Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on November 26, 2003, 05:02:07 pm

Title: mining startion
Post by: boewolf on November 26, 2003, 05:02:07 pm
ok i resorected my nemisis jug for a mining station.  but i need to get the poly cound down.  but i don't know how to do it.  any advice would be appreciated.  thanks all.

(http://users.ncable.com.au/gtbernaldo/pics/Germ.jpg)

I give u all a look at the GTI Gem (name in progress)
Title: mining startion
Post by: Knight Templar on November 26, 2003, 05:14:32 pm
Perspectve view?
Title: mining startion
Post by: Unknown Target on November 26, 2003, 05:20:09 pm
I'm sorry, I'm no texturer, but that texture job...sends me into spasms of pain. :p
Title: mining startion
Post by: Knight Templar on November 26, 2003, 05:33:17 pm
I'd like to see more views of the ship before I comment on the textures...
Title: mining startion
Post by: boewolf on November 26, 2003, 06:02:28 pm