Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Sandwich on November 24, 2003, 05:23:25 pm

Title: Choose My Destiny
Post by: Sandwich on November 24, 2003, 05:23:25 pm
I have quite a number of projects that I've begun but haven't completed over the HLP years. I'd like to get them done and out of that way, though - the problem is that I don't know where to start! :lol:

So check out anything above you aren't familiar with, and pick the one(s?) you'd like to see me concentrate my spare time on.
Title: Choose My Destiny
Post by: Knight Templar on November 24, 2003, 06:32:19 pm
I like/want your two latest works. :nod:
Title: Choose My Destiny
Post by: Alikchi on November 24, 2003, 07:24:51 pm
I loved the GTExD. With some SCP work, you could work out the collision bug & etc.
Title: Choose My Destiny
Post by: SKYNET-011 on November 24, 2003, 07:48:41 pm
I wanna see the asteroid base finished:yes:

It's a real fine piece of work.
Title: Choose My Destiny
Post by: Stealth on November 24, 2003, 10:09:42 pm
all of the above :D
Title: Choose My Destiny
Post by: mikhael on November 24, 2003, 10:34:15 pm
TABLE PARSER, more than anything else. Followed by the Arcadia add ons.

The Fenris deck layout... I dunno. I'd make that my lastest, finalist, backburnerest priority.


The Asteroid base is groovy too, but I don't think it needs any more work.
Title: Choose My Destiny
Post by: Knight Templar on November 25, 2003, 12:32:00 am
Besides being released that is. :p
Title: Choose My Destiny
Post by: neo_hermes on November 25, 2003, 12:38:01 am
Add-ons :)
Title: Choose My Destiny
Post by: demon442 on November 25, 2003, 12:46:06 am
Me and I believe it was GE had started a project to map out the internal decks of freespace ships and our first ship was the Fenris...see if you can get in touch with him for more info, I don't know if I still have what little we got done.
Title: Choose My Destiny
Post by: Ulala on November 25, 2003, 01:04:07 am
Internal mapping would be cool I think, I remember seeing stuff on it awhile back. I remember it being good stuff. :yes:
Title: Choose My Destiny
Post by: Black Wolf on November 25, 2003, 02:10:56 am
Go the Serious Sam mod. We need a FS FPS - it'd allow for greater story diversity. I also clicked the Fenris deck layout as the two projects could convceivably be interwoven, and the Asteroid base, coz it's so damn fine :)
Title: Choose My Destiny
Post by: Setekh on November 25, 2003, 03:52:49 am
Just do them in alphabetical order - all of them. ;)
Title: Choose My Destiny
Post by: Nico on November 25, 2003, 04:32:58 am
I have a fondness for the arcadia defense extension ;)
Title: Choose My Destiny
Post by: kasperl on November 25, 2003, 05:26:49 am
the Fenris thing would be very usefull for a lot of stuff, and the TBL parser would help the FW project, and perhaps other projects, an awfull lot
Title: Choose My Destiny
Post by: Hippo on November 25, 2003, 08:27:32 am
I once did leviathon deck layout, well, started it... I'd say give it a shot... (check my posts in petrachs idea to give each ship a bridge)

EDIT: http://www.hard-light.net/forums/index.php/topic,8659.0.html
Title: Choose My Destiny
Post by: mikhael on November 25, 2003, 11:59:39 am
Quote
Originally posted by Black Wolf
Go the Serious Sam mod. We need a FS FPS - it'd allow for greater story diversity. I also clicked the Fenris deck layout as the two projects could convceivably be interwoven, and the Asteroid base, coz it's so damn fine :)


That reminds me. Star Wars: Republic Commando. That might be interesting. Though it probably won't have force powers.

