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General FreeSpace => FreeSpace Discussion => Topic started by: NecroBob on November 24, 2003, 06:53:50 pm

Title: solid vs. non-solid geometry and how to solidify a model
Post by: NecroBob on November 24, 2003, 06:53:50 pm
as the subject implies, what is the difference between solid and non-solid geometry??

I'm trying to work booleans with the extracted .pof>.cobs so I can make some renders and hack out a movie in Vue d'Esprit.

it keeps complaining that the model is non-solid.  I'm poor and can't get my hands on a copy of Truspace 4 to use the solidify plug-in, so I ask you:  does anyone know how to solidify a model without the plug-in?  like 3rd party plug-in or cross-format?

also, been a while, so I'm not sure if this is the appropriate place to post this question, but any help would be greatly appreciated.

thanks,
Bob
Title: solid vs. non-solid geometry and how to solidify a model
Post by: StratComm on November 24, 2003, 07:48:04 pm
Well, it depends on what you are doing.  However, from experience with Truespace and Booleans (or booleans in general) the best combination is cursing very loudly if you are religious or praying if you aren't.  Otherwise, not using booleans is a good option.  Actually what you've probably got is a missing face somewhere.  That sucks.  But I have no idea how to tell you to fix it, other than taking the add face tool and just pulling it around the model in hopes of finding the missing face.  Actually once you get the hang of it Booleans will actually fix some geometry errors, but it's hit or miss.
Title: solid vs. non-solid geometry and how to solidify a model
Post by: Bobboau on November 25, 2003, 01:27:08 am
don't use bools untill your old enough, there for grownup modlers ;)
Title: solid vs. non-solid geometry and how to solidify a model
Post by: Windrunner on November 25, 2003, 02:19:57 am
There is a free copy of Truespace namly version 3.2. I don't know if it has the solidify plug-in But you can download it and try it out.
here is  the link to download page:http://download.com.com/3000-2186-10187913.html?tag=lst-0-1
Title: solid vs. non-solid geometry and how to solidify a model
Post by: NecroBob on November 25, 2003, 06:13:15 am
it's not a permanent boolean, just a temporary hacked box primative in Vue that expands as it slices through a ship being nailed by a beam cannon.

but it pretty much applies to any boolean operation I've tried anywhere.. :(

oh, and I have that version already, the solidify plug-in is apparently for TS4.x+ only
Title: solid vs. non-solid geometry and how to solidify a model
Post by: mikhael on November 25, 2003, 11:44:11 am
I take care of solidity in Lightwave. I couldn't solidify anything in Truespace, unfortunately. The point and poly tools there just suck ass.
Title: solid vs. non-solid geometry and how to solidify a model
Post by: StratComm on November 25, 2003, 03:22:28 pm
Eww, you're animating in truespace3...

Well yeah, you're pretty much screwed.  If the object is simple enough you could (maybe) find the problem but that just sounds altogether bad.
Title: solid vs. non-solid geometry and how to solidify a model
Post by: Taristin on November 25, 2003, 04:03:41 pm
Did you try hitting the triangulate key? Sometimes it'll give a warning about the model needing to be something-or-othered, and give you a choice to, or not... But I have 5.1, and 6, so I have no problems like that... :/