Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on November 24, 2003, 03:25:57 pm

Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: Unknown Target on November 24, 2003, 03:25:57 pm
I was browsing thru the VPs, and I found a muzzle flash animation in there, named MuzFlash.ani. I'm sure lots of ppl know about this, but anyway, it's a sign [v] might've been planning (sp?) them. have any coders found traces of muzzle flash animation code?
Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: diamondgeezer on November 24, 2003, 03:55:13 pm
I found the ani. It's a bit... crap.
Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: Unknown Target on November 24, 2003, 04:00:15 pm
Well, yea, but the whole point of this is that it's in there, which means [V] probably put in at least some code for a muzzle flash.
Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: diamondgeezer on November 24, 2003, 04:14:39 pm
Quite true. What I meant is it's probably best they didn't, unless that one was, like, the very first prototype...
Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: Bobboau on November 24, 2003, 06:39:31 pm
it's suported for flak weapons on turrets in fs2 retail, check it
Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: Deepblue on November 24, 2003, 07:02:49 pm
Sometimes I feel like no one pays attention to me...
Quote
Originally posted by Deepblue
Muzzleflashes are doable without SCP. However they have a major problem. When your ship moves the flash doesn't, meaning that when you fire you see the flash behind you.
Title: I'm sure this has been mentioned before, are muzzle flashes REALLY not in the code?
Post by: StratComm on November 24, 2003, 07:15:24 pm
Yeah I was just about to say something along those lines.  The real problem comes not on slow-moving capship turrets, but on fighters.  Plus, right now it's just a variant of the explosion, so it would need to be revamped much like the thrusters to look good.  And, Bob's already said he's thinking about how to do it :yes: