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Off-Topic Discussion => General Discussion => Topic started by: mikhael on November 22, 2003, 11:58:07 pm

Title: KotOR
Post by: mikhael on November 22, 2003, 11:58:07 pm
So, I just picked up KotOR for my PC. Pretty snazzy even though it looks like ass on my old GF2-GTS. I'm going the Scout route and doing my best to head down the path of the Lightside, as much as I possibly can.

Anyone else get into this yet?
Title: KotOR
Post by: Ace on November 23, 2003, 12:06:58 am
Just bought it today. So far, I'm extremely impressed.

Funny thing, I'm doing the Scout/Lightside route myself for my first game.
Title: KotOR
Post by: Knight Templar on November 23, 2003, 12:33:05 am
Christmas Present. I hope..
Title: KotOR
Post by: Warlock on November 23, 2003, 07:42:02 am
Got the X Box version, and I'm planning to get the PC version shortly simply for the Modding ;)

The game is without a doubt topnotch, and is worth playing through multiple times. The Darkside route provides many amusing moments. When you gain HK-47 ,...talk to him as often as you can and try very option,... the droid is funny as hell :D
Title: KotOR
Post by: Gloriano on November 23, 2003, 07:54:52 am
yep HK-47 is pretty evil;)
Title: KotOR
Post by: neo_hermes on November 23, 2003, 11:01:17 pm
MeatBag :lol:
Title: KotOR
Post by: Fury on November 23, 2003, 11:33:50 pm
HK-47 is indeed hilarious.
Howewer it is sad how soldiers becomes quite useless when fighting against saber users. I mean, the soldiers can't do jack **** againts dark jedis, you tend to need a full party of jedis with you or the game will be damn difficult. Oh well, it is quite impressive to see three jedis mopping the floor with a bunch or darkies. :drevil:
Title: KotOR
Post by: Su-tehp on November 24, 2003, 01:41:35 am
I just installed KOTOR half an hour ago, but it keeps crashing on me when I try to open a new game. I got an error report saying something about not having OpenGL 1.4.0 drivers installed. I expect this have something to do with my video card, but I'm not sure what.

The error text said that I require "Non-Windows Generic OpenGL 1.4.0 drivers." I didn't pass the hardware scan because I have "NVIDIA Corporation - 1.3.1" and not the OpenGL drivers.

Can anyone help me out with fixing this? Where can I get these drivers?
Title: KotOR
Post by: Turnsky on November 24, 2003, 02:12:46 am
Quote
Originally posted by Su-tehp
I just installed KOTOR half an hour ago, but it keeps crashing on me when I try to open a new game. I got an error report saying something about not having OpenGL 1.4.0 drivers installed. I expect this have something to do with my video card, but I'm not sure what.

The error text said that I require "Non-Windows Generic OpenGL 1.4.0 drivers." I didn't pass the hardware scan because I have "NVIDIA Corporation - 1.3.1" and not the OpenGL drivers.

Can anyone help me out with fixing this? Where can I get these drivers?


www.opengl.org
Title: KotOR
Post by: Ace on November 24, 2003, 03:01:28 am
What I like, is how this has the best parts of every previous Bioware RPG.

It has inter-character banter like BG2.

It's hillarious when Mission Vao and Bastila have a little chat involving goofing around with force stuff :p
Title: KotOR
Post by: Su-tehp on November 24, 2003, 11:22:59 am
Quote
Originally posted by Turnsky
www.opengl.org


Thanks, Tursky. Guess I should have used Google, huh?

*urge to kick self rising...*

Ah, well. It was 3am when I posted and I was dog-tired...

But anyway, thanks again, Turnsky. :)
Title: KotOR
Post by: Turnsky on November 24, 2003, 04:18:16 pm
Quote
Originally posted by Su-tehp


Thanks, Tursky. Guess I should have used Google, huh?

*urge to kick self rising...*

Ah, well. It was 3am when I posted and I was dog-tired...

But anyway, thanks again, Turnsky. :)


no prob, i've become well aquainted with the opengl site, ever since i bought my old voodoo 3... guess i should update my current set on my radeon 9000 ;)
Title: KotOR
Post by: Grey Wolf on November 24, 2003, 05:17:44 pm
I'm aiming for this game around Christmas. This and HotU....
Title: KotOR
Post by: mikhael on November 24, 2003, 10:30:53 pm
:D

I need to figure out a way to level up at a faster rate. I just hit Lvl4 and I can't beat Marl in the arena yet. I'm about to go into the Undercity to look for some girl, but I'll be damned if I see any where I can level up (outside of the arena, that is).
Title: KotOR
Post by: Su-tehp on November 25, 2003, 01:43:08 am
Quote
Originally posted by mikhael
:D

I need to figure out a way to level up at a faster rate. I just hit Lvl4 and I can't beat Marl in the arena yet. I'm about to go into the Undercity to look for some girl, but I'll be damned if I see any where I can level up (outside of the arena, that is).


I'm still lvl 3 and I can't beat Ice yet. Still, beating Deadeye and Two-Fingers got me 300 much-needed credits; I guess I should try spending them on better equipment before getting back into the ring.

(Two-fighting weapon feat is soooooo going to rock ass once I get two lightsabers...or maybe a lightsaber staff... GOD BLESS JEDI ACADEMY FOR WHETTING MY MULTI-SABER APPETITES!!! :D)
Title: KotOR
Post by: Ace on November 25, 2003, 03:36:13 am
I just finished blazing through the game with my dual purple saber lightside Jedi :)

Tomorrow I'll start a game with a darkside character to see how different everything turns out. :drevil:
Title: KotOR
Post by: mikhael on November 25, 2003, 11:54:34 am
Su Tehp, I took down Ice by lobbing a frag grenade at her first thing in the duel. After that it wasn't anything to run up and take her down with my twin vibro swords.
Title: KotOR
Post by: Nico on November 25, 2003, 05:03:05 pm
This game is nice, but the pace is really too slow for my taste. Right now, I'm trying to be the speeder records on tatooine, and it's much harder than on Taris... hargh!
Title: KotOR
Post by: mikhael on November 25, 2003, 06:05:31 pm
Bah. You don't need to do anything with the swoops after Taris. I wouldn't even bother. Its like breeding chocobos. There's just no point.
Title: KotOR
Post by: Ace on November 25, 2003, 09:41:06 pm
Quote
Originally posted by Nico
This game is nice, but the pace is really too slow for my taste. Right now, I'm trying to be the speeder records on tatooine, and it's much harder than on Taris... hargh!


The pace really picks up after Taris though.

The second time through Taris (with my Sith chick(tm) ) was a lot faster too.
Title: KotOR
Post by: Fury on November 25, 2003, 11:17:55 pm
I finished the game with scout/sentinel yesterday. :) That guy was a beacon of light. :D It was too addictive, took less than 4 days to play it through. Difficulty was good too, not too easy but not too hard either. I found that changing tactics can tip the balance either way in fights.

Anyway, the story was excellent. I enjoyed it more than any SW movies. HK-47 was just hilarious, damn that assassin droid. :D

My only gripes are that normal melee weapons are simply too effective and blasters are not effective enough. Although that is all for gameplay balance.

I am already playing this second time through, third time it will be a dark sider. :)
Title: KotOR
Post by: Nico on November 26, 2003, 04:30:21 am
Quote
Originally posted by mikhael
Bah. You don't need to do anything with the swoops after Taris. I wouldn't even bother. Its like breeding chocobos. There's just no point.


money :p
since the easiest way to earn money would be that card game, but the cpu cheats, well, I try easier ways. plus there's quests with that ( the stuff with -arf- nico )
Btw, am I the only stupid one who couldn't complete 1/3 his Taris quests because, well you know?
Title: KotOR
Post by: mikhael on November 26, 2003, 09:35:42 am
I think I've completed most of the Taris quests now. I collected a bunch of bounties (or took care of them in other ways)  and I've worked my way through the duel arena (well, all the legit fights). I'm doing my best not to earn dark side points (or keep them to a minimum). When I get home, I'll check what I have and haven't completed.

