Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on November 23, 2003, 09:45:17 am

Title: Freespace 2 Shinemaps Release and Discussion Thread!
Post by: Lightspeed on November 23, 2003, 09:45:17 am
The time has come.... they are finished.... at last ;)

Today I can proudly release the complete shinemap package v1.0 for the previously non-shinemapped Freespace2 ships :)

You will find my shinemaps and some other of my stuff at Milliways (http://www.penguinbomb.com/lightspeed/), where you will also find future releases.
You can have a look at the shinemap screenshots on the Preview galleries (http://www.penguinbomb.com/lightspeed/FS2Web_shine.html)

Direct download link for V1.1 (http://www.penguinbomb.com/lightspeed/Shine_FS2_1.1_c.zip)

Use this thread to:


comments ppl :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on November 23, 2003, 09:56:26 am
cool, time to stuff them all in the media VP.

now, make animated glowmaps, 'specially for the shivans.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 10:51:19 am
If the site is down due to bandwith trouble, don't worry. I'll upload it temporarily to my unlimited host.

Link should be up in a second.


-edit- ok, it's up :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on November 23, 2003, 11:09:54 am
go bug an0n for a good hosting account, if you want pretty much  unlimited space and good reliability.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 12:16:14 pm
Quote
Originally posted by kasperl
go bug an0n for a good hosting account, if you want pretty much  unlimited space and good reliability.


done. :D
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 02:56:36 pm
Quote
Originally posted by kasperl

now, make animated glowmaps, 'specially for the shivans.


I made a pulsing Mara glowmap. But I think it pulses too quickly...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 02:59:42 pm
Cool, could I have it? Then I wont have to start from scratch ;)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 03:04:42 pm
heh, sure... lemme email it to you...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 03:06:09 pm
Err... it may be big... I don't look before I send.. :p
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 03:11:21 pm
I also noticed you put coments on almost every ship... but somehow still called the Moloch a Sobek. :p
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 03:15:01 pm
oh yes, the Moloch is a Sobek :nervous: :lol:
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 03:16:28 pm
I'd like to see screenies of the HP Anuket, for better reference... but it'd have to be recompiled with the facet PCS build. Which, unfortunately no worky...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 03:23:27 pm
...or would it?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 03:23:59 pm
And now I'm just spamming...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 03:51:47 pm
that doesn't matter. Nobody else seems to reply to this thread anyway ;)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Solatar on November 23, 2003, 04:13:15 pm
Will download and try as soon as I finish a science project and recording my chairing music for orchestra class.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 04:50:12 pm
It's been stickified!
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 06:05:35 pm
whee :)

here's some screenshots to 'spice things up'

(http://smalltimerivalry.com/sschost/scriptlightspeed/screen00.jpg)

(http://smalltimerivalry.com/sschost/scriptlightspeed/screen01.jpg)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 23, 2003, 06:06:31 pm
... and even more screenshots! :)

(http://smalltimerivalry.com/sschost/scriptlightspeed/screen02.jpg)

(http://smalltimerivalry.com/sschost/scriptlightspeed/screen03.jpg)

(http://smalltimerivalry.com/sschost/scriptlightspeed/screen04.jpg)

:)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Drew on November 23, 2003, 07:07:44 pm
god LS, thos images took like 10 mins to load.
nice screens :yes:
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 23, 2003, 07:07:45 pm
5 x's :blah:

Edit: Ok, show picture works...


Did you try the pulsing mara maps?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: phreak on November 23, 2003, 07:12:26 pm
Quote

http://smalltimerivalry.com/sschost/scriptlightspeed/screen03.jpg


if only the mara wasn't so big in the target box, that would be perfect
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Trivial Psychic on November 24, 2003, 01:03:48 am
You know Lightspeed, with quality work like this on your porfolio, you're gonna be a hot commodity for campaign designers.  I've already seen a request for you to shinemap the FS1 stuff, although I think if they could re-texture them, Inferno could greatly benefit from your expertise come R2.

