Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Martinus on November 22, 2003, 03:10:05 pm
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[color=66ff00]The FSUpgrade project needs a destroyer, the destroyer will be the main focus of the campaign. As the FSUpgrade is a community project we're looking you guys to submit drawings, meshes, models, whatever... of something you think both looks asthetically pleasing and looks like it can kick a bit of ass. :nod:
The destroyer should have the following characteristics so try to make your design reflect this:
1. It's about 2 km long (aprox. orion length).
2. It's fast (sleek? Large engines? You decide).
3. It carries anti capship torpedos.
4. It should reflect a mixture of Vasudan and terran design.
5. It's a prototype with ablative armour of sorts, this can be conveyed in textures or in geometry but since we're working with HT&L in mind your poly count can be quite high.
So submit your designs, the more detailed the better but everything is welcome, you might just see that destroyer you had been imagining in Freespace in high poly glory. :)
UPDATE: due to much confusion (partially my fault) I must stress that beam weapons are still the main FS capship weapons type in the upgrade, they will not be replaced by torpedos which are intended as an additional weapons system.
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Torpedoes? Heresy.
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[color=66ff00]Remember that heretics were often those that defied the norm and made progress where those ruled by dogma could not. ;)
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uhm do you mean.....star trek torpedoes (OH YEAH BABY!) or starlancer torpedos (THOSE SUCK!!!)
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*suggests this be stickified*
EDIT: Nevermind. I need to RTFP.
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Originally posted by Maeglamor
[color=66ff00]As the FSUpgrade is a community project we're looking you guys to submit drawings, meshes, models, whatever... of something you think both looks asthetically pleasing and looks like it can kick a bit of ass. :nod:[/color]
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http://bobmcdob.homestead.com/files/battlewagon.jpg
The things sticking out of the side are broadside torpedo mounts :p
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whoa.....now THAT is a ship a navy ought to be proud of!
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Originally posted by Maeglamor
[color=66ff00]Remember that heretics were often those that defied the norm and made progress where those ruled by dogma could not. ;)
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Here's a hint.
Freespace warships have beam cannons.
Freespace warships lack torpedo launchers.
Which do you think is more appropriate for an upgrade to Freespace?
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The Colossus had better beam cannons and see how well it did.....
I think Torps would be a better option, if they moved much faster or had greater range than the ones currently in use.
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The problem with torpedoes or missiles of any kind is that, no matter how fast they are, they can be shot down. (If they couldn't they would be called railguns :p)
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Originally posted by Singh
The Colossus had better beam cannons and see how well it did.....
I think Torps would be a better option, if they moved much faster or had greater range than the ones currently in use.
Yes, against the warship with the giant-ass beam cannons of ultimate death that can blow up Orions in a couple seconds. :rolleyes:
Torpedoes are not Freespace. So why are you putting them on the main ship of the Freespace upgrade project?
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Maybe they changed their minds? Maybe they found a way to effectively utilize torpedoes. I mean if you can create something similar to Photon/Quantum torpedoes it'd be a helluva lot better then the missiles the ships are currently armed with or even certain laser turrets. The increase in speed would be incredible ;)
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Didn't we have a few torpedo intercept missions?
Seriously though, I have to agree with Shrike on this one, and you lot should know how much I hate to agree with him on anything. The future of Freespace would assuredly be with beams. If capships used any self propelled ordinance of any sort, it would be large volleys of standard missiles (and even that I don't really see, though I think we should ;))
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freespace == beams
freespace == no_torpedos
the type of munition is not in the general stile of FS
and what about the big distroyer I made (http://freespace.volitionwatch.com/blackwater/PS-T-dest01.zip) and put in that one thread
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Originally posted by Bobboau
no_torpedos
dude, seriously, you need to take a break from unix.
and be careful how fast you make it. when i was making the borg cube, I wanted it to go nice and fast like on Star Trek, but they wouldn't fight because they zoomed by too quickly.
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Nah, it's just that he's a C coder.
Of course, similarly you know a person is a Java coder if they keep TalkingInWierdCapitalization or LISP if they use-absurdly-long-and-descriptive-hyphen-linked-thingers. Perl coder if they keep talking about their $home and $dog and their $wife then suddenly lapse into wierd symbolic speech, "$%/$%#@)&$)&@%#(*&@#%&_".
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Originally posted by TheCelestialOne
Maybe they changed their minds? Maybe they found a way to effectively utilize torpedoes. I mean if you can create something similar to Photon/Quantum torpedoes it'd be a helluva lot better then the missiles the ships are currently armed with or even certain laser turrets. The increase in speed would be incredible ;)
If you want to do that for your own private campaign, more power to you. But presumably the FS upgrade project is supposed to follow the lead set by Volition as much as possible and using a minimum of creative liscence in doing so - which means warships are armed with beams, not torpedoes for their antiship firepower.
I have to ask, why torpedoes? Why are you making such a drastic shift in armaments?
Mik, you're probably thinking of Piranhas, which are handy for short-range defense.
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*points to Golgotha for inspiration
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There were no beams in FS1. If we'd been having this discussion 4 years ago, people would probably be saying "No. The Shivans use beams. The GTVA uses Plasma Cannons."
Just a thought...
[EDIT] Keep in mind also, that the Collossuses big beams had massive heat dissipation problems - perhaps the GTVA couldn;t counter this in massive weapons and turned to torpedoes?
Out of curiosity, is there any reason the destroyer can't have both? It fires BFGreens (or an appropriately upgraded variant) until heat dissipation becomes a problem, and then switches over to its torpedoes?
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My idea #1, kinda boring maybe. *will probably do another after a good night's sleep + thinking*
(http://www.cyberberry.com/kamikaze/images/protodestroyer.jpg)
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Originally posted by Black Wolf
There were no beams in FS1. If we'd been having this discussion 4 years ago, people would probably be saying "No. The Shivans use beams. The GTVA uses Plasma Cannons."
Just a thought...
And those people would be right. Because FS1 canon had the GTVA using crappy turrets and rockets for their warship armament. Were you to expand from FS1 you would be able to go further afield because the GTVA didn't have any heavy antship weapons except bombs - so torpedoes might have been the logical extension. But FS2 canon has the main heavy weapon of the GTVA being beam cannons. Hey, if you want to change that, fine. Just don't expect much credit for Freespace upgrade if you start making unecessary changes.
[EDIT] Keep in mind also, that the Collossuses big beams had massive heat dissipation problems - perhaps the GTVA couldn;t counter this in massive weapons and turned to torpedoes?
That was firing on overcharge mode - during normal firing beam cannons don't seem to have any problems like that. Furthermore, that's hardly a valid reason to explain why the GTVA changed to torpedoes, it's simply an after-the-fact rationalization of going to torpedoes.
Out of curiosity, is there any reason the destroyer can't have both? It fires BFGreens (or an appropriately upgraded variant) until heat dissipation becomes a problem, and then switches over to its torpedoes?
Seriously, you're probably just better off building bigger heat sinks instead of adding an entire new weapons system.
What I want to know is why the FS upgrade team feels the need to abandon the definative weapon system of Freespace 2 for something that is very much nonexistent in FS canon. I can understand if you were making longer-ranged bombs for fightercraft, but I simply don't understand why you'd move away from beams on warships.
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Personally I think beams look a lot cooler than most projectile weapons and should be kept. It doesn't necessarily hurt to use torpedos though, just don't abandon beams as the major weapon.
The only projectile weapon that can beat the look of a nice, solid beam weapon is a ton of swarm missles shooting out from long range with huge shockwaves. :p
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awww, no shivan destroyers
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Originally posted by Shrike
What I want to know is why the FS upgrade team feels the need to abandon the definative weapon system of Freespace 2 for something that is very much nonexistent in FS canon. I can understand if you were making longer-ranged bombs for fightercraft, but I simply don't understand why you'd move away from beams on warships.
Maeg did. :p
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I would post my Saturn/Hera Destroyer, but
a) it's mapping is not yet complete (though I suppose that dosn't really matter)
b) it's very Terran, alomst no Vasudan infulance
c) it's mainly armed with beams
Besides, I have no up to date pics...:nervous:
But on the + side.
1) 2.5km long (bit big, but damm imposing)
2) it's sleek, and with an equalitat(sp?) nine engine units, is fast
3) it carries VERY big torpedos (Scripted weapons, though)
And when I say big, I'm not talk Helios, I'm talking bigger than Ursa here;7....
Oh and I agree with other peoples posts, beams are the main armament of FS2 ships, and so on after that, except under very certain circustances.
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I have made this destroyer for my campaign:
(http://www.swooh.com/peon/Sigma/FS2-files/Thanatos-pimp.JPG)
I think it looks a little bit like a mixture of terran and vasudan designs.
I don't want to release it at the moment and it still needs some work but if the FS Upgrade wants it you can have it!
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no one looked at my destroyer again
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i think Bob's destroyer would fit to FSup because it's desing
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I don't know the reason behind the huge upheaval.
No one beside the critisising bunch said that the GTVA will abandon beams IIRC!
What's wrong with having both beams and torpedos?
Beams are short/medium range heavy firepower while torpedos are long/medium range precision weapons.
The torpedos in this era would be more likely automatic ships similar to the Tomahawk of 21'th century designs.
It is a robot weapon designed to safely deliver a big payload to the right spot. It turns, glides evades to keep the valnurable and very expensive warhead safe, it even has control over it's engine.
It's more like a special kamikaze ship from designer's point of view than huge lame bombs.
Of course using them at short range would be risky to the deployer too.
So I simply don't see the problem.
Beside the usual warships, you have a dedicated ships/some additional weaponry on current desings that enable to lauch torpedos.
As for the reason why they weren't used: a pilot was a much better instrument for getting the job done.
Before they had strong enough engines (late Zod designs) and a higly advanced Ai bombers were superior to any torpedo design (the stealth program, the Mjorlnir - these all made breaktrhough in AI programing).
It can be even a good plot part to have a prototype torpedo warship between FS1 and FS2 armed with torpedos and beams. The torpedos fail - the beams don't. So the idea is scraped for the time. You could make a plot with two ships with 2 different weaponry competing. A powerful, but blunt torpedo system and a crips, but not so dependable beam system.
Anyway these torps would add a lot to the game gameplay wise, for they wouldn't act like ordinary ships, and hunting them down would be a dedicated interceptor role. Unlike bombs they would need long range dogfigt to counter them, for they should awade whatever risks them.
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Freespace 2= Big Beams
Starlancer= Torpedoes
Now, which game is this an upgrade for again? hmm?
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Freespace=fun++
FS UPG.=fun+++++++++++++++++
Now:
Beams=fun
Torpedos=fun
Beams+Torpedos=Fun+fun
Khmm??
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Originally posted by Sigma
I have made this destroyer for my campaign:
http://www.swooh.com/peon/Sigma/FS2-files/Thanatos-pimp.JPG
I think it looks a little bit like a mixture of terran and vasudan designs.
I don't want to release it at the moment and it still needs some work but if the FS Upgrade wants it you can have it!
Hehe. Chris Colorado kicks ass.
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Originally posted by Flaser
Thats kinda what I'm doing with the Saturn/Hera. Beams are the main weapons, but there are the missiles for ultra long range attack....
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Originally posted by Flaser
Torpedos=fun
:blah:
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I'll fun you, bizotch!
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Originally posted by Raptor
Thats kinda what I'm doing with the Saturn/Hera. Beams are the main weapons, but there are the missiles for ultra long range attack....
Funny thing is, 'ultra long range' = longer than 5km.. :blah:
What we need is beams that actually go the distance.
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I guess it makes sense that beams are not effective at long range, since the light dissipation will eventually spread it out enough to not significantly damage the hull where it impacts. Missiles wouldn't have the dispersion problem. The trouble is, the range at which that occurs should be at absolute minimum about 100 times what it is now. Oh well, it's freespace.
And I'll nominate the Raynor, although she could do with some revamping for HT&L
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Upgrade=>Next Installment=>Evolution of Technology=>Upgraded Technology=>Evolution of Theory=>New Battle Theory=>New Technology=>TORPEDOES
Go for it! :D
~Beowulf
Edit: Don't forget, torpedoes can be aimed... beams can't do this effectively. All in all, torpedoes :yes:
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Use the Raynor as the basis, but retouch it for HTL and give it some Vasudan touches like maybe an ablative sheath on the top side of to give the fighters cover while they launch.
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Originally posted by Knight Templar
Funny thing is, 'ultra long range' = longer than 5km.. :blah:
What we need is beams that actually go the distance.
Actually the standard beams on the Colossus go to 8km IIRC.
Originally posted by Beowulf
Upgrade=>Next Installment=>Evolution of Technology=>Upgraded Technology=>Evolution of Theory=>New Battle Theory=>New Technology=>TORPEDOES
Go for it! :D
~Beowulf
Edit: Don't forget, torpedoes can be aimed... beams can't do this effectively. All in all, torpedoes :yes:
Evidently the fact that this is Freespace upgrade not Freespace reimagined passed you by. :rolleyes:
If you're going to start postulating significant changes to the Freespace combat paradigm you had better have some damn good reasons for them. And as far as I can tell, there's simply no good reason to trade out beams for torpedoes.
I have still not heard a good argument for changing the main heavy weapons from beams to torpedoes. Not in the game universe, but why people feel the need to alter one of the basic weapons of FS2 enough that the centrepiece warship of the campaign, your home base, is armed with them. There's some nifty unexplored concepts in FS2 that you can explore, such as SSM strikes, but why is such a root change being made?
As an aside, you guys in the FS upgrade project should expect this. Because you're attempting to upgrade/continue FS2 instead of making your own campaign your design process will be in a much more critical light.
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Shrike, I'm sorry, but I still haven't seen anything even suggesting dropping beams for torpedoes or even switching which armament is considered primary. Keeping beams is a must. Adding another offensive weapon to your fleet's arsenal is even better. I say put on the torps, just don't make them the primary armament.
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So if that's the case why was one of Maeglamor's requirements be that the destroyer carry anticapital torpedoes? Sure you could put a dozen torpedo launchers on top of an Orion's load of beams, but is that realistic?
Wouldn't it have just been better to say 'make it look advanced' and then go from there?
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The Bastion was initially designed to have torpedoes as well. It may still.
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Perhaps Shrike, Meag wants a mission in which this ship needs to use torpedo attacks on some ship, because its beams are broken or said ship is out of beam range. I don't know if you'd be covering the ship as it launched her torpedos, or escorting those torpedos on the last leg of their flight, or fighting against her and trying to destroy the torpedos as they approached. I can think of all kinds of reasons to want them. But having those requirements for a ship to feature prominantly in the campaign seems like he wants those requirements to be part of it. I don't have access to the Upgrade project, so I don't know how he wants to use them, but I have to put my confidence in him using them to the betterment of the game.
And the Orion has a ton of extra space in its hull by the looks of it (this assuming that veam cannons can be slung into one of its multipart turrets) so why not add missiles. Look at how much ordinance a support ship can carry; is it any stretch of the imagination for a destroyer to hav similar capabilities on a larger scale? Now it would be volatile, but that's not something we're considering here (to my knowledge).
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Originally posted by Shrike
Evidently the fact that this is Freespace upgrade not Freespace reimagined passed you by. :rolleyes:
Hrm... perhaps you are right...
Mayhap my reasoning applies a little too far into the future? ;7
I still dont see why some torpedoes cant be done.... :nervous:
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I suggest that Super-Hecate that one guy posted a while back. Was it Raven? I don't remember.
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Torpedoes can be used to carry certain things that will infect the enemy on impact.
Torpedoes with viruses. (Alpha Red from StarWars anyone?)
Torpedoes with enzymes that break apart the shivan hull
Torpedoes with uber leet stuff that destroys everything™
Etc.
Anyway, I think its pretty obvious what the plotline is now, with what Maeglamor gave away. But yeah.
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ok, so we want the things that can be shot down to be the thing that we will use to hit things far away, wich will take longer to reach there target, wich means there will be more time to shoot them down.
I can just see it..
"a Bealz'bub class ubber jugernaught has just jumped in!"
"Fire the torpedos!!!"
...
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"the Bealz'bub is chargeing its massive cannons of beamy DOOM!!!!"
...
/*torpedos continue on there way*/
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"OH MY GOD WERE GOING TO DIE"
...
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"AAAAHHHHHRRRGGGggg!!!!!!!!!"
"wait, the torpedos are almost there"
...
...
...
/*Bealz'bub shoots a small lazer turret blowing up the torpedos*/
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"crap"
"who's frik'n idea was it to use torpedos as long range weapons"
"I don't know but... is it just me or is it getting hot in here?"
/*looks out side window to see 7 kilomiter wide beam of HIDEOUS SCREAMING DOOM inveloping the ship*/
"hmm, this is bad"
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you know torpedos arn't a bad idea just not in the line of the GTVA's weapons systems, so far FS has gone more and more to the kaZAP! type weapons, this is more of a POOFssssssshhhhhrrrraaaaaBANG! type weapon, energy weapons are allways the way in FS, unless you are too small to cary decent energy weapons, or the thing you're trying to hit is moving to fast and needs something that will trak,
beams are instantainius, so the traking issue is noexsistant
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Torps = Bombers
Beams = Capships...
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Originally posted by DragonClaw
Anyway, I think its pretty obvious what the plotline is now, with what Maeglamor gave away. But yeah.
I very much doubt it. One of the reasons Maegs plot was chosen was because it was very... unique. The questiuon of course will be whether it's too unique, but, well, I suppose time will tell.
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:lol:
How little they know..
:nervous:
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Originally posted by Knight Templar
Funny thing is, 'ultra long range' = longer than 5km.. :blah:
What we need is beams that actually go the distance.
Er, Try ~50km for THESE missiles....(10km would be the miniuim range, not because of tracking issuses, but more not wanting to get caught in the explosion (5km blast radius!:eek:!)!)
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what about something like long range energy missile
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Nah. As everyone has said, torpedoes are a bad idea. Imagine an intercept mission where instead of protecting -say, a transport - from a few wings of bombers, you were protecting it from a whole destroyers barrage of helios. Its stupid, and it won't look as good as colourful beam wars.
On a side note, i might model something, make the mesh, but thats about as much as i can do.
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In the event you have an intercept missile capable of reaching the target successfuly in time to detonate it while you are a sfae distance away. If not order your wingmen to get it... LOL like in B5 when the minbari or the Drazi tookteh hit for the command whitestar... The cruiser moved to block the nuclear torpedo!
I'd like to see some self sacrifice n extreame situations people!!! ;7
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INF uses torpedos as more of a support weapon for beams and such. just wait until we unvail our new weapons
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or something like OTT did have that doomhammer i liked that concept (long range missiles) but of course diffrent
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[color=66ff00]Damn, I'm sick for a few days and this happens. It's obviously my fault but I would have assumed that people would take it for granted that the destroyer would have beam cannons as well as torpedoes, the torpedos are not meant as a replacement weapons system, they're intended as an additional weapons system.
I think it's obvious in any case that humanity and vasudans, having used projectile weapons for so long would be making significant advances with the technology in the absence of access to a new weapons type to study.
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I've come up with a destroyer armed with BGreens and VSlashes as its primary armament, and four batteries of six torpedo launchers each as its secondary armament. I'll probably scan it tomorrow.
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I have a real submission for the design. Tenatively called the Avalon class, but that can change if the class is already locked in. Here's some pics:
(http://www.geocities.com/cek_83/supersdestroyer1.txt)
(http://www.geocities.com/cek_83/supersdestroyer2.txt)
(http://www.geocities.com/cek_83/supersdestroyer3.txt)
(http://www.geocities.com/cek_83/supersdestroyer4.txt)
(http://www.geocities.com/cek_83/supersdestroyer5.txt)
(http://www.geocities.com/cek_83/supersdestroyer6.txt)
(http://www.geocities.com/cek_83/supersdestroyer7.txt)
I can modify it to have a forward or broadside missile battery, in a style similar to my Ajax Missile Frigate (http://www.geocities.com/cek_83/ajax_download.html). It's currently slated a superdestroyer because it's rather long and thin, and it admittedly doens't have much Vasudan influence. However, it failed to meet design criteria for both mods I submit stuff to due to lack of demand, so I figured I'd offer it here.
Maeglamor said it looked like it has Sobek influences, so that's it's Vasudan base. Erm, yeah... :nervous:
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Stupid image limits...
(http://www.geocities.com/cek_83/textured1.txt)
(http://www.geocities.com/cek_83/textured2.txt)
(http://www.geocities.com/cek_83/textured3.txt)
(http://www.geocities.com/cek_83/textured4.txt)
(http://www.geocities.com/cek_83/texture_update.txt)
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COOOOL!
how about make 2 ports on the bottom of the front thingie for droplaunching torps :)
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All things being equal, beams are superior to torpedoes, for the simple reason that beams cannot be shot down, where as torpedoes can. In addition, beams are generally faster than torpedoes (unless you have some sort of warp-speed photon torpedoes like in Star Trek). Which brings me to my point - all things are not equal. In real life, missiles displaced guns because of their inequality - missiles are just as fast as guns and much, much more accurate. And they can be carried on tiny torpedo boats and even fighter craft. In FreeSpace, beams are superior to missiles - at least, the ones we've seen. It might be something that the only capship-destroying weapons on fighters are bombs, not missiles, and slow and easy to shoot down.
And then there's the whole ECM thing ... and CIWS ... Nothing is black and white, and in science fiction, weapons are only as effective as you want them to be. Look at WC capships vs. FS ones, for example. Or SW's hundreds of turbolaser batteries vs. ST's few, large ones. I'm not trying to create a vs. debate, just showing the inequality of it all. Because in combat, inequality - called superiority - is what wins battles.
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Nice work Stratt!!! Juice it up with details and you have a winner IMO :)
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GAH! Let Beams vs Torps die, please. It was a misguided argument to begin with. No one is proposing ditching beams, not even remotely. Maeg has said this, and he's the one running the development. Lets back down and look at this as what it needs to be, a ship competition for a community project.
And details for that ship is a natural extension of me submitting it here to begin with. It's currently pre-HT&L compatable. I will remind everyone that the torpedo launchers will have to point in the direction that we want the missiles to launch for them to actually fire.
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@strat: nice, but looks like a perfect Aeolus Mk II to me, though :)
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Strat, you know I wanna tweak that right? ;)
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Hey, it's a community project, what better way to illustrate that than having it feature a community destroyer. If you're serious, what format would you like it in?
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There's something about dildo-ships that disturbs me. Can't put my finger on it though.
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pfffft...why not just make giant Maxims :D
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Oh great, I can see the cronies coming already :rolleyes:
Mik, if you want to tweak it let me know before I head out for thanksgiving.
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Hook me up with an LWO or a 3ds file. I don't need textures or anything, since I'm only going ot work with the mesh itself. Email it to me at [email protected] (hold the SPAM please).
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Done. Can't wait to see where this goes :nod:
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;7
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I like your ship, stratcom, but bear in mind it's supposed to show up the SCP stuff, so you need wayyyyyyyyyyyyy more details ;)
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That's why Mik's detailing it out some more. I've said repeatedly that it was supposed to be for non-HT&L when it was built, so there's no reason not to add in tons of detail.
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The torpedoes really compensate for the main weakness of GTVA beams: their loooooooong recharge times. There are four batteries of six torpedo tubes each on my design and each torpedo launcher fires once every five seconds. Enemy ships are pounded by a constant hail of torpedoes. This way, the thing can dish out at least a little firepower while it's beams recharge.
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Until it runs out of torpedoes.
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The torpedo racks are pretty big, but...:nervous:
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Originally posted by Knight Templar
Until it runs out of torpedoes.
then command calls for a very large support ship.
heh :p
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Think of how long it must take for the thing to be rearmed with all those thousands of torpedoes...:shaking:
Not to mention the ship will have to dock four times to fill each torpedo bank.
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No.
They would call for a whole torpedo storage section.
The whole compartment would be replaced in a single operation and the empty container could be towed back home.
Still even if they do in smaller packages, they would most likely use big badass containers filled to the brim.
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I was thinking of long racks full of torpedoes that would be inserted into the torpedo compartment. The things are so large and the support ship is so slow that it would take about 30 seconds to fill one compartment and a bit longer for the support ship to reach the destination. 30 seconds in FS can be the difference between life and being beam fodder.
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Thus making your idea retarded and flaser's smart.
Of course, I would stop playing the moment you had to escort the refill ship anyway.
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If theship being serviced is in destroyer size, the support ship would have to be around 1/8 - 1/4 of the ship, so almost as big as a cruiser. Actually this ship could carry enough conventional arnament for a whole regiment, so it would probably have a protection of its own.
The actual transfer could take place by opening up a part of the destroyer. The old container would be expelled on its own thrusters or with the help of construction/service craft (think of the crafts building the Colossus).
All what the service craft would have to do is drop the container, take the old one and jump out.
No prolonged transfer of cargo.
If you want smaller containers, then you could just carry them like another cargo container - with ordinary transports.
Loading is the same, with a smaller open partition and actual transports droping their weight.
The process could take several minutes, but at any given time only one transport and a single container are in danger - not to mention, that following the first transfer the destroyer already has a limited, but fearce battlepotential.
The whole open compartment thing would also help to protect the ship if an explosion takes place in the compartment, it can be dropped, so the ship can escape before it goes BOOM!
They would be a heavly armored, on their own, so the necessary armor is already there - in this case it's cheaper to go around with that much waste weight when the it's filled with extremely explosive stuff.
You can even go further, and make the whole changable compartment integrated with the laucher systen - you can change it whole.
Although I think this later system would work better with smaller craft, like bombers, where there's little space.
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what about this using Torpedos against non moving target's(Station,disapled ships) and using beam's against moving target's
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what about noticing it was a joke, for Pete's sake? :D
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You mean Maeg's sake. ;)
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okay that idea was not that bad but whatever:)
StratComm's ship look's good
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[color=66ff00]Will you guys stop the banter and draw a destroyer? :)
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i can draw a 'fighter' but that doesn't count :p
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Originally posted by Turnsky
i can draw a 'fighter' but that doesn't count :p
[color=66ff00]Just make it bigger, add more guns and you're golden.
How difficult is that? :p
[/color]
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i like torpedoes :nervous:
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Do you really want one of the sort of destroyers I make? :p
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[color=66ff00]Actually I'm quite unfamiliar with your design style so I'd have to say... 'possibly'.
Anyhow it all comes down to a community vote in the end so it will not matter what I like. :)
[/color]
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Suffice it to say a significant amount is inspired from the stuff I make in my garage. Rust and rivets aren't very Freespacey, last I checked.
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I nominate your Mars-class, Maeg :p
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Here's the logic to torps, in my opinion anyway.
FS1: Harbinger bombs - Takes a few to kill the larger ships. Slow, easily shot down.
FS2: Meson bombs - Only deployable by Triton-class freighters. Incredibly huge, so no real tactical (fighter / bomber) application.
Massive firepower, but takes a while to "prime" (seems like about a small wait in there when we first see 'em on used on the Knossos, maybe it's just me.) And, as they have no defense systems of any kind, incredibly vulnerable to fire, both friendly and enemy. Which leads to....
FSUP: Torpedos - Smaller package, less damage, but still kind of on par with meson bombs, much more than the Cyclops torps. Not as manueverable, but for a capship / station, they don't have to be. 2 versions: Short and Extreme ranges. Short = Less Armor, Extreme = Largly armored. Damage slightly less on Extreme range because of all the armor, but good for opening salvos in a firefight. Short range... well, something jumps in close ( say, 300 gu or less )... open the tubes, prime the beams, and watch it explode.
Seems fairly logical to me. And I can't wait to see what design you pick for the dessy. May even submit one of my own... seemed to have a pretty decent one in my head a few months back. :)
Edit: Slight rewording.
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Originally posted by Grey Wolf 2009
I nominate your Mars-class, Maeg :p
[color=66ff00]We want something that has the possibility of being finished GW. ;)
Anyhow if I ever get time I'm going to try and throw a few new designs together. :nod:
[/color]
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Originally posted by Maeglamor
[color=66ff00]We want something that has the possibility of being finished GW. ;)
[/color]
Well, in that case...
(http://www.angelfire.com/space2/raptorsnest/Saturn-newlook.jpg)
As I said, very Terran.
NOTE: It will look only vaguely like this when done. I'm currently in the process of texturing lith maps for it....
Originally posted by Grey Wolf 2009
I nominate your Mars-class, Maeg:p
there's already a Mars Class vessel????
NNNOOOOO!!!!:hopping:
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Originally posted by Raptor
there's already a Mars Class vessel????
NNNOOOOO!!!!:hopping:
I know what you mean.
Today its very hard to find unused greek names for ships, isn't it? :D ;)
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Raptor, that thing is really, really blocky. (no offense)
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Originally posted by Sigma
I know what you mean.
Today its very hard to find unused greek names for ships, isn't it? :D ;)
Yep it is. but Mars and Saturn are Roman. :) Only Uranus is Greek.
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That said - who cares? Nobody has copyright on ship names... unless it's already part of FS2 (it'd be kinda weird of the GTVA to have two Hecate class destroyers... both entirely different). I imagine the only problem with naming is keeping tabs on who did what.
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Most of us like to be original :D
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GTD Whastup :p :lol:
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WIP
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau01.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau02.jpg)
~1500 polys.
Nothings final, just playin'.
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nice and slim design there ryx. snygg
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Originally posted by Unknown Target
Raptor, that thing is really, really blocky. (no offense)
So?
Terran ships = mostly blocky.
I'm sick and tired of sleek, alien-like ships.
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Actually in FS the trend is obviously away from blocky designs. The Orion was blocky, but detailed. The Hecate, the Deimos, and the Aeolus are not at all blocky, although they have edges and a more industrial feel than the Vasudan equivalents. "Sleek" and "alien" are not synonimous, nor are they in any way linked.
And Raptor, it looks like a reproportioned Hades with no detail and super-repeating textures. The design isn't bad, but break up those surfaces somehow.
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anti capship torpedos could be good, if they were fitted with subspace drives!
Then you could just jump the torpedo in to the bad guys ship.
Kinda cheep if you ask me.
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(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau03.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau04.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau05.jpg)
Those er.. "rib things" (the small pipe-like bits) are a little experimental. I'm not sure they justify the polys. As they appear in the pics, they haven't been booleaned onto the mesh - pushing the polycount up to ~9500 polys. Booelaned it'll be less. Not sure how much, though.
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that is nice desing:) :yes:
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Originally posted by Ryx
Those er.. "rib things" (the small pipe-like bits) are a little experimental. I'm not sure they justify the polys.
They don't. Bump map for that.
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I like your design Ryx, except I'd replace the submarine style bridge, with a setup like the Fenris' radar dish. (It is FSUP, so most capships might have their own AWACs systems?)
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Torpedos wouldn't last against flak-cannons. :lol:
Shivan: "Oh look the GTVA is sending us a present" Boom Boom Boom! "We have a present for you to!" a juggernaught jumps in, "Merry Christmas!" :devil: [Wheres Santa with that sleigh of his? :devil:]
Hey can somebody tell me why the LRGB Beam cannon does the same damge as the BF? :confused:
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Torpedos are so heavy firepower that they would have the armor of an asssaault bomber - if not even their own shields.
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I would not think the GTVA could afford making heavily armored torpedos with shielding just to see their investments go just like that. Even the Helios is rarely seen and is only deployed in situations where it is most needed becuase of its high cost to produce. Plus if this is after the Capellan Wars then it turns from rare to impossible. More money will be spent on repairing damages and getting the economy back in order than worrying about massive armnents [spelled correctly?).
Thats my opinion.
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I just plain don't like torpedos, not for GTVA, they are a lower tech solution, so unless the GTVA has fallen greatly and is just scrapeng together whatever they can, to the point that the current fleet would be more than a match for them.
the future of the GTVA lies in bigger badder beams, beams are practicly the FS trademark!
and that ship looks prety good, but get rid of the thing on the back it just looks wrong with it like that currently, and it needs something on the underside, and maybe make the lower front part protrude a bit
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Originally posted by Flaser
Torpedos are so heavy firepower that they would have the armor of an asssaault bomber - if not even their own shields.
yea, I can imagine them bounce on their target w/o detonating because they have too much armour :p
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Nah, be sorta like a fragmentation grenade.
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Two words, two expressions:
-depleted uranium
-reactive armor
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Nice ship, Ryx. Best I've seen proposed for this so far.
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(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/htlCarrier1.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/htlCarrier2.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/htlCarrier3.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/htlCarrier4.jpg)
WIP.
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Reminds me somewhat of the Vagyr frigates from HW2 actually. Other than that, the bridge bit might look better ventrally instead of dorsally and would better bridge with FS2 terran designs which often had downdropped sections - Deimos, Hecate, Colossus.
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Originally posted by mikhael
Nice ship, Ryx. Best I've seen proposed for this so far.
Thanks. :)
Cool ship Aldo. More pics plz. :)
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wohoa that purple ship is....wohoa
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Originally posted by mikhael
Nice ship, Ryx. Best I've seen proposed for this so far.
Evidently that comment annoyed Aldo cause that purple ship looks pretty nice too :lol:
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Aldo's is very nice too.
I'd add some more mass to the top and bottom connecting parts at the middle of the ship, but those would be great to house torpedo racks.
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too bad torpedoe racks cant come out from sides or whatever...like opening dors ingame etc :) would be cool
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...meep.
I want Aldo's mesh! I wanna put it in game with the Nero Meshes I have... :D
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Aldo's ship looks too much like some big-ass gun.