Has anyone considered modelling the Ebon Hawk for Freespace yet? I'm working on a Sith Fighter, but its not coming out exactly right. Maybe I'll do the Ebon Hawk after I'm done with it.
Title: KotOR
Post by: Nico on November 26, 2003, 10:11:06 am
I wanted to make a dark jedi, but I guess i'm too nice, even in a game, I couldn't get to act mean... I did earn many dark side points, tho, there's n o way I'm gonna pay for landing my ship somewhere :D ( yeahto the Force :D ).
About the story, I have a feeling I guess how it's gonna turn out, tho, already :(



***possible spoil***



We never see Dark Revan's face, we have about no idea of our own character's past, what's wih the link between us and that jedi girl, why do we have such a good Force level already? what's with the jedi council giving us such big tasks, as Carth says? I have a feeling we play Revan, actually...
Title: KotOR
Post by: Ace on November 26, 2003, 03:22:59 pm
Quote
Originally posted by Nico
I wanted to make a dark jedi, but I guess i'm too nice, even in a game, I couldn't get to act mean... I did earn many dark side points, tho, there's n o way I'm gonna pay for landing my ship somewhere :D ( yeahto the Force :D ).
About the story, I have a feeling I guess how it's gonna turn out, tho, already :(



***possible spoil***



We never see Dark Revan's face, we have about no idea of our own character's past, what's wih the link between us and that jedi girl, why do we have such a good Force level already? what's with the jedi council giving us such big tasks, as Carth says? I have a feeling we play Revan, actually...


*SPOILERS*




Listen very carefully to what the Jedi Council says to you when you're first on Dantooine(sp?) you'll hit yourself for not seeing the plot revelation that comes 2/3rds in the game.

My question, is what screwed up Malak's face. (Note: There's a pretty disturbing scene of him on the Star Forge)
Title: KotOR
Post by: neo_hermes on November 26, 2003, 04:44:35 pm
Freaky ain't it
Title: KotOR
Post by: Warlock on November 26, 2003, 08:57:01 pm
A Few things ;)

1: Don't rush into leveling up at first. The lower your level the more Jedi levels you are able to earn later (my first pc was like 6th level before he earned his first Jedi level,...second PC was 4th....much more effective in the latter parts of the game)

2: Soldiers are far from useless vs Dark Jedi. Give Canderous a good Melee weapon (some of the 'better' ones from Koribann; if you've made it there you know which swords) and he'll beat the piss out of a few darksiders.

3: Not all swoop races are pointless, the Tantooine one leads into a quest, but you have to win races in order to get certain Convos to accure and progress the quest.

4: Don't "Over Lightside" your Jedi. You'll need a few Dark powers at the end (trust me,..my first PC was 'holier than thou' not a single DS power,..took like 10 replays to beat Malak,...my DS pc beat Malak within 3 minutes. Go figure)

5: Malak's injury was a result of a freak shaving accident.

:D
Title: KotOR
Post by: mikhael on November 26, 2003, 11:13:11 pm
If you're going to spoil stuff in this thread, btw, use the spoiler tag to hide it, please.

I screwed up. I was level 8 when I made it to Dantooine. I didn't realize. My guy is almost unstoppable with the Prototype Vibroblade and Mission's Vibroblade, although now that I have my beautiful yellow lightsaber (how did they know it was my favorite color for saber blades?) I use it and the Prototype.

Now that I have it, I gotta say, the Ebon Hawk is one sweet ship. I love the detailing on the interior and the fact that we can actually wander around it. Very groovy. If I was a far more ambitious man, I might try to model it. As it is, I'll leave that to someone more skilled than I (hint hint, Venom!)
Title: KotOR
Post by: neo_hermes on November 27, 2003, 01:07:48 am
you know there's an outfit on the Star forge called: The Star Forge Robes- It's only for lightside users only though
Title: KotOR
Post by: Lt.Cannonfodder on November 27, 2003, 01:15:02 am
Quote
Originally posted by neo_hermes
you know there's an outfit on the Star forge called: The Star Forge Robes- It's only for lightside users only though


*SPOILER*


If you are darkside, you'll get Darth Revan's robes. No mask, though :(


*SPOILER*
Title: KotOR
Post by: Nico on November 27, 2003, 04:03:47 am
Quote
Originally posted by mikhael

Now that I have it, I gotta say, the Ebon Hawk is one sweet ship. I love the detailing on the interior and the fact that we can actually wander around it. Very groovy. If I was a far more ambitious man, I might try to model it. As it is, I'll leave that to someone more skilled than I (hint hint, Venom!)


I like it better with all those frog thinguies running around :D ( go to tatoine and you'll understand :D ).
Oh, and come on, Mike! That thing is a 20 minutes job, you can do it by yourself :P
Title: KotOR
Post by: mikhael on November 27, 2003, 09:29:29 pm
I could, but I won't. I'd spend too much time putting in soft edges and trying to nurny out the interior and stuff.
Title: KotOR
Post by: Su-tehp on November 30, 2003, 01:39:03 pm
Anybody got any ideas on how to kill the apprentice Darth Bandon? I manage to kill his two buddies no problem with My character, Bastila and Jolee(sp?) in the same party, but when I try to use all three of my Jedi characters on Bandon, I manage to get him down to almost zero health... and then he uses Force Drain on all of us and gets himself almost back to full strength!

Anybody got any suggestions?
Title: KotOR
Post by: Fury on November 30, 2003, 01:53:53 pm
Use the Force, Luke!
Title: KotOR
Post by: mikhael on November 30, 2003, 05:19:45 pm
Isn't there a Force Immunity power? I'm pretty sure there is.

Also, I don't know if he's immune to stun, but I suggest making sure at least two of your lightsabers (and all your Jedi have dual sabers, RIGHT?! Or at least a saber staff) has a crystal that generates a stun strike.

I've finally got all my characters and I think I've figured out the plot twist (which is groovy, if I'm right). Man this game is rockin.

Hey, Venom, is this game where you got your new name?
Title: KotOR
Post by: Su-tehp on November 30, 2003, 05:51:27 pm
Quote
Originally posted by Mr. Fury
Use the Force, Luke!


Ha comma ha comma ha... :wtf:

Thank you. Mr. Fury for providing that comepletely useless bit of information. :sigh:

As for mikhael's advice, two of my three Jedi use dual lightsabers; I haven't had the chance to give Jolee the Two-weapon fighting feat yet, something I will remedy as soon as possible.

As for stun crystals, I have one stun crystal in use, maybe I need more... but where would I find it, now that I have long since cleaned out the cave on Dantooine?
Title: KotOR
Post by: mikhael on November 30, 2003, 09:05:42 pm
I don't know, honestly. I've found the vast majority of my focus crystals so far on Dark Jedi bounty hunters. Just for fun, try a Opina crystal with a Kraayt Dragon Pearl on a double bladed lightsaber with someone with double weapon mastery and master power strike. Massive Criticals is truly TEH WIN.
Title: KotOR
Post by: Fury on November 30, 2003, 11:28:27 pm
Single saber and duel mastery isn't that bad. It gives you good bonuses to hit and defense. Best for consulars in my opinion.

Anyway, if Carth or Canderous have good melee skills. Replace one of your jedis with the soldiers, they do in melee combat really well unlike most jedis if you don't have proper force powers. For example Knight or Master Speed and Improved or Master Flurry feat. Too bad I have never focused on non-offensive force powers (except heal) and feats like flurry, power strike, critical strike and so on. I have heard some of those combinations like the one mentioned above are really good.

If you tend to lose, change tactics. That is the best advice out there. Nothing comes from trying the same over and over again if you lose anyway. Control all party members in hard fights, you can queue their actions, remember?
Title: KotOR
Post by: mikhael on November 30, 2003, 11:39:48 pm
Yeah. I just fought some Mandalorians and I was getting my tail kicked left right and center. Finally, I um... bit the bullet. I planted two plasma mines and three frag mines right where the Mandalorians would show up. Sure, I ate some damage (not much thanks to some of my gear), but they were well and truly swissed. By the time I lit my lightsabers, the Mandalorians were falling apart at the seams. Up to that point I'd discounted the usefulness of mines. Not anymore. ;)

I've been leaving everyone but my Jedi on the Ebon Hawk. In a fight, Canderous, Carth and HK47 are awesome for laying down supressing fire, but I find that the Jedi, with their Push powers and Heal powers are far more desireable. Worse comes to worst, I can always fall back on a pulling a pair of blasters out with my main character and showing off the marksmanship.
Title: KotOR
Post by: Nico on December 01, 2003, 04:28:56 am
I got bored of the game and gave it back to my friend...
Title: KotOR
Post by: mikhael on December 01, 2003, 10:19:57 am
Really? I'm loving it. Its one of the few games that make me anxious to get home from work so I can play it. There's very few games that make me feel that way.
Title: KotOR
Post by: Crazy_Ivan80 on December 01, 2003, 10:31:13 am
did anyone notice the easter egg when the bad guys ask for the location of the Jedi Academy?

