Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sobek on November 19, 2003, 08:35:27 pm
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At least for me, I had recently upgraded my video drivers to fully utillise the latest builds, and i now i am unable to use FS.
It give me this message....
Error: Unable to parse sounds.tbl! Code = 1.
File D:\FSO\fs2_open\code\Gamesnd\GameSnd.cpp
Line: 346
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I don't wanna sound stupid or any thing but my D drive is my CD-rom drive and the FS disk is in there, i tried to run it without the disk, with the disk same message. Any help?
Specs:
1000 Mhz
PIII 128 Megs Ram
60 gigs HDs
nVidia Geforce 2 Mx/Mx 400
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If you are running fs2_open it doesnt care about disks.
Thats very odd, are the drivers beta?
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Did you make a species_defs.tbl file? That could be your problem--the sounds.tbl not being changed to reflect the altered number of species.
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you don't need a species_defs.tbl. i don't have one and i'm running everything fine. i wish there was a way to make sense of those error codes
and the file in the error message is the location of the file on the computer that compiled the exe
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Originally posted by Woolie Wool
Did you make a species_defs.tbl file? That could be your problem--the sounds.tbl not being changed to reflect the altered number of species.
That was the probelm thanks