Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Woolie Wool on November 22, 2003, 06:03:28 pm

Title: Species bug
Post by: Woolie Wool on November 22, 2003, 06:03:28 pm
I fiddled around with Lightspeed's 32-bit effects and made thruster graphics for each of the six Starforce species species. Unfortunately, the trails for the fourth, fifth, and sixth species don't show up. Here's my species_defs table:

Code: [Select]

; -----------------------------------------------
; Species_defs.tbl
; Woolie Wool
; Starforce Species table
;
; -----------------------------------------------

#SPECIES DEFS

$NumSpecies: 6

;--------------------------
; Savaran Imperial Alliance
;--------------------------
$Species_Name: Terran
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster01
+Pri_Afterburn: thruster01a
+Sec_Normal: thruster02-01
+Sec_Afterburn: thruster02-01a
+Ter_Normal: thruster03-01
+Ter_Afterburn: thruster03-01a
$ThrustGlows:
+Normal: thrusterglow01
+Afterburn: thrusterglow01a

;--------------------------
; Vasudan
;--------------------------
$Species_Name: Vasudan
+Debris_Texture: debris01b
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster02
+Pri_Afterburn: thruster02a
+Sec_Normal: thruster02-02
+Sec_Afterburn: thruster02-02a
+Ter_Normal: thruster03-02
+Ter_Afterburn: thruster03-02a
$ThrustGlows:
+Normal: thrusterglow02
+Afterburn: thrusterglow02a

;--------------------------
; Microsol Consortium
;--------------------------
$Species_Name: Shivan
+Debris_Texture: debris01c
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster03
+Pri_Afterburn: thruster03a
+Sec_Normal: thruster02-03
+Sec_Afterburn: thruster02-03a
+Ter_Normal: thruster03-03
+Ter_Afterburn: thruster03-03a
$ThrustGlows:
+Normal: thrusterglow03
+Afterburn: thrusterglow03a

;--------------------------
; Earth Federation
;--------------------------
$Species_Name: EF
+Debris_Texture: debris01a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster04
+Pri_Afterburn: thruster04a
+Sec_Normal: thruster02-04
+Sec_Afterburn: thruster02-04a
+Ter_Normal: thruster03-04
+Ter_Afterburn: thruster03-04a
$ThrustGlows:
+Normal: thrusterglow04
+Afterburn: thrusterglow04a

;--------------------------
; Zica
;--------------------------
$Species_Name: Zica
+Debris_Texture: debris02a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster05
+Pri_Afterburn: thruster05a
+Sec_Normal: thruster02-05
+Sec_Afterburn: thruster02-05a
+Ter_Normal: thruster03-05
+Ter_Afterburn: thruster03-05a
$ThrustGlows:
+Normal: thrusterglow05
+Afterburn: thrusterglow05a

;--------------------------
; Erigonean
;--------------------------
$Species_Name: Erigonean
+Debris_Texture: debris03a
+Shield_Hit_ani: shieldhit01a
$ThrustAnims:
+Pri_Normal: thruster06
+Pri_Afterburn: thruster06a
+Sec_Normal: thruster02-06
+Sec_Afterburn: thruster02-06a
+Ter_Normal: thruster03-06
+Ter_Afterburn: thruster03-06a
$ThrustGlows:
+Normal: thrusterglow06
+Afterburn: thrusterglow06a

#END
Title: Species bug
Post by: Woolie Wool on November 22, 2003, 10:41:30 pm
(http://dynamic4.gamespy.com/~freespace/forums/images/smilies/bump.gif)
Title: Species bug
Post by: Woolie Wool on November 23, 2003, 12:51:46 am
Also, the game ignores Lightspeed's shinemaps. They're installed, but FS2 doesn't see them and shows the ships without shinemaps. Could these two problems be related?
Title: Species bug
Post by: Goober5000 on November 23, 2003, 02:31:03 am
Are you running with the -t32 command line option?
Title: Species bug
Post by: Woolie Wool on November 23, 2003, 02:44:03 am
Yes.
Title: Species bug
Post by: Goober5000 on November 23, 2003, 02:44:32 am
Are you running the latest build? (11/18/2003)
Title: Species bug
Post by: Woolie Wool on November 23, 2003, 03:21:04 am
Yep.

My parameters are: -htl -t32 -fov 0.45
Title: Species bug
Post by: Lightspeed on November 23, 2003, 06:05:00 am
my shinemaps are 8-bit, so if they are not displayed something's screwed up with your game / computer / settings :)

What GFX card do you use?
Title: Species bug
Post by: Lynx on November 23, 2003, 06:26:44 am
Are the shinemaps in the /maps folder? At least on my machine, they only work when they are  in the /Freespace2 main folder.
Title: Species bug
Post by: Woolie Wool on November 23, 2003, 10:38:09 am
Quote
Originally posted by Lightspeed
my shinemaps are 8-bit, so if they are not displayed something's screwed up with your game / computer / settings :)

What GFX card do you use?


GeForce 2 MX
Title: Species bug
Post by: Woolie Wool on November 24, 2003, 10:26:22 am
Has anyone figured out what the problem could be?
Title: Species bug
Post by: Kazan on November 27, 2003, 06:09:40 pm
not sure... possibly some hardcoded crapola in the v code [that then code copied] that should be replying on the True_NumSpecies internal variable (which is pulled directly from the $NumSpecies: tag)

i'll have to search the code when i get a chance
Title: Species bug
Post by: Woolie Wool on November 27, 2003, 07:01:51 pm
I got the shinemaps working; turned out that they weren't in the media VP.:p

The effects are certainly there though.
Title: Species bug
Post by: Kazan on November 27, 2003, 11:01:46 pm
are you still having problems with the last few?
Title: Species bug
Post by: WMCoolmon on November 28, 2003, 12:56:09 am
Quote
Originally posted by Woolie Wool
I got the shinemaps working; turned out that they weren't in the media VP.:p.


Was everything there that was listed in the readme? If not, what version were you using and what was missing?