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I say we put all of 'em in, or at least Stratt's, Aldo's, and Ryx's. It'd suck way too much to have to say only one can go ingame, and now.
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Why doesn't everybody that has the talent (and the time) chip in to design an entire fleet because there are some incredibly good designs floating about and it would be an absolute tragedy to waste them.
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Hot damn. I love Aldo's ship. /me wants.
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Beams are overrated IMO. :nervous:
I liked in Inferno how the torps complimented beams. Gave the ships a little extra punch. It would make sense that capships, at least the bigger ones, would have a secondary anti-capship weapon system. What if something blew out their beam power martixes or something. =P The ship would have nothing to defend itself. Those big plasma blobs fire and fly too slow to be adequate.
"But flak would just shoot down the torpedos!" Flak is also overrated. >>
If they added flak and beams between FS1 and FS2, I think the GTVA would find another new weapon system for their capships between FS2 and this upgrade. =P And I think that torps, better turrets or both would be the most likely step up.
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Aldo's ship would r0)(0r without the open aread mid-section. :nod:
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It should have beams that cause flak!!!!!!!! :p :p
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No, beams that cause torpedos! The torpedos each have a flak turret on 'em.
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The big problem I see with torpedos is that you have to have a large part of the ship filled with highly explosive devices if you want a torpedo firing ship.
I don't know about you but if I was the captain of the enemy ship the first thing I'd target would be the torpedo launchers because if I can get a beam in there I could do more damage than the beam could on its own.
You may not even need to get through the hull. If you can get in a lucky shot and hit a torpedo just as its exiting the launcher you can probably take out the entire magazine with one shot.
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Um... and the infinite supplies of missiles capships have on board already are any different? Hell, nail a fighterbay, you're likely to take out a couple bombers loaded up with Cyclopses, damage those'd do from inside the ship's one can't think of.
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Originally posted by karajorma
The big problem I see with torpedos is that you have to have a large part of the ship filled with highly explosive devices if you want a torpedo firing ship.
I don't know about you but if I was the captain of the enemy ship the first thing I'd target would be the torpedo launchers because if I can get a beam in there I could do more damage than the beam could on its own.
No, coz as fas as I know, those torpedos wouldn't be armed. You know, a nuclear submarine that would be destroyed wouldn't end up up a hundred nuclear explosions at the same time :p
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Torpedos would probably be even nastier than helios bombs so there is a slight difference.
Besides even if capships don't do it there is still a good chance of a ship being damaged by it's own torpedos if enemy interceptors are fling about. How many times have you damaged an enemy bomber by taking out the bombs it just fired? That would be even easier to do with torpedos since the ship would most likely fire them at regular intervals.
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Originally posted by Knight Templar
Aldo's ship would r0)(0r without the open aread mid-section. :nod:
Dropship launch bays.
And it is actually suppossed to look like a gun (Colossus example)
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I like your ship
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Originally posted by aldo_14
Dropship launch bays.
And it is actually suppossed to look like a gun (Colossus example)
I was more thinking of the long beams you hasv going across the mid hull.
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Just a Question, Im planing to Start a Mod for FS", I have seen a lot of Ships here that look interesting, so the quetios are
Can I use the ships that you will not setec, 2 what do I have to do to make a team fr the mod and the guide lines i need to follow?
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Not bad, Aldo. It's not to my taste (too many hexagons. Narol is rubbing off on me), but damned good. Change the color though. ;)
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2FB. A word or two of friendly advice.
I'm really trying to walk the line carefully and not discourage you if you would end up making a great mod but consider a few things first.
1) The FS2 community is very heavily committed to mods. There are very few of us who aren't working on something. Quite simply most of us have very little free time. So if you start a new mod you'll probably only get people already heavily committed elsewhere.
2) Mods take a lot of time. Even a mod which is nothing more than missions using the original FS2 ships is a couple of months work at least (and that's if you give up much of your free time).
3) Not to be nasty or anything but you haven't shown us any reason why we should want to be part of your team. A good storyline although needed isn't enough. We have more good storylines than teams able to work on them. If you want to get a team you need to be able to do something well. If you can make beautiful models or excellent playable missions that would help.
4) You're rather new to the community and we've had tons of people join up start a new mod, get discouraged and then vanish taking all their work with them. We have no way of knowing if you're one of these sorts of people.
My advice is learn on your own how to FRED or Mod and then try to get a job on one of the major campaigns. That way you'll make a name for yourself and make friends who will be willing to help you out with your own mod.
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What are u doing Aldo? I thought that was for Reci!?
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'tis. But I have to post something every once in awhile
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(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau06.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau07.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau08.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau09.jpg)
Now 3000 < x < 5000 polys.
That finn structure-thing will be remodeled (or something).
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are those holes TORP BAYS? if they are i LOVE IT!!
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I loved that huge fin on the back - gave it some real character.
You said you're gona remodel it - IMHO the very first plain vertical version was the best, the lack of horizontal elemets let the shape convey its flow, the cross thing was nice but I think the original plain fin is better.
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I like it now. The fin dealie looked like a submarine to me..
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it might look good on the bottom
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[color=cc9900]I like it. The first view reminds me of a whale somewhat, with a mouth, then an eye, then some cartillage of some description...
I liked the vertical fin too, though. As Flaser said, it gave it character. We've already got loads of long thin ships, but none of them have fins on their backs.[/color]
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Bring back the fin, Ryx. It loses all its character without the fin.
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I actually like it better without the fin. If you absolutely have to have the fin, having it on the bottom of the ship would work best.
As it is, the design is a nice V-T hybrid.
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Why not put the fin like a shark's? Make it look like Jaws then.
Heck- putting some jaws paint markins will make it look even scarier :)
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Hey, it's ribbed for her pleasure now!
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I don't like something abou that design... it's difficult to explain, but to me, it's either too short or too thin in the middle section, or an unbalanced combination of the two. And I didn't like the submarine fin either, coz it was so obviously "submarine". Doesn't mean the whole idea had to be scrapped, tho ;)
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Looks quite small IMO.
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Yeah Ryx's looks like a futuristic corvette. And do I see polygon intersections on the middle section?
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[color=66ff00]Newest revision looks pretty damn great thinks me! :nod:
Perhaps the corvette whispers are due to it's looking vaguely Demios-ish (Do I know how to butcher a language or do I know how to butcher a language. ;) ).
BTW Aldo stop teasing us. :p :lol:
Fantastic work all around guys. :nod:
[/color]
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Re: Fins. I will make another fin structure. I didn't really like the way it looked, which is why it's gone.
I'll look into making a fin both on top and beneath. As for size... We'll see. It's supposed to be more vertical than horizontal.
Those holes are not supposed to be torp bays.
When I modeled them, I thought "Hey this would look cool in air-intake-sort-of-way". As I rendered these images, it occured to me that, in space, these would be pointless. I'm playing with the idea, that the ship has a very limited nebula-gas processing facility.
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It looks like a great cruiser... but not really like a destroyer.
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Are u people still taking entries??
(http://users.ncable.com.au/gtbernaldo/pics/destroyer/des01.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/destroyer/des02.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/destroyer/des03.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/destroyer/des04.jpg)
(http://users.ncable.com.au/gtbernaldo/pics/destroyer/des05.jpg)
It doesn't have a name yet.
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I rather like Aldo's design myself....
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uh,pf...mehaaa... ahhugh...
I'm not sure what to say about that model...
is that a serius atempt?
anyway, I made some improvements to my model.
(http://freespace.volitionwatch.com/blackwater/Onuris.jpg) (http://freespace.volitionwatch.com/blackwater/Onuris.pof)
I was going for sort of a cross between a Hecate and a golgotha, that retains the old clasical designs of the orion while at the same time blends perfictly with a futuristic blending with vasudan designe, the little cusp on the chest of it (in the middle on the bottom were the three things come together just in front of the fin) is going to be the main beam cannon, it will have a 160 degree fireing arch, anything in front or under this is dead, in front in particular as it will have most of its waponry angled to fire forward, if you MUST torpedos could be easily mounted on the wingtips (what I was calling them, they actualy look nothing like wings, on the side veiw look about half way down the body, there is a faceted section, the front of that could have two-four torpedo tubes, but I still don't like the general idea). the shape is suposed to present an imposeing massive presence, while still retaining a sence of agility. the idea was to have a ship that could slice a demon in half in about half a minute, a ship wich by the end of the campain would be hopelessly out mached by Shivans that were after hundreds of years of knowing of our exsistance finaly got pissed.
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The overall shape looks nice Bob, but it's kinda of hard to make out any specific details. Kinda looks 'fat' IMO because of the rounded shape, rather than sleek.
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I like it, that's how I should have done my Geb vasudan corvette.
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oh yeah, make it primarily vasudan :)
i really like bob's design.
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Definately like Bob's. Niiiiice... :thepimp:
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I rather like the GTD Phaeton, that Raven posted a while back:
(http://nodewar.penguinbomb.com/aotd/Raven/CIMShipPics/Phaeton%201.jpg)
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and, you can click on the pic and dl the pof, so you can look at all of the details better, it does need more work, but it's defenantly getting there
(my model)
the Phaeton is a nice design, but I think it's far too blocky for a futuristic tarren-vasudan hybyrd. blocky is good, generalt speaking, for a tarren desiign, but the future of the GTVA is in more integration, so it looks more like a advance of the GTA than the GTVA (wich I beleve is what it was designed as)
what we realy need is more texture artists
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[color=66ff00]Bob your design looks like the kind of ship that could attack anything and laugh about it.
A real heavyweight, beautifully organic lines to it though which makes it all the more impressive. :nod:
[/color]
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Sadly, looks like it can beheaded quite easily.
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Looks a bit too much like the old one, but...
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau10.jpg)
Nice one Bob. You need to smooth it out a bit, though.
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Originally posted by Nico
Sadly, looks like it can beheaded quite easily.
I suppose you'd say the same for the Hetshepsut, eh... :doubt:
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Ryx, the new fins rock.
Bob, you show yet again why I believe you missed your calling by focusing on programming instead of modelling.
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I focused on modeling for about four years before I started programing :)
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Originally posted by DragonClaw
I suppose you'd say the same for the Hetshepsut, eh... :doubt:
No, the Hatshabalabala has one big neck :p
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I should probly make the central suport thicker, you should have seen it before I put the two side suports on, fortunately that forward section it just sensors and some of the more sinsitive technology, nothing crutal to a combat situation. all it was going to have was a few smallish anti-cruser beams, all the heavy weapons are to be mounted on the central body
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I made an update to the pof, it isn't quite there yet, but I'm sure you can see were it's going,
I didn't update the image, becase I'm a lasy basturd and yoou can just click on it and get a better perspective on it
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(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau11.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau12.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau13.jpg)
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i wish i was this good.
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Originally posted by Flaser
Two words, two expressions:
-depleted uranium
-reactive armor
OOOooohhh reactive armour....
*getting aroused... ahem*;7
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RYX, that really is looking good. The only thing I think would be an improvement (IMHO, of course) would be to have those con tower things to be in a triangular arangement, one top, two at 120 degrees.
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....or add some similar horizontal element to the front for balance.
....or both.
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now that sucker's start'n to look good
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Thanx all :)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau14.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau15.jpg)
I discovered that MAX has it's own screenshot utility (of viewports), so I decided to try it.
Pic1 (http://www.swooh.com/peon/Angelo/Images/Nautilus/nau-persp01.jpg)
Pic2 (http://www.swooh.com/peon/Angelo/Images/Nautilus/nau-persp02.jpg)
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Majestic yet powerful. Amazing.
Ryx gets my vote!
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RAWR!
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[color=66ff00]Kick arse Ryx! :D
[/color]
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Ryx also gets my vote, stunning work. It has real presence - I can see it sliding through space in my mind, laying the smack down.
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Incredable work! :nod:
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Now put some guns on it.
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Looking good as usual, Ryx!
How many polys???
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Wow, Ryx. Any others you have laying around? I really, really, really liked the Nero (http://freespace.volitionwatch.com/qm/pub/snipes/nero.jpg).
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It's definetly a nice ship, but I can't see it as a destroyer for some reason ... maybe a cruiser, even a corvette, but not a destroyer.
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Damn, that thing is amazing. It gets my vote. I too, wish I was that good...
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those are some neat looking ships.
...very neat indeed.
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ryx, that thing is sweat! where do the weapons go?
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I agree with all that Ryx's ship is bad ass. It could be even a super deystroyer. At least I could see it like that.
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Originally posted by Raven2001
Looking good as usual, Ryx!
How many polys???
Currently says... 6300 polys. Still some stuff to add...
Originally posted by ubermetroid
ryx, that thing is sweat! where do the weapons go?
Not sure. The flatter surfaces, ideallly.
------
Was thinking about adding these (The big blue cylinders on top and beneath)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau16.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau17.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau18.jpg)
Yes? No?
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That's a definite yes. :yes:.
Course, it already looked damned fine wthout 'em, but still :)
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the upper one shouldnt be cut down like that front smooth then make end smooth too :)
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Ryx, I really like that ship, but it doesn't look Freespace-y at all IMO. Bob's does look very Freespace-y - dunno how to pinpoint what the difference is.
Suggestion: perhaps move the bottom fin forward and/or the top fin backwards?
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i agree with Sandwich
but Ryx's ship is cool
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[color=66ff00]To be honest I think that if people like it then it should be used. I know I'm being slightly hypocritical considering I gave criteria that asked for terran/vasudan influences, but if the crowd say yes then who am I to argue? :)
[/color]
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Well, why does every ship have to be made jointly? Terran companies will still make Terran ships, and Vasudan companies will still make Vasudan ships. Every now and then, they'll do joint-ventures and the like, but not every ship.
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That ships has that "will pwnz0r everything in its path" look, it gets my vote.
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Personally, I like it, but the mid-section is starting to get skinny and it looks a bit like a sub again. Or at least it looks like a nautical vessel again.
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It's excellent, except for that middle section. Either making it a bit broader, or perhaps a bit longer will fix that though.
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what about using both? brcause well both ROCKS!:)
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I have an idea for you... Make use of transparent sections!
We can now have freely transparent texture parts, so you can do some pretty cool stuff ;7
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Put a little city under the blue bubbles... :rolleyes:
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that would be cool, but would you realy want to have a giant glass dome on a military ship?
think about it.
anyway, new update on my front, I have added some recesed windows, and made some other small changes, the only thing I'm not realy satisfied with is the back around the engines, and the aria around the main beam
(http://freespace.volitionwatch.com/blackwater/Onuris2.jpg) (http://freespace.volitionwatch.com/blackwater/Onuris.pof)
remember that pic is a link.
also something I made a while back, sounds for the main beam cannon and an anti-fighter cannon for this ship
http://freespace.volitionwatch.com/blackwater/PS_beams.zip
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well you get my vote so far bob
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Bob, that thing looks like the Vasudans had more say in the next Big project.
Kinda like how the Big C. looked more terran then Vasudan, that one looks more Vasudan then terran. It looks great though. There should be a way to work both of the ships into the mod.
Since this mod requires that the Cap ship has to use torpedos if Ryx's ship was used the torpedos could be launched from those boxes on the nose of the ship. Just a thought.
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who says transparency can only be used for glass domes :doubt:
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Originally posted by Raa Tor'h
Well, why does every ship have to be made jointly? Terran companies will still make Terran ships, and Vasudan companies will still make Vasudan ships. Every now and then, they'll do joint-ventures and the like, but not every ship.
Actually, I disagree. I think the future of GTVA society would be toward more integration, with Vasudans and Humans working closely together. I think there would be fewer and fewer 'Terran' or 'Vasudan' ships and more and more 'GTVA' ships.
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yeah, that would include corperations.
now I need some textures, I don't supose we could get someone to wip up three or four textures with a white/dark grey/dark aqua/lavender sceem, thinking textures with long thin metalic pannles and a few glow capable textures
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Mug Venom and swipe some of his OtT textures. His Vasudan stuff was incredible.
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Originally posted by Raa Tor'h
Wow, Ryx. Any others you have laying around? I really, really, really liked the Nero (http://freespace.volitionwatch.com/qm/pub/snipes/nero.jpg).
What are those bluish-green hull textures? Me wanty! ;7 ;7
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Originally posted by Baron MacDoblin
What are those bluish-green hull textures? Me wanty! ;7 ;7
Sorry, That's classified level Rho. You are not authorized to know.;)
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only level Rho? ;)
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(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau19.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau20.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau21.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau22.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau23.jpg)
other 1 (http://www.swooh.com/peon/Angelo/Images/Nautilus/size01.jpg)
other 2 (http://www.swooh.com/peon/Angelo/Images/Nautilus/size02.jpg)
other 3 (http://www.swooh.com/peon/Angelo/Images/Nautilus/size03.jpg)
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the dark, rounded things on the front should be about at 50% transparency ;7
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ooh, now that's cool. :yes:
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****ING A!
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Ryx: Change the fins back to the original shape - those 'uns just...bleh. Sorry...... The rest is incredible, but those fins....
