Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: beatspete on November 20, 2003, 06:11:15 am
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Airliners are generally a pain in the arse to model. Getting the right scales for wing span, body cross section etc is pretty difficult. The only way to tell really, is by looking at lots of photos.
Given that there's been a lot of press coverage of concorde recelty, i thought it would be the perfect aircraft to try and model - and a nice tribute too, given its retirement.
I spent all of Sunday making this.
http://www.angelfire.com/stars4/beatspete/concorde/rhino_1.jpg
http://www.angelfire.com/stars4/beatspete/concorde/rhino_2__burners.jpg
http://www.angelfire.com/stars4/beatspete/concorde/rhino_3__under.jpg
Basic views of the model in Rhino. I got this far by sunday night.
http://www.angelfire.com/stars4/beatspete/concorde/ts_high_1.jpg
http://www.angelfire.com/stars4/beatspete/concorde/ts_high_2.jpg
The first two renders in truespace. The model used here is about 50000 polys. I've modeled some internals of the engine, front crompressor vanes and stage 1 compressor, but they are really unessecarry polys so they aren't included in the mesh for Truespace because it has a habbit of freezing.
http://www.angelfire.com/stars4/beatspete/concorde/ts_high_clouds.jpg
Again in truespace. Extra Chrome. ;)
I made the background with lunacell, though its not perfect by far.
And.... (289kb)
http://www.angelfire.com/stars4/beatspete/concorde/Copy_of_spin.gif
This is an upated version of the model, including windows now.
Yestardy I added in a few more minor details, extra antenae, improved engines etc. I'm about ready to texture it, but i suck at making texture maps.
Future plans are for a "ground model". This would include landing gear, flaps extended, and the famous dropped nose.
I'm going to try to make an animation out of it, I can make basic things in truespace, but I'm not sure how to change a physical property in a frame. I know your supposed to use the key-frame editor, does anyboday have any tips/ know a tutorial for it? I bassically want:
1. Acceleration down runway
2. Acceleration in rotation for the nose to come up/
3. Acceleration in vertical speed.
4. Constant vertical speed, still accelerating forward.
I can do these individually but not as one annimation.
:sigh:
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nice model, but you realise that the concord has been mothballed right? :p
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you dont have to make them in one anim.......just join em together later :) with some random proggie :p
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Originally posted by Turnsky
nice model, but you realise that the concord has been mothballed right?
Yeah, duh. I blame the french. :p
I actually went on a field trip yestardy to the National Air Museum, it's going to be getting one of the retired Concorde's to display pernamently next year... so i'll have to go back again :rolleyes:
I suppose i could make them individually, i have a program for editing Avi movies. Problem is getting all the positions etc consistant.
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Whoa, this is impressive.
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Update: I've made the "ground" model now, complete with landing gear, drooped nose and leading edge slats. A few images and hopefully an animation....
...on monday :D
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now make a huge colom of fire and smoke comeing out it's wing
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Originally posted by beatspete
Yeah, duh. I blame the french. :p
Don't we all...
:p
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Just curious, how can that thing take up 50,000 polys, doesn't look near as complex as that...
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[color=cc9900]Ehh... Yes it does, adwight. Very few parts of Concorde are blocky, thus that means one hell of a lot of curves. A lot more than your average sci-fi ship or whatever. This means two things:
- It takes up a lot of polygons. A lot.
- It takes a lot of skill to model.
And on that note, well done beatspete, she's a beaut! :)[/color]
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Originally posted by beatspete
Yeah, duh. I blame the french. :p
Goddamned cheese-eating surrender monkeys killed the Concorde!;):p
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Originally posted by Woolie Wool
Goddamned cheese-eating surrender monkeys killed the Concorde!;):p
Well we made it, so we could kill it :p
you know, I can discriminate between jokes and serious remarks ;)
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*waits for Nico*
EDIT: NM he beat me.
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Update.
Its being a pain in the arse to texture.
Proposed further developments: internal detail? More external smoothness?
Hmmm.
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Originally posted by Nico
you know, I can discriminate between jokes and serious remarks ;)
Good. I don't want anyone taking that as anything but a joke, so I put a :p in just in case.
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Originally posted by Nico
Well we made it, so we could kill it :p
you know, I can discriminate between jokes and serious remarks ;)
:p Britain made it too, so nyah!
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Britain made 40% of the structure.... plus the engines. :D
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A few simple renders of the lastest model:
http://www.angelfire.com/stars4/beatspete/concorde/landing_1.jpg
http://www.angelfire.com/stars4/beatspete/concorde/new_nose.jpg
http://www.angelfire.com/stars4/beatspete/concorde/side_view_wheels.jpg
And a very quick "rainy day" render. The background (well you can't see much of it) was done in truespace, model rendered in Rhino, and the rain etc added in PSP. If you look closely, then the thrust reversers are on :D
http://www.angelfire.com/stars4/beatspete/concorde/rainy_day.jpg
This model isn't as detailed as it could be, there are no windows or engines. I'm trying to keep the poly count down so i can use it in truespace, but it still freezes the program if you do much with it :(