One of the options is 'Alderaan! It's on Alderaan!' :D

That one had me laughing.
Title: KotOR
Post by: mikhael on December 01, 2003, 01:41:15 pm
Awesome. I'm going to answer that just to see the reaction. :)

Has anyone noticed that all the lightsaber hilts are essentially the same? I haven't seen a new or different one yet.

Next time I play through this game, I'm going to do whatever it takes to make tons of money. I'm going to make it my personal quest to own every single named item in the game.
Title: KotOR
Post by: Su-tehp on December 01, 2003, 06:18:07 pm
I have a question regarding the Sith Base on Manaan: how the heck are you supposed to get into the training room that has a Selkath and a Dark Jedi in it? I've cleaned out the rest of the base, but I cant get into this one room (I've already retreived the Republic probe droid database). Without clearing this one room, I get executed without fail at the Selkath court when I leave.

I can't open this room, even with my security skill and bashing the door is not an option either. I haven't found any sort of key for this room. How do I enter this training room?
Title: KotOR
Post by: mikhael on December 01, 2003, 09:41:44 pm
No idea, Su-tehp, but if you figure it out, let me know. I'm heading in that direction in a few minutes.
Title: KotOR
Post by: Crazy_Ivan80 on December 02, 2003, 07:30:22 am
Quote
Originally posted by Su-tehp
I have a question regarding the Sith Base on Manaan: how the heck are you supposed to get into the training room that has a Selkath and a Dark Jedi in it? I've cleaned out the rest of the base, but I cant get into this one room (I've already retreived the Republic probe droid database). Without clearing this one room, I get executed without fail at the Selkath court when I leave.

I can't open this room, even with my security skill and bashing the door is not an option either. I haven't found any sort of key for this room. How do I enter this training room?


try hacking the sith computers, maybe that's how you'll get in.
Title: KotOR
Post by: Su-tehp on December 02, 2003, 06:55:14 pm
Quote
Originally posted by Crazy_Ivan80
try hacking the sith computers, maybe that's how you'll get in.


Tried that too; there's no option for that in the menus of the terminals I accessed.

Anything else?
Title: KotOR
Post by: mikhael on December 02, 2003, 09:46:28 pm
Before you leave the Sith Base make sure you pick up something incriminating about the Sith. There are at least two different things. No matter what, you're going to stand trial. At the trial, make sure you interject and show one of the incriminating items.
Title: KotOR
Post by: Su-tehp on December 03, 2003, 03:00:44 pm
I figured it out yesterday. I went to one of my earlier saves and did more exploring of Manaan before I went into the base. I found more pertinent information and quests, then went into the base and completed it with no problem. I guess you have to have the quest involving the missing Selkath before you should go into the base...

And as for Sundry's trial, was there something I missed? It seemed to be an open-and-shut case of the Sith doing a frame-job on Sundry, but that "Mysterious Man" hinted that there was more involved... but I never did find out what. Did I miss something?

And when I finished Manaan, I found out about the Progenitor... but that's just an old fish story... right?
Title: KotOR
Post by: Thorn on December 03, 2003, 03:11:03 pm
The way you guys go on about this game makes me thing "**** Max Payne 2, I'm getting this!"
Title: KotOR
Post by: mikhael on December 03, 2003, 03:54:33 pm
Quote
Originally posted by Su-tehp
And as for Sundry's trial, was there something I missed? It seemed to be an open-and-shut case of the Sith doing a frame-job on Sundry, but that "Mysterious Man" hinted that there was more involved... but I never did find out what. Did I miss something?


Spoiler:

You needed to hack the republic computer and talk to some other people (maybe persuade them a bit) to give you more pertinent information. Both sides are in the wrong.


I'm getting ready to board the sub now. :)
Title: KotOR
Post by: Su-tehp on December 03, 2003, 10:05:15 pm
Quote
Originally posted by Thorn
The way you guys go on about this game makes me think "**** Max Payne 2, I'm getting this!"


Dude, you do not know the half of it!

I just found out about a HUGE plot twist in KOTOR that made my jaw hit the ground so hard, it left a dent in my floorboards. Really!

And, no, I'm NOT gonna tell you what it is; I'm not gonna even write it in a black-on-black spoiler here. It's THAT awesome.

And the spooky thing was, there were subtle hints about it all throughout the game!

If you want to find out about this plot twist, play the game and see for yourself.

And, admins, oh, admins? May I humbly suggest that anyone whose judgment is so impaired as to reveal this plot twist should be (at least temporarily) banned from these boards?

Yeah, the plot twist is THAT good.

Anyone who has found out about it knows (or should know!) that revealing it would literally RUIN the game for anyone who hasn't played it yet. So if you don't know what I'm talking about, play the game and you'll see what I'm talking about. And if you do know what I'm talking about, KEEP YOUR FRICKIN' MOUTH SHUT! Let the newbies find out for themselves!

Thank you, play through. :D :cool:

(Brought to you by the Committee of People Who Think Lightsabers Are The Coolest Weapon In The Galaxy. Any Galaxy.)
Title: KotOR
Post by: mikhael on December 03, 2003, 10:14:38 pm
Quote
Originally posted by Su-tehp
Anybody got any ideas on how to kill the apprentice Darth Bandon? I manage to kill his two buddies no problem with My character, Bastila and Jolee(sp?) in the same party, but when I try to use all three of my Jedi characters on Bandon, I manage to get him down to almost zero health... and then he uses Force Drain on all of us and gets himself almost back to full strength!

Anybody got any suggestions?


I just made Bandon one with the Force. Sure, he does tend to suck the life right out of a room, but just remember, he's got a limited Force pool too. Here's a hint, btw: he wears armor. If you're smart, you don't. I put my characters on max force speed and proceeded to turn him into mincemeat. Sure, he healed a few times, but I just had my Bastila or Jolee take a break and heal us back. Three Jedi with two sabers each, getting 2 extra hits per round, one of them doing Master Criticals, vs 1 Sith Apprentice with a saber staff and a bad attitude. It wasn't even fair.
Title: KotOR
Post by: Su-tehp on December 03, 2003, 10:32:07 pm
Quote
Originally posted by mikhael
I just made Bandon one with the Force. Sure, he does tend to suck the life right out of a room, but just remember, he's got a limited Force pool too. Here's a hint, btw: he wears armor. If you're smart, you don't. I put my characters on max force speed and proceeded to turn him into mincemeat. Sure, he healed a few times, but I just had my Bastila or Jolee take a break and heal us back. Three Jedi with two sabers each, getting 2 extra hits per round, one of them doing Master Criticals, vs 1 Sith Apprentice with a saber staff and a bad attitude. It wasn't even fair.


I hit on a simpler strategy for darth Bandon; I may have forgotten to mention it here. I simply had my character, Bastila and Jolee just use Adv Lightsaber Throw on Bandon all at once. The two Dark Jedi with him weren't even a problem because when they rushed forward, they got sliced and diced by three flying lightsabers even though I was aiming ONLY at Bandon! :D:D:D:D

And even Bandon couldn't last against three volleys of three thrown lightsabers.

And Lightsaber Throw is a feat that NEVER misses.:devil:
Title: KotOR
Post by: mikhael on December 04, 2003, 11:42:34 am
I tend to avoid the saber throw (though I have it maxed out) except on large groups of weak popcorn.
Title: KotOR
Post by: Warlock on December 04, 2003, 08:45:53 pm
Dual Sabers and using two sabers is fun and all,...but keep in mind it can shred your attack bonus (Just check out your stats while swapping behind sabers styles).


So far my best (with any of the three Jedi classes) was maxing out my dueling and flurry feats and sticking to single saber style, but having at least 3 sabers set up with different crystals for different encounters. (Can't recall the names at the moment but there's a couple that grant bonus vs droids, ones that enhance crits, and just extra damage or attack crystals).


Leveling Trick
Also a trick for you guys to try on your second play through the game, you only have to level up one time before you get to Dantooine (on the Endar Spire), if you just rack up the XP and never bother to level up your character, once you gain your Jedi class you'll only be a 2nd level Soldier/Scoundrel/Scout and be able to get up to 18th level in your Jedi class.