I don't know that a Freespace FPS would work so well, but what do I know? At least do it on the Unreal Warfare engine and not Serious Sam.
Title: Choose My Destiny
Post by: Sandwich on November 26, 2003, 01:16:31 am
NEED......MORE......VOTESSSSS.......
Title: Choose My Destiny
Post by: jdjtcagle on November 26, 2003, 01:30:46 am
If you have started some internal decks for anything I would love to see it! Links?
Title: Choose My Destiny
Post by: aldo_14 on November 26, 2003, 04:32:55 am
Could always give me a hand w' Reci.....
Title: Choose My Destiny
Post by: phreak on November 26, 2003, 08:12:54 am
first 4 look the best, plus they allow for more models that the community needs
Title: Choose My Destiny
Post by: Sandwich on November 26, 2003, 09:01:06 am
Quote
Originally posted by jdjtcagle
If you have started some internal decks for anything I would love to see it! Links?


:wtf: Click on the poll option itself and scroll to the 4th post from the bottom of the first page.

Aldo: I'm trying to get some stuff off my plate, and you want me to heap more on it? :p
Title: Choose My Destiny
Post by: Goober5000 on November 26, 2003, 11:06:19 am
Some of the pics are red X'ed out.  The second option has no pics at all.
Title: Choose My Destiny
Post by: mikhael on November 26, 2003, 11:20:16 am
It strikes me that the Arcadia really ought to be upgraded visually before the GTEx models get completed.
Title: Choose My Destiny
Post by: Sandwich on November 26, 2003, 06:01:49 pm
Quote
Originally posted by Goober5000
Some of the pics are red X'ed out.  The second option has no pics at all.


Alot of those posts are from before the vB days, back when HLP ran on the UBB. Most of those red X's are smileys; scroll down to the bottom of the 2nd thread and you'll see 2 pics of the GTExD. And if you really want to see more, just search the forums for "GTExD", and you should come up with a few threads.

Mik: You mean hi-poly it?
Title: Choose My Destiny
Post by: mikhael on November 26, 2003, 11:35:15 pm
You said it, I didn't, Sandwich. ;)
Title: Choose My Destiny
Post by: Sandwich on November 27, 2003, 01:03:42 am
:wtf: No, you said "it":

Quote
Originally posted by mikhael
It strikes me...


See? ;)

Seriously, did you have something else in mind?
Title: Choose My Destiny
Post by: mikhael on November 27, 2003, 09:28:26 pm
nope. I think you nailed "it" on the head. ;)
Title: Choose My Destiny
Post by: Sandwich on November 28, 2003, 06:40:58 pm
Well, it seems to be a close tie between the Asteroid Base and, surprisingly enough, the Fenris Internal Layout thing. So, since the Asteroid Base is currently waiting for GE to have some free time, I've been working on the FenInt.

First I want to get a complete and detailed rendition of an internal corridor built; from there I can extrapolate various internal sizes, such as deck height and stuff. Reference material has been the pictures available at the bottom of this page (http://www.descent-freespace.com/goodies/gallery/cut). So far, this is what I've got:

(http://www.3dap.com/hlp/staff/sandwich/modeling/corridor0.1.jpg)

I don't have any lights set up to simulate glowing objects yet, just some randomly-placed local lights so far. Thoughts? ;)
Title: Choose My Destiny
Post by: Knight Templar on November 28, 2003, 06:44:30 pm
Looks good, although you should really put a door or.. uh. open space on the end. ;)
Title: Choose My Destiny
Post by: Sandwich on November 28, 2003, 06:47:06 pm
Worry not, young Padawog. ;) :p
Title: Choose My Destiny
Post by: Knight Templar on November 28, 2003, 06:49:18 pm
I have a feeling that is going to get really creepy soon.
Title: Choose My Destiny
Post by: Setekh on November 28, 2003, 07:10:54 pm
Check out how even the votes are, man. Go for my option. :D
Title: Choose My Destiny
Post by: mikhael on November 28, 2003, 08:29:26 pm
It doesn't need a door. It needs a pressure bearing bulkhead with a doggable hatch.

It also needs to be a hell of a lot more claustrophobic, in my opinion, but I'm fruity.
Title: Choose My Destiny
Post by: Setekh on November 28, 2003, 09:00:44 pm
I would tend to agree, but it's based on this, right?

