Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on November 26, 2003, 11:59:21 am

Title: A little change on the turrets - Double firing mode
Post by: TopAce on November 26, 2003, 11:59:21 am
I think this one would be useful:

Imagine a double-barrelled turret, with two firing points.
Both firing points have(for example) a Prometheus S as its main gun. You probably know that FS turrets fire only one blast per round. Can it be possible to tell the turrets to fire as many blasts as many firing points it is having?
So the turret I described above would be firing double Prom S blasts per round instead of firing a single one?
Title: A little change on the turrets - Double firing mode
Post by: kasperl on November 26, 2003, 12:05:19 pm
isn't this partially possible using the swarm tag?
Title: A little change on the turrets - Double firing mode
Post by: TopAce on November 26, 2003, 12:06:06 pm
Isn't that only weapon-specific? And only valid for secondary weapons?
Title: A little change on the turrets - Double firing mode
Post by: kasperl on November 26, 2003, 12:07:27 pm
i wouldn't know, but i heard talking about swarming turrets.

but, check da siggy, the only thing i do for the SCP is copying and pasting readme's together.
Title: A little change on the turrets - Double firing mode
Post by: diamondgeezer on November 26, 2003, 02:38:22 pm
You can certainly put swarming missiles like the Hornet on a turret. Whether 'swarm' works with primaries I don;t know... try experimenting :)

Just remember, the code monkies aren't implementing anything at the mo, so you best leave it for now and repost it when they're paying attention so it doesn't get forgotten :nod:
Title: A little change on the turrets - Double firing mode
Post by: Raptor on November 26, 2003, 03:27:11 pm
The 'Swarm' Flag works with primaries, but

1) only use them on multi-part turrets, otherwise they will never hit

2) the firepoints are fired in sequence

3) the first firepoint used for the sequence shifts each time.


It's too bad the coders refuse to touch almost ANYTHING related to turrets with a twenty foot pike....:sigh:
Title: A little change on the turrets - Double firing mode
Post by: Woolie Wool on November 26, 2003, 03:37:07 pm
Quote
1) only use them on multi-part turrets, otherwise they will never hit


So that's why the turrets on the Eris from Starforce didn't work but the new Orion's turrets allegedly do.
Title: A little change on the turrets - Double firing mode
Post by: Terorist on November 26, 2003, 10:22:58 pm
The Babylon Project uses swarm tags on gun turrets, and they have the problem with aiming...
Title: A little change on the turrets - Double firing mode
Post by: Goober5000 on November 27, 2003, 12:05:40 am
Quote
Originally posted by Raptor
It's too bad the coders refuse to touch almost ANYTHING related to turrets with a twenty foot pike....:sigh:


Because the last time someone tried something, the code got uber-messed up. ;)
Title: A little change on the turrets - Double firing mode
Post by: Bobboau on November 27, 2003, 12:33:37 am
you don't **** with the turret code, the turret code ****s with you

yeah I remember the last time someone tryed to change the turret code, it ended with a hord of horable deamons being released and laying waste to the universe, yeah, prety bad
Title: A little change on the turrets - Double firing mode
Post by: BlazeME on November 27, 2003, 01:21:36 am
They're going to kill us all! :shaking:
Title: A little change on the turrets - Double firing mode
Post by: Deathstorm V2 on November 27, 2003, 02:14:06 am
What about the 'shotgun' (sorry, I don't remember the proper name) effect that was added?  Couldn't you use that to make multi-point turrets fire in salvos?
Title: A little change on the turrets - Double firing mode
Post by: SadisticSid on November 27, 2003, 05:27:09 am
Don't make this a default, the way multi-firing point turrets work is ideal for swarm secondaries.

And the shotgun effect would make multiple projectiles shoot all at once as I understand it, not in sequential blasts.
Title: A little change on the turrets - Double firing mode
Post by: Taristin on November 27, 2003, 09:16:38 am
But... But... But...


But The orion's 3 barrels look like hell with only one barrel firing...

Couldn't you make the most masochystinal (word?) coder try it?  Or hire it out? ;) :D :Please:
Title: A little change on the turrets - Double firing mode
Post by: Terorist on November 27, 2003, 03:22:28 pm
'masochistic'

Anyway, it'd be nice to have some solution to get TBP ships shoot like they ought to, in salvos and more accurately.
Title: A little change on the turrets - Double firing mode
Post by: TopAce on November 29, 2003, 04:13:30 am
So in a word(in response to all of the existing post here), there will be nothing of it, again.

:disappointed: :(