Later!
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Kakis on November 24, 2003, 03:06:57 am
Great Work!
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Solatar on November 24, 2003, 05:26:37 am
Quote
Originally posted by Trivial Psychic
You know Lightspeed, with quality work like this on your porfolio, you're gonna be a hot commodity for campaign designers.  I've already seen a request for you to shinemap the FS1 stuff, although I think if they could re-texture them, Inferno could greatly benefit from your expertise come R2.

Later!


Forget it he's ours.:D  (TVWP):p
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Setekh on November 24, 2003, 05:34:58 am
Excellent work, sir. Welcome to the highlights... again... ;)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 24, 2003, 06:22:59 am
Quote
Originally posted by PhReAk


if only the mara wasn't so big in the target box, that would be perfect


*YOU* are the coder, *I* am the visualizer, and it's HT&L's fault :)

So guess who's gonna need to fix that :D
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 24, 2003, 06:24:07 am
Quote
Originally posted by Raa Tor'h

Did you try the pulsing mara maps? [/B]


yes, although I have something different in mind, i'll try and see how it looks :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: phreak on November 24, 2003, 09:02:51 am
Quote
Originally posted by Lightspeed


*YOU* are the coder, *I* am the visualizer, and it's HT&L's fault :)

So guess who's gonna need to fix that :D


actually bob will since he's ... uh.....  since i'm at skool right now
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Triple Ace on November 24, 2003, 09:07:43 am
Looks good, downloading now.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: J3Vr6 on November 24, 2003, 10:33:34 am
So when will it make it to the media vp?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 24, 2003, 10:56:58 am
as soon as WMCoolmon spots this thread :) :p
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: IceFire on November 24, 2003, 10:58:56 am
Very nice!  Can't wait for all this and a nice stable build of FSO and BWO to be finished so you can see all this stuff.  Just need BWO shinemaps...heheh...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Fineus on November 24, 2003, 10:59:32 am
Yay! Nice one man - always good to come back after a week away to find some new toys ;)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 24, 2003, 11:30:27 am
hehe have a look at the preview gallery to see what youve missed :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Trivial Psychic on November 24, 2003, 02:09:47 pm
Quote
Originally posted by Solatar
Forget it he's ours.:D  (TVWP):p
I thought I saw Lightspeed making internal posts there.  It gives me one more reason to greatly anticipate the first chapter, or even a demo, for TVWP.

Later!
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 24, 2003, 03:54:26 pm
Hehehe
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 24, 2003, 05:24:05 pm
har di har, here goes the one-man squadron :rolleyes: :shaking: :lol:
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on November 24, 2003, 06:42:07 pm
a small bug, it doesn't work with the -htl tag on... otherwise, it works fine..
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Woolie Wool on November 24, 2003, 11:36:23 pm
*picks up jaw*

WHOA! Apparently, the shinemaps weren't in the media VP. This is absolutely amazing. The shinemaps add a world of texture and detail to the models.

Solatar: He can work for two projects at once if he wants (or 8 or so like Galemp). I really need a specmapper for the Starforce mod.;7
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 25, 2003, 06:37:29 am
Quote
Originally posted by Turnsky
a small bug, it doesn't work with the -htl tag on... otherwise, it works fine..


should work, at least it does here :)

Quote

WHOA! Apparently, the shinemaps weren't in the media VP. This is absolutely amazing. The shinemaps add a world of texture and detail to the models.

Solatar: He can work for two projects at once if he wants (or 8 or so like Galemp). I really need a specmapper for the Starforce mod.


