Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Carl on November 20, 2003, 01:03:58 am
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i need a truespace to 3dsmax file converter! anyone know of any?
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LithUnwrap can get it to 3ds. Max and read 3ds, so once you get it into Max, you can save it as a .max.
That help?
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i don't quite understand what you said.
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Deep Exploration.
www.righthemisphere.com
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Carl: Using the program, LithUnwrap, you can convert your .cob files (truespace) into a .3ds format (which IIRC is read by most programs.) Once in .3ds format, you can import the file into Max, where you can then do what you will with the file, then when you are done, if you want to, you can save it as a .max.
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tired it. it doesn't convert Parent-child links or reflectance shader properties, and it'll only convert one material per object, and it triangulates it. I need it to be the same in both TS and Max.
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what an0n said