Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Krackers87 on November 20, 2003, 03:35:34 pm

Title: Intresting trick: Untextured but visible ships
Post by: Krackers87 on November 20, 2003, 03:35:34 pm
Very intresting, heres how you do it:

I know this works with the 32 bit build

Extract the LOD 0 texture to the maps folder of the ship you want untextured and make it a .TGA , dont leave the .pcx file in there too.

Create a mission with you and one other ship.

Save it, start FS2 32 bit build with -32bit command line.

Load mission and make sure the ship is there, press escape alt - Tab out of FS2 and delete or move the lod 0 or main LOD .TGA map out of the maps folder.

Restart the mission

When you get close enough to the ship and it shows LOD 0, Viola! you have a very white, untextured ship and one ****load of lag.

Have fun and post pics.
Title: Intresting trick: Untextured but visible ships
Post by: aldo_14 on November 20, 2003, 03:37:15 pm
Um...why?
Title: Intresting trick: Untextured but visible ships
Post by: Krackers87 on November 20, 2003, 03:38:11 pm
some people might find it intresting. Also this can open the possibilities of many new things to be added to FS2.

Use your imagination.

Im not completely sure what this could be used to implement since im not a programmer but it could do something.
Title: Intresting trick: Untextured but visible ships
Post by: Hippo on November 20, 2003, 03:44:13 pm
sure seems completely pointless...
Title: Intresting trick: Untextured but visible ships
Post by: TopAce on November 20, 2003, 03:48:41 pm
I have read your post twice, but I do not understand why this trick makes sense. You can even see your untextured ships, but they are a bit transparent and white :)
Title: Intresting trick: Untextured but visible ships
Post by: Woolie Wool on November 20, 2003, 04:18:17 pm
Untextured ships should be invisible because an invisible object can be quite useful (planet-mounted defense beams, anyone?) but something pure white like that can be done with a single-pixel white texture applied to the whole model and really isn't very useful.
Title: Intresting trick: Untextured but visible ships
Post by: TopAce on November 20, 2003, 04:36:35 pm
Yeah. that white texture would really be simplier. But isn't a ship with ANY texture better than a ship with a fully white texture?
Title: Intresting trick: Untextured but visible ships
Post by: Lynx on November 20, 2003, 04:59:37 pm
Two words: ghost ships:p
Title: Intresting trick: Untextured but visible ships
Post by: TopAce on November 20, 2003, 05:00:55 pm
Ghost ships? :wtf:
Predators? :)
Title: Intresting trick: Untextured but visible ships
Post by: Drew on November 20, 2003, 06:27:58 pm
Cloaking?
Title: Intresting trick: Untextured but visible ships
Post by: Knight Templar on November 20, 2003, 07:22:15 pm
............... you can make ships invisible with sexps...
Title: Intresting trick: Untextured but visible ships
Post by: Krackers87 on November 20, 2003, 09:26:10 pm
it was just a bug int the game that i found.

it lagsway too much to be too useful but itsd still neat.
Title: Intresting trick: Untextured but visible ships
Post by: Knight Templar on November 21, 2003, 12:03:36 am
You meant to say it's too stupid worth mentioning, right?
Title: Intresting trick: Untextured but visible ships
Post by: StratComm on November 21, 2003, 12:35:54 am
Should this not be classified a bug though?  I mean, the game shouldn't be loading textures on the fly should it?  I don't know how the access code is handeled, but this just seems wrong.  I would think that for best performance, all the textures would be cached and called up as needed, rather than loading an individual texture each time the image refreshes.  Does this still work if you're already in range where LOD0 shows up?

Even being able to delete the texture file is dubious; I would think that it should be showing up as in use rather than just letting you delete it.  Unless that falls under one of the caveats of windows programming that I haven't picked up yet.
Title: Intresting trick: Untextured but visible ships
Post by: Bobboau on November 21, 2003, 01:18:51 am
if a texture (or just about anything, models, animations, ect) is needed but hasn't benn loaded it gets loaded, once loaded it does not get loaded again untill it is unloaded (wich happens far more often then it needs to)

this seems to be more of a bug than anything, it should ether have a texture or be invisable, might explain the slowdown RT claims to experience