Yes i could work for 8+ projects, but none of them would profit of my presence anymore. Unfortunately my body is not Hyper Threading compatible :ick

However, if you have any custom requests, I might be up for some of those (I just can't say no if I like the model/stuff :) ) ;)

My main work, though, will be focussed on TVWP and improving Freespace2 wherever possible to make use of the SCP's cool new features (like shinemapping, animated glowmapping, large textures, 32-bit textures, new SEXPs, etc)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on November 25, 2003, 07:15:31 am
nah.. still don't work, i've got all the latest builds too..:(
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Xelion on November 25, 2003, 08:02:29 am
Excellent work Lightspeed :nod: Shinemaps are sweet :D
:blah: Just one thing though, it maybe me :doubt: but the Hecate looks strange like its not the same ship..it looks like one of the mods that some one made a while back, I think :nervous:
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: WMCoolmon on November 27, 2003, 02:21:36 am
Thread spotted, I'll get on it after Thanksgiving...(Yum, turkey! :D)

Assuming my HD doesn't develop more errors, of course. :blah:
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Setekh on November 27, 2003, 07:33:33 am
Quote
Originally posted by Lightspeed
hehe have a look at the preview gallery to see what youve missed :)


Whoa dude, I missed that. Heh, I see you were nice and obvious with the comment on the Setekh. :p :D
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on November 27, 2003, 08:38:08 am
Read the Anuket one... And put your mouse over it...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 27, 2003, 09:12:11 am
:p
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: RangerKarl on November 30, 2003, 08:12:49 am
Um, which command-line tags do I have to enable to use the maps?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on November 30, 2003, 08:32:10 am
none, just make sure its in your maps folder, and you have a specular highlighting capable FSopen version and vid card.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: JTK-1701-E on December 14, 2003, 02:22:25 am
Mr. Lightspeed, if I was female, I'd want to have your babies.

FS2 looks so much better with the work you've done to the graphics.

/me goes back to shooting at those sexy shiny shivans
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on December 14, 2003, 06:13:48 am
thx :)

but...

...you'd really want half-shivan babies? ;7 :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Havock on December 31, 2003, 11:26:31 am
they would be handy to get beer.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on January 24, 2004, 05:29:10 pm
Whee...

Version 1.1 is out!

Shinemaps_v1.1 (http://www.penguinbomb.com/lightspeed/Shine_FS2_1.1_c.zip)

Fixes a few bugs i tracked down over the last months, and contains a few tweaks.

Enjoy :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Ender on January 31, 2004, 01:28:50 am
hey light? how do i go about getting this all in? sorry..
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lt.Cannonfodder on January 31, 2004, 02:29:15 am
Target Ender. Target locked. Fire.

:welcome:

Welcome to HLP. There are exits to the left and rear. Do not attempt to use them. Under your seat you will find empty beer cans, cookie crumbs, corpses of newbies, dog eared dungeon Porn mags left by Shrike... oh, and a Flamethrower. Unfortunately, we're out of napalm, so you'll have to bludgeon people to death with them.

In the event of serious conflict, there are plasma rifles in the forward locker, though these can only be opened by an Admin, [V], God, or Hyperintelligent shade of the colour Blue. If, for whatever reason, you find yourself crawling around in the ductwork, there's a better than average chance you'll encounter a Shivan. They're easy to spot with the five legs and all. If you're lucky, it's just Carl, who responds well to food rewards. If not, then at least you die quickly. Be aware that the entrance to the main control room is guarded by subspatial claymore mines.

Do not mention FS3. Karajorma's FAQ is your friend. Worship SCP team as Gods. Have a nice day.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Ender on January 31, 2004, 02:50:41 am
lol :D So let's see... there's nothing i can do to get out of here?! How about i just jump in an enry and help take out those shivans?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: karajorma on January 31, 2004, 02:59:58 am
Go to the Latest Versions of Everything thread and download FS2_open, the launcher and the media VP files. put them all in your main FS2 folder and run the launcher. Make sure you tick the -jpgtga box.

