Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Fozzy on November 22, 2003, 09:40:31 am
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I have made model of a jump gate but i need someone to be kind enough to host it for me.
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Send it to me. I upload it to swooh!
[email protected]
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And I'll be the first to download! I kinda need a jumpgate! :D
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Sorry no download Killfrenzy, he only sent me a pic.
(http://www.swooh.com/peon/Sigma/FS2-files/Gate01.jpg)
I like it. :)
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Sorry guys i will upload the model as soon as its textured properly and i figure out what to put on the end of those space station sections :)
you see i am suffering from a servear case of artists block, and no matter what i do to the ends of those sticky out bits, it never seems to work.
So i am asking for your help to figure out what needs to be their.
:confused: :nod:
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For future reference:
http://www.fattonys.com/images
It'll let you upload pretty much anything as long as it's less than 500kb.
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Bevel the ends, and then put big, complex, fancy beam turrets on them, sort of like permanant mjolinirs, in case anything nasty comes through.
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how about a sort of control tower/room thingy on one side as well ?
is that a crap idea ?
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Definitely some kind of control tower. The fixed beams are a nice idea too! :)
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Yeah i think you should use some of that aysymetrical(sp?) goodness. Whats the poly count on it anyway?
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I like the simplety of this design...somehow astetic.
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Originally posted by Black Wolf
Bevel the ends, and then put big, complex, fancy beam turrets on them, sort of like permanant mjolinirs, in case anything nasty comes through.
For the sake of god, you don't have to stuck beam cannons on everything. Unless you want the most fanboyish jumpgate in Fs history, of course.:p
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oh one more thing, any chance of some close up shots, it looks like we are missing out on some detail there.
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It looks alien. Not full-blown alien, like Vasudan or Shivan, but very elegant and unreal.
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Originally posted by Black Wolf
Bevel the ends, and then put big, complex, fancy beam turrets on them, sort of like permanant mjolinirs, in case anything nasty comes through.
Now there's a good idea.
TacOps: The Shivan BIGANDUGLY just came through the gate! Fire beams one and two!
BeamOps1: Firing!
BeamOps2: Firing!
BeamOps1: She's faster than we thou--UAAARGGHH*static*
BeamOps2: Look at that beast mo--AAARGGGHGGGGG*static*
BIGANDUGLY: Heh. Terrans. Its like expecting France to fight back...
Now if it had THREE towers for beam emplacements (or really any odd number)... But still, let the Mjolnir do beam duty and let Knossos gates do gate duty.
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Massive Defenses would also make the gate a target.
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Well, a Jumpgate would be very heavily defended as ingress/egress points of a system. You really don't want to lose control of them. :)
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He has a point.
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Odd how so few nodes (which are just natural jumpgates, no?) were well protected.
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I wouldn't set defence turrets like these stationary beams at the structur itself, but seperate them and set them near the front upper and lower positions, so they can fire at incoming ships without the danger to hit the gate itself...or you place them at he oppisite direction of the outgoing ship so that the beams would firing at the back of the enemy ship. Since most ships aren't well protected at there back you would have a greater chance of killing the enemy without beeing shot back and at last you can criple the enemys engine so that if he sends in another ship that one would directly crash into the first ship.
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Originally posted by mikhael
Odd how so few nodes (which are just natural jumpgates, no?) were well protected.
And since when has GTVA command been any good at defending anything? :D
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Exactly, Killfrenzy. So why would they suddenly start using their brains? It doesn't make sense.
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But let's give them the benefit of the doubt that somebody had their head screwed on and armed it. :)
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Armament=no no
Keeping a sbspace tunnel open would probably need all the energy, so beam wepons would be useless while somethings coming through, perhaps some smaller pulse weapuns but not more. Since beam weapons use much energy, are big and clunky, complicated and expensive, it's fair to assumethat they are only found on ships which need it and I think this Stargate doesn't fly around and attacks ships. If it was well defended, there'd be some Mjollnirs near it, a spacestation with a wing of fighters or a starship permanently assigned to it.
Putting beams on everything nly because they're cool is a VERY bad idea. I'm not talking about realism here; but it should at least make some sense.
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On the contrary, with a natural jump node it seems that there is no real control over entry and exit vectors, and things like mlojner cannons are expensive and weak. If you've already got a structure built around the node (that controls the vector of entry and exit as well) there is very little reason not to arm it. The turrets don't have to draw off of the station's power source (though I think they should, it'd make sense to have an extra reactor in there anyway in case of primary failure) but they would be more fixed than node defenses. I think such a station should have a connecting actual installation connected to it, with fighter facilities and all as well, but the gate itself might as well be armed.
The other thing is, how do nodes interact with the gravitational forces within a solar system? Do they always exist at a fixed point, while planets orbit nearer and farther away? Or do they orbit like a planet would? If they are fixed, then then permanently stationing defensive guns around a node would be impossible, as they would eventually fall in towards the star. If they orbit, then sentries could orbit with them, but I would think that it would be very difficult to maintain their exact location around and alignment with the jump node. If you have an artificial structure around the node already, then mounting guns on the structure controlling the node keeps those guns pointing where they should, and it keeps them pointing at exit vectors.
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Just a point, if we're moaning about realism, then every energy weapon that's called a 'laser' should be a beam. :p