Exploit

Plus there's a little Expliot in the areas where you enter a pasage and wear a pressure suit (Manaan at the under sea base for example) where if you take whatever your armor, gloves, etc off right before entering the hatch and being placed in the pressure suit, then go back through the same door, it will place the same items back on you, but still have a copy of them in your inventory.
Title: KotOR
Post by: Grey Wolf on December 04, 2003, 08:49:11 pm
Hmm... I wonder if they'll implement Epic Levels in an expansion, like they did with Hordes of the Underdark for NWN....
Title: KotOR
Post by: mikhael on December 04, 2003, 10:34:45 pm
Warlock, I thought about going that route. But I thought carefully about it. Sure you shred your hit bonus, but you get more attacks. With Master Two Weapon, I get a +2/+2 total bonus (thereabouts anyway), plus whatever my sabers give me. The thing is that I get more individual rolls. While a higher percentage would hit with just one saber, having more rolls gets me more chances to hit. Over the course of a long game, the standard distribution of D20s will give you a total inflicted damage higher for "More Attacks" that it will for "More Bonuses". Its a basic fact/flaw of the D20 system. Seemingly, btw, KOTOR doesn't treat saberstaffs the way the manual says (getting a penalty for double weapons), so your best bet is to go for double weapon and use a saber staff so you don't even get the penalty for double wielding--of course you will lose the advantages of having four crystal effects you get from using two sabers.
Title: KotOR
Post by: Fury on December 04, 2003, 11:18:08 pm
mikhael, saber staffs do have penalties when used without two-handed fighting feat or whatever the feat's name is. When the feat is maxed, saber staff got +0/+0 while saber and short saber has -2/-2, or was it +0/-2? Anyway, dual weapon fighting feat does help with double sabers and double (vibro)swords.

Grey Wolf, sorry, that ain't gonna happen. Why? Because there is no epic levels in Star Wars D20 RPG. While KotOR and NWN uses both D20 system, KotOR uses SW version of it. There is no epic levels created for SW version. At least not yet, and Bioware probably won't go and create the whole stuff themselves. Although it seems that Black Isle is working on a sequal if there's any truth behind the rumors...
Title: KotOR
Post by: mikhael on December 05, 2003, 11:50:15 am
Yes, Mr. Fury. Without the 2handed feat your get a massive penalty. With 2handed, you get that penalty mitigated somewhat. However, it seems that saberstaffs don't get the secondary, deeper penalty for the offhand strike, while the manual states that they do. I'd rather have four effect crystals than just two though.

I need some more crystals. Particularly more stun crystals. That's like the bestest thing ever. Saves me a bit of force when it hits.
Title: KotOR
Post by: Fury on December 05, 2003, 12:47:30 pm
Yup, seems like Bioware reinstituted the bug found originally in NWN engine. Too late to fix it for xbox version though but it will probbaly be fixed sooner or later in pc version.

And if you want fancy crystals and you have the pc version, look for Mantle of the Force and Guardian of the Force crystals.
Title: KotOR
Post by: Grey Wolf on December 05, 2003, 04:19:29 pm
Mr. Fury, I wasn't asking for Epic Levels. I was just wondering if they would. Not as vital for KotoR as NWN, though, considering the differences between the games.
Title: KotOR
Post by: Warlock on December 05, 2003, 04:41:16 pm
Yea using the extra sabers gives you the extra chances, my Jedi in the last Campaign I was in (P&P version) went that route, but personally with KotoR, I was more along the lines of increasing my chances of scoring more first round kills/ higher damage. With Master Flurry, I was getting off 4 hits per usage,...my midgame my main PC would rip a DarkJedi to bits in two rounds if not in the first round alone ;)
Course my darkside PC was even worse  lol
I can't wait to hear how you guys do vs Malak though :drevil:
Title: KotOR
Post by: mikhael on December 05, 2003, 09:23:30 pm
Quote
Originally posted by Mr. Fury
And if you want fancy crystals and you have the pc version, look for Mantle of the Force and Guardian of the Force crystals.


You just tell me where. :D

Warlock, when I take on my for--er Malak, I'll let you know how it comes out. I fully intend to make him more powerful than he can ever imagine. :D
Title: KotOR
Post by: mikhael on December 06, 2003, 12:23:12 am
Well, Warlock, I just had a little chat with Malak on the Leviathan. So, he's sorta tough--I can't stun him, or push him, but he can choke and push me. What Malak can't do is stand up to a lightsaber in the gut. He is weak, and I remained strong.
Title: KotOR
Post by: Fury on December 06, 2003, 01:31:51 am
mikhael, visit Yavin 4 station after getting the first map and the last map. Those crystals are for sell after you have all maps. Another is 25.000 and another is 20.000 credits. You can get more fancy stuff from there as well, like exoskeleton armors. I think you need to save the rodian from trandoshans (or whatever their race was called) twice before you can buy those crystals.

And Malak was playing with you on the Leviathan, he is much harder when you finally confront him. Although your character is also much better by then...
Title: KotOR
Post by: mikhael on December 06, 2003, 03:08:47 am
I dunno, Fury. I'm pretty damned close to maxed out as it is. I've got to go to Korriban next and I'm already level 18 or 19. Lets put it this way: if it could be fought (without getting dark side points), I fought it. if it could be hacked, I've hacked it. If it could be repaired, I repaired it. If I didn't like experience rewards for quests, I reloaded  and tried again. I don't leave areas until I've opened everything and killed everything I can.
 
So, Malak can't really get that much tougher (Assuming enemies scale with your level). Bandon was pretty pathetic when I fought him at level 16. I'm not worried about Malak at all--especially if I get to fight him three on one next time.

Now, Yavin. I'm going to have to work some serious loot to be able to afford those. Luckily, I think I've picked up some good gear I never use (like some exosuits) because I don't use the non-jedi characters. They should sell for a good price. I've got something like 17k now, and I suppose I can go play Pazaak or race swoops (i hate these sorts of minigames. :() until I make up the difference.
Title: KotOR
Post by: Fury on December 06, 2003, 06:06:38 am
Personally I use heavily armored jedi as my character. Jedi robes are just pathetic, Star Forge Robes and Revan's Robes being an exception. Although robe using characters does have force speed which is nifty and few other handy force powers more than an armored jedi, but I don't care much about those. :)

And yeah, Malak can be an easy opponent if you have a good character. First time I played through KotOR, Malak was annoyingly tough. Second and third time he was quite easy to beat. I didn't finish my fourth and fifth games but now I am going to finish my seventh game. (sixth was sort of a character experimentation...)
Title: KotOR
Post by: Warlock on December 06, 2003, 07:53:49 am
Yea Malak on the Lev. is pretty easy,....but just wait ;)

My first pass through I played the "Saint Jedi" route,...did my damnedest not to have anything remotly darkside,......and got my butt ripped off and handed back to me in pieces during the final fight.


One little hint,..the final fight ain't all about how swings the lightsaber best :D
Title: KotOR
Post by: Crazy_Ivan80 on December 06, 2003, 08:00:53 am
btw, did any of you think that the Rakatan looked suspiciously much like Mon Calamari?
Title: KotOR
Post by: Warlock on December 06, 2003, 08:17:14 am
They've got some slight similarities, but nothing outrageously close.


Heads are a bit differently shaped, their eye's are on more pordomnant stalks and on the sides of their heads instead of forward facing, etc etc
Title: KotOR
Post by: mikhael on December 06, 2003, 10:11:55 pm
Quote
Originally posted by Mr. Fury
Personally I use heavily armored jedi as my character. Jedi robes are just pathetic, Star Forge Robes and Revan's Robes being an exception. Although robe using characters does have force speed which is nifty and few other handy force powers more than an armored jedi, but I don't care much about those. :)


That's so totally antithetical to my style of play. If you can't do force-speed or any of the other nifty Jedi tricks, its just not worth swinging a lightsaber. I suppose combat could be even less deadly (as in I might be able to sleep through the WHOLE fight) if I wore heavier armor, but I prefer to get past the battles quickly. Three Jedi, Stasis Field (or Destroy Droid) Master Speed and some hardcore Master Critical Strike action tends to clear a room faster than a fully automatic shotgun.

We'll see how this holds up as I finish Korriban and head off to the Star Forge.
Title: KotOR
Post by: aldo_14 on December 07, 2003, 09:04:43 am
Good...possibly great game, but what's up with all the swords?
Title: KotOR
Post by: Fury on December 07, 2003, 01:18:04 pm
What you mean?
Title: KotOR
Post by: Ace on December 07, 2003, 03:25:55 pm
Quote
Originally posted by aldo_14
Good...possibly great game, but what's up with all the swords?


All of the non-lightsaber swords are there so that non-Jedi characters in your party can hold their own against a Jedi.

In the game's story it's explained as the energy shields used are effective enough to warrant the return of melee weapons for most combats. (i.e. battles without Jedi/Sith goonies chopping people up)
Title: KotOR
Post by: Fury on December 07, 2003, 11:31:05 pm
Energy shields are mostly useless against melee attacks, melee shields being an exception. Lightsabers does energy damage which normal shields are supposed to block but they won't hold up very long. :D

Actually it's funny that some melee weapons does more damage than even modified lightsabers. Although with Mantle of the Force and Guardian of the Force you can make two very deadly sabers.
Title: KotOR
Post by: aldo_14 on December 08, 2003, 04:14:00 am
Quote
Originally posted by Ace


All of the non-lightsaber swords are there so that non-Jedi characters in your party can hold their own against a Jedi.

