Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: adwight on November 21, 2003, 11:28:19 pm
-
Well here it is, the first something bigger than I fighter I've tried to whip up. Comments/ideas are appreciated. I also haven't decided a name for it either...
Perspective View:
(http://www.angelfire.com/ultra/purv/capshipperspective.jpg)
Top View:
(http://www.angelfire.com/ultra/purv/capshiptop.jpg)
Bottom View:
(http://www.angelfire.com/ultra/purv/capshipbottom.jpg)
Side View:
(http://www.angelfire.com/ultra/purv/capshipside.jpg)
I know its not great, I just want to know what you think, and what I can do to improve my skills (or lack thereof) period.
-
Call it the GTCv Sebarak.
-
What does Sebarak mean, I'm just curious...
-
I doesn't mean anything... We can always call it the GTCv Scimitar, which is a type of sword.
-
Looks like a bomber version of the Vesuvius. How about Pompei. Besides being the more well known city-by-the-volcano, IIRC Pompei was also a Roman Emperor. Though it may be spelled different.
-
Pompeii with two i's I believe.
What's with everyone leaping to name a ship that isn't even finished yet, and NOT CRITIQUING THE DAMN MESH?
-
It's boxy. And boxy.
-
I like it, in an old-school kind of way. It reminds me of some of the FS1 tri-segmented Terran designs, like the Fenris, Faustus, Chronos and Centaur. If you made it a civilian freighter, with a TAC1 dock on the side, it would be nice to use in the FS2 era since the Chronos was retired.
As a fighter or bomber, though, it's not particularly attractive.
-
Bloody volvo drivers
-
I wasn't picturing this as a bomber at all. This has to be a torpedo cruiser! :D
I quite like the basic shape too. It is fairly old school but it does remind me of the FS1 era ships like galemp says.
-
Yes I've been intending to be some sort of a Torpedo Cruiser too. However, what do I need to do to make it so un boxy, smooth it out and make any fixes?
-
Pompeii wasn;t an emperor, there were a few guys named pompeii, all generals, some senators, some govenors of pretty important places, one even consul without a colleauge, but non made emperor IIRC.
anyway, i don;t like the assymetry for a terrran design, but it does have some good things about it. if you put that wing on both sides it might look more Terran. otherwise, add a lot of spiky stuff, and round it off a bit, and call it a shivan bomber.
-
The easest way to make it rounder is to press the "Smoth Quad Divide" button.
-
Put textures on it. The Colossus textures may look like so good.
-
Alrighty, I'll have to give it a shot.
-
Originally posted by Liberator
Looks like a bomber version of the Vesuvius. How about Pompei. Besides being the more well known city-by-the-volcano, IIRC Pompei was also a Roman Emperor. Though it may be spelled different.
GTC Herculaneum! That city was also destroyed by the 79 A.D. eruption.
Oh, and there was a man named Pompey who competed with Julius Caesar for control of Rome; I think you're talking about him.
-
Originally posted by mikhael
Pompeii with two i's I believe.
What's with everyone leaping to name a ship that isn't even finished yet, and NOT CRITIQUING THE DAMN MESH?
...
-
Extrude much? ;)
Anyway, I like the idea of a torpedo ship, maybe like a PT boat idea. Give it something powerful like torpedoes, make it fast, make it weak.
-
Originally posted by Knight Templar
*snip*
There's not much to say about it. It's just this cruisery bombery thing. There's nothing really good or bad about it, it's just boring.:blah:
-
Originally posted by Fozzy
The easest way to make it rounder is to press the "Smoth Quad Divide" button.
care to explain further ? ;7
um. please ?!
-
Are you using max?
-
Originally posted by Woolie Wool
There's not much to say about it. It's just this cruisery bombery thing. There's nothing really good or bad about it, it's just boring.:blah:
Perhaps, then, you could give the man some idea's to help make it less boring?
-
Add details. Extrusions, recesses, dishes, whatever. Just break up those dull flat spaces.
-
No, I'm using Truespace 3.2.... Smooth would be a nice thing to learn...
-
Hand it to me and I'll add some curves.
-
Alright here it is. Thank you for your help.
-
Here's a bit of what I did...
(http://bobmcdob.homestead.com/files/cruiser.jpg)
-
Did you make it with 'Smooth Quad Divide'?
-
hmmm, adwight's version lacked a bit of detail. I like what Baron MacDoblin did, and if textured good it could be excellent!
-
Typically, this is the stage of a model, where the modeller has to realize his UV co-ordinates are wrong, and several textures are not visible.
-
Originally posted by TopAce
Did you make it with 'Smooth Quad Divide'?
I... don't have the slightest idea what that is :) I mostly chamfered the edges here and there, with a bit of tesselation ... is that what you mean?
-
It is located in the toolbar of TrueSpace. Next to the 'Plugins icon'
-
Actually 'smooth quad divide' is the worst thing that could happen to most models:p
I've got not a single model that looked better after the process.
BTW Bob that looks cool, Would make a good torpedo gunship. Now slap some cool individual textures on it. I don't want such a cool model to be befallen by the tiling disease.
-
Originally posted by Lynx
Actually 'smooth quad divide' is the worst thing that could happen to most models:p
It is merely a subjective opinion, isn't it?
-
That's definately not SQD'd... SQD would round it off. It only works on *Some* Vasudan ships. And only if you do it just right...
-
It worked every time I clicked on it. :D
Or do you mean something else?
-
I mean the effect doesn't suit the model nine times out of ten. The best effects are usually only on Vasudan ships, and even then, most don't look good.
-
That's also good for increasing the polycount. For those who go for the numbers.
-
:wtf:
yeah... as if anyone would want to up the polycount without adding detail...
-
Whoa man, that looks way better, I gotta learn gmax better, if I can do that to models...
-
The problem with the basic design is that it seems to lack direction - when I open it up it looks like a spacefaring version of the International Space Station. Doug Chiang, designer for the Star Wars prequels, said a good design should be expressible in a minumum of strokes, barring details. While of course if you want to design an industrial ship you can throw that out the window, it will be heavily dependent on details and textures to break up the confusion. A good design looks good detailed or not.
-
Originally posted by Baron MacDoblin
it looks like a spacefaring version of the International Space Station.
You do, I trust, realize the irony of that statement.
I agree, its parts are not as cohesive as I would put in to one of my designs. However, neither are the EA ships in inferno, and most of them come over very well. I tend to have the habbit of modeling on the fly, so most of my ships don't come out like the concepts anyway.
-
Originally posted by adwight
Whoa man, that looks way better, I gotta learn gmax better, if I can do that to models...
Not to put you off learning GMax but you could have done that in TS too. :)
-
I need someone to teach me man, the only person who has ever sat down at taught me was Black Wolf...
-
Its boxy so definatly a cruiser. (with a torpedo launcher) :nod: