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General FreeSpace => FreeSpace Discussion => Topic started by: diamondgeezer on November 22, 2003, 12:01:02 pm

Title: FS2 rules all
Post by: diamondgeezer on November 22, 2003, 12:01:02 pm
I've finally gotten around to setting up the avi versions of the movies and getting them to play. You know what occoured to me as I watched the intro? FS2 rules. It's a ****ing awesome game and I love it to little tiny pieces.

Discuss
Title: Re: FS2 rules all
Post by: Beowulf on November 22, 2003, 12:12:08 pm
Quote
Originally posted by diamondgeezer
I've finally gotten around to setting up the avi versions of the movies and getting them to play. You know what occoured to me as I watched the intro? FS2 rules. It's a ****ing awesome game and I love it to little tiny pieces.

Discuss


Post Of The Day
Title: FS2 rules all
Post by: Lynx on November 22, 2003, 12:22:55 pm
Agreed the intro is ****ing awesome; anyone knows where I can get the music from it?

But frankly, it wasn't nearly as good as FS1 or other spacesims. In FS1 the grey interface was much more militaristic and immersive, FS1 ships were way better(both Vasudan&Terran) I mean just look at the Vasudan fighters in FS2; they are amorphous...things. There are other ways to make ships look more modern than to simply smooth them. The FS2 terran fighters are awfully smooth...like soap....
The super ships were far too big, too. Given the low speeds in FS they looked as if they were sitting in space even when they moved;   they shouldn't have made bigger ships than in FS1, mayve the  ship designers tried to compensate something? :D

 The feeling in FS1 was better too - it was very technical, dark; and the way it's tech looked, it wasn't über tech like in FS2, and everything looked rather uniform and fitted well together, it had those subtle similarities in the ship models so that you instantly knew that they are from the same design lineage, bot in models and textures. Fs2 seemed as if multiple people were working alone on parts of the game without looking what the others did.
The story was good, but not special. It has its moments - the last mission for example is awesome.
The beam weapons are very cool, but one thing  I didn't like about some of the weapons - the names. I mean "Subach" that sounds stupid. If they'd taken a more technical term like simply "X-ray laser" that wouldn't sound half as lame.

Just my oppinion:)
Title: FS2 rules all
Post by: diamondgeezer on November 22, 2003, 12:28:52 pm
Sounds like somebody needs a Space: Above and Beyond mod for FS2 :nod:
Title: FS2 rules all
Post by: Lynx on November 22, 2003, 12:30:15 pm
You read my mind;7
Title: FS2 rules all
Post by: Solatar on November 22, 2003, 12:42:00 pm
Well, vanilla fs2 has better graphics than some modern games and fs2_open is really starting to kick ass.:D
Title: FS2 rules all
Post by: Alikchi on November 22, 2003, 01:14:50 pm
Even the intro movies in FS1 were better, smoother. :nod: Can anyone reason for that?
Title: FS2 rules all
Post by: Beowulf on November 22, 2003, 01:33:44 pm
Quote
Originally posted by Lynx
Agreed the intro is ****ing awesome; anyone knows where I can get the music from it?

But frankly, it wasn't nearly as good as FS1 or other spacesims. In FS1 the grey interface was much more militaristic and immersive, FS1 ships were way better(both Vasudan&Terran) I mean just look at the Vasudan fighters in FS2; they are amorphous...things. There are other ways to make ships look more modern than to simply smooth them. The FS2 terran fighters are awfully smooth...like soap....
The super ships were far too big, too. Given the low speeds in FS they looked as if they were sitting in space even when they moved;   they shouldn't have made bigger ships than in FS1, mayve the  ship designers tried to compensate something? :D

 The feeling in FS1 was better too - it was very technical, dark; and the way it's tech looked, it wasn't über tech like in FS2, and everything looked rather uniform and fitted well together, it had those subtle similarities in the ship models so that you instantly knew that they are from the same design lineage, bot in models and textures. Fs2 seemed as if multiple people were working alone on parts of the game without looking what the others did.
The story was good, but not special. It has its moments - the last mission for example is awesome.
The beam weapons are very cool, but one thing  I didn't like about some of the weapons - the names. I mean "Subach" that sounds stupid. If they'd taken a more technical term like simply "X-ray laser" that wouldn't sound half as lame.

Just my oppinion:)


Subach is the company name!

How dare you rip apart FS2?!!! :wtf: ;)
Title: FS2 rules all
Post by: gevatter Lars on November 22, 2003, 03:03:07 pm
Where can I get the moviefiles from both games?
Can they be extracted? I don't want to replay everything..just watch the movies again.
Is there a riping, converting program out there?
Title: FS2 rules all
Post by: magatsu1 on November 22, 2003, 03:40:34 pm
Subach "HL-7"

Whenever I got the urge to buy another space shooter, or general flight game, I would be like
"is/ will it be as good as FS2 ?"
I don't think I've bought a Space game for about 2 or 3 years now !

I got FS1 & 2 at the same time, and didn't like the first game.
They play much the same, but the sequel has better graphics, sound (much better s/fx) and generally seemed more polished.
The sound f/x for the beam cannons alone are great!

Basically, FS2 did what every good sequel should.
Title: FS2 rules all
Post by: Windrunner on November 22, 2003, 03:51:27 pm
The intros and movies are something that i allways look forward to in a game. And the movies in FS series are something that allways amased me.
Title: FS2 rules all
Post by: Starman01 on November 22, 2003, 04:13:31 pm
Lynx is right in some of his opinions. I agree escpecially the
issue with the strange new vasudan fighters. ( I really loved
the anubis from FS1).

But what I really liked on FS2, and it still is fascinating me every
time for new, are those beam-weapons. I find them amazing when
I saw such things first in Babylon5, and now here is a game were
you can make incredible ship-to-ship battles, which degrades the
fighters to a fare more defensive (and realistic) role in my opinion,
I mean they stand way beneath (in the hierarchy) the cap-ships in
battle.

I remember FS1, were the Galatea and that demon fired on each other. It was kinda a boring and looked like they throwing furballs on
each other. Now in FS2 there are really realistic battles.

What I personally dislike, is that every time some game-producers
made a sequel (not sure this the right word, in mean when they
continue in a story), they choose the civic-war-stuff ! It wasn't that
good in WC4, not good in Silent treat and I found it not good in FS2.

Pls don't get this wrong, all of them were good for themself, but why
not fighting Aliens, when people create such good spezies like the
shivans. (or the Kilrathi :D , unfortunately they were defeated and
so quit more or less the game).

When I wanna see humans fighting humans, I watch CNN or something. Is it really necessary to show us how bad humans
are after all ?

Well, that is my opinion.
Title: FS2 rules all
Post by: Killfrenzy on November 22, 2003, 04:32:54 pm
We'll always be fighting each other in some way. It's in our nature.
Title: FS2 rules all
Post by: gevatter Lars on November 22, 2003, 04:33:19 pm
Humans are bad, bad ...so sit...roll...give hand...now die...yes good human. ^_^
(Maybe Shivan view of humans)

For one thing you are right Starman...humans fighting humans is a quite strang concept for every normal thinking person...but thats also a reason why its so commonly used in computergames...they want to shock people...play with there feelings.

Capshipbattles...to bad that you haven't seen the capbattles I have made just for fun...that looks good even without the beams.
Title: FS2 rules all
Post by: Starman01 on November 22, 2003, 04:39:49 pm
Maybe I should send you the missions from my FS2-Campaign,
there you will see some realistic battle and the role of a fighter
for good (dangerous places there) :-)
Title: FS2 rules all
Post by: Hippo on November 22, 2003, 05:24:27 pm
*still wuvs FS1*
Title: FS2 rules all
Post by: Lynx on November 22, 2003, 05:25:19 pm
FS2 has the better engine than FS1. Thats the only real adcantage over it's precedessor.:p
Title: FS2 rules all
Post by: Solatar on November 22, 2003, 05:28:53 pm
Quote
Originally posted by Lynx
FS2 has the better engine than FS1. Thats the only real adcantage over it's precedessor.:p


*grabs the port*

Problem solved.:D at least for me...:)
Title: Great
Post by: Star Dragon on November 22, 2003, 05:34:40 pm
Let's not let this thread go back into oneos those FSx is beter than FSx ones alright !( too many inthe past)

   They both were adequate for their times, and now the SCP people are working thier magic to make sire the unsurpassed space flight sim of the last 6 years  REMAINS unsurpassed!

I've played many space flight sims and also my share of RTS games involving space (which quickly bore me to tears cause I want a piece of that action!), but have NEVER found a game that can satisfy my craving for space fighter combat like FS2 (though I continue to look). TRUE other games may contain elements  find superior, BUT bottom line, I don't play them, they aren't good enough to occupy my time and energy. Plus with eaise of moddability and excellent gameplay FS2 is my Sci-fi game of choice (at least until whiz kids gets their heads outta their asses and lets battletech go back to the clan era and evolve those lovely mechs for maximun carnage)...
Title: FS2 rules all
Post by: gevatter Lars on November 22, 2003, 06:59:29 pm
Well could now start a something about what game is better or not and why and why not...but thats not my interest.

My interest is...has anyone managed it to extract the FS1+2 movies so that you can view them without playing the game.
Title: FS2 rules all
Post by: Goober5000 on November 23, 2003, 02:39:38 am
There are about a dozen threads on three forums that talk about that.  For example, have a look at the stickied FTP thread at the top of this forum.
Title: FS2 rules all
Post by: diamondgeezer on November 23, 2003, 07:07:18 am
Hey... in the second training mission, is there always an Arcadia there? I never noticed it before...
Title: FS2 rules all
Post by: Goober5000 on November 23, 2003, 07:33:59 am
Yup.  The Kos, IIRC.
Title: FS2 rules all
Post by: Hippo on November 23, 2003, 11:44:37 am
Quote
Originally posted by gevatter Lars

My interest is...has anyone managed it to extract the FS1+2 movies so that you can view them without playing the game.


The programs were forcibly removed from downloadable form by interplay. People still have them hanging around their webspace, and with a lot of scouring you can find them... Or you could just PM someone and ask if they could email it to you... :nervous:
Title: FS2 rules all
Post by: Carl on November 23, 2003, 12:10:19 pm
every game should have a rendered cuscene or two.(or more)

All the ones with the in-game cutscenes look nice, but it would be much cooler to see them rendered.
Title: FS2 rules all
Post by: Lynx on November 23, 2003, 01:07:42 pm
I didn' t like it that FS1+2 lacked any form of character development or characters at all. The most personal experience were the tutoring lessons in FS1.
Independence War2 and Wing Commander did a much better job on that. I really felt pissed when the Nephilim killed Dallas in WCP. He was one of the most likeable characters in that game.
Title: FS2 rules all
Post by: Hippo on November 23, 2003, 01:20:15 pm
Well, Hallfight had good charecters...
Title: FS2 rules all
Post by: Lynx on November 23, 2003, 01:52:39 pm
What's hallfight? A mod?
Title: FS2 rules all
Post by: Hippo on November 23, 2003, 02:27:22 pm
The movie from FS1 where the marines enter the captured freighter.
Title: FS2 rules all
Post by: Stunaep on November 23, 2003, 02:30:47 pm
We will not discuss FS1's superiority over FS2 or FS2's superiority over FS1. Period.

DG, I took you four years to realise that? :p
Title: FS2 rules all
Post by: Stunaep on November 23, 2003, 02:31:22 pm
We will not discuss FS1's superiority over FS2 or FS2's superiority over FS1. Period.

DG, It took you four years to realise that? :p
Title: FS2 rules all
Post by: Lynx on November 23, 2003, 02:39:41 pm
Nice doublepost!:p

Nah I meant relationships between you and other persons ingame. Hallfight was good, but you saw only some marines once that didn't have anything to do with you.
Title: FS2 rules all
Post by: Hippo on November 23, 2003, 06:35:31 pm
yeah, but its more in depth in the charecter field then FS2... AHTW has charecters that you'll get to know and love, then as something happens to them, the player will actually miss them... *in theory* :nervous:
Title: FS2 rules all
Post by: Drew on November 23, 2003, 06:55:55 pm
god, each mission Alpha 1 looses like 8 or 9 wingmates... i dont think V had much room to develop characters when most of them have a life expectancy of about 1/4th a mission. Try to look at the capital ships as characters. Didnt you feel kinda a connection with the Aquitane and the Colossus?
Title: FS2 rules all
Post by: Killfrenzy on November 23, 2003, 07:05:51 pm
I felt a connection with the Psamtik........:nervous: WHAT?? :nervous:
Title: FS2 rules all
Post by: Lynx on November 24, 2003, 06:36:09 am
Quote
Originally posted by Drew
god, each mission Alpha 1 looses like 8 or 9 wingmates... i dont think V had much room to develop characters when most of them have a life expectancy of about 1/4th a mission. Try to look at the capital ships as characters. Didnt you feel kinda a connection with the Aquitane and the Colossus?


There ae a lot of ways to do that...scripting that the wingman doesn't die, or that he ejects in an escapepod(oh wait FS ships don't have that. Looks like Command wants them to fight to the bitter end...:drevil: ). But yeah, due to the sheer stupidity of the FS AI it's hard to keep your wingman alive...and it appears to me that none of the ingame wingman has a higher  AI level than Captain, or Major perhaps. Anyone checked that?
The Freespace AI is one of the not-so-great things in the game. Most older spacesim AIs perform a lot better, at least in some aspects. And FS is the first spacesim ever where I saw ships firing through their on hull:ick :D
Title: FS2 rules all
Post by: magatsu1 on November 24, 2003, 06:56:18 am
Having their cries for help cut short by their death sream doesn't really help ie;

"This creates gonna/ Aaaaarrrrgggghhh!!!"

And I agree with Carl. In-engine "cut scenes" are OK, but a lovely bit of flashy FMV (or similar) can't be beaten.
Title: FS2 rules all
Post by: Triple Ace on November 25, 2003, 09:07:52 am
Quote
Originally posted by Solatar


*grabs the port*

Problem solved.:D at least for me...:)


Well the port still has some flaws.
Title: FS2 rules all
Post by: karajorma on November 26, 2003, 05:56:56 am
I'm glad that FS never had character development for Alpha 1. I used to hate it when the characters in Wing Commander did something stupid that I wouldn't do. It forcibly rips you out of the story and reminds you that you're only playing a game.
 The original Wing Commander did it much better in that the characters around you had personalities but the player could act however he liked.
Title: FS2 rules all
Post by: Stryke 9 on November 26, 2003, 06:20:07 am
Who says Alpha 1 needed a personality? Woulda still been nice to see 2,3, and 4 get some.

Yeah, the AI is dumb enough that it really doesn't last long in fights. That's not exactly an insurmountable problem in and of itself, it's not like non-retarded AIs are a complete work of fiction. You'd still get a lot of fatalities with the standard setup due to various factors, but just sitting here right now I can think of workarounds to it- having fighters jump out when they get real armor damage or including escape pods in the wreckage LOD, for example. They just didn't do it because recurring personalities weren't really integral to the FS1 plotline and FS2 was basically an unabashed straight shoot-em-up all around. Basically, because Volition didn't feel like it.

And capships weren't really much better. Hell, in a straight fight, a wing of bombers on even the dumbest AI setting could grease a destroyer (never mind Alpha 1- gimme the average player enough ammo and they could successfully take on most of the GTVA fleet), there were all sorts of artificial situations set up to protect them and in fact most of the missions involved some variant on you playing babysitter running back and forth saving their dumb arses. You'd see them for all of about half a minute in a given mission (in those missions when they weren't in immediate danger of getting destroyed by a Nahema with half its shields torn off and two Cyclops bombs left), they'd sit around and look vaguely impressive until something stupid stopped working (honestly, the engineers musta really cut corners, there was always at least one thing going wrong with those damn caps), they'd jump out. No real distinct personality there, just a big hunk of metal with a ridiculously large crew number and a few nice guns attached to it.
Title: Re: FS2 rules all
Post by: Triple Ace on November 26, 2003, 10:04:10 am
Quote
Originally posted by diamondgeezer
I've finally gotten around to setting up the avi versions of the movies and getting them to play. You know what occoured to me as I watched the intro? FS2 rules. It's a ****ing awesome game and I love it to little tiny pieces.

Discuss


DAMN STRAIGHT!
Title: FS2 rules all
Post by: Lightspeed on November 26, 2003, 10:42:40 am
That's what i thought when i looked at the FS1 intro again. FS2 is crap compared to THAT :)

FS1 intro > everything else :D
Title: FS2 rules all
Post by: Lynx on November 26, 2003, 11:04:33 am
Right, but the FS2 intro has a better music score. And why does the FS2 intro look as if it's using mpeg compression or something?
Title: FS2 rules all
Post by: diamondgeezer on November 26, 2003, 11:13:20 am
The FS1 intro does indeed rule all. But I prefer Bosh's monologues to the Ancient ones. So it balances. Except that Hallfight pwnz the Colossus movie. Er... there was a point to this post but I forgot what it was...
Title: FS2 rules all
Post by: Lightspeed on November 26, 2003, 12:06:57 pm
I ... I can feel them following me!!! :nervous:
Title: FS2 rules all
Post by: Hippo on November 26, 2003, 12:22:24 pm
Send fighters! I can feel them following me. Oh god, we're dead! We're all dead! What the hell is that?! Scramble the fighters!
Title: FS2 rules all
Post by: Drew on November 26, 2003, 12:39:02 pm
Dues Ex Machina comes to mind while reading this topic :D
Title: FS2 rules all
Post by: Bobboau on November 26, 2003, 01:07:07 pm
the FS2 intro was a real disapointment for me after spending many hours just watching the FS1 intro over and over again, becase it was just so damn cool (exept for the last two or three seconds, for some reason that manticor, ash's ship blowing up, and the scream he give just didn't seem right)
I mean the whole musical score at the begining the way it sweeps from sceen to sceen the look of that apollo (wich very much resemples the in game effects with the fire spewing out and the electrical archs) the vice acting, the way ash seemed insain with fear, and frustration of his inablity to convey the impending doom following him, before this the best ingame cutsceen I had seen was the descent 2 intro, and in comparison there is QUITE an upgrade between them
Title: FS2 rules all
Post by: Lynx on November 26, 2003, 01:22:49 pm
Yeah, the FS1 intro added at least some personality to FS. You actually felt sorry for the guy. FS2 had nothing like this. All the GTVA ships could've been piloted by robots, no one wouldn't have noticed.