In the game's story it's explained as the energy shields used are effective enough to warrant the return of melee weapons for most combats. (i.e. battles without Jedi/Sith goonies chopping people up)


Bit of a flimsy excuse IMHO.  It just seem bizarre to see (the equivalent of) a stormtrooper holding a medieval-alike sword....and aren't the Jedi suppossed to be super tough, anyways?(!)
Title: KotOR
Post by: Fury on December 08, 2003, 07:57:15 am
It's about game balance. The jedi are superior but if their sabers would cut through anything and kill everything in one slice, it wouldn't be fun anymore. Besides swords and vibro melee weapons are built using lightsaber resistant cortosis weave, there's your excuse.
Title: KotOR
Post by: Su-tehp on December 08, 2003, 11:28:31 am
And since this is 4,000 years before A New Hope, with the Sith being equal in numbers to the Jedi (i.e. numbering in the thousands), it makes perfect sense for the Sith to be using cortosis weave in all their weapons and armor.

Hell, during the Great Hyperspace War, 1000 years before KOTOR, the Sith didn't even have lightsabers; they just had regular swords (i.e. non-vibroswords) imbued with cortosis weave. These swords could stand up to lightsbers and even deflect blaster bolts!
Title: KotOR
Post by: Gloriano on December 08, 2003, 12:02:07 pm
i think it's because they believed to Force so much in that time because Sith's in (KOTOR) are not orginal Sith's(orginal sith's were
whole Unknow race
Title: KotOR
Post by: mikhael on December 08, 2003, 12:54:54 pm
Bah. Its simply that everyone wants to be like Jedi. That and if you're facing off against someone with a lightsaber and he's deflecting your blaster shots back at you, you need to go after him with a melee weapon of your own, like a sword. With so many Jedi and Sith running around, it only makes sense to get back to melee weapons. Quit looking for logic from star wars. There is none. Just enjoy it.

Now someone tell me why the Mantle of the Force and the Guardian of the Force have to give me such ugly saber colors? I liked having twin yellow blades of death!
Title: KotOR
Post by: Styxx on December 08, 2003, 01:16:01 pm
Quote
Originally posted by mikhael
That and if you're facing off against someone with a lightsaber and he's deflecting your blaster shots back at you, you need to go after him with a melee weapon of your own, like a sword.


Or switch to a good old fashioned shotgun. :p
Title: KotOR
Post by: Fury on December 08, 2003, 02:45:37 pm
Quote
Originally posted by mikhael
Now someone tell me why the Mantle of the Force and the Guardian of the Force have to give me such ugly saber colors? I liked having twin yellow blades of death!

Tell me about it. I liked my violet dual sabers... It would have been cool if you somehow could have chosen what color you want to use with those two crystals. These are bonus crystals after all.

By the way, you just need insanely high To Hit Roll for your blasters to pass enemies sabers. I've heard there are a few people who have designed a blaster wielding jedi. And succesful in doing so which amazes me. You can read some of their stuff over at Bioware forums, I think there was even a sort of tutorial how to make a blaster wielding jedi.
Title: KotOR
Post by: mikhael on December 08, 2003, 02:46:28 pm
Given that there's a scene in KOTOR where someone with a lightsaber deflects every single shard from a heavy repeater at near point blank range, I'd have to say that a shotgun would be trivial.

Like I said, though. Stop looking for sense in Star Wars. There isn't any. Just enjoy it.
Title: KotOR
Post by: Fury on December 08, 2003, 02:51:43 pm
Are you absolutely certain the other guy was wielding a repeater and the other guy a lightsaber? Err... nope... can't remember such a scene... :p

Besides in KotOR repeaters fires in succession, not in bursts.
Title: KotOR
Post by: mikhael on December 08, 2003, 02:55:41 pm
i could swear it was KOTOR.

Maybe i'm just imagining things. It was a cutscene in something, involved a repeater and someone with a lightsaber. As soon as I remember where I saw it, I'll let you know.

Either way, my point remains.
Title: KotOR
Post by: mikhael on December 08, 2003, 03:00:11 pm
Quote
Originally posted by Su-tehp

I just found out about a HUGE plot twist in KOTOR that made my jaw hit the ground so hard, it left a dent in my floorboards. Really!

And the spooky thing was, there were subtle hints about it all throughout the game!

Yeah, the plot twist is THAT good.


I don't know. It was a good twist, but I figured it out after I finished Tatooine and went to Kashyyyk. Bastila kinda gave it away. I did like the way they revealed the twist though. :D
Title: KotOR
Post by: aldo_14 on December 08, 2003, 03:03:15 pm
Notice how much it 'borrows' from the films, though?

Bizarre thing is, that works - makes it feel more star-warsy.  Especially the plot twist bit you mentioned (just finished collecting all the pieces of the star map, incidentally).
Title: KotOR
Post by: mikhael on December 08, 2003, 03:06:02 pm
Yeah, it definately "works". By no means is the writing on this bad. They have, so far, got every damn thing Right.
Title: KotOR
Post by: aldo_14 on December 08, 2003, 03:19:57 pm
Surprised how much freedom they got, though.... is any of this the game considered canon by any means?
Title: KotOR
Post by: Warlock on December 08, 2003, 03:56:11 pm
Reason they got as much freedom as they did,...the timeline. Darkhorse Comics pretty much have the run with the whole "Tales of the Jedi" era which is KotoR's timeframe. (give or take 1000) Which Lucas as always allowed a bit more freedom with than he does with movie eras and eras there after.

As far as cannon, I'd say it's as much cannon as anything else, until Lucas decides to change something. ;)
Title: KotOR
Post by: mikhael on December 08, 2003, 08:41:20 pm
Quote
Originally posted by Mr. Fury

By the way, you just need insanely high To Hit Roll for your blasters to pass enemies sabers. I've heard there are a few people who have designed a blaster using jedi. And succesful in doing so which amazes me. You can read some of their stuff over at Bioware forums, I think there was even a sort of tutorial how to make a blaster using jedi.


Do you mean "make a blaster wielding jedi" or do you mean "Make a blaster for jedi to use"?

There doesn't seem any way to make blaster for jedi use, but a blaster wielding Jedi would be easy to make. I don't know why anyone would want to, though. I can't see it being terribly useful: enemy jedi will close on you fast with their sabers. I can't remember more than two or three that had blasters of any sort.
Title: KotOR
Post by: Fury on December 08, 2003, 11:23:31 pm
Pffrt, I should think more carefully how I write. :p
I meant blaster wielding jedi. One of those guys who made such a character says that he could kill almost all enemies before they were even in melee range. Hmh... could be possible, somehow.

By the way mikhael. Armor is quite useful for Jedi Guardians, since they don't get that much force powers. At the moment I am playing lvl8 scout/guardian and armor is pretty damn usefull due to lack of force powers. Thank God Force Wave and adv. saber throw is not restricted by armor.
Title: KotOR
Post by: Styxx on December 09, 2003, 05:51:54 am
Quote
Originally posted by mikhael
Given that there's a scene in KOTOR where someone with a lightsaber deflects every single shard from a heavy repeater at near point blank range, I'd have to say that a shotgun would be trivial.

Like I said, though. Stop looking for sense in Star Wars. There isn't any. Just enjoy it.


It wasn't a real shotgun now, was it? :p
Title: KotOR
Post by: mikhael on December 09, 2003, 09:46:24 am
Quote
Originally posted by Mr. Fury
By the way mikhael. Armor is quite useful for Jedi Guardians, since they don't get that much force powers. At the moment I am playing lvl8 scout/guardian and armor is pretty damn usefull due to lack of force powers. Thank God Force Wave and adv. saber throw is not restricted by armor.


Which one is the Guardian? is that the Jedi Scoundrel, or am I thinking of the Consular?

I went with Scout and followed it with the Jedi version of the Scout. I liked the balance between Force powers and HP. I always play for balance, though. Even balanced, though, my main character is a combat monster, wearing the Qel Droma Robes, the Surek Headband (or whatever its called. +5 Wis), Master Two Weapon Fighting, Master Melee Specialization and two sabers with the Mantle and Guardian of the Force. Stasis Field and Force Storm are my main force powers (though I do use Speed3 before going through a door I know will have enemies behind it). The thing is, I'm Level 19 on Korriban (my fourth planet). I'm rediculously more powerful than pretty much anything I run into.