(http://www.descent-freespace.com/goodies/gallery/cut/run0123.jpg)
Title: Choose My Destiny
Post by: Styxx on November 28, 2003, 09:09:51 pm
Yeah, the GTA seems to like wide foggy corridors on their ships. It is a common trivia fact that, if the Orion's corridors were reduced to the dimensions usually found on twentieth century combat vessels, it could be less than one-fourth its actual size.

:p
Title: Choose My Destiny
Post by: mikhael on November 28, 2003, 09:31:51 pm
Yeah, I know, Steak. Its one of those "Sci-Fi contradicts Good Sense" things. Its one of those things we should happily over look (though I don't always succeed).
Title: Choose My Destiny
Post by: Sesquipedalian on November 29, 2003, 12:19:00 am
Go Vasudan!
Title: Choose My Destiny
Post by: Sandwich on November 29, 2003, 03:40:01 am
FYI, I'm aiming for modelling accuracy, not rendering accuracy.
Title: Choose My Destiny
Post by: mikhael on November 29, 2003, 03:49:18 am
I just want engineering accuracy. ;)

I'm in the minority though.
Title: Choose My Destiny
Post by: Sandwich on November 29, 2003, 06:16:35 pm
Worked on recreating the primary floor texture all day today. Pretty pleased with the results. Also added a few omni lights where the glowing tubes are, but I wish MAX had some kind of area light thing.

(http://www.3dap.com/hlp/staff/sandwich/modeling/corridor0.1a.jpg)
Title: Choose My Destiny
Post by: redsniper on November 29, 2003, 07:17:02 pm
if you work on the FPS thing do it for Half-Life 2 (when it's out of course) not Serious Sam. Everyone will get HL2 but not everyone has Serious Sam.
PS: that corridor looks good so far
Title: Choose My Destiny
Post by: mikhael on November 29, 2003, 09:00:01 pm
Ditch the floor texture and model the floor. Right now that floor is looking pretty flat. When you're trying to get nice accurate lighting in the scene for renders later, you're going to get a pretty anemic, inaccurate set of rays coming up from the floor.
Title: Choose My Destiny
Post by: Sandwich on November 30, 2003, 01:20:05 am
Quote
Originally posted by mikhael
Right now that floor is looking pretty flat.


Uhm... this is a bad thing?? :lol:

I'll keep it in mind, but for later. I want to keep the polycount down to FPS level levels, so with texture, bump, glow, and reflection mapping on that floor, it should be sufficient for now.
Title: Choose My Destiny
Post by: Ace on November 30, 2003, 03:29:47 am
Sandwich, if you're planning on doing an FPS mod (I'd suggest Half Life 2 or the Unreal Warfare engine) there's tons of stuff left over from FS:FPS. (Which was going to be an FS campaign for Red Faction) Send me a PM, I don't think Plasma would mind someone adopting the materials since the project is dead.
Title: Choose My Destiny
Post by: mikhael on November 30, 2003, 05:16:12 pm
Quote
Originally posted by Sandwich


Uhm... this is a bad thing?? :lol:

I'll keep it in mind, but for later. I want to keep the polycount down to FPS level levels, so with texture, bump, glow, and reflection mapping on that floor, it should be sufficient for now.


If you're concerned about polycount, look toward those pipes and their lack of segmentation. That's way too many polys spent for an FPS.
Title: If you got the time...
Post by: Star Dragon on November 30, 2003, 10:37:45 pm
I voted first for the Asteroid base, then the parser, and lastly you can lend a hand with my projects ... (last part joking);)
Title: Choose My Destiny
Post by: Sandwich on December 01, 2003, 01:30:56 am
Quote
Originally posted by mikhael


If you're concerned about polycount, look toward those pipes and their lack of segmentation. That's way too many polys spent for an FPS.


Yeah, I know about the pipes, but they can be lowered without a problem. Besides, they were more of a stand-in anyway - they're not even textured, just assigned a color.

While I'm trying to keep in mind a relatively low polycount, at the same time I'm not sure what the polycount requirements are for Serious Sam or any of the other FPSes.
Title: Choose My Destiny
Post by: Setekh on December 01, 2003, 04:03:01 am
Quote
Originally posted by Ace
Sandwich, if you're planning on doing an FPS mod (I'd suggest Half Life 2 or the Unreal Warfare engine) there's tons of stuff left over from FS:FPS. (Which was going to be an FS campaign for Red Faction) Send me a PM, I don't think Plasma would mind someone adopting the materials since the project is dead.