BTW I when I was young and first watched the intro the name ash cracked me up. The german translation made spelled it like arsch, which is the german word for a$$.:D
Title: FS2 rules all
Post by: Drew on November 27, 2003, 12:53:22 am
Quote
Originally posted by Lynx
Yeah, the FS1 intro added at least some personality to FS. You actually felt sorry for the guy. FS2 had nothing like this. All the GTVA ships could've been piloted by robots, no one wouldn't have noticed.

you didnt go crazy nutz when that mant. was raping the herc in Fs2 intro? thats the scene that got me addicted :D
anyway, FS2 is nothing without its cutcenes
Title: FS2 rules all
Post by: Setekh on November 27, 2003, 07:42:10 am
Quote
Originally posted by diamondgeezer
The FS1 intro does indeed rule all. But I prefer Bosh's monologues to the Ancient ones. So it balances. Except that Hallfight pwnz the Colossus movie. Er... there was a point to this post but I forgot what it was...


*nods to everything DG has said*

*wanders off in a similar state of confusion*
Title: FS2 rules all
Post by: diamondgeezer on November 27, 2003, 08:48:08 am
:shaking:
Title: FS2 rules all
Post by: Hippo on November 27, 2003, 08:58:49 am
we are afraid...
Title: FS2 rules all
Post by: SnakeEyes on November 28, 2003, 02:08:30 am
I first saw FS on a computer videogame show that was on here in spain. They kept on putting the FS2 intro full and I hadn't seen anything as good as Wing Commander before.
When I went to England that summer.......(that was 4 or 3 years ago..**sigh**) I promised myself I would buy that game and got it. When I started playing I saw I needed to go through FS1 and got my cousin to send it to me from the States.

So I played FS2 before FS1. I suppose I fell in love with the FS2 intro because of the feeling it first gave me. But I admit FS1 intro has more....personality, and I even think the music has a better treatment.
But well.... the two games for me are one game with two parts.

PD - I hated when they actually gave personality to the WC3 main character.
Title: FS2 rules all
Post by: diamondgeezer on November 28, 2003, 08:57:20 am
One thing I must critisize about FS1 is the sound effect for exploding fighters. Sounds like a china plate breaking, it's ridiculous. I think I'll port the FS2 effect next time I play FS1...
Title: FS2 rules all
Post by: Unknown Target on November 28, 2003, 12:14:48 pm
I like FS2 more than FS1 (of course, I bought FS2, played thru it, found FS1+ST for a 10 buck price, so I bought that about a year later).

FS2 is better action-wise and storyline wise, but FS1 has better cutscenes.


Some of FS1's music is better, too, but I wish [V] would move away a bit from the hardcore techno and add some more instruments (check out Inferno or Hegemonia for some of what I mean).
Title: FS2 rules all
Post by: Lynx on November 28, 2003, 12:46:57 pm
I think FS2 was just a reharsh of the first part with ugly looking ship designs. Just replace NTF with Vasudans and Bosh's followers with the Hammer of Light and it's pretty much the same. Sure, the endgame is different, but not that much. And most of the cutscenes odf the second part seemed overly theatralic and constructed to me(Bosh's dialoges the most). Sure it had it's cool elements but to FS1 it was like the sequels of "Jaws" to the original.
Title: FS2 rules all
Post by: Martinus on November 28, 2003, 01:12:39 pm
[color=66ff00]I have to thank Edge magazine for showing me freespace, it was one of it's top 100 pc games. I saw the gold edition in a shop one day and just went 'what the hell'. Mucho fun has occurred since then.

As an interesting side note, I managed to get my hands on a copy of Xwing alliance the other day and have been playing it a bit. It's not as immersive as FS2 is to me now which is ironic as I used to swear by X vs. Tie.

FS does rule. :)
[/color]