Bob: F**k me, yes! :cool::yes: It looks hideously overweight, but I love it! It doesn't look Terran (too smooth), it doesn't look Vasudan (too fat), it looks like something else entirely. Dunno what, though.
Aldo: Hmmm - reminds me of the Odin. Which is very, very good.... :nod:
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Ryx make the fins join the hull more organically, put some structure near the base so it's more integral to the whole design.
BTW I think that ship has the potential to be a "tradmark" of the FS_Open once it makes its way into the game.
As for the "non-FS-ness" I think it would go for all the ships if they were as detailed as Ryx's.
This is the definite way we have to go, since this will finally give a sense of vastness to ships.
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And as for the "Not-FS-y" compare the Hatshepsut to the Typhon, or the Aeolus to the Fenris. Just generational gaps. This is down the road a bit from them. :) :yes:
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(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau24.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau25.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau26.jpg)
(http://www.swooh.com/peon/Angelo/Images/Nautilus/nau27.jpg)
x < 7000 polys (turrets 'n stuff not included)
Still adding...
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You know... That is frickin awesome. I'd ask for a copy, but it's for FSUP... ANyway, I still need to path the Nero so I can send Ryx a copy, along with an application for a life-time membership into his fan club...
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Looks too fat right now, but if you scale down the "body" of your ship, Bob, you'll have a real winner :)
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Where's the fighterbay?
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Argh, I'm absent for a few weeks and look what crops up while I'm away!
Oh, well, I guess a few late entries won't matter much, will they? Gimme about a day and I'll have something....although I'm feeling very intimidated by Ryx's beastie of a battleship.
Btw, you are keeping with the FS tradition of destroyers having hangar bays, correct?
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I was going for a bit of a fat look
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Well, I've not been drawing in a good while, and unfortunately I can tell, due to some very ugly intersections...of course, this is merely pre-alpha sketchwork, so it isn't expected to look nice....
GTD Parhelion* (~102kb) (http://kadisalpha.port5.com/images/fsup_missiledestroyer.jpg)
* Subject to change as campaign mandates
EDIT:: Main missile battery armament includes- 2x Subspace Missile Tubes (anti-destroyer+), 13x Antimatter Fusion Missile Tubes (supporting anti-destroyer, primary anti-cruiser/corvette), and 36x Anti-Fighter Missile Tubes (Primarily anti-strikecraft, supporting anti-cruiser armament). Or if you like, the anti-fighter missiles can be cut down to 6x 6-missile swarmers. :D
There are three such main batteries. Forward underslung BFGreen-equivalent for forward anti-cap fire. Various AAA beams and flak/laser mounts for point-defense, and a few slashers to give some flanking protection in addition to the broadside anti-cruiser tubes...
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Originally posted by JC Denton
Well, I've not been drawing in a good while, and unfortunately I can tell, due to some very ugly intersections...of course, this is merely pre-alpha sketchwork, so it isn't expected to look nice....
GTD Parhelion* (~102kb) (http://kadisalpha.port5.com/images/fsup_missiledestroyer.jpg)
* Subject to change as campaign mandates
EDIT:: Main missile battery armament includes- 2x Subspace Missile Tubes (anti-destroyer+), 13x Antimatter Fusion Missile Tubes (supporting anti-destroyer, primary anti-cruiser/corvette), and 36x Anti-Fighter Missile Tubes (Primarily anti-strikecraft, supporting anti-cruiser armament). Or if you like, the anti-fighter missiles can be cut down to 6x 6-missile swarmers. :D
There are three such main batteries. Forward underslung BFGreen-equivalent for forward anti-cap fire. Various AAA beams and flak/laser mounts for point-defense, and a few slashers to give some flanking protection in addition to the broadside anti-cruiser tubes...
Whoa.... I can't tell which way I like better - that being the side view or the top view. :D
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Originally posted by JC Denton
...
Btw, you are keeping with the FS tradition of destroyers having hangar bays, correct?
Yes.
How many bays can a ship have in FS2 (in-game)???
If Many, then the bays can be seen here (http://www.swooh.com/peon/Angelo/Images/Nautilus/nau21.jpg). Otherwise some will be fighter bays and some torpedo bays. :blah:
Haven't given the torpedo situation much thought.
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by memory a ship can have as many fighterbays as u wish. you just name them like turrets.
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I've seen 2 used, but FS should accept as many as you please, right? It is all just table stuff, anyway...
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Actually, if the SCP had some way of implementing it, I would've preferred the Parhelion's 'missile batteries' to actually be arcing beams ala Vandread (http://quantium40.port5.com/images/lotsa_leet_aaa.jpg), but I can't imagine what horrors they'd have to brave to even figure out how to tag beam effects to a missile flight path...
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You'd want them to avoid friendly ships, too? :D
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Would be handy, that. :p
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x < 7000 polys (turrets 'n stuff not included)
[/B]
Define "and stuff" :p
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Fine, just turrets then. :p
I'm playing with the idea of adding antennas also (destroyable).
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my atempts at textures so far have been incredable failures, could someone take a shot at something with long relitivly thin metal pannels, with smooth osft flexes along there length, would be nice if you could get them to twist around each other
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You know, some of you are right: Ryx's ship isn't very GTVA-esque per se. however what about as an advanced Destroyer for SOC? (It certainly looks hella-cool enough) Bob's could be a GTVA ship of the line one. :D
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I just realised nobody saw the little zip filled with sound effect for beam cannons I was planning on useing for the destroyer in the last post I made with a pic in it, I thought they were prety good, though they are not very freespacey, they have more of a 'oh, my god that thing is pointed at me' feel to them
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Just tried them... They're a bit too electronic for my tastes, but they are quite cool - how'd you do them?
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goldwave and some mucking about with the formulie thingy, there mostly composits of several mathmaticaly generated sounds
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SHHHH!!! CP'll hear you, and we'll never hear the end of it! He'll try to make a beam warmup sound based on Fermat's Theorem or Graham's Number, and then the world will dissolve into chaos when he plays it!
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now that would be a beam to fear, just the warm up sound alone would cause the fabric of space around it to unravle and undo it's self
the sounds do have perhaps a bit too much of a 'can you hear me now' sound to them (especaly the aaa ones), but there sort of experimental
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oh you guys :)
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I just wanted to use this background...
(http://www.swooh.com/peon/Angelo/Images/Nautilus/render/naut01-t.jpg) (http://www.swooh.com/peon/Angelo/Images/Nautilus/render/naut01.jpg)
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uhm gimme model in lightwave and ill make you a render ;)
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is this dead?
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If I ever get my PC up and running again, I'm going to try and be like Ryx... :p
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Originally posted by Sheepy
is this dead?
Finished adding turrets. I thought, I'd try to make textures for it. That's the "hold up".
I just love making textures. :rolleyes:
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We all do. :) That's why I rip them from others... *glares at KT and the Aotd files*
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I stoped work on mine becase I couldn't come up with good textures
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There shall be revisions coming sooner or later for mine, and FYI that piccie I posted earlier is a side view. I generally make a starboard profile, then start filling in details.
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(sorry...thought I'd cancelled this)
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On the subjetc of textures....anyone want these?
I've decide to uv map the ship in places, rather than use tiles. The amount of detail makes it extremely tough to match the 'seams' otherwise, in the majority case.
i know they're jpegs, but the compression is at minimum, so i hope there's no real loss in detail. Apologies for the size.
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/tc1.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/tc2.jpg)
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/tc3.jpg)
NB: Probably need work to roughen them up still, also scratch, etc marks. It's surprisingly tough to design generic textures that actually work and UV properly - that's why I'm changing to templates. I have olderbackups in photoshop format if anyone wants them.
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I think I can probably use those lights. Please don't take them down for a while... seeing as I can't DL to this PC. pleeeeeez
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No reason to take 'em down.
Although i could have sworn those lights were meant to have more 'glare blur' around them..............NB - should add that they're all suppossed to tile fine- even the second one.
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that second one looks great, do you have a version of the third one without the lights?
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Think so. Needs mirrored, though. Gimme a sec.
(http://www.3dap.com/hlp/hosted/reciprocity/wipshots/tc3_b.jpg)
i have a layered photoshop version as well - IIRC the 3 different areas of shading and the backgrouhnd are seperate on it.
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I would just use the flamingpear effects on it anyway, for the glares... :)
Thanks, I wanted a diferent light map for some ships.
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The glares need a lot of work,regardless... i kinda bodged it, just copied the lights onto a lower layer and blurred it. Should have done each one with the airbrush seperately, but I was tired.
Meh.
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Originally posted by aldo_14
The glares need a lot of work,regardless... i kinda bodged it, just copied the lights onto a lower layer and blurred it. Should have done each one with the airbrush seperately, but I was tired.
Meh.
Why not just add a layer glow effect to the lights layer?
Also, randomness is good; what're the chances that all those rooms would have their lights on at the same time? ;)
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Originally posted by Sandwich
Why not just add a layer glow effect to the lights layer?
Also, randomness is good; what're the chances that all those rooms would have their lights on at the same time? ;)
Er...didn't think of it?
Said I didn't put much effort into the lights, anyways.
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Aldo: Did you find or make those?
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Made them, of course.
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EDIT: Never mind.
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I said I'd do a bit more work on my destroyer design...
...and here's what I found myself doing whilst being bored as hell in Economics:
Parhelion front end and 'turret dome' details (~115kb) (http://quantium40.port5.com/images/fsup_missiledestroyer2.jpg)
As you can see, there's a bit left to do, but it does give a general idea of the front end of the ship, as well as those cannon domes on the engine pylons. The ship's symmetrical somewhat along the y-axis, so there's my excuse for not putting the starboard drive on :p
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you guys should post this kind of threads in the modding forum too, I missed it completely (my fault btw, since I check regulary only the modding and the SW one).
I worked recently on a ship that may loosely fit your requests, thought I think bob's (love it) and aldo's are much better.
I was thinking at the colossus: you know, she costed to the gtva a lot in resources and time, wich could have been spent better on dozens of smaller but more useful ships, like the deimos.
The necessity of building a ship like colossus was a psychological necessity after the loose of both the homeplanets, rather than a strategic one.
I imagined what the first reaction at the first sight of a sathanas could be. The discover that the shivans have a ship that can stand, in term of power, a direct confrontation with the colossus.
The point is that if you loose a deimos, it's a big loss but not a tragic one.
If you loose a colossus, instead, you loose your most powerful ship but also all the resources spent to build that ships. A ship like a colossus is more powerful but is also more dangerous.
I imagined the gtva to start developing new strategies, as soon as they realize how much vulnerable they are, and the impossibility to directly facing shivans in a confrontation of powers.
The new strategies will require speed, to make sneak attacks and outmaneuvre the slower shivans ship.
Will require more resistance, to survive enough to get to the weak spots of the shivans ships (the back)
Will require enough power to severely damage the enemy once you get in position.
As soon as those new strategies are developed, they also need, as soon as possible, new ships that can play those roles.
The discover of an entire fleet of Sathanas, force GTVA to build those new ships in an hurry.
For this resons they used a prototype of a new beam super cannon, originally designed for planetary defenses.
This cannon is huge, and require an incredible amount of energy.
There aren't unfourtunately power cores with the desired energy and size, a new power core will require time and resources that they don't have, for this reasons they decided to use more power cores, taken from existing ships.
To avoid cooling problems they placed those powercores partially outside the main hull, with the possibility to remove and substitute them easily.
The result is "a big gun with big engines", with the bridges, the decks, depots etc etc attached later and externally.
The main cannon should be able to destroy a Sathanas in three blasts, causing severe damages at any shot.
Depending by the power cores (the first prototype of this ship will use power cores taken from other ships, later versions will use more efficent cores designed for this purpose) this ship should be able to to fire from 1 to 2 shots without recharging, almost depleting all the power. To recharge the power enough for another blast takes from 5 to 10 minutes.
The ship will be almost defenseless to attacks of smaller capships, for obvious reasons, but will be relatively well defended against fighter attacks.
As I said it's not designed as a torp-ship, but...
Also this is only a WIP, I was adding all the superstructures, and there are some things I'd like to change, expecially the beginning of the engine sections.
I stopped working at this model one week ago due to a partial creative crisis (and a complete lazyness crisis), so suggestions are welcome.
(http://www.3dap.com/hlp/hosted/swfs2/wips/beam.jpg)
(http://www.3dap.com/hlp/hosted/swfs2/wips/beam1.jpg)
(http://www.3dap.com/hlp/hosted/swfs2/wips/beam2.jpg)
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Wow, that's nice. :cool:
*praises KARMA* You didn't use any smoothing when posting your model, THANK YOU! I thought I was the only one that didn't do it. :thepimp:
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Karma - that's pretty cool! hard to tell which end's the front, but yeah - I like. :)
Bobboau: Finish that ship or I'll come round your house and shout nasty things at you! :D Seriously, it's bloody good - it'd be a crime to let it go to waste. Get somebody else to texture it if you can't do it yourself...
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It could be a magnetic accelerator assisted beam canon.
I thought of some explanations:
To achieve the raw power to cut down a Sathanes you'd need firepower that's virtually impossible to mount on a warship (even the Collosus barely had power to operate its beams canons at peak power levels).
Therefore instead going for greater power the GTVA accepted a weapon design with a different aproach - an armor piercing weapon.
The Accelerated Photon Beam Canon (APBC) or Acel Canon as the testers called it uses an elongated acceleration chamber to give the charged particles in the plasma a higher speed and greater penetration.
This actually lowers the damage potential of the gun since the particles pass through the target too fast to create heat - but they will damage internal components.
A Sathanes may have tough hide - but if it's internals hemmorage than it won't save it.
To give a high enough damage potential as well as to power the huge acceleration array the energy requirement are almost 3 times what an ordinary Beam Canon needs.
However this is still nothing compared to the 100 times another jugernaut canon would need that would grant a Collosus type behemot the punch in a battle.
Unfortunately Acel Canons can't be mounted on existing ships - the immense field of the canon would tear apart the warships frame.
This field is actually the best defence of the Canon from fighters - any bomber daring an attack will be caught and smashed by the field when the canon goes off.
Therefore Acel Canons have to have the ship built around them. A new ship class is being designed as of the moment - the Frigate Class, that will have a frame designed with magnetic dampeners around a spinal Acel Canon.
Until the mandate of the Frigate Class, Acel Canons are already built and tailored to be "Canon Ships".
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Whatever it is, it's fecking cool. Soon I'll be that good. Soon. Soon. [/keeps telling self]
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Dear god!!!!! Ryx that is one of the best and most original FS2 designs ive seen. Posibly the engines could be less bulbous but thats only IMO, otherwise amazing!!!
hope we can expect to see that released as a mod when its done.
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Bobboau that is a cool ship, not shure about the front comand pod thing, bit to samll and exposed compared to the rest of the ship. Other wise great love to see that in FS2, how many polys is it just out of interest?
Cool ship keep it up!
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Originally posted by comic
Dear god!!!!! Ryx that is one of the best and most original FS2 designs ive seen. Posibly the engines could be less bulbous but thats only IMO, otherwise amazing!!!
hope we can expect to see that released as a mod when its done.
thanx!
As for when it's done... That might take a while. I'm learning C, right now and want to focus on that for a bit.
I could release the model file, though.
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...meh. If you do, I won't be able to work for TVWP for a little while. ;7
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Reminds me of the Behemoth from WCIII.
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*brings thread up from the dead*
Ok, so I've been fiddling about with the mesh I posted in here WAY long ago. I've been adding details and such, and though I am nowhere near done I though I'd show it off. Right now the hull is a measly 1500 polys.
The main body, not that different from before but you can tell things have been rounded out a bit and some of the little detail shows up. The windowed section under the nose is still there, but now it's covered with a shielded panel. Still trying to decide how to attach it.
(http://www.duke.edu/~cek6/detail1.jpg)
(http://www.duke.edu/~cek6/detail2.jpg)
A close up shot of the side, showing, well, some paneling. Details, details...
(http://www.duke.edu/~cek6/detail4.jpg)
The hanger, along with the new "control tower" under the launch ramp, and two towers. Those things will be platforms for defensive turrets.
(http://www.duke.edu/~cek6/detail5.jpg)
And here is a tower by the bridge, with a turret in place. The turrets themselves are in the neighborhood of 850 polys, detailed enough for the HT&L engine.
(http://www.duke.edu/~cek6/detail3.jpg)
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Looks very Starwarsish...Nice :yes:
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coooooooooooooooooool
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Hubba hubba
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*waits for woolie to come
Owch.
It's come along way since the last time I saw it. :yes:
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I have a feeling those turrets will look like crap when converted because of the smoothing problem, natch.
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Then I'll make them unsmoothed 12-sided cylinders. It won't be the end of the world. The rest of the ship os fairly geometric anyway.
