Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Carl on November 20, 2003, 01:03:58 am

Title: file converter
Post by: Carl on November 20, 2003, 01:03:58 am
i need a truespace to 3dsmax file converter! anyone know of any?
Title: file converter
Post by: Knight Templar on November 20, 2003, 01:25:42 am
LithUnwrap can get it to 3ds. Max and read 3ds, so once you get it into Max, you can save it as a .max.

That help?
Title: file converter
Post by: Carl on November 20, 2003, 01:38:58 am
i don't quite understand what you said.
Title: file converter
Post by: an0n on November 20, 2003, 01:44:57 am
Deep Exploration.

www.righthemisphere.com
Title: file converter
Post by: Knight Templar on November 20, 2003, 01:46:39 am
Carl: Using the program, LithUnwrap, you can convert your .cob files (truespace) into a .3ds format (which IIRC is read by most programs.) Once in .3ds format, you can import the file into Max, where you can then do what you will with the file, then when you are done, if you want to, you can save it as a .max.
Title: file converter
Post by: Carl on November 20, 2003, 02:50:41 am
tired it. it doesn't convert Parent-child links or reflectance shader properties, and it'll only convert one material per object, and it triangulates it. I need it to be the same in both TS and Max.
Title: file converter
Post by: kasperl on November 20, 2003, 08:36:56 am
what an0n said