Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: JBX-Phoenix on November 22, 2003, 02:28:11 pm

Title: Invisible Lasers/Sun
Post by: JBX-Phoenix on November 22, 2003, 02:28:11 pm
Hey all,

I just re-installed FS2 today and updated it as usual.  I downloaded the latest builds and all of Lightspeed's shinmaps.  I didnt know where to put them so I just dumped them into the main folder...

anyhow, when I began playing, I noticed that when I fired primaries, I could see nothing.  I still heard the sound and saw impacts though.  

Also, I was looking at the orientation of the ships and the sun, there was no sun...There is still the brightness increase when I look at where it should be, but it cant be seen.

Anyone seen this before?  (Sorry if it has already been posted havent been here in a while...)
Title: Invisible Lasers/Sun
Post by: Sticks on November 22, 2003, 02:35:36 pm
Greetings,

What operating system? OpenGL or DirectX? What is your video card?
Title: Invisible Lasers/Sun
Post by: Lightspeed on November 22, 2003, 02:48:47 pm
heh that makes sense.

You'll have to enable 32bit textures and 32bit mode in order to see any of the improved effects ;)
Title: Invisible Lasers/Sun
Post by: Trivial Psychic on November 22, 2003, 02:53:27 pm
I think the readme for the 3.5.6 (a or b) VP file should include a line that tells the user to use the -t32 tag and which builds support that tag.  Also, all new build packages should include RT's Launcher V3.1 so that the tags can be activated automatically.

Later!
Title: Invisible Lasers/Sun
Post by: JBX-Phoenix on November 22, 2003, 05:37:43 pm
Crap forgot to replace -t32.  Took it out to test something.  Lemme try it...
Title: Invisible Lasers/Sun
Post by: JBX-Phoenix on November 22, 2003, 06:17:00 pm
K...still not working.  I added -t32, i get an error saying its an unrecognized command.

Direct3D8
GeForce 4 Ti4600
1024x768x32
Title: Invisible Lasers/Sun
Post by: Drew on November 22, 2003, 08:01:16 pm
dude, drop the maps into your data-->maps folder.....not the main dir...
Title: Invisible Lasers/Sun
Post by: Trivial Psychic on November 23, 2003, 12:45:48 am
Quote
Originally posted by JBX-Phoenix
K...still not working.  I added -t32, i get an error saying its an unrecognized command

Then you're using a build that doesn't support -t32.  Only the "_t", the version without an alphabetical extension, and the 11_18_2003 builds support it (from my experience).  Also, if you choose _t, you have to use the -htl flag as well, otherwise it won't run.

Later!
Title: Invisible Lasers/Sun
Post by: Drew on November 23, 2003, 11:51:45 am
Quote
Originally posted by Trivial Psychic

Then you're using a build that doesn't support -t32.  Only the "_t", the version without an alphabetical extension, and the 11_18_2003 builds support it (from my experience).  Also, if you choose _t, you have to use the -htl flag as well, otherwise it won't run.

Later!


to correct you TP, you dont need to use the -htl flag to run fs_open_t.exe.
Title: Invisible Lasers/Sun
Post by: JBX-Phoenix on November 23, 2003, 08:34:29 pm
Got it working now

Had to do a little digging to find the most up to date launcher and build. :doubt:
Title: Invisible Lasers/Sun
Post by: Trivial Psychic on November 24, 2003, 12:46:12 am
Quote
Originally posted by Drew
to correct you TP, you dont need to use the -htl flag to run fs_open_t.exe.

Odd... Bob said it wouldn't work without it when he first made it.  It was in fact, my lack of knowlege with the launcher, command line tags, and the proper use of these that kept me from using the _t.  I didn't know that the tags weren't being applied if I didn't run the game through the launcher.  Of course, 3.1 fixes this.  In any case, before I discovered this, the _t would crash as soon as I entered the techroom or commited to a mission.  This would seemed to have been a response to the -htl tag not being activated when I ran that build.  Using this and the -t32 tag got the build and the new effects working.  The only thing I can think of (assuming you are correct) is that either A, the _t will work without HT&L, but only under certain hardware configurations, or B, a later "_T" build was made (circa fs2_open without any extension) that solved that problem, which you have and which works without HT&L.

Later!
Title: Invisible Lasers/Sun
Post by: Lightspeed on November 24, 2003, 06:30:22 am
the original _t build crashed if not using the -htl command line