Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Starks on November 25, 2003, 10:35:58 pm
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EWWWW! Take a look at the Shivan Comm Node with it's cloak on.
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hmmmm, why don't you show us
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(http://publish.hometown.aol.com/llivinglarge/images/screen00.jpg)
BOXY!!!!!
(http://publish.hometown.aol.com/llivinglarge/images/screen01.jpg)
Engine dots...
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get the newer engine glow effects, and it looks like phread should take into acount invisable polys
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i don't know if there is a way to do that since i'm using the MR_FORCE_TEXTURE render flag. unless there is some screwed up logic somewhere
should be
if (!invisible_tex && (flags & MR_FORCE_TEXTURE))
//do stuff here
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hey, I tryed implementin a good d3d version the other day, could you explain what all the varables mean
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Originally posted by LLivingLarge
(http://publish.hometown.aol.com/llivinglarge/images/screen00.jpg)
i'm sorry, but :lol:
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Yeah, I had that problem with trying to use 3D Exploration to render the damn thing for any of my renders.. thats why its not in any of them - it's a damn box!
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What else has invisible polys?
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Pretty much anything with a fighterbay.
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And the Knossos as well - if memory serves.
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Basically anything with lots of rotating parts: you need something to show where the mani geometry is.
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Originally posted by Bobboau
hey, I tryed implementin a good d3d version the other day, could you explain what all the varables mean
ill send you an ICQ once i have time to look it over.. its really simple though
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I cant help it :lol: :lol: :lol:
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Originally posted by Carl
i'm sorry, but :lol:
Agreed. :D
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Im more interested in the "Unregistered" thing... it could be an easy way to make a borg cube though :lol:
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I was using a shareware program to convert it to jpeg.
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ah... Irfanview 0wnz...