The FAQ has very little about the SCP at the moment but the rest of the stuff in there should be of use to you anyway :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on January 31, 2004, 04:10:15 am
if there are any questions, click the link under my name and go to the SCP section.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on January 31, 2004, 06:43:16 am
Quote
Originally posted by Ender
lol :D So let's see... there's nothing i can do to get out of here?! How about i just jump in an enry and help take out those shivans?


Why, ... can't ... anyone ... spell ... erinyes? :D

Welcome, Ender. :)  As already has been said, you'll find most stuff in the "latest version of everything" thread. The first link in my signature might also help a bit :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 01, 2004, 06:39:13 pm
grrr... why don't shinemapes WORK on my machine? :( i've got everything working, including htl, etc

radeon 9000. 256 ddr.. 1.8ghz athlon..
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Bobboau on February 01, 2004, 07:47:25 pm
is there ANY diference, like maybe something that would show z fighting
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 01, 2004, 08:07:27 pm
nope.. no difference, everything else works just fine.. here's the flags i've got set..

F:\Games\FreeSpace2\01_20_2004_fs2_open_r.exe -htl -fps  -jpgtga
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Bobboau on February 01, 2004, 08:16:25 pm
do you see anything odd with polygons that are half on the screen
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 01, 2004, 08:19:55 pm
Quote
Originally posted by Bobboau
do you see anything odd with polygons that are half on the screen


no, actually... it runs as if the shinemaps aren't on at all, yet if i switch HT&L off, the shinemaps work:blah:
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Bobboau on February 01, 2004, 08:28:24 pm
have you run a debug build?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 01, 2004, 08:40:32 pm
[EDIT] the debug build works now, but the shinemaps still don't work..:(
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Bobboau on February 01, 2004, 08:52:50 pm
look through the log and see if it was loading the shinemaps (search for -shine, see what it finds)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 01, 2004, 08:53:10 pm
also..

latest  build
(http://nodewar.penguinbomb.com/aotd/Turnsky/problem.jpg)

debug
(http://nodewar.penguinbomb.com/aotd/Turnsky/problem2.jpg)

just demonstrating the lack of shinemaps, and another problem i discovered along the way..


EDIT: looking for "Uploading 'fighter2V-01b-shine.pcx'" ?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Bobboau on February 01, 2004, 08:56:56 pm
no, just look for '-shine' it should say weather or not it's finding anything
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 01, 2004, 09:03:40 pm
Quote
Originally posted by Bobboau
no, just look for '-shine' it should say weather or not it's finding anything


i did.. here's a line from the fs.log file..


Uploading 'Freighter04-01b-shine.pcx'
Frame  1 too long!!: frametime = 1.518 (1.518)
game_poll(): got key 0x53
got key 83 at e:\languages\visual studio
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on February 02, 2004, 05:36:04 am
The box thing around the planet will not be solved until DDS (with working alpha transparency for planets!) will be properly implemented.

The box only appears when the planet is defined after the nebulae in the background editor. Since it's put in first place in most [V] missions it's not that bad, actually, but i'm still eager to fix this when I get the chance. Alpha transparent TGAs are no option as they dont show up when I use  them as a planet background.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 02, 2004, 08:20:53 pm
Quote
Originally posted by Lightspeed
The box thing around the planet will not be solved until DDS (with working alpha transparency for planets!) will be properly implemented.

The box only appears when the planet is defined after the nebulae in the background editor. Since it's put in first place in most [V] missions it's not that bad, actually, but i'm still eager to fix this when I get the chance. Alpha transparent TGAs are no option as they dont show up when I use  them as a planet background.


ah... i see..

there's still the problem with the shinemaps..
anybody who could replicate the problem would be nice..
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on February 02, 2004, 09:29:22 pm
...did they every work?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 02, 2004, 09:51:01 pm
Quote
Originally posted by Raa Tor'h
...did they every work?



they work without the HTL tag on.. otherwise, no.. they don't..:(
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Setekh on February 03, 2004, 08:01:14 am
Quote
Originally posted by Lightspeed
The box thing around the planet will not be solved until DDS (with working alpha transparency for planets!) will be properly implemented.