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Nice, Strat, but something about the turret shape itself doesn't seem right. Too many of those fins around the barrel, IMO. And is it possible to get a size comparison of a few fighters and bombers with respect to that fighterbay? It looks like it might be a bit cramped if you're launching 5 or 6 Ursa-sized ships...
And as an aside, but from my point of view, it seems there's a significant preference towards the submissions that already are in 3d form. While I agree that this means that the release of such ships is muchly hastened, it kinda demoralizes those of us with a design stuck in our heads that we can't realize in a 3d format, due to either lack of software, or experience on said software.
Yeah, never mind my subjective ranting. Your design shows promise, Stratt. :)
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I'd say yes and no on that one, if you give us a picture that looks cool someone may well try to make it. (And another little teaser)...
(http://www.duke.edu/~cek6/progress1.jpg)
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Purty. I wanna fly it! And blow things up! Yeah yeah!
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Mmh, the "head" is really naked...
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Indeed, it's comparatively unadorned... :nervous:
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Yeah, Stratt you are getting better!! Now add some more details to it and you have a winner :)
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Exellent! :)
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Aeolus from hell! :D
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Hey, Aldo's and Stratcom's ships look quite similar. I think they could go together into FSUP. They could both be destroyers, or one a corvette and the other a destroyer.
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Wow, start adding in detail and Max starts to croak... every time I work on a part of this thing, it takes me longer to add even simple detail. Anyway, I added the rest of the missile racks (now up to ten total, four forward and three on each side) and a main cannon, as well as starting to detail out the engine section.
(http://www.duke.edu/~cek6/progress2.jpg)
(http://www.duke.edu/~cek6/progress3.jpg)
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It almost looks like a live sea creature of sorts. :yes:
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oouuw, don't like the back engine section (not the engines them selves the flat feceted stuff around it) try makeing it less quads and more triangles.
other than that great
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Actually I think this ship would benefit from a tail-fin. It would balance the general shape, as the "head" is quite big.
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Wow! Im dare to ask: how many polys now???
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wonderful. It reminds me the raynor. The rear half seem undertedailed compared to the rest (the wings, the polys below the bridge...)
give she a yamato/arcadia style bridge and I'll love she even more
I don't like the pylons for the turretts on the side of the bridge. I know they're necessary but they just suck
the vertical extrusions are pretty nice, but they probably are a bit redundant?
well btw it kick ass;)
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Originally posted by Flaser
Actually I think this ship would benefit from a tail-fin. It would balance the general shape, as the "head" is quite big.
Huh, please no.
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Raven: Of course you may ask. That pic was around 3500 polies for the hull. All of the missile pods are turrets and so are seperate from the main hull count. I've added a lot of greebling in the depression around the engines, so it's up to about 4300 now; I intend to take the main hull up to 5000 before it's all said and done. The scene, however, is already in excess of 10k polys, with all of the high-poly turrets.
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i say, must u have those 2 vertical things near that protrusion above the engine area? u know, the 2 towers. they look pretty odd. the rest of it is brilliant :yes:
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The detailing on the head's a great improvement. Nice one. :)
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Originally posted by T-Man
Hey, Aldo's and Stratcom's ships look quite similar. I think they could go together into FSUP. They could both be destroyers, or one a corvette and the other a destroyer.
eh?
If you're referring to the hip I posted about 4 pages back, I don't see it. Plus that mesh (well, finished version) is going to be left untextured and shoved in a modeldump anyways. Just didn't look good enough, y'see.
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methinks u should ditch the towers on the rear.
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hmmm, lemme get that drawing of mine i made a while ago, doubt it will be a winner, but it might "inspire" someone...
since i can't link up the scanner, i have to take a picture of the drawing with my digicam, not the best thing you can do for quality though :(
(http://members.lycos.nl/durandalarw/schip.JPG)
I *think* the design looks fairly cool, it's sleek, it has big gun turrets, and the rounder shapes could pass for vasudan :p
the "shape" that stretches from the front to just before the bridge is actually a thicker piece of the hull, say, armor, designed to protect the energy supply for the big gun turrets and their command centers.
as you can see, it is also "laid" over the hull.
below the front piece of that armor are the 2 BIG torp launchers, consisting of multiple smaller ones, a cluster on each side.
the rectangular shape in the middle of the armor "skirt" are it's fighterbays, nicely tucked away in that "cavity", protected by flak cannons and 2 AAAF beams to keep any baddie-bomber away.
the broadside torp launchers are not visible, since they are located just below the armor "skirt".
It has 3 big turrets on the top, 2 below:
1st is located "behind" the front thruster, so you can't see it :p
2nd is located on the lower part of the engines on about the same place as the upper-engine gun.
the guns facing forward on the engine pods are.... big guns that can cover anything in front of the ship, and an arc that i have not yet determined, they are not "fixed".
the upper guns are the hard-hitters, the lower guns are more rapid-fire-area-suppression though...
perhaps put beam cannons in place of em?
ps.someone might think that I overdid the engines though... i could agree :p
pps. it was not designed for this competition, but i thought: "what the hell, perhaps someone can make something out of it."
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(http://www.nuckel.net/3ds/old/images/Robotech_sun2.jpg)? :)
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Hey Ryx...you still have that battleship model you built for my campaign awhile ago? The one with the forked front.
If you do, post it and see what they think. It's got beams and torps.
Cor
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That's exatly what I was thinking about, thunder :p
Tho more in the lines of:
(http://www.steelfalcon.com/Macross/Images/ASS1side.gif)
( pre "terran touch-up" era macross )
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Originally posted by Havock
hmmm, lemme get that drawing of mine i made a while ago, doubt it will be a winner, but it might "inspire" someone...
since i can't link up the scanner, i have to take a picture of the drawing with my digicam, not the best thing you can do for quality though :(
(http://members.lycos.nl/durandalarw/schip.JPG)
I *think* the design looks fairly cool, it's sleek, it has big gun turrets, and the rounder shapes could pass for vasudan :p
the "shape" that stretches from the front to just before the bridge is actually a thicker piece of the hull, say, armor, designed to protect the energy supply for the big gun turrets and their command centers.
as you can see, it is also "laid" over the hull.
below the front piece of that armor are the 2 BIG torp launchers, consisting of multiple smaller ones, a cluster on each side.
the rectangular shape in the middle of the armor "skirt" are it's fighterbays, nicely tucked away in that "cavity", protected by flak cannons and 2 AAAF beams to keep any baddie-bomber away.
the broadside torp launchers are not visible, since they are located just below the armor "skirt".
It has 3 big turrets on the top, 2 below:
1st is located "behind" the front thruster, so you can't see it :p
2nd is located on the lower part of the engines on about the same place as the upper-engine gun.
the guns facing forward on the engine pods are.... big guns that can cover anything in front of the ship, and an arc that i have not yet determined, they are not "fixed".
the upper guns are the hard-hitters, the lower guns are more rapid-fire-area-suppression though...
perhaps put beam cannons in place of em?
ps.someone might think that I overdid the engines though... i could agree :p
pps. it was not designed for this competition, but i thought: "what the hell, perhaps someone can make something out of it."
Well, from what I CAN see (most of it I can't..) it looks like a cool design... Could you please repost the picture but with better quality?? Also, a side and top/down draw would be nice :)
If you do it, maybe I'll have a go at it :)
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Yeah. I agree with Raven. It's pretty cool :)
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Contrast is your friend.
This is the best I can do without going in there manually to enhance itor actually working hard.
(http://www.swooh.com/peon/Stryke/1temp-dest.jpg)
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Don't like the split engines.
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Originally posted by Stryke 9
Contrast is your friend.
This is the best I can do without going in there manually to enhance itor actually working hard.
(http://www.swooh.com/peon/Stryke/1temp-dest.jpg)
thanks, a lot clearer now :)
i'm going for the side and top/down views now.
it's been a while since i drawn it, so there might be some things that don't match exactly, but i'll do my best :)
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Originally posted by Corhellion
Hey Ryx...you still have that battleship model you built for my campaign awhile ago? The one with the forked front.
If you do, post it and see what they think. It's got beams and torps.
Cor
I'll check.
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so THAT'S where ASS-1 came from :D Alien StarShip, lol.
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(http://membres.lycos.fr/sgenerator1/GS_4d41264eddc4d3a36c03ae2a672c90f2.png)
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sideview done, but a little "stubby", well, long live the "stretch" function :p
no pic availbalt, have to make piccy of it.
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One thing about that drawing...the rear engines are ugly. Make them tilted slits, instead of big boxes.
Edit: Like this, if you were looking at it from behind or in front:
/ \
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the drawing is not likely going to be changed anymore, but it's just for the basic shape.
should someone decide to model it, it would get some more tinker toys and all that.
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Still, try to get the perspective draw better... too blurry yet...
I WILL model it sooner or later :)
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i'm busy with the side/up/down drawings.
though that isn't easy since I wrecked my right hand/wrist whith martial arts training :p
and i got tons of stuff to do for school.
btw.
i still need a name :p
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Levels are your friend:
(http://www.penguinbomb.com/images/1temp-dest.jpg)
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and i need a working scanner.
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@ Cor:
This one?
(http://www.swooh.com/peon/Angelo/Images/legoshop01.jpg)
(http://www.swooh.com/peon/Angelo/Images/legoshop02.jpg)
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That'd be it!
Also...as a heads up, my lego cadding skills have improved greatly...and also I've decided to go back and rebuild/improve alot of my older models.
Just uploading pics of the new lego model of the Draco 2.
(Beams, missiles, torps, big ass cannons, lotsa greebling)
*sorry bout the poor image quality, I'll have renders in a few weeks...probably*
Ship Overview: She be alot better looking than the old one
(http://www.brickshelf.com/gallery/Corhellion/ITA-Ships/New/Draco2/draco_2_rebuilt_finished.jpg)
Broadside missile battery and just behind it a recieving hanger.
(http://www.brickshelf.com/gallery/Corhellion/ITA-Ships/New/Draco2/draco_2_missiles_hanger.jpg)
Really blury, but you can see the engines, and there are 4 turrets there.
(http://www.brickshelf.com/gallery/Corhellion/ITA-Ships/New/Draco2/draco_2_engines_turrets.jpg)
anyways, regarding the old Draco 2 model Ryx thankfully modelled (for a my now dead campaign), anyone who thinks they can use it, ask Ryx, but you have my permission to use it as whatever you want to use it as. That is if Ryx allows you to use it.
Or, if people like it, bump up the polys, add greebles here and there, go nuts. the lego model was crap anyways compared to the new stuff, add more turrets, more missiles/torps make it a real battleship/FS2 Destroyer! Or just leave it as it is.
Cor
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Due to a somewhat-recent reformat, I've lost my destroyer. :(
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:no::eek2:
Sorry to hear that dude, it was really showing promise. :( Man, that happened to me once, one of my partitions went screwy and I lost half a dozen almost-completed renders. But I went back and made them even better than before. I hope you're still modelling. :nod:
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Originally posted by Setekh
....
I hope you're still modelling. :nod:
Haven't really had the urge to model for past few months, but I started on a new model yesterday to get back into it.
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Great, good on you for getting back up. That's the hardest part. :yes:
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Indeed it is. I've been in the same situation as Ryx, although none of my meshes were really worth keeping. Still painful, though.
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Remember when threads like these didn't die? (at least until the work was done) 'Comon guys! :ick:
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Ah, the Good 'ol Days.
Let's see some new badass ships, people, just for the sake of it :)
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[color=66ff00]Well there's a lot going on behind the scenes at the minute at FSU and I'm hoping Ryx will make another submission. How about yourself Unidan?
[/color]
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Originally posted by Ryx
Haven't really had the urge to model for past few months, but I started on a new model yesterday to get back into it.
I go through stages like that as well, that's usually when I decide to boot up Cubase or the like and try music for a week or so. I'm convinced it doesn't do the human brain good to be thinking in 3 dimensions all the time ;)
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Off-topic, but if anybody gets partitions messed up, I found this recently: ftp://ftp2.convar.com/pcinspector/pci_filerecovery.exe
Great file-recovery proggy, and it's free! Saved all my stuff a few weeks back. :)
Anyway, let's see some more destroyers, people!
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(http://www.swooh.com/peon/Angelo/Images/aminta/amin01-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin01.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amin02-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin02.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amin03-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin03.jpg)
New try... Not really sure, where this is going, though.
@Pyro: that progy actually found one file of the model, but couldn't recover. :(
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That looks like someone took a Deimos corvette and crossed it with a Loronar Strike-class medium cruiser from Star Wars.
Looks pretty good, though.
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Ryx... that looks a little like my Kurruk model, that Inferno is using (AFAIK). And the original model, before I messed it up, and then lost it in a HDD crash, looked even closer to that than the INF one.
So in short, I really, really like it. :)
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Originally posted by Ryx
(http://www.swooh.com/peon/Angelo/Images/aminta/amin01-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin01.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amin02-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin02.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amin03-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin03.jpg)
New try... Not really sure, where this is going, though.
@Pyro: that progy actually found one file of the model, but couldn't recover. :(
*kidnaps Ryx*
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Originally posted by Ryx
(http://www.swooh.com/peon/Angelo/Images/aminta/amin01-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin01.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amin02-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin02.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amin03-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amin03.jpg)
New try... Not really sure, where this is going, though.
@Pyro: that progy actually found one file of the model, but couldn't recover. :(
looks like a half naked deimos to me
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Slow going, due to lack of creativity. (that and the loss of Nautilus haunts me. Weird... )
(http://www.swooh.com/peon/Angelo/Images/aminta/amita04-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amita04.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amita05-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amita05.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amita06-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amita06.jpg)
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Interesting. Not sure how I like it. I'll have to see how this progresses. :)
But as usual, top quality work. :yes:
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Originally posted by Ryx
*snip*
@Pyro: that progy actually found one file of the model, but couldn't recover. :(
Bad luck. :( 'tis useful though, innit? :)
New model looking interesting. Front section is good, if a little too similar to Deimos/Hecate nose (though it' good if you're going for design evolution rather than completely new :)), and that back section is cool. Perhaps have it less....flat though. Give it a slight downward angle on the outer parts of it. It looks a bit odd with the scale compared to the nose as well. Looking good, though. :yes:
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I have a battleship that is fully operational... I call it the GTVA Wachabe... Interested? It is more of a cap though... It fires meson bullets, and it has anti-matter beams for offensive capabilities... Defensive it has Maxim CIWS, and AAAF... A fighterbay.... It has destroyable geometry for full gaming experience.... All LODs are done.... I used the Orion class ships textures to give it that FS2 Terran feel... Want pix... Let me know...
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Put up pix. Let's take a look :)
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(http://members.cox.net/raurther/Wachabe00.jpg)
(http://members.cox.net/raurther/Wachabe01.jpg)
(http://members.cox.net/raurther/Glscreen00.jpg)
(http://members.cox.net/raurther/Glscreen05.jpg)
:cool: This is v1.2, and is very stable... Playable as you see in the FS2 SCP... I am currently adding more detail to her, so that I can take advantage of the full capabilities of the SCP...
It is 2.1 km which is a little smaller than the Hecate, but still packs a wallop!
;7
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In my honest opinion, those textures could be improved greatly. But I like the design of the model, from what I can see... a bit hard to tell from the pics though.
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Yeah. Orion textures do not do that ship justice :)
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I'm not sure Orion textures can do any ship justice.
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Well... I made her about a year and a half ago... I am redoing LOD0, and modifying textures down to one texture... uving is going to be fun.... I orignally made her to take the place of the Orion.... I had a bit of a battle to decide on the fly of what textures I would use... Currently drawing my own textures, and then after have to bake them... Not sure on color scheme though.... So other than the harmonious rejection of the textures(LOL) ... Suggestion on textures (Before I get too far ahead on my current textures)? What are the general thoughts the model itself? I got 1 thumbs up on design (thx by the way)... Eventually I am going to have it right, and use her in my mod. Thx for the info though.... I can use that to get an idea on how I can make her better! :P
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(http://www.swooh.com/peon/Angelo/Images/aminta/amita07-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amita07.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amita08-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amita08.jpg)
(http://www.swooh.com/peon/Angelo/Images/aminta/amita09-t.jpg) (http://www.swooh.com/peon/Angelo/Images/aminta/amita09.jpg)
Edit:
Some stuff prompted by Kazan.
(http://www.hard-light.net/forums/index.php/topic,25091.msg501998.html#msg501998)
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ooh. freaky-cool
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Ryx and StrattComm - I WANT THOSE SHIPS
For The game I am designing to be native to the Ferrium Engine!
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(http://www.swooh.com/peon/Angelo/Images/nautilusv2/nau04-t.jpg) (http://www.swooh.com/peon/Angelo/Images/nautilusv2/nau04.jpg)(http://www.swooh.com/peon/Angelo/Images/nautilusv2/nau05-t.jpg) (http://www.swooh.com/peon/Angelo/Images/nautilusv2/nau05.jpg)(http://www.swooh.com/peon/Angelo/Images/nautilusv2/nau06-t.jpg) (http://www.swooh.com/peon/Angelo/Images/nautilusv2/nau06.jpg)
polycount about 1000.
