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Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: freespacegundam on November 22, 2003, 03:03:25 pm

Title: Question About Asteroids
Post by: freespacegundam on November 22, 2003, 03:03:25 pm
Okay, I'm sorta new at FRED(only have FS1 working on getting FS2), but I hope someone can answer my question.  I'm making a campaign and have set one mission inside an asteroid field.  Now, the mission is to protect a ship, how do I get the asteroids to stop moving so the ship won't be killed so damn quick?
Title: Question About Asteroids
Post by: boewolf on November 22, 2003, 03:23:18 pm
set the average speed of the asteroid to 0, by memory anyway.  hang on and i will cheack....
Title: Question About Asteroids
Post by: boewolf on November 22, 2003, 03:24:56 pm
yep.  in the asteroid menu option there is a average speed setting.  set this to 0 for no speed.
Title: Question About Asteroids
Post by: magatsu1 on November 22, 2003, 03:25:59 pm
FRED2:

help topics-editors-asteroid field

don't know about FRED.
Title: Question About Asteroids
Post by: freespacegundam on November 22, 2003, 03:32:31 pm
Oh okay I think I have it figured out.  I had the speed set to 0 but I think I had the ship marked as protect and escort, or does that not have anything to do with it?
Title: Question About Asteroids
Post by: Galemp on November 22, 2003, 03:40:20 pm
'Protect' will stop it from being attacked by enemy ships. 'Escort' adds it to your escort list, and tells you when asteroids are targeting it.

If you want to make the mission easier, make the field larger and lower the density so you have fewer asteroids slinging around. You can also lower the average speed, as Magatsu said, though an average speed of 0 will leave the asteroids motionless.
Title: Question About Asteroids
Post by: Solatar on November 22, 2003, 03:40:26 pm
Pretty sure there are two kinds of asteroid fields, set it to passive.

Wait, I think that's just in fs2 though. For fs1 just set the speed to zero.:)
Title: Question About Asteroids
Post by: TopAce on November 23, 2003, 03:39:55 pm
Even the 'passive asteriond field' attacks any ship nearby. Just not as intensively as an active one.

Try setting the asteriod density lower.
Title: Question About Asteroids
Post by: Solatar on November 23, 2003, 03:48:32 pm
I've never seen a passive asteroid field attack a ship. Ever. Even with high density.:doubt:
Title: Question About Asteroids
Post by: Sesquipedalian on November 24, 2003, 07:51:44 pm
Quote
Originally posted by TopAce
Even the 'passive asteriond field' attacks any ship nearby. Just not as intensively as an active one.
False.  You can crash a ship into an asteroid, but that's about it.
Title: Question About Asteroids
Post by: TopAce on November 25, 2003, 03:33:36 pm
But I remember what I experienced. No matter. Don't care. If your passive asteroid field remains calm, be happy.
Title: Question About Asteroids
Post by: diamondgeezer on December 08, 2003, 09:00:47 am
Again Ace mate, this one's in your head, not the game. The whole point of the passive field is that it just sits there. Any occasional asteroid attacks from a passive are accidental (I've seen maybe two or three in all my time with FS2).

Now, ye of the very long handle, if you read the help file it will explain the virtues of the inner and outer asteroid box. Setting an inner box inside an active asteroid field will create a safe zone where ships will not be attacked. As V put it, this is handy for hiding a station inside an active field :nod:

Oh, and I'm liking this term 'attacking' for asteroid impacts. Must remember to shove it in to a mission somewhere :)
Title: Question About Asteroids
Post by: TopAce on December 08, 2003, 02:53:39 pm
Quote
Originally posted by diamondgeezer
Again Ace mate, this one's in your head, not the game. ...
Any occasional asteroid attacks from a passive are accidental (I've seen maybe two or three in all my time with FS2).

.....


Whatever you say, DG, I have seen a passive asteroid field attacking an Orion destroyer while creating a mission for ITHOV. Maybe you played with smaller ships.
But I was not hallucinating, so I KNOW that a passive field can even attack a bigger ship.
But that was quite a time ago, it is imaginable that I accidentally pressed 'Cancel' instead of OK when I made the change. :)
OK, I will make another test. Maybe that will be the most optimal.
Title: Question About Asteroids
Post by: Solatar on December 08, 2003, 03:39:55 pm
Maybe you had the wrong type set...passive fields do not attack things, period. There is no argument. You messed up somewhere.:)
Title: Question About Asteroids
Post by: TopAce on December 08, 2003, 03:49:50 pm
Further comments are to be expected after I re-tested this asteroid field thingy.

Life is nice because many things may happen, and dirty because they really happen.