Nice, you've got DDS on the roadmap. How's that going, anyway?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on February 03, 2004, 08:09:40 am
not going anywhere. The game reverts to PCX if i try using DDS for planets.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Taristin on February 03, 2004, 11:48:44 am
...eliminate the pcx's and try it.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on February 03, 2004, 12:55:40 pm
I will...
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 18, 2004, 05:26:48 pm
"my god, will he ever SHUT UP?!"

yeah, me, and the shinemaps problem again..

i realised a couple of things today..
one: the shinemaps ARE working, just for some unknown reason, i can't see them.. and two: the only way they do work, it's only in nebula missions and well... see for yourself..

(http://nodewar.penguinbomb.com/aotd/Turnsky/groovy.jpg)

freaky neh?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on February 18, 2004, 05:28:38 pm
Oh boy, this looks fried.

Someone should really have a go at that R9000 bug.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 18, 2004, 05:30:25 pm
Quote
Originally posted by Lightspeed
Oh boy, this looks fried.

Someone should really have a go at that R9000 bug.


ah, so it's a bug associated with the Radeon 9000's?.. phew, for a moment there, i though i'd done something wrong...

err.. wait, i BOUGHT the card in the first place... :nervous:

oh yeah, there's 4.1 catalyst drivers on that, not that it helps any :ick:

oh, bob, your decal build is working nicely..
(although that screenie was with the last public release build)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Setekh on February 18, 2004, 11:28:09 pm
Quote
Originally posted by Turnsky
"my god, will he ever SHUT UP?!"

yeah, me, and the shinemaps problem again..

i realised a couple of things today..
one: the shinemaps ARE working, just for some unknown reason, i can't see them.. and two: the only way they do work, it's only in nebula missions and well... see for yourself..

(http://nodewar.penguinbomb.com/aotd/Turnsky/groovy.jpg)

freaky neh?


Dude... trippy. :D
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Trivial Psychic on February 19, 2004, 12:05:49 am
Quote
Originally posted by Turnsky
oh yeah, there's 4.1 catalyst drivers on that, not that it helps any :ick:

You know, there are 4.2 drivers out now.

Later!
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 19, 2004, 12:16:44 am
Quote
Originally posted by Trivial Psychic

You know, there are 4.2 drivers out now.

Later!


err... eheh.. forgot i installed those..:blah: :p
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on February 19, 2004, 12:28:02 am
so anyways, what exactly is the full 'damage' this r9000 bug is capable of?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: JR2000Z on February 21, 2004, 04:29:24 pm
And another question and sorry if it's been asked before: do you need the have any of the source code program installed to run the shinemaps, or will it work from the out-of-the-box + patch install?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: ChronoReverse on February 21, 2004, 04:39:59 pm
Shine mapping is a FSO feature and hence it doesn't work with vanilla FS2
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: galonrever on March 04, 2004, 04:41:38 am
so... can i make my box FS2 game work with all these mad shinemaps and stuff by installing a patch or sumfin???
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Turnsky on March 04, 2004, 05:01:38 am
uhm, no, shinemaps don't work with Fs2 "out of the box" there's a special EXE file somewhere.. just look around for it..:)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: karajorma on March 04, 2004, 05:30:46 am
Quote
Originally posted by galonrever
so... can i make my box FS2 game work with all these mad shinemaps and stuff by installing a patch or sumfin???


I sense much confusion.

