget the cost of moving the rocks... having a small heat-shielded bomb with a huge payload would be much easier than towing in a multiple-kilometer-wide rock and dropping it on a planet, in terms of time and fuel.  Now FS2 ignores fuel, and subspace makes moving big things seem pretty easy, but the point still holds.  The Harbringer was designed for planetary bombardment after all, so we have to assume that orbit-to-surface munitions existed up through FS1 time at least.

Sorry Mikhael, I couldn't resist ;)

Oh, and that "render" rocks!
Title: Sea Patrol - Almost a Render
Post by: Drew on November 20, 2003, 06:57:43 pm
Quote
Originally posted by mikhael
Gigaton nukes would be expensive.  

for the Shivans?!?!?!?! Mik they built like a gazzilion Saths remmeber!
oh that gives me an idea, instead of falling rocks, falling Saths ;7
the explosion of their reactors would leave a sizable dent in a planet :D
Title: Sea Patrol - Almost a Render
Post by: Flipside on November 20, 2003, 07:23:46 pm
LOL Not even Alpha 1 could do anything about that! ;)
Title: Sea Patrol - Almost a Render
Post by: Falcon on November 22, 2003, 09:57:50 am
Battleships with flak cannons firing at enemy fighters and bombers. Hmmm and maybe watching a cruiser fall out of the sky and making a huge tidal wave.
Title: Sea Patrol - Almost a Render
Post by: Gloriano on November 22, 2003, 10:12:59 am
i think beam's are just enough to take anything out 4 Sathanas would Destroy whole planet i think
Title: Sea Patrol - Almost a Render
Post by: Falcon on November 22, 2003, 10:16:47 am
battleships on water sorry I was not clear enough
Title: Sea Patrol - Almost a Render
Post by: übermetroid on November 22, 2003, 10:40:28 pm
Um...  I can't seem to be able to DL that picture.  Its gets about 1/2 way done and then quits.  Whats up with that?
Title: Sea Patrol - Almost a Render
Post by: Col. Fishguts on December 01, 2003, 10:25:36 am
Quote
Originally posted by Falcon
Battleships with flak cannons firing at enemy fighters and bombers. Hmmm and maybe watching a cruiser fall out of the sky and making a huge tidal wave.


...gives the word "dropship" a hole new meaning. ;)