Still some stuff work out. Will redo the smoothing groups later.
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he's ressurecting the nautilus! YAY :D
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Ah, yes, the Nautilus was easily the best destroyer in this thread imo. Good to see its making a comeback :yes2:
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Originally posted by Kazan
he's ressurecting the nautilus! YAY :D
It's the one you wanted. I'll work on the other on my own. *shrug*
Edit:
(http://www.swooh.com/peon/Angelo/a_test_site/images/aminta/amin10-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/aminta/amin10.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/aminta/amin11-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/aminta/amin11.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/aminta/amin12-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/aminta/amin12.jpg)
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do you have the models for the other ones I wanted too?
(PS: I could use your modelling skils for more than just that if you are willing -- I need more than just 1 type of each size)
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Originally posted by Kazan
do you have the models for the other ones I wanted too?
(PS: I could use your modelling skils for more than just that if you are willing -- I need more than just 1 type of each size)
If you're refering to what you labeled cruiser and corvette, then it's the Nautilus really. I didn't like the way the tower/fin worked out so I removed it, so I could make another one. It was still a destroyer class, just not finished.
If you still want a cruiser/corvette from the same mesh, then that shouldn't be too difficult.
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yeah I was the cruiser and corvette as they looked like in the screenies as possible
TYVM
(/me wishes he had the modelling skills to do this)
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Ryx: Destroyer looking very cool now - keep it up! :):yes:
stithe2000: The design is good. :yes: It probably needs more details, and the textures are hideous, but it's promising. :)
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau07-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau07.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau08-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau08.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau09-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau09.jpg)
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looking awesome
I _MUST_ learn to how do this :P
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Model? Tis' not that hard. All you need is a a good copy of MAX and a few hour's worth of explaination, or a few solid days of experimentation.
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i can model in TS - just not with that level of skill.. probably not enough patience
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Did you ever play with legos as a child?
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yes, and i was quite good
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Ahh cool.
...
I wasn't really going anywhere with that, other than spiting Petrarch. But Legos certainly helped in the creative process for me.
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Max is alot easier to model in than TS... just pointing that out.
Anywho. I hope to get better looking models pumped out. My problem is more inspiration that ability... :doubt:
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Originally posted by Raa
My problem is more inspiration that ability... :doubt:
Me too.
Does not claim to know everything there is to know about CG
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Heh, nor do I, but I can get a mesh to look like other meshes, even if I do it differently, it's just I can never find inspiration. I either rip off other meshes completely, or wing it and make a big lightsaber/flashlight of doom.
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau10-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau10.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau11-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau11.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau12-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau12.jpg)
Now with some smoothing.
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looking good
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Originally posted by Raa
Heh, nor do I, but I can get a mesh to look like other meshes, even if I do it differently, it's just I can never find inspiration. I either rip off other meshes completely, or wing it and make a big lightsaber/flashlight of doom.
Go abstract. Y'know, look at organic shapes like flowers, sealife, etc for vasudans, gothic artwork for Shivans, Guns for Terrans etc (actually, Terrans are really hard in this respect). Or just get a general idea of some key feature, and build around it.
Works for me - sometimes - anyways,
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau13-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau13.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau14-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau14.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau15-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau15.jpg)
Not entirely happy with the 'fin'. Some things I like, some I don't. A good placeholder, though.
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hmm i have no modeler skills but i think that the HW2 ship designs could be used as a inspiration for new FS2 vessels some of the designs are not in game but very good looking
check out the link
http://relicuniverse.com/galleries/hw2_concept_art
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They are nice...
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau16-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau16.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau17-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau17.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau18-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau18.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau19-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau19.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau20-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau20.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau21-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau21.jpg)
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I'm kinda liking it. I think the bottom 'fin' is a little out of place for some reason, but it could just be a design idiocyncrasie (sp?). :)
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i like it... i think those ret spikes needsome further revision.. but it's nice
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Originally posted by Kazan
i like it... i think those ret spikes needsome further revision.. but it's nice
Assuming you mean the rectangular boxes. those will cut into the blue platform and form, possibly, hangar bays.
Should've mentione that. :o
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s/ret/red
i'm doing launches by launch tube and recovers via a landing bay --- (ala TCS Midway)
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau22-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau22.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau23-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau23.jpg)(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau24-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau24.jpg)
if the pics don't show...
http://www.swooh.com/peon/Angelo/a_test_site/gallery.php?series=3&start=18
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keep em coming :D
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Why don't you get some ideas from Starship Troopers? They had some nice designs. http://www.closeup.de/articles/large/423554.jpg
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau30-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau30.jpg)
Semi update.
The various bits 'n pieces have now been booleand on (and cleaned up). Also worked a bit with smoothing group.
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booleans...? I have to learn to use them...
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ryx: how does it look without the bottom tower (the blue one)
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I've been experimenting with modelling as well... and have come up with this:
(http://3dap.com/hlp/hosted/14_year_war/Raa/WIP.jpg)
Problem is, it looks like it should be huge. I need ideas for details... and engines, more importantly...
Help? Guys?
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(http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/thumbs/nau31-t.jpg) (http://www.swooh.com/peon/Angelo/a_test_site/images/nautilusv2/nau31.jpg)
Raa: Try add someting blocky, or something. try some random beveling/extruding and see if it 'fits'.
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[color=66ff00]I now officially designate this thread as 'the thread that makes me happy'.
*Is happy* :D
[/color]
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Ryx: looks better without that tower.. but that curve on the bottom is sorta ackward don't you think
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Originally posted by Kazan
Ryx: looks better without that tower.. but that curve on the bottom is sorta ackward don't you think
It was meant to sort-of flow into the tower. This angle isn't the best.
I'll look at it.
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(http://3dap.com/hlp/hosted/14_year_war/Raa/WIP2.jpg)
Update. It's pretty obvious what I did. I'll try to make cool bump outs soon. But they're hard. :p
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(http://3dap.com/hlp/hosted/14_year_war/Raa/WIP3.jpg)
Ok. Now I really need more little details on the head and neck... or what I'm calling the head and neck... :p
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I think the neck needs to be thicker and maybe a little longer. I don't mean to be rude but it looks somewhat awkward with that "neck." Just offering my opinion. The general concept looks good though. I like how you designed the rear.
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It looks cool (Raas that is - Ryx already knows his stuff is awesome) but I don't think int looks like it neccesarily has to be huge. When I saw it, I automatically thought "Corvette". Probably because of the neck, which is remiscent of the sobek (And, somewhat vaguely, the Moloch).
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(http://3dap.com/hlp/hosted/14_year_war/Raa/WIP4.jpg)
Slight update to the neck region. Needs detail on the back, methinks. And maybe something 'stupid and pointless' somewhere else.
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Raa, you know what that looks like? The perfect match to the Big C! Same general design, just corvette-sized! It's a great blend of Terran and Vasudan design. ;)
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Yeah, alot of people seem to think my ships are heavily Vasudanized... Well nutz to them! Vasudans Rule!
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Originally posted by Sandwich
Raa, you know what that looks like? The perfect match to the Big C! Same general design, just corvette-sized! It's a great blend of Terran and Vasudan design. ;)
But then you'd need to add vomit-inducing yellow and green textures.........
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Lookin' good Raa. :yes:
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how is this for a start?
it needs a central tower.. probably put a sensor dish on the nose.. maybe play with the arse end
little yellow turrets: point defense, huge fire rate, low damage, low accuracy
medium light blue turrets: general turrets
large red turrets: capship sluggers
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For a start, I'd say it's not bad.
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ty -- i'm cutting the middle section - in front of the rear megaturrets and behind the forestructure -- and redoing the rear right now
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here's the current version
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A bit simplistic, no? I'd have expected something more elaborate from you, Kaz. :)
Not that simplistic's bad... but I don't think it'll fit as well with Ryx's ship...
But keep at it. Add more detail. HArd edges, whatever. :)
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i suck at artwork raa - i can code, i can't draw on computer (though I can make interesting concept sketches sometimes)
most coders are that way
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[color=66ff00]Everybody should have a bit more Nico in them:
"To hell with what you think of it, here's what I want to see in Freespace."
Keep at it Kaz. :nod:
[/color]
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work temp. halted. I've replaced a harddrive and had to reinstall XP.
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Originally posted by Kazan
i suck at artwork raa - i can code, i can't draw on computer (though I can make interesting concept sketches sometimes)
most coders are that way
Wonder if it's true opposite...
I can draw and the like, but I can't code wortha' scheiss. ;)
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(http://3dap.com/hlp/hosted/14_year_war/Raa/wip5.jpg)
Slight mesh edit. Added a bigger bay on the bottom, but you can't see that. Added some ridges on the back end, which may get rounded a bit better than it is now. (now being not at all) or they may get removed all together, who knows.
Also testing how it looks with my specially designed turrets. It's an... interesting look.
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Originally posted by Raa
Also testing how it looks with my specially designed turrets. It's an... interesting look.
"Stick ya hands up in the air!" ;)
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Heh. They look alot more rounded from far away. Up close they look less like people. :p
Soilent Turret any one? ;7
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i dunno, but now when i look at it, the back end looks alot like one of venoms OTT vasudan designs, i dunno which one but it looks similar. Then again, could be my mind being crap again, i will have to investigate.
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Please do. I honestly didn't rip off any mesh this time around, but I may have been recalling his design and thinking it was my own... :blah:
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Originally posted by Raa
(http://3dap.com/hlp/hosted/14_year_war/Raa/wip5.jpg)
(http://3dap.com/hlp/hosted/14_year_war/Raa/WIPt2.jpg)
See much of a difference? I hope not. ;)
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It's a Hecate / Colossus hybrid! :p
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It most certainly is not! :p
The only thing reminiscant of the Hecate is the bottom engines. That's it. And it doesn't look anything like that P.O.S. Ray gun AKA Colossus.
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Sheepy, I think I know which one you mean - it's one of his Vasudan designs, IIRC. The Duat or something.
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The front section looks related to the Colossus, while the neck and back are reminescent of the Hecate. I can see it.
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i should dig out the xerxes class destroyer i drew a little while back..
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Originally posted by Knight Templar
The front section looks related to the Colossus, while the neck and back are reminescent of the Hecate. I can see it.
BWAHAHAH! I've been vindicated! ;7
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Yeah, but look at who you're quoting...
Mr. Can-I-have-sex-with-the-mesh-? :doubt:
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I wouldn't touch this one with a 10-foot dildo. Sorry.
;)
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Are you still taking entries?
I went and did me a destroyer too!
;7
(http://uploads.the-spectrum.org/GTD_Spectre1.jpg)
(http://uploads.the-spectrum.org/GTD_Spectre2.jpg)
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Hey, that'd be really neat without the nacelles. :yes:
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Agreed, plus it's too dark for the purpose of this thread (that being to actually see what it looks like). :p But the silohette looks cool. :yes: :p
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http://www.hard-light.net/forums/index.php/topic,26414.0.html
:D
don't count on me modeling it for you though, cause I can't do that yet
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So, what´s the news on Ryx´s model? Has it been rebuilt, or not? I heard it was lost during a PC meltdown.
I really loved that design, it´s the best i´ve seen yet.
Any news?
:nod:
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That thing by Swamp_Thing looks more like a large, moobile city in space than a destroyer.
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Originally posted by Swamp_Thing
So, what´s the news on Ryx´s model? Has it been rebuilt, or not? I heard it was lost during a PC meltdown.
I really loved that design, it´s the best i´ve seen yet.
Any news?
:nod:
I ran out of ideas for fixing a bit I'm not happy with, so I haven't touched in a while. That and school.
I've been meaning to return to it, though. So it's not abandoned.
In slightly (un)related news; I will probably buy myself a Wacom tablet.
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Originally posted by Corsair
That thing by Swamp_Thing looks more like a large, moobile city in space than a destroyer.
I wish i had never posted that ugly thing, now i regret it!!
That´s the problem with every noobie modeler, we always think it looks good when we are doing it, but looking at it after a while, it just makes us wanna barf!! :D
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I liked that destroyer, but it surely looks huge like a city. It seems able to put some saths in its pockets! :D
By the way, I'm new here at the HLP forums and this is my first post, so... Hi! (How creative eh?) :rolleyes:
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:welcome:
Go check out the SCP forums. Take a bucket to catch your drool in though :D
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Also, read Karajorma's highly informative FAQ, located in his signature.
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Thanks for the welcoming people! ;)
I'll check the FAQ, I have the vanilla FS2 but only now I'm trying the SCP release.
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A destroyer:
approx. 3-4 km, 10000 polys (unoptimized), no weapons
(inspired by the CED Expediator from D3)
(http://tinypic.com/o1zqf)
(http://tinypic.com/o1zwl)
(http://tinypic.com/o1zx2)
A superdestroyer:
7.1 km, some weapons, 18000 polys
(http://tinypic.com/o1zyg)
(http://tinypic.com/o1zyt)
(http://tinypic.com/o1zz5)
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I like that superdestroyer model. :yes: Waaaay too big though - make it normal destroyer-sized... :)
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Those are both very nice! I have one problem with the destroyer though... how can it destroy if it has no weapons? :p
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Actually I like large, superpowerful ships, and that one looks like a destroyer. It would look bad if it was 2 or 3 km. I wanted to make a destroyer that is bigger than even the Colossus, and would succeed where the Colossus failed. I can make it smaller, but no more than 6 km.
Anyway, I'll post another destroyer, it's 2 km only:
(http://tinypic.com/o23h2)
(http://tinypic.com/o23hh)
(http://tinypic.com/o23nt)
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Very nice work.
I think your superdestroyer would work perfectly well as a destroyer though. Seems a pity to waste such a nice design on a juggernaut. Jugs don't tend to get used that much as they're a little too big to be used as aything other than a plot device.
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Thanks. I'll add some weapons soon. But that destroyer does have one weapon. That big hole in the front is a large deflector which can be used as a weapon (like Star Trek deflectors), which is quite powerful, possibly capable of defeating the Sathanas.
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Originally posted by karajorma
Very nice work.
I think your superdestroyer would work perfectly well as a destroyer though. Seems a pity to waste such a nice design on a juggernaut. Jugs don't tend to get used that much as they're a little too big to be used as aything other than a plot device.
I'll try putting it beside of a Colossus and resizing it, but I still think it would look strange that small. I designed it to be a 7 km long superdestroyer, altough the original design was a smaller destroyer, and I modified it. And besides, I don't exactly understand what you mean by saying it's too big to be used as anything other than a plot device.
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Originally posted by knn
And besides, I don't exactly understand what you mean by saying it's too big to be used as anything other than a plot device.
The problem with very big ships like the Colossus and Sathanas is that the player can't kill them. So basically the player is relegated to a destroying beam cannons role and then has to sit around and watch something else kill it.
If you look at FS2 while Bearbaiting was fun I found High Noon pretty boring. There weren't many enemy fighters around and your helios bombs didn't do much damage to the Sathanas so basically once the beam cannons were down you could just sit behind the colossus and still win the mission.
Now admittedly it is possible to make missions with huge ships in which are fun but the only way the player has any part in whether the battle is won or lost is if you make the take out the cannons.
Compare that with a destroyer and you may see what I mean. When on a bombing mission against a destroyer you can take out its guns, it's engines or just concentrate on killing it. The players tacttics have a much larger effect on the outcome of the mission.
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You're right. But still, I think the GTVA needs a powerful superdestroyer. With a 100 juggernaughts ready to attack anytime, the alliance needs a ship that can defeat at least one Sathanas. Blame Volition for giving the Shivans 85 Sathani, if they had only one, it wouldn't be such a big problem. But this way, if the GTVA wants to win the war, they have to defeat those juggernaughts. And if you make a smaller destroyer superpowerful, it's just the same. But this doesn't mean the player has to take out a Sathanas. There'll always be cruisers, corvettes and destroyers, and fighter/bomber technology will surely advance further (like a Meson bomb that can be carried by a bomber).
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those are very nice and good models:) :yes:
That 2 km destroyer would work perfectly as corvett or cruiser.
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Originally posted by c914
those are very nice and good models:) :yes:
That 2 km destroyer would work perfectly as corvett or cruiser.
I know. That's the problem with it. It's my second attempt ending as a corvette. Here's the first (abandoned):
(http://tinypic.com/o3alc)
(That's the version with the Shivan main weapons on those small arms)
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cut those small arms and you got excelent cruiser:nod:
You've got full capshp fleet:
-destroyer:
http://tinypic.com/o1zyg
-carrier( don't ask me why but for me it looks like carrier ):
http://tinypic.com/o1zqf
-corvette:
http://tinypic.com/o23h2
-cruiser:
http://tinypic.com/o3alc
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Originally posted by c914
those are very nice and good models:) :yes:
That 2 km destroyer would work perfectly as corvett or cruiser.