Spoiler:

This does not work so well against two Terantateks though! When I ran into the two of them together and it was just me alone, life became really difficult. I ended up fighting them like nine times before I figured out a good strategy. I tossed an adhesive grenade to freeze one in place, then I fought the other one with Calo Nord's armor on, a mandalorian melee shield active, a hyper battle stimulant, and force speed 3. Even then I couldn't kill it fast enough, so  the other one came after me. I chose to run and boost my hp back up. Somehow, I managed to keep one Terantatek between me and the other one, so i was out of his line of site long enough for him to forget I was around. While he hung around stupidly by the other end of the room, I killed his friend. Then I threw another adhesive at the passive survivor and went after him with a lot of flurries. For some reason, though, this time, I was getting a lot of stuns from my saber, so he wasn't so bad. Also, I found that the Poison Sword was better than my lightsaber, and the poison damage  was kinda rockin.

On the way out, when I encountered the Sith Academy Master and his Apprentice, I told them both to go to hell and hit them with Stasis. I took the Master down before he recovered. I then hit the apprentice with another Stasis just as she recovered. She went down in mere moments. When I got back to the Academy, the other students were like wheat before the scythe. It was, wrong. I should have gotten Dark points for hunting down and slaying every Sith in the place.

Has anyone broken into the Sith Master's Office? I can't make security spikes or security tunnelers work, and neither of my security proficient jedi had a high enough skill level to break in without them.
Title: KotOR
Post by: Fury on December 09, 2003, 03:03:13 pm
Jedi Consular is the one which focuses more on Force and less on feats and skills. Jedi Sentinel is the one which goes middleway. Jedi Guardian is the one which focuses on combat and feats and less on skills and Force.

But I agree, Scout and Sentinel seems to be the best combination. But for a Jedi Guardian a good armor is important because of lack of Force powers.

I don't like either Scoundrel or Soldier. Scoundrel does not get enough feats and Soldier does not get enough skills. So the Scout is right for me. But I think I try with Scout/Consular next time. I have already finished the game with Scout/Sentinel, Soldier/Guardian and Scout/Guardian. Twice with light side, dark side is still in progress but currently I am playing a light sider again.

Spoiler:

Why didn't you use cheap tactics if that was little tough? ;)
There was a room on the other side where the Terantateks were. Terantateks can't follow you into that room and you can whack them with anything you want, grenades, lightsaber, blasters, your choice.
Title: KotOR
Post by: mikhael on December 09, 2003, 03:06:38 pm
Next time I play the game, I'm going to avoid levelling past probably 2 before I leave Taris. Its annoying that I've only got 12 jedi levels to work with. Its not like I went out of my way to go and build levels. I just made sure that I didn't miss anything before I left the planet. That put my Scout at level 8. :(

Jolee and Juhani make up for that a lot though.
Title: KotOR
Post by: Fury on December 09, 2003, 03:08:30 pm
I tried that once, wasn't that rewarding actually.
I think I still have the savegame somewhere where my lvl2 light sider soldier is on Dantooine... (soldier because it was the toughest lvl2 character obviously...)

Couldn't finish the duel ring quest with that lvl2 char...
Title: KotOR
Post by: mikhael on December 09, 2003, 05:07:12 pm
I can see that being a problem. I don't think next time I play that I'm going to bother with the duel ring. Bendak's Blaster is reasonably nifty, but not nifty enough. A heavy blaster pistol and Carth's Blaster will do well enough I think.
Title: KotOR
Post by: mikhael on December 10, 2003, 07:12:24 pm
I have no words:

Quote

Me: You stayed there for two decades?
Jolee: What can I say? I did it for the Wookiees.
Me: The Wookies?
Jolee: The Wookiees!
Title: KotOR
Post by: Fury on December 10, 2003, 11:14:37 pm
By the way mikhael, in a case you have played Baldur's Gate, did you know that same voice actor did the voices for both Jolee and Sarevok? :)

HK47 dialogue is a lot funnier...
Title: KotOR
Post by: Crazy_Ivan80 on December 11, 2003, 05:52:09 am
Quote
Originally posted by Mr. Fury

HK47 dialogue is a lot funnier...


meatbag! :p
Title: KotOR
Post by: Ace on December 11, 2003, 02:19:22 pm
Quote
Originally posted by Mr. Fury
By the way mikhael, in a case you have played Baldur's Gate, did you know that same voice actor did the voices for both Jolee and Sarevok? :)

HK47 dialogue is a lot funnier...


Bastila is done by the same woman who did Aribeth in Neverwinter Nights as well as Fall From Grace in Planescape: Torment.

Bioware and Black Isle Studios (Rest in Peace) generally stick to the same voice cast, and have a high quality of voice overs due to it.

That's it, a fallen Jedi versus a fallen Succubus! :)
Title: KotOR
Post by: mikhael on December 11, 2003, 04:03:46 pm
I hadn't noticed, Mr. Fury.

While I agree that HK47 is generally funnier, hearing two jedi play out Limp Bizkit was hilarious.
Title: KotOR
Post by: 01010 on December 11, 2003, 05:23:38 pm
Ok, I dabbled with Morrowind and quite enjoyed it and I'm not averse to a good bit of RPG'ing and the Star Wars universe appeals to me but does the game stand on it's own regardless of whether I like RPG's and Star Wars? I've read a lot of reviews but they don't seem to tell me anything that I want to know. I'm severely tempted to either get this or Rainbow Six 3 for my Xbox and I can't make up my mind as to which one.
Title: KotOR
Post by: mikhael on December 11, 2003, 07:01:31 pm
I'd say the game DOES stand on its own.

I've mostly lost my taste for RPGs of late and I'm still enjoying this one. Interesting things to note: you don't need to know anything about Star Wars to enjoy KotOR. The game explains the whole concept of Light and Dark and Jedi and Sith pretty well. The story itself stands on its own. Its just a lot of fun.

One thing to note: KotOR does not rely on chained FedEx quests the way other RPGs do. You do get the simple FedEx quests (Bring me the Spleen of the Great Bogwort Bird!), but they're generally set up in such a way that you can complete them on your way to more story-centric quests. This is good, because you don't have to get side-tracked so much.

Another thing to note: KotOR doesn't suffer very much from the "What's next?" syndrome. You usually have a pretty good idea of what you need to be getting about doing, and the game does keep track of all the quests you've recieved in a journal. You can sort this journal based on planet of the quest, importance of the quest and alphabetically. Completed quests are moved to a different list.

All in all, its a pretty groovy game. It'd still be pretty good if you were to covert planets to islands, space ships to sailing ships, blasters to bows and sabers to swords.
Title: KotOR
Post by: Fury on December 11, 2003, 11:22:12 pm
KotOR doesn't have multiplayer, but it is excellent single-player RPG nevertheless. Howewer, you must become a jedi and if that does not bother you, then this game is definitely a good choice.

Only thing that's annoying in KotOR is interface in PC version, it does it's job pretty well in everything else except weapons change. It's just getting on my nerves if I have to change weapons and then scroll down a mile long list, then scroll back half a mile because I apparently missed the weapon I was looking for. I hope Bioware improves PC version interface in the upcoming patches, other than that, no gripes.

I've already lost count on how many times I have finished the game... Hmh, bad sign...
Title: KotOR
Post by: mikhael on December 12, 2003, 12:02:59 am
Yeah. they need to resize the whole subscreen interface. And categorize by weapon type. And don't show stuff the character cannot equip. Why would I want to see Jedi Robes on Carth?
Title: KotOR
Post by: neo_hermes on December 12, 2003, 12:30:37 am
to see what he looks like in them?
Title: KotOR
Post by: Gloriano on December 12, 2003, 06:00:42 am
Quote
I'm severely tempted to either get this or Rainbow Six 3 for my Xbox and I can't make up my mind as to which one.


Take KOTOR:)
Title: KotOR
Post by: Fury on December 12, 2003, 08:12:51 am
Quote
Originally posted by mikhael
Yeah. they need to resize the whole subscreen interface. And categorize by weapon type. And don't show stuff the character cannot equip. Why would I want to see Jedi Robes on Carth?


It is already categorized by weapon type, but it's all in one big list. And you can already select not to show stuff a character can't equip in the game options.
Title: KotOR
Post by: 01010 on December 12, 2003, 10:22:12 am
Quote
Originally posted by mikhael
I'd say the game DOES stand on its own.

I've mostly lost my taste for RPGs of late and I'm still enjoying this one. Interesting things to note: you don't need to know anything about Star Wars to enjoy KotOR. The game explains the whole concept of Light and Dark and Jedi and Sith pretty well. The story itself stands on its own. Its just a lot of fun.

One thing to note: KotOR does not rely on chained FedEx quests the way other RPGs do. You do get the simple FedEx quests (Bring me the Spleen of the Great Bogwort Bird!), but they're generally set up in such a way that you can complete them on your way to more story-centric quests. This is good, because you don't have to get side-tracked so much.

Another thing to note: KotOR doesn't suffer very much from the "What's next?" syndrome. You usually have a pretty good idea of what you need to be getting about doing, and the game does keep track of all the quests you've recieved in a journal. You can sort this journal based on planet of the quest, importance of the quest and alphabetically. Completed quests are moved to a different list.

All in all, its a pretty groovy game. It'd still be pretty good if you were to covert planets to islands, space ships to sailing ships, blasters to bows and sabers to swords.


Exactly the kind of answer I was looking for, thanks Mik.
Title: KotOR
Post by: aldo_14 on December 12, 2003, 11:13:04 am
I think KoTorR is probably by a whisker the best PC game I've bought this year (nudging out Rise of Nations & Call of Duty)

Whereas Rainbox 6 3 (PC) was - IMO - crap.
Title: KotOR
Post by: mikhael on December 12, 2003, 11:26:28 am
Quote
Originally posted by Mr. Fury


It is already categorized by weapon type, but it's all in one big list. And you can already select not to show stuff a character can't equip in the game options.


I must have missed that one. I'll go add it tonight.



So can anyone recommend a strategy for not getting your ass handed to you in the infinite fight sequence on the StarForge? I must have killed fifteen or twenty dark jedi and thirty sith elite. I have to admit this is the single toughest fight I've run into yet. I'm seriously considering mining the platform behind me.
Title: KotOR
Post by: aldo_14 on December 12, 2003, 11:29:58 am
Quote
Originally posted by mikhael


I must have missed that one. I'll go add it tonight.



So can anyone recommend a strategy for not getting your ass handed to you in the infinite fight sequence on the StarForge? I must have killed fifteen or twenty dark jedi and thirty sith elite. I have to admit this is the single toughest fight I've run into yet. I'm seriously considering mining the platform behind me.


Combat difficulty = easy?
Title: KotOR
Post by: Su-tehp on December 12, 2003, 11:37:36 am
Quote
Originally posted by mikhael
So can anyone recommend a strategy for not getting your ass handed to you in the infinite fight sequence on the StarForge? I must have killed fifteen or twenty dark jedi and thirty sith elite. I have to admit this is the single toughest fight I've run into yet. I'm seriously considering mining the platform behind me.


Yeah, I've been having trouble with this too. Anyone got any ideas?
Title: KotOR
Post by: Crazy_Ivan80 on December 12, 2003, 02:04:29 pm
Quote
Originally posted by Su-tehp


Yeah, I've been having trouble with this too. Anyone got any ideas?


keep your peeps alive, use grenades, mines and everything you have...

but most importantly: push on and keep fighting. At some point the flood will dry out for a while allowing you to advance (until the next wave arrives). But you have to keep pushing.
Title: KotOR
Post by: aldo_14 on December 12, 2003, 02:18:44 pm
Assuming you have tried turning down the difficulty level (that's what it's for, after all...) - use loads of shields and make sure you have a few Jedi with stasis type attacks.
Title: KotOR
Post by: Fury on December 12, 2003, 03:09:55 pm
Humm... I never had any real trouble in that part of the game. I let Jolee and Juhani to do whatever they wanted but I controlled my own character, used a lot of force wave and master flurry. This is where heavily armored jedi guardian with heart of the guardian and mantle of the force shows some serious floor mopping.

I never use grenades, mines, drugs or shields with my jedi characters. Never had to resort to such desperate measures.

If you're having trouble in fights, try different tactics. I have always won tough fights by figuring out best approach for the party I was playing at that time. Never lowered difficulty settings either, perhaps I should rather rise it...

I'll see what happens when I am there with my current jedi consular. Could be more difficult.

After you have finished the game once, you know a lot better how to spend skills, feats and force powers. Personally I recommend you to manually level up each character rather than using auto-levelup. KotOR may pick feats and force powers that are useless for the character in question or does not suit your playing style. It does make a huge difference later in the game if you have picked the feats and force powers you need instead of auto-picking feats and force powers you never or rarely use.
Title: KotOR
Post by: mikhael on December 12, 2003, 03:33:11 pm
I very seldom use stims or shields. I consider that kinda cheap, especially since 3 jedi tend to mop up pretty well most of the time.

I have NOT tried screwing with the difficulty. I hadn't even considered that as an option.

My lead jedi, is running around with the Heart of the Guardian, the Mantle of the Force, and Upari and Solari crystal on his main saber and I can't remember what on his secondary saber. He's absolute death walking. This is one case where I wish I had more studly armor for him though--and the rest of them.

I think where I made my mistake was in letting the combatants come to me, rather than wade into them and treat it as a running fight. When I play later, I will be more aggressive and take it to 'em. My main character does have pretty good blaster skills still, so I might have him try picking enemies off while Juhani and Jolee put their foot in Dark Jedi ass.
Title: KotOR
Post by: mikhael on December 12, 2003, 11:58:45 pm
Ah, the Final Confrontation.

Spoiler:

So there I was without a serious offensive force power. Just Stun Droid, Force Wave and Stasis Field. You know what that means, boys and girls?

That's right. Malak gets to keep all his happy get out of death free cards.

I beat him by being cheap. I saved every time it looked like I was doing well, and returned to that save when ever I got my ass handed to me. I did this a lot. I planted mines near every one of his get out of death free cards. We played the Ken-vs-Ryu game. His lighsaber throw (worth about 34hp) vs my thermal detonators (worth about 25 of his hp). My thermal detonators knocked him down long enough that I could sometimes heal and throw another while he was getting up.

Interestingly, Malak was pretty dumb: I'd hit him a few times, say for 20 or 30 pts, and he'd run for a recharge. I was shocked. He burned through them pretty frivolously, until the last one, which he waited until he was about half way worn down for. Then he got really serious. Hardest fight in the game.

My next time through the game, I'll know how to spend my powers, feats, skills and attributes better. And I'm going to save all my mines, thermal detonators, etc, for the end.
Title: KotOR
Post by: Fury on December 13, 2003, 02:56:52 am
Hahaha, gotcha mikhael. ;) We told you Malak is difficult.
Spoiler:

My jedi guardian was better in 1 vs. 1 fight against Malak. First I used master flurry and gave him serious beating, then he goes off and uses the first captured jedi. Then I used Kill on rest of the jedis. Ran off from Malak to heal, then used master flurry again to beat his ass. Won in the first try.

Although I have to admit that I was this succesful only because this was my third time through the game, so I knew pretty well how I should progress my characters, and especially my own char. When I was playing the first time, it wasn't all that easy. My jedi sentinel was like jack-of-all-trades but wasn't particularly good in anything. Had to ran off from Malak quite often and heal myself. Never used mines, grenades or stims though, although that would have made it a lot easier. I just consider using those cheap, even in the final fight.
Title: KotOR
Post by: Su-tehp on December 14, 2003, 08:06:03 pm
I haven't read Mikhael's or Mr. Fury's spoilers in the previous two posts so as not to spoil (no pun intended) any surprises; I haven't finished the game yet.

But I do have one question: What are the Heart of the Guardian and the Mantle of the Force? Special quest items or what? And where can I find them?
Title: KotOR
Post by: mikhael on December 14, 2003, 10:33:24 pm
The Heart of the Guardian and the Mantle of the Force are special color crystals that enhance your sabers and give them special colors. To the best of my knowledge, they are only available in the PC version of the game. Each of them alters the effects of the "effect" crystals you put in your saber (for instance, an Upari and a Solari crystal give slightly bigger bonuses when attacking dark side targets than they otherwise would have).

To get them, you have to visit Yavin after you find your first Starmap. Talk to the Rodian there and learn everything he has to say about Trandoshans. After you have two or three Starmaps, go back and you'll chase of some Trandoshans. Later, after you've collected all four Starmaps, you visit Yavin again and this time the Trandoshans ambush you. If you save the Rodian from the Trandoshans, he will sell you stuff from his secret stash. Trust me on this: if you use HK47 or even TM34, you can turn them into absolute killing machines with the gear this guy sells. He also sells the Heart of the Guardian and the Mantle of the Force. The two total out to about 45k credits. You'lll get alot from the Trandoshans you just killed, but you'll also need to be carrying some cash when you arrive.

