Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Woolie Wool on November 22, 2003, 06:03:28 pm
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I fiddled around with Lightspeed's 32-bit effects and made thruster graphics for each of the six Starforce species species. Unfortunately, the trails for the fourth, fifth, and sixth species don't show up. Here's my species_defs table:
; -----------------------------------------------
; Species_defs.tbl
; Woolie Wool
; Starforce Species table
;
; -----------------------------------------------
#SPECIES DEFS
$NumSpecies: 6
;--------------------------
; Savaran Imperial Alliance
;--------------------------
$Species_Name: Terran
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster01
+Pri_Afterburn: thruster01a
+Sec_Normal: thruster02-01
+Sec_Afterburn: thruster02-01a
+Ter_Normal: thruster03-01
+Ter_Afterburn: thruster03-01a
$ThrustGlows:
+Normal: thrusterglow01
+Afterburn: thrusterglow01a
;--------------------------
; Vasudan
;--------------------------
$Species_Name: Vasudan
+Debris_Texture: debris01b
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster02
+Pri_Afterburn: thruster02a
+Sec_Normal: thruster02-02
+Sec_Afterburn: thruster02-02a
+Ter_Normal: thruster03-02
+Ter_Afterburn: thruster03-02a
$ThrustGlows:
+Normal: thrusterglow02
+Afterburn: thrusterglow02a
;--------------------------
; Microsol Consortium
;--------------------------
$Species_Name: Shivan
+Debris_Texture: debris01c
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster03
+Pri_Afterburn: thruster03a
+Sec_Normal: thruster02-03
+Sec_Afterburn: thruster02-03a
+Ter_Normal: thruster03-03
+Ter_Afterburn: thruster03-03a
$ThrustGlows:
+Normal: thrusterglow03
+Afterburn: thrusterglow03a
;--------------------------
; Earth Federation
;--------------------------
$Species_Name: EF
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster04
+Pri_Afterburn: thruster04a
+Sec_Normal: thruster02-04
+Sec_Afterburn: thruster02-04a
+Ter_Normal: thruster03-04
+Ter_Afterburn: thruster03-04a
$ThrustGlows:
+Normal: thrusterglow04
+Afterburn: thrusterglow04a
;--------------------------
; Zica
;--------------------------
$Species_Name: Zica
+Debris_Texture: debris02a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster05
+Pri_Afterburn: thruster05a
+Sec_Normal: thruster02-05
+Sec_Afterburn: thruster02-05a
+Ter_Normal: thruster03-05
+Ter_Afterburn: thruster03-05a
$ThrustGlows:
+Normal: thrusterglow05
+Afterburn: thrusterglow05a
;--------------------------
; Erigonean
;--------------------------
$Species_Name: Erigonean
+Debris_Texture: debris03a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster06
+Pri_Afterburn: thruster06a
+Sec_Normal: thruster02-06
+Sec_Afterburn: thruster02-06a
+Ter_Normal: thruster03-06
+Ter_Afterburn: thruster03-06a
$ThrustGlows:
+Normal: thrusterglow06
+Afterburn: thrusterglow06a
#END
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(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/bump.gif)
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Also, the game ignores Lightspeed's shinemaps. They're installed, but FS2 doesn't see them and shows the ships without shinemaps. Could these two problems be related?
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Are you running with the -t32 command line option?
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Yes.
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Are you running the latest build? (11/18/2003)
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Yep.
My parameters are: -htl -t32 -fov 0.45
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my shinemaps are 8-bit, so if they are not displayed something's screwed up with your game / computer / settings :)
What GFX card do you use?
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Are the shinemaps in the /maps folder? At least on my machine, they only work when they are in the /Freespace2 main folder.
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Originally posted by Lightspeed
my shinemaps are 8-bit, so if they are not displayed something's screwed up with your game / computer / settings :)
What GFX card do you use?
GeForce 2 MX
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Has anyone figured out what the problem could be?
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not sure... possibly some hardcoded crapola in the v code [that then code copied] that should be replying on the True_NumSpecies internal variable (which is pulled directly from the $NumSpecies: tag)
i'll have to search the code when i get a chance
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I got the shinemaps working; turned out that they weren't in the media VP.:p
The effects are certainly there though.
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are you still having problems with the last few?
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Originally posted by Woolie Wool
I got the shinemaps working; turned out that they weren't in the media VP.:p.
Was everything there that was listed in the readme? If not, what version were you using and what was missing?