Click me (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/FS2_Open)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Setekh on March 04, 2004, 07:39:27 am
Beat me to it. Nice one. :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: galonrever on March 04, 2004, 01:07:00 pm
thx guys. i did write that at about 1am, so yea, i was fairly confused :D
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: karajorma on March 04, 2004, 01:56:18 pm
So I assume you've now rectified the matter by downloading FS2_Open and are now enjoying the improved effects :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Sheepy on March 04, 2004, 04:18:43 pm
some one should tell him that he needs to download all the other lovely bits n pieces to get it looking its best ... i'll leave it to some one else thou :D
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Lightspeed on March 04, 2004, 04:32:56 pm
Check my signature (first linky).
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: galonrever on March 05, 2004, 05:12:15 am
I have a prob. None of the primary weapon shots ingame show up (the image thing of the subach, for example) and none of the suns or nebula's show either...ive got FS_open356 and 355, and several weapons/star, neb's and planet patches...has this happened before?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on March 05, 2004, 05:46:12 am
the latest builds are called 01_20_04, IIRC.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: galonrever on March 05, 2004, 05:53:56 am
yeap, got that too. i got planets and nebs to work, but no joy with da weapons. i get the sound, the impact, but not the travelling :(
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: karajorma on March 05, 2004, 06:30:58 am
add the flag -jpgtga, Don't use the 3.5.5 build. In fact use the build that goober just posted if possible.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: galonrever on March 05, 2004, 03:44:38 pm
where do i find it?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: karajorma on March 05, 2004, 04:19:21 pm
Check the latest builds forum.  There's only two threads in there so it shouldn't take long to find :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Setekh on March 05, 2004, 05:42:18 pm
Make sure you're running 32-bit too, if you're using Lightspeed's new effects. :)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Psychoo on March 13, 2004, 03:32:24 pm
Some time ago i saw (somewhere on this board) screenies of Hecate and Colosus in beautifull, shining blue-silver textures:rolleyes: . I was searching for those textures and couldn't find any link to download them :( . Could anyone help me to get those textures?
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on March 13, 2004, 03:34:38 pm
i remember those, they really made the ships look grand.

anybody remember the name of the maker?

it could be Llivinlarge, but i'm shooting in the dark here....
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: karajorma on March 13, 2004, 05:43:42 pm
They were from Deep_Eyes Campaign and I don't think they were ever released.

If you want to torture yourself futher you can look here (http://www.hard-light.net/forums/index.php/topic,16884.0.html)
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Psychoo on March 20, 2004, 01:19:23 pm
Hello :-)
This is lightmaps open discussion so I decided to put it here...
I just re-skined Erinyes from black into orange-gold textures but I can't convert it into shinemap. Of course I'm not a professional modder, its my first reskin of any FS ship. I know mthat many of you are working which shinemaps all the time, so I have a little request. Could anyone of you convert my textures into beautifull shinemaps?

Link to my textures (packed as .ZIP): http://dis333.w.interia.pl/freespace/Erines_Gold_Edition.zip
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on March 20, 2004, 01:54:17 pm
click the link under my name
go to the SCP section
look up the shine/glow maps page.
read, act.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: kasperl on March 20, 2004, 01:59:06 pm
because i have no life, and am completely bored:

http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Creating%20Shinemaps

http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Creating%20Glowmaps
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: Psychoo on March 21, 2004, 01:46:44 pm
Thanx a lot. I never expected that creating shinemaps is so simple.
Title: Freespace 2 Shinemaps Release and Discussion Thread
Post by: deep_eyes on April 07, 2004, 09:40:46 am
Quote
Originally posted by karajorma
They were from Deep_Eyes Campaign and I don't think they were ever released.

If you want to torture yourself futher you can look here (http://www.hard-light.net/forums/index.php/topic,16884.0.html)


Ive been looking for that thread for ages....

Yea the stuff was never released due to school and work becoming hectic for me (as u can see the posts ended on 9.12.03). I was emailed awhiles back to release those mods for the public, but I hense havent the time to organize the entire mod.

However with the new SCP stuff i have been following and with spring break on, im attempting to see if I can have the time to shine map the rest of my mods, as well as finalize them. Most of my mods r just retextures.... since my XT-02 went thru the cracks (mikhail where r u!), and it woulda looked nice....

If i can say a projected release... i'd say summer the latest, this week the earliest.