That's a pretty generous offer. What format are most of the files in?
Title: Choose My Destiny
Post by: Sandwich on December 01, 2003, 11:49:00 am
*rephrases ICQ question*

And what kind of material is it? ;)
Title: Choose My Destiny
Post by: Sandwich on December 01, 2003, 04:27:39 pm
I was messing around a bit, trying to get the light strips to actually affect the lighting of the scene (which I figured out how, BTW), when I came across something called an "Ink 'n Paint" material... ;)


(http://www.3dap.com/hlp/staff/sandwich/modeling/corridor0.2-cellshaded.jpg)
Title: Choose My Destiny
Post by: Black Wolf on December 01, 2003, 07:37:17 pm
Look! It's Thirteen! :D
Title: Choose My Destiny
Post by: Alikchi on December 01, 2003, 07:41:17 pm
Wow, this is quite possibly the most inconclusive poll ever. :D

And I like your stuff. :yes:
Title: Choose My Destiny
Post by: Sandwich on December 02, 2003, 01:14:56 am
BW: Thirteen?

Alikchi: Thank you. :)

Having done graphic design of a website most of yesterday, I wasn't into the artistic mood when I finally got home, which is why I messed around with render settings as opposed to modeling more. ;) But today I ahould be doing prettty much nothing but input data and coding, so perhaps I'll be more in the mood to stretch my artistic muscles when I get back. ;)
Title: Choose My Destiny
Post by: Styxx on December 02, 2003, 06:14:31 am
Come on, the Asteroid Base is winning! Switch to it!

:p
Title: Choose My Destiny
Post by: DragonClaw on December 02, 2003, 06:20:33 am
Quote
Originally posted by Sandwich
BW: Thirteen?


XIII, a cellshaded game.
Title: Choose My Destiny
Post by: Sandwich on December 02, 2003, 04:36:21 pm
Quote
Originally posted by Styxx
Come on, the Asteroid Base is winning! Switch to it!

:p


Oh, the asteroid base was winning before as well, but you apparently can't read: :p

Quote
Originally posted by Sandwich earlier in the thread
Well, it seems to be a close tie between the Asteroid Base and, surprisingly enough, the Fenris Internal Layout thing. So, since the Asteroid Base is currently waiting for GE to have some free time, I've been working on the FenInt.


;)
Title: Choose My Destiny
Post by: Styxx on December 02, 2003, 05:33:08 pm
Quote
Originally posted by Sandwich
...but you apparently can't read: :p


Nah, I'm just in denial. :D
Title: Choose My Destiny
Post by: Taristin on December 02, 2003, 05:49:22 pm
What program are you using, Sandy?  IS that... *gulp* Rhino> lol
Title: Choose My Destiny
Post by: Sandwich on December 03, 2003, 01:21:06 am
Quote
Originally posted by Raa Tor'h
What program are you using, Sandy?  IS that... *gulp* Rhino> lol


Erk, no, far from it. While much of the time I still wish I could have Rhino's modeling tools, I've pretty much converted to MAX.
Title: Choose My Destiny
Post by: Knight Templar on December 03, 2003, 02:40:22 am
Welcome to the Dark Side. :thepimp:
Title: Choose My Destiny
Post by: aldo_14 on December 03, 2003, 08:32:58 am
Quote
Originally posted by Sandwich


:wtf: Click on the poll option itself and scroll to the 4th post from the bottom of the first page.

Aldo: I'm trying to get some stuff off my plate, and you want me to heap more on it? :p


Yup :p
Title: Choose My Destiny
Post by: Sandwich on December 03, 2003, 11:31:47 am
Quote
Originally posted by aldo_14


Yup :p


Oh, ok. Now that that's cleared up... ;)


And to update, I'd work more on the corridor, but my free HDD space (or lack thereof) is screaming for me to encode and burn to CD a few gigabytes of Enterprise episodes, so... :p