Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Flipside on November 23, 2003, 01:27:36 am
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This is just a thought, and I know no changes are beig made at this time, but if we had no-collide subsystems, together with the Non-Targettable ones, you could use the Alpha transparency effects on TGA's to create volumetric-looking 'fake' lights on platforms etc?
Flipside :D
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Try glowpoints.
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Glowpoints won't let you do that