I know. That's the problem with it. It's my second attempt ending as a corvette. Here's the first (abandoned):
(http://tinypic.com/o3alc)
(That's the version with the Shivan main weapons on those small arms)
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I know. I like the standard version better myself, but I have no picture of it now.
Sorry about the double-post.
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Originally posted by knn
Anyway, I'll post another destroyer, it's 2 km only:
(http://tinypic.com/o23h2)
http://tinypic.com/o23hh
http://tinypic.com/o23nt
That.... that...... that's perfect! What's the polycount, and what are you doing for the next 3 years? :D
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Originally posted by knn
A destroyer:
approx. 3-4 km, 10000 polys (unoptimized), no weapons
(inspired by the CED Expediator from D3)
http://tinypic.com/o1zqf
http://tinypic.com/o1zwl
http://tinypic.com/o1zx2
A superdestroyer:
7.1 km, some weapons, 18000 polys
http://tinypic.com/o1zyg
http://tinypic.com/o1zyt
http://tinypic.com/o1zz5
I like those ships.
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...can we have a new rule that when quoting, you cannot post every single pic again. It's terribly annoying to load all of those images and scroll to the bottom, and all the person says is 'nice'...
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Yes, let us indeed make such a ruling. I herby declare it to be! Make it so! Engage!
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Just a quick post to let you know I'm still alive
First of all, I'm going to give you some names to prevent you from reposting my pictures. The first destroyer should actually be 4.5-5 km, otherwise it would look to flat compared to the Hecate. Because of this, I think it should be a carrier/destroyer like the Warlock. It's name is Paladin. It's exactly 11111 polygons
The superdestroyer is called GTVA Nimbus. And I've got some good news for you. I've modelled the original destroyer design after I've found it in my literature notebook (school can be boring), wich is 2.5 km in length, features the same front section, bridge, aux engine on the bottom and engine section, only it's not so long compared to the height/width (that was why I didn't want to make the Nimbus a destroyer).
The third model is the GTVD Aurora. The highpoly version is exactly 5896 polygons, the lowpoly is 1742, but the weapons should add another 5000 to the highpoly version (The Nimbus was 9000 polys before I added the rotational turrets, which were >400 each, and now it's 19664).
The new destroyer is 15678 polys. Here's one picture: (more will follow tomorrow)
(http://tinypic.com/opcwg)
I'll be back in a few hours.
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*wants the Aurora for FSU*
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I don´t understand how you spent 15000 polys on that model...
I think you could get rid of half of that ammount, and still retain the original form. 15000 is a bit too much for most people.
Otherwise, good work.
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I don´t understand how you spent 15000 polys on that model
simle just look to all tohose smoth work, rounded sections and youve got 15000 polys.
For FS2 open it tis way to much but look nice:nod:
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!%$#
IE just managed to destroy my post with pictures, so now I can write it again and search for my pictures on tynipic. Now.
First of all, these models are unoptimized, as they are work-in-progress. To retain symmetry, I slice all my models into two, remove the side I was not working on, then I mirror-copy it, attach it and weld the middle vertices. This makes unneeded polygons on flat surfaces in the middle. I WILL remove these polygons when the model is finished.
Second. The Nimbus and the unnamed destroyer has so many polys, because it is hipoly. The front section was made out of a sphere, the bridge is also quite rich in polygons (I'll show you a wireframe picture), and those rotational turrets are 400 polys each! The destroyer has 8 of these => 8*400=3200 polys. For FS2, I will optimize my models. And you're right, i could decrease the polycount while retaining the original form, but close-up, it will be not so smooth or what's supposed to be curved would be flat (like in the case of Aurora, where I decreased the polyount from 5000 to 1700).
Now, some pictures of the latest version of Aurora, due to Sandwich's demand:
(http://tinypic.com/pap1k)
(http://tinypic.com/pap1w)
(http://tinypic.com/pap20)
And a comparison with the GTD Hecate and the GVD Hatshepsut Also, note that the Aurora is 3 km, this was necessary as it was too small otherwise. It is now almost 7000 polygons
(http://tinypic.com/pap2c)
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Originally posted by knn
!%$#
IE just managed to destroy my post with pictures, so now I can write it again and search for my pictures on tynipic.
*points to Firefox button under avatar*
Originally posted by knn
And a comparison with the GTD Hecate and the GVD Hatshepsut Also, note that the Aurora is 3 km, this was necessary as it was too small otherwise. It is now almost 7000 polygons
http://tinypic.com/pap2c
What do you mean by "too small"? Personally I'm going to have the FSU destroyer be 1.5km, whether the ship is released like that or whether it's a special size modification to a released ship. But for the FSU, it will be smaller than an Orion (2km), but larger than a corvette (~800m).
And if you're talking about the level of detail in the model, don't worry - the more detail you put in a "smaller" model, the less you get of the FS2 Ship Shrikage effect (where 2km Orion's look about half the length of a Star Wars' Imperial Star Destroyer, which is 1.6km in "actuality").
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To make the Aurora at least as wide and high as the Hatshepsut, I had to scale it up a bit. The resulting length is 3km.
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lovely!
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Great stuff! :nod::yes: Ryx had better get his arse in gear, or he'll miss his chance....
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Originally posted by pyro-manic
Great stuff! :nod::yes: Ryx had better get his arse in gear, or he'll miss his chance....
I actually did work on the model today and, I think, managed to solve one problem I've been having. It's mostly cosmetic; not enough to bother posting a pic. :p
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I've completed a new model today:
(http://tinypic.com/u8vtw)
2.4 km, 10000 polygons
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Hmm.... more views? Orthographic, perhaps?
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Cool. :)
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Looks semi-Vulcan
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Agreed.
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Hm...Vulcan? Strange. I never thought of that. But now that I think about it...
Anyway:
(http://tinypic.com/usnbc)
And:
(http://tinypic.com/usnd1)
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awesome destroyers dude. Slap some textures on it and its gonna look perfect.:)
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That Vulcan-esque one would work best IMHO as some sort of experimental subspace ship, since those vertical wings would suggest something radically different.
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um, 100000 polys ?? :shaking:
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Originally posted by Roanoke
um, 100000 polys ?? :shaking:
He sayd 10 000, not 100 000.
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That Vulcan-esque one would work best IMHO as some sort of experimental subspace ship, since those vertical wings would suggest something radically different.
You don't like it?
Some more pics:
(http://tinypic.com/uxag8)
(http://tinypic.com/uxah1)
(http://tinypic.com/uxahh)
And
(http://tinypic.com/uxama)
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Wow, totally sick dude!
*Throws up*
:p
Thats a bloody awsome cruiser. :D
I hope you don't ruin it by using FS2's textures though.
Please make some original ones, or get someone to make some new textures for you.
Hell I'll do it if no-one else more suitable is on offer, just don't downgrade the model with the textures...
Great work! :D
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Originally posted by knn
You don't like it?
*snip*
And
(http://tinypic.com/uxama)
I didn't say that at all - I just suggested that the unusual design was suggestive of an unusual purpose, not just a run-of-the-mill ship. :)
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You just seemed disappointed by the design.
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Nope. Although my heart is still set on #3 for FSU, that ship is a fine looking model. :)
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*falls out of chair*
Those are the most beautiful things I've ever seen.
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I'm not keen, TBH I think the first one looks a bit disorganised in terms of design / layout (no offense intended, technical quality looks very good). The second one looks promising, can't really judge until there are textures :)
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Yeah well...
Textures will make or break this ship...
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Originally posted by Sandwich
Nope. Although my heart is still set on #3 for FSU, that ship is a fine looking model. :)
You mean the Aurora?
Originally posted by aldo_14
I'm not keen, TBH I think the first one looks a bit disorganised in terms of design / layout (no offense intended, technical quality looks very good). The second one looks promising, can't really judge until there are textures
If you are talking about this one:
(http://tinypic.com/uxag8)
you may be right. It needs some coloring to see it better, maybe that's what's causing the impression of chaos when I look at some of the pictures.
The second one needs more detail, as it is a new destroyer fresh out of my literature notebook:) , but I didn't have time to work on it since the weekend.
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Originally posted by knn
You mean the Aurora?
I believe so, yeah. This one: http://tinypic.com/o23h2
What program are you using? MAX? Would it be possible, if you're going to make that one into a 3km+ monster, to have a special version for the FSU, one that is +/- 1.6km long? Or, if you'd rather, I can do it so you don't have to worry about a special version.
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It's looking great, reminds me of something you see in amine...
IMHO anything with a flying bridge oowns!
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That WAS the Aurora. I've abandoned it (again), but if you insist, I can finish it. However, I'm reusing the name.
The new GTVA Aurora:
(http://tinypic.com/vuql0)
(http://tinypic.com/vuqs3)
(http://tinypic.com/vuqvk)
length is 2.4 km. Main armaments include a huge primary beam cannon, 10 large beam cannons, all front-mounted and 6 torpedo launchers. Polycount is 14064, and as always, this is the UNOPTIMIZED version.
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Christ alive, those are nice.
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*Expects Kazan to nab these and their creator for use in Ferrium*
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I'm not very fond of them, myself. They look a little like they've been over-detailed, with under-detailed bits.
But since my submission was lost in a reformat (As was just about everything else I had... :sigh: ) I'm out of the competition.
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(http://tinypic.com/wmy42)
(http://tinypic.com/wmy48)
(http://tinypic.com/wmy4p)
(http://tinypic.com/wmy51)
(http://tinypic.com/wmy55)
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...ok. I stand corrected. But they don't look freespacey to me, still.
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I like it, good job Knn
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Originally posted by Raa
...ok. I stand corrected. But they don't look freespacey to me, still.
...hence my Ferrium reference.
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Or Angels...
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Originally posted by Raa
...ok. I stand corrected. But they don't look freespacey to me, still.
Compare the Typhoon with the Hatshepsut and the Orion with the Hecate. Both are a completely different design than thir predecessors.
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Well...****in' A. Those are damn nice.
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Are those supposed to be Terran Vessels?
And I agree with Raa, they don't look all that Freespacey. They could kinda pass for Vasudan. Not that they are bad models, though. Very fine work.
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To be honest, I see it as being rather like the Hecate: a somewhat confused mixture of Terran and Vasudan design.
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Originally posted by Knight Templar
Or Angels...
*concurs*
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Originally posted by knn
Compare the Typhoon with the Hatshepsut and the Orion with the Hecate. Both are a completely different design than thir predecessors.
Hey man, check your PMs. :)
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For me it's very good Terran-Vasudan hybrid:nod:
How meany polys it had?
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I thought I'd get an Email when I receive a pm. Sorry, I'll check immediately.
The GTVD Aurora is a Terran-Vasudan hybrid (check the first post), and the aux. engines are arranged like the Hecate's main engines, plus the general design is a bit similar. Polycount is 18000, but with 40 turrets that are 170 polygons each. This is like 3 HTL Deimos's, so it's not that much, but I can decrease it to 8000 without loosing much detail. (with lowpoly beam turrets and less curves)
I believe the 18000 poly version could be kept for high-end computers (a Pentium 5 10GHz and three GF 7900's with 4GB ram and 1,5 GB video memory:)) in a different vp file with all the hipoly/hieffect stuff.
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I've just revived this thread. I have a few screenies:
(http://tinypic.com/1ihnrq)
My favourite, I forgot to restore the Ambience value after playing TBP, so you can't see the awful texturing in the dark, and it looks great
(http://tinypic.com/1ihp8h)
The Aurora unleashing one quarter of it's firepower
Does anyone feel like volunteering to do the textures?
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dude...that looks so sweet, thats only 1/4 of it firepower?:eek2: :shaking: have you got a screenie of it full firepower or it hitting something? you cud pit it in a match aganist a sathii or colossuss
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The main cannon is already enough to destroy the Sathanas. That pic is from a "mission" in which the Aurora destroys a Sathanas (since the Aurora hasn't got a Shield mesh but has shields, it does not take damage.) I'll make a mission with all the cannons firing straight at the same time.
And anyone who thinks the ship is too powerful for campaign use may be right, but the GTVA now has 80 Sathanii to deal with and the Aurora is supposed to be a ship from the 2380s or '90s.
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It being too powerful could be a very good plot point, to the point where you could uses it's power against it. But nonetheless, I think it's a flat out amazing ship.
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ya, gtva would get over confident and then sumthin go wrong
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Well I guess the Shivans won't be bringing in Saths and Ravanas next time, but stg much more powerful, possibly shielded like the Lucy.
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What happened to Ryx and his destroyer? Haven't heard anything for a while now. I really liked that.... :(
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Not to be a creep, but could you post a pic of the textured ship against a plain non-black background? I can't tell but it looks like the texs are too tiled, that and something that far in the future screams for new textures and as beautiful as the untextured ship is, it needs a custom texture like the Leviathan, not tiles.
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Originally posted by pyro-manic
What happened to Ryx and his destroyer? Haven't heard anything for a while now. I really liked that.... :(
It's on hold for a bit. I'm back to messing around with drawing textures (on UV templates) for a turret, between gaming and school, which is proving time-consuming, right now.
The school work is both fun and challenging, though. :)
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Originally posted by Liberator
Not to be a creep, but could you post a pic of the textured ship against a plain non-black background? I can't tell but it looks like the texs are too tiled, that and something that far in the future screams for new textures and as beautiful as the untextured ship is, it needs a custom texture like the Leviathan, not tiles.
A) I can't draw textures
B) I'm not so good at texturing
C) That was a crash texturing to test the ship ingame, I said it was bad. And that's why I don't want to show you a textured version with a non-black bg.
D) It does need custom textures, but I can't make them.
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(http://tinypic.com/1nxqua)
(http://tinypic.com/1nxqvo)
(http://tinypic.com/1nxqw9)
(http://tinypic.com/1nxqwx)
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*response to Knn's pcitures*
:jaw: Now that's what i call frontal armaments!
Maybe a little overkill, but who cares!
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Bleh. Waaaaaay overkill. But that's just me.
It'd be far more efficient to just have one big beam, rather than lots of little emitters. And what's with the blue beams anyway? Terran beams are green. I neer understood why people changed that.
Also, your big beamglow is a different colour to the beam itself. Might want to fix that ;)
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It depends on the strength of those beams. If they are all fairly weak then multiple emitters isn't a bad idea. It would take ages to knock them all out (as opposed to a single beam which can be killed by a single bomb)
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Now thats a nice destroyer. And think about if all front turrets, "except that main front cannon" were anti-fighter, anybody up for a suicide mission to destroy the main beam?
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*Wouldn't want to be Dogfighting inbetween Knn's Destroyer and anything it was up against*
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Originally posted by T-Man
*response to Knn's pcitures*
:jaw: Now that's what i call frontal armaments!
Maybe a little overkill, but who cares!
My reason for making 11 primary cannons.
And think about if all front turrets, "except that main front cannon" were anti-fighter, anybody up for a suicide mission to destroy the main beam?
Those cannons have a radius of about 20m, so a fighter can fit in them comfortably.
It'd be far more efficient to just have one big beam, rather than lots of little emitters. And what's with the blue beams anyway? Terran beams are green. I neer understood why people changed that.
Look at the Archangel. It's one big raygun. It's not a bad design, but it's dominated by the huge (500m?) cannon. And the beams are white-blue because: green beams are old weak slow terran pbcs, while white-blue beams, apart from looking more powerful because of the intense white color, are new, powerful, advanced GTVA beams. The 10 smaller beams (GTVA Heavy Anti-Capital Beam) are comparable to the BFRed (life is 1/2 of the BFRed), while the big one (The GTVA Heavy Advanced Anti-Capital Beam) has a huge shield and hull damage, aimed at destroying shielded capital ships. Of course, this is quite unbalanced, so it will probably be changed.
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Bah! @ that last statement.
The little ones are basically BFReds? :wtf: And the big one is meant to take down shielded caps? How many shielded caps have we seen? 1.
You're right, they are totaly unbalanced.
Or am I just biased because I hate these mega-death-uber-kill-all-ships?
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I knew someone would complain about the firepower.
You know, this is supposed to be 30 years in the future. And you have seen two shielded capital ships. The Aurora has shields.
The entire thing depends on the campaign it's put into. This is just a test version, you know, but I think the final version should be able to beat the Sathanas. Forget FS2 and put the Orion with beams into FS1 and you've got your mega-death-uber-kill-all-ship.
Oh, and the Shivan counterpart should be a giga-death-uber-kill-all-ship.
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No, just a Gargant.
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In response to knn:
Err. No.
There was one shielded capship. The Lucifer. What else was shielded?
30 years isn't an aweful lot of time. And it's rather annoying that people think that by bumping back the time line, they can argue that the weapons have become exponentially more powerful. That's not necessarily how it works. That ship would have to be 90% reactor for the kind of firepower you want, and even then, the remaning 10% sould need to be split up between crew habitations, heatsinks, vital subsystems, and the weapon array.