Also, the Rodian on Yavin will give you the absolute best prices on EVERYTHING you can sell him. Racing bonds that get you 60cr on other planets will get you 150cr on Yavin. You can make a huge fortune selling him gear. :D
Title: KotOR
Post by: Su-tehp on December 15, 2003, 05:59:24 pm
Quote
Originally posted by mikhael
The Heart of the Guardian and the Mantle of the Force are special color crystals that enhance your sabers and give them special colors. To the best of my knowledge, they are only available in the PC version of the game. Each of them alters the effects of the "effect" crystals you put in your saber (for instance, an Upari and a Solari crystal give slightly bigger bonuses when attacking dark side targets than they otherwise would have).

To get them, you have to visit Yavin after you find your first Starmap. Talk to the Rodian there and learn everything he has to say about Trandoshans. After you have two or three Starmaps, go back and you'll chase of some Trandoshans. Later, after you've collected all four Starmaps, you visit Yavin again and this time the Trandoshans ambush you. If you save the Rodian from the Trandoshans, he will sell you stuff from his secret stash. Trust me on this: if you use HK47 or even TM34, you can turn them into absolute killing machines with the gear this guy sells. He also sells the Heart of the Guardian and the Mantle of the Force. The two total out to about 45k credits. You'lll get alot from the Trandoshans you just killed, but you'll also need to be carrying some cash when you arrive.

Also, the Rodian on Yavin will give you the absolute best prices on EVERYTHING you can sell him. Racing bonds that get you 60cr on other planets will get you 150cr on Yavin. You can make a huge fortune selling him gear. :D


To quote a phrase: whoah!

I knew about the Rodian; I visited him after getting 4 of the 5 StarMaps, but I didn't have NEARLY enough money to get both crystals...but then I didn't try to sell the Rodian all of my stuff.

I'll be sure to do this on my next game of KOTOR. I gotta try going the Jedi Sentinel or Jedi Guardian routes...
Title: KotOR
Post by: Stunaep on December 15, 2003, 11:47:13 pm
Right. I've been playing this game for a while now. I actually came to the decision of buying it, after Mikhael said something about a huge plot twist.

Now, not reading everything that you guys have spoken about the last two pages or so, I just want to say the following:

This is the best voice acting I've heard in games. Ever.

and its a pretty fine game anyway.
Title: KotOR
Post by: mikhael on December 16, 2003, 12:33:29 am
There's some places where the sound balance is off, or the voice actors slip a bit, but you can tell they put some serious effort into making it a quality game.

I especially like Carth. He's can get annoying sometimes, but the voice actor really went all out to try to get across what the guy was feeling.
Title: KotOR
Post by: aldo_14 on December 16, 2003, 04:10:25 am
What's pretty neat is that the dialog actually changes to reflect the character you play as - i.e. different events & conversations can happen depending on whether you're male or female, a soldier or not, etc.
Title: KotOR
Post by: Stunaep on December 16, 2003, 07:09:05 am
And the fact that they voiced *everything* is just plain awesome. I mean, this is really, extraordinary.
Title: KotOR
Post by: mikhael on December 16, 2003, 08:39:49 am
Dialogue options are different for Scouts vs Soldiers vs Scoundrels? I didn't know that.
Title: KotOR
Post by: aldo_14 on December 16, 2003, 11:18:22 am
Quote
Originally posted by mikhael
Dialogue options are different for Scouts vs Soldiers vs Scoundrels? I didn't know that.


I think so.  Hard to tell, cos i just restarted and i'm (in the game!)both a different sex & type this time round.  But it seems to - IIRC a few characters talk to you based on your,er, job type.

Guess they'll be no shagging Bastilla this time round, though.........
Title: KotOR
Post by: Fury on December 16, 2003, 01:47:31 pm
There's minimal dialogua difference between classes. A few sentences here and there, mainly in Carth and Bastila dialogue.
Title: KotOR
Post by: Stunaep on December 17, 2003, 01:47:54 pm
This is one screenshotable game.

(http://www.3dap.com/hlp/hosted/lmarshal/Kotor2.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/Kotor3.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/Kotor4.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/Kotor5.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/Kotor6.jpg)
Title: KotOR
Post by: Crazy_Ivan80 on December 17, 2003, 03:01:55 pm
I love what you did with those red X's Stun :p
Title: KotOR
Post by: Martinus on December 17, 2003, 03:50:07 pm
[color=66ff00]I've finished it twice now, once doing the extreme light side and once doing the extreme dark side. I have to admit that I had an exceptionally hard time doing the dark side route from a moral standpoint. I think it's a testament to how well this game draws me in.  I also messed with the bastilla romance plot (ultimately cheesy but funny when you wind her up) but somehow I don't quite have the experimental nature to play female and do the Carth romance sub-plot. :lol: Also I was rather stunned by the main plot 'revelation' I never saw it coming at all.

BTW I seem to be in an extreme minority here as I thought both mantle and gardian of the force saber colours were excellent. Going properly evil, wearing darth malak's robes and handling the blue saber (guardian?) looks really cool.

Definately an adviseable buy from my point of view.

For any of you that missed any of the side quests on your first time through take a look here (www.gamebanshee.com/starwarskotor/walkthrough.php) for a rather excellent walkthrough to almost every facet of the game.
[/color]
Title: KotOR
Post by: mikhael on December 17, 2003, 03:57:54 pm
How did you miss the plot twist? They telegraphed it in great big glowing green letters. :D
Title: KotOR
Post by: Stunaep on December 17, 2003, 04:33:43 pm
Quote
Originally posted by Crazy_Ivan80
I love what you did with those red X's Stun :p


*aehm* as I was saying...
Title: KotOR
Post by: mikhael on December 17, 2003, 04:48:06 pm
I need a newer, better graphics card. My game didn't look nearly that good.
Title: KotOR
Post by: aldo_14 on December 18, 2003, 07:34:43 am
Quote
Originally posted by mikhael
I need a newer, better graphics card. My game didn't look nearly that good.


I get big slowdown if i turn the res > 800x600 and turn on anti-aliasing & interapolation..... annoying as hell, cos I'd have though my gfx card* would have handled it fine.

(GF5600 - not great, but still ok with everything else)
Title: KotOR
Post by: Crazy_Ivan80 on December 18, 2003, 08:52:17 am
Quote
Originally posted by Stunaep


*aehm* as I was saying...


nice screenies :)
Title: KotOR
Post by: Thorn on December 18, 2003, 08:22:24 pm
I just got it.... Been doing some of the arena fights....
I love it so far. The only thing I hate is the Star Wars part... I never really did like the series/movies all that much... The older ones were OK.. but.. ehh to the newer ones....
But despite that one little thing, I am enjoying it. Which is really all that matters in the end I guess...
Title: KotOR
Post by: Stunaep on December 20, 2003, 05:16:29 pm
Damn what a fine game that was.

Very, very screenshotable. I've got about 50 or 60 of 'em in my My Pictures folder.

It's also got the best damn storyline in PC games, bar none. Or maybe, well, I dunno... The characters just grab me. I never was interested in Mission and her Wookie nor the catwoman, whose name escapes me at the moment, but Canderous, HK, Jolee, Carth, and not to mention, Bastila. All believable characters, and very well voiced.

Damn it was good.
Spoiler:

The end was a bit easy though. I don't mean the Malak fight, nor the endless wave of Siths that kept bursting at me, which was quite a pickle, but Jolee and PC did a fine job destroying them. Jolee stunned everyone with Force Wave and Stasis Field, then my PC, with his two lightsabers, went and kicked the crap out of everyone.

With Malak, I just drained every jedi in the room of their health, adn beat the damn guy.

But the droids, the droids were notoriously simple. I lost a grand total of 25 hit points. Puhleaase.

And I loved the Bastila romance. And Jolee. Jolee was sooooo cool.
Title: KotOR
Post by: Setekh on December 22, 2003, 05:22:25 am
Having borrowed a friend's Xbox, I just finished Halo and will soon get started on KotOR. :)
Title: KotOR
Post by: Ace on December 22, 2003, 12:08:52 pm
Quote
Originally posted by Stunaep
It's also got the best damn storyline in PC games, bar none. Or maybe, well, I dunno...  


Best plot, bar Planescape: Torment. :)
Title: KotOR
Post by: mikhael on December 22, 2003, 01:05:38 pm
I'm on my second time through this game now, and my female Scout is about to go after Bendak in the Arena--at second level. I don't know why I had trouble with these guys before when my character was at fourth and fifth level.

We'll see how long I can resist the REAL darkside (leveling up before going to Dantooine).
Title: KotOR
Post by: Stunaep on December 22, 2003, 01:07:18 pm
Completed it at maximum lightside.