Go ahead. Tell me how there were major breakthroughs in reactor technology in the 30 years since FS2 ended.
Because it doesn't work that way, either, or we'd all be living in a super efficient nuclear-powered society right now. :doubt:
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touche' i think knn, i think the ship is fine but Raa has a point, the ship is a great design but it just wouldnt really be possible, also u cud think about after it fires then its offline for a while (like the Victory and Excalibur on Babylon 5) and then cant fire agen until major energy replacement (so practically making it a tactical fire once only ship)
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It's cute.
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Nuclear power was first concieved in 1938 and by 1945 Nuclear power and nuclear bombs has been invented and were being deploed. Therefore Raa, if nuclear power can be developed in 6 years, its possible the GTVA could develop some advanced power source for the Aurora in 30.
My best guess would be a fusion-fission reactor, which can do both nuclear fusion and fission at the same time, creating masses of power with very little fuel usage.
If not that, it could very well be a subspace-powered reactor like the Romulan Warbirds in Star Trek.
Still, i agree with you, even with the best technology, half the ship would need to be pure reactor
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jesus h christ .... id prefer pulse weapons on the ship though not beams :)
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Originally posted by T-Man
Nuclear power was first concieved in 1938 and by 1945 Nuclear power and nuclear bombs has been invented and were being deploed. Therefore Raa, if nuclear power can be developed in 6 years, its possible the GTVA could develop some advanced power source for the Aurora in 30.
My best guess would be a fusion-fission reactor, which can do both nuclear fusion and fission at the same time, creating masses of power with very little fuel usage.
If not that, it could very well be a subspace-powered reactor like the Romulan Warbirds in Star Trek.
Still, i agree with you, even with the best technology, half the ship would need to be pure reactor
My point wasn't how long it's took to get a rudimentary implementation, but how long it took to make it smaller and at peak efficiency.
Sure we've had nuclear power for this long, but the technology is iffy at best. We're not harnessing but a fraction of it's power, we're killing our environment withthe waste, and the plants themselves are huuuuge.
The FS reactors have been around sine before the TV-war. And even still, 60 years later, the Colossus had to be colossal to have the cannons it had, and still blew all the heatsinks.
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There's one important thing I forgot to stress: the test version has 10 BFRed-equivalents + a superheavy cannon.
!!The final version will not have such firepower!!
I cannot tell you exact numbers, as I haven't tested this yet, but the combined firepower of the front cannons will be enough to take down a Sathanas in a reasonable amount of time (somewhere between 5 and 10 minutes). The key is not pure firepower, but lower refire rate, which was a problem with first generation beams.
Shields: It seems illogical to me that the Shivans did not equip their most powerful ship (at least what we know of), the Sathanas with a shielding similar to the Lucifer's. It's also quite strange that GTVA adaptation of shield technology halted at fighters. Now that FS2_open supports capship shields, why not implement them?
The Shivans have at least 80 juggs which can pulverize destroyers in a matter of seconds. The GTVA doesn't even have 80 destroyers! If we don't want the FS story to end with the annihilation of the Terrans and Vasudans (and I, personally, don't), we have the following options:
a) build 80 Collossus-size superdestroyers. They'll be ready in a few centuries
b)build 800 destroyers and swarm Shivan juggs 10:1 (possibly from the rear), same as above
c)develop new armor which is 10-20 times more powerful than current armor, including the Shivans' (which is not better than GTVA armor). How much did armor technology advance in the past 30 years? Almost nothing. Okay, we've got CC Molybdenum, which is thinner but just as strong as the older armor types, and the Hatshepsut is 25% more powerful than any other destroyer, but that's it.
d)develop capship shields. I don't know what the average shield power/hitpoints ratio is in case of fighters, but for destroyers, it would have to be much higher, shields would have to be 5 times the Colossus's hitpoints in power. Otherwise shields are down after the second or third shot and the ship is toast after the next. Because the FS2 ai doesn't use the shield equalizing function too often, I mutiplied this by 4 in case of the aurora (it was 6.25*4 =25 million). Once again: this is still just the test version!
The base problem is that beams in FS2, especially Shivan ones, are too powerful compared to the hull of the ships, which reduces combat with shivan capships to something like this:
"GTD destroyer>Command, a Ravana class destroyers has jumped in. They're firing at us
Command>Engage the destroyer, we'll send in reinforcements as soon as possible
GTD destroyer>Hull breach on multiple decks, I don't know how much longer we can...
Command>Oh well, send in Alpha 1"
This is ok for FS2, in which the GTVA gets their butts kicked by the Shivans, but in the future, the GTVA should improve and make ships which can compete with Shivan designs.
Another reason for using shields is that they can recharge in a few hours. To fully repair the hull of a destroyer would probably take weeks. Also, shields distribute damage around their entire surface and protect the entire crew even if they're about to fail. Armor doesn't, and a well aimed shot should kill a few hundred people even if it's the first shot (windows, e.g., cannot possibly resist that firepower).
Power source: experts predict we'll be able to build working fusion reactors in about 50 years. Nuclear technology will be more than 100 years old by then. In 2367, GTVA ships still use fusion reactors, but the alliance already has anti-matter bombs. Therefore, I think that a suitable successor to the 300 year old fusion technology would be anti-matter. The Aurora is an experimental heavy beam destroyer. It's fighter capacity is minimal, it has a crew of only 1000-2000 (why do we need 10000?). It's equipped with a matter-antimatter reactor and an auxiliary fusion reactor. The fusion reactor is enough to power life support, engines and the warp drive, but shields and weaponry won't be of much use without the main reactor.
This is just my idea of the future. But if you want to stick with FS2 technology, then I'd say a hull of about 150000 (to show some minimal advancement), 10 SgreeenIIs with a lower recharge rate (15 sec or so), and an LRBGreen as the main cannon (maybe with a slightly increased recharge rate). The remaining cannons all around the ship should be similar to vasudan slashers. It'll beat a Ravana. If a Sath comes by, we'll send in Alpha 1 in a Boanerges.
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I love everything about your ships except for those ribs spike things that you always put on the top, and the big blocky torp-tube like things in the front. Otherwise, they're all great.
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It still looks chill, even if it is too powerful.
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Latest version, I've removed the torpedo tubes, they are unneeded, instead I've moved the docking port down there, added nameplates and escape pods:
(http://tinypic.com/1zbqm8)
(http://tinypic.com/1zbqtl)
Those should have been windows, but they were too big, and I wanted to add escape pods anyway.
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Oooh la la!
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Originally posted by Corsair
Oooh la la!
Heyyy, shouldn't that be my line? ;)
The model is hot. :yes: :yes: :yes:
However, I agree with Raa. I know it's not final, so it's cool. My feeling on the whole thing is "oh, I wonder if the GTVA uber-kill-everything-in-one-big-beamfest is going to win this time." It's like watching a TV show that redundantly does the same thing every episode, and after a short time, I'm tired of watching. Someone could argue the Colossus is a "beamfest" ship, and that might be true if the Colossus didn't suck. Just my $.02. :)
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It would do that only once, destroying a Sathanas (The GTVA strikes back), and then a new Shivan ship would jump in and blast the GTVD Invincible to pieces a few missions later. (The name is very important in this case).
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and then some supership blows up the Shivans, and then the Shivans deploy some new supership, and then......... etc. It strikes me as completely pointless; all you really do is to replace the Sathanas with what? An equally indestructable warship?
If you want to come with a 'GTVA wins scenario', all you need is a) a creative solution to removing the Shivan threat, or b) asymettric warfare. IMO it's a lot better than a pissing match about who can build the most warships.
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but there would be only ONE new shivan supership instead of 80!
The GTVA will still need a creative solution to destroy all of the 80+ juggs. (Or just prevent the Shivans from attacking again)
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So it's the Lucifer reprised, then.
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I've done some tests today. Here are some specs of the new version:
Hitpoints: not decided yet, ( set to 250000), probably 150000-250000
Shields: 5 000 000. This means that each quadrant is 1 250 000. If the ai equalized shields, I'd set this to 1 500 000-2 000 000
Weaponry:
1 GTVA heavy beam, comparable to the BFRed. Stats (BFReds' in brackets):
Damage: 2900 (2100)
Life: 4 (7)
Refire: 8 (10)
As you can see, this is actually weaker than the BFRed, because its life is lower (altough the refire rate is better)
10 medium beams, comparable to the LRed:
Damage: 1100 (600)
Life: 4 (7)
Refire: 12 (10)
The Sathanas delivers a total damage of 58800 (asuming #Damage is dealt every second, whih is not true, but this is irrelevant), or 2100x7x4 with one shot from every beam, while the Aurora can deliver 2900x4+10x1100x4=55600. Asuming that all the damage dealt to the Aurora is absorbed by the front shield quadrant, the Aurora has 1 250 000 hitpoints, the Sathanas 1 000 000.
In a battle with the Sathanas, most of the damage was done to the front shield quadrant. When it failed, the Sathanas had 2% hits left. When the game crashed (probably because there's a problem with shockwaves), the Aurora had 59% hits left and the Sath was still firing.
This is still not final, that depends on the campaign it's put into.
Of course Ulala is right, there'd be no point in making an invincible superdestroyer and using it to destroy each and every enemy destroyer the GTVA encounters. How many times did we sit back and watch the Colossus destroy enemies? Once, in High Noon.
The Ravana in Their Finest Hour does not count, as the Colossus is destroyed soon after. The Repulse in Feint!Parry!Riposte! does not count too. I actually thought it was part of the mission to quickly disable the destroyer before it hits the Colossus. And you are right too aldo, there is no point in continuously adding new superships. But we have to do it once. Why didn't the Shivans just attack with another Lucy and a few Demons in 2367? Isn't the Sathanas an ubership?
And lets not event try to compare the firepower of the FS1 Orion, equiped with a few ML-16 and Avenger-derivative turrets, with the FS2 Orion, equipped with 3 BGreens, 3 TerSlashers and numerous AAA, flak and laser turrets.
Oh, and did I mention the Colossus, the largest and most powerful GTVA warship ever constructed, almost untouchable by anything but a Sathanas? Even the Ravana can hardly scratch it before it is destroyed by the many BGReens.
BTW, the GTVA wins scenarion should look stg like this: we build better ships instead of trying to build more ships than the shivans (which is almost impossible). Then, we use these ships to
1) protect ourselves before we find a solution
2) execute our plan to end the shivan threat forever.
The Shivan Manifesto states that either the terrans-vasudans or the shivans must be destroyed completely to end the FS story. I don't think this is necessary. All we need is to find a way of travel that does not damage subspace. (Other solutions are possible, of course, this is just what I could think of right now) Until we do that, we need to prevent the shivans from exterminating us.
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*ahem* Allow me to point out that this thread is mainly for the submissions of designs for destroyers; the final armament and stats for the ship(s) chosen for the FSU will ultimately remain in the hands of the campaign leader.
We now return to your regular TV schedule.
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knn, that looks like the result of a joint project between Sienar Fleet Systems and the Vulcans.
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Sandwich is right. Let's drop the subject.
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THis is probably a bit laye or has been said already but here goes...
I think that the idea of torpedoes is a good idea - a full broad side into an enemy ship would be a hell of a sight and a b******* if you were flying between the ships at the time
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Originally posted by thegreenmonk
THis is probably a bit laye or has been said already but here goes...
I think that the idea of torpedoes is a good idea - a full broad side into an enemy ship would be a hell of a sight and a b******* if you were flying between the ships at the time
:wtf:
Torpedoes: ability to change flight pattern and maneuver.
Broadside: Pointing as many guns as possible at the enemy ship for maximum effect.
Where do those two connect?
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Torpedos are for full 360 coverage. Long range, slow firing, ut plenty of launchers.
Well i guess this would change depending on the type of torpedo, if your launching ursa sized meson bombs then well whole different ballpark from helios or cyclops size warheads.
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Originally posted by Sandwich
:wtf:
Torpedoes: ability to change flight pattern and maneuver.
Broadside: Pointing as many guns as possible at the enemy ship for maximum effect.
Where do those two connect?
I guess I know.
Ever played Starlancer?
Ever saw the Wing Commander Movie?
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Torpedos can be broadside armament; and more to the point, we don't currently have the capablity to give a missile launcher 360" coverage in FS and make it look right. Or to truly manuver, for that matter. Play Inferno and watch the cruiser torp launches.
And if you've ever seen a Hapshepshut engage an enemy capital ship above it, you've probably seen something similar because of those Fusion Mortars.
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Just think of a galleon from a few hundred years and subsitute un/guided torpedos for the cannonballs. :D
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Yeah, i'm aware of engine limitations but that's just how it 'feels'
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The heavier torpeodos will move slower than the weaker torps so their use as a long range armament is limited, as they could be shot down. However as a close range weapon they have potential, no guidence pakage means more room for more warhead, and also Capital ships would also have to get closer to each other, rather than having them standing off using beams. This would make for interesting combat.
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maybe that post was a bit much - deffinately think to much about these things - better consentrate on exams :)
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What about a sort of subspace torpedo boat, like a submarine. It uses intra-system drives...and chasing those things could also mean more subspace combat...which would be really cool. The ships would just pop out of subspace in front of their target, squeeze off a few torps, jump back into subspace.
Probably not the best place to suggest this, since you're looking for new destroyer designs......but I'd like to see someone do that nonetheless...
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sounds good - a pain to fight against - but good to use against the Shivans. :) would really need to be a 1 shot tactic to use in the middle of a battle when everybody else is occupied.
But anyway - to the destroyermobile
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Originally posted by Paragon
What about a sort of subspace torpedo boat, like a submarine. It uses intra-system drives...and chasing those things could also mean more subspace combat...which would be really cool. The ships would just pop out of subspace in front of their target, squeeze off a few torps, jump back into subspace.
Probably not the best place to suggest this, since you're looking for new destroyer designs......but I'd like to see someone do that nonetheless...
I love that idea... so much so, in fact, that I already came up with it a few years back. :p And, at the time, I found out that such a thing had been enables in the SCP a while before my idea. :p
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Great minds think alike.
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Amen and amen. ;)
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Originally posted by knn
(http://tinypic.com/wmy55)
JESUS TITTY ****ING CHRIST
dude it is an awesome ship. sandwich if i were u, i would choose this ship or one of its 'better' versions
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do the rear propellers spin, and provide lateral thrust?
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Originally posted by Sandwich
I love that idea... so much so, in fact, that I already came up with it a few years back. :p And, at the time, I found out that such a thing had been enables in the SCP a while before my idea. :p
You make it sound like the SCP existed 5 years ago :p
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Very cool - gotta get me one of them :)
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Very cool..
but remeber:
Rule 36: There is no overkill - there is only "Open fire!" and "Reload!".
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This was bumped 6 months for that? :doubt:
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Well, it was stickied...
Unstickied. :)
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Whatever did happen to those ships btw?
They turned out damn awsome. :)
I'd love to see them in action in a campaign...
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Mine's rotting on my HD.
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=o
Did you ever release it?
Why not polish it off and release it?
And hey, you still model?
Wanna come help out TAP? :D
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No
I want to redesign it
http://www.hard-light.net/forums/index.php/topic,32427.200.html ;)
Would like to, but don't have the time to
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i'm sure this design a destroyer thing is long over, but how's this?
(http://www.geocities.com/xagainstthetidex/images/Destroyer.jpg)
(http://www.geocities.com/xagainstthetidex/images/Destroyer2.jpg)
(http://www.geocities.com/xagainstthetidex/images/Destroyer5.jpg)
yeah...i'm not done yet and still have yet to texture it. 15K faces
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[Darth Vader voice] Impressive...*khhhhh* Most Impressive! [/Darth Vader voice]
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I like the front section alot, but the engines, they are too long. They look ok in the first two pics, but not in the last one
btw, don't post it here, make a new thread, you'll be getting more attention probably
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ohhh... high tech looking!
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I love it! :jaw:
My only suggestion would be to move the engine pods forward, so the ends more-or-less match up with the aft hull. Otherwise, it's beautiful. :)
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The engines scream "warp drive nacelles" to me, but other than that.... shiny! :D
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The engines scream "warp drive nacelles" to me, but other than that.... shiny! :D
I was actually thinking more along the lines of B5 when i was drawing it...but i certainly can see it now, lol.
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Ahh, well, I've never seen B5, so...
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hi,
nice work and look nice.
but i have two critisim:
first: the engines, but the other have say enough to this.
second: i think the middle section is for a destory to vulnerable.
that there is only one really joinder between the main area and the engine area, make a good point for attacks and concentrated firing of the weapons on this point.
i dont have really a answer for this question, because the design look so very good, and i think a second joinder doesnt look so good.
so is maybe the only other alternative more armour on this section, but i dont think thats a good answer.
Mehrpack
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As I said in Kalfireth's thread, "F-in' beautiful!" Make a seperate thread for your ship Supernova and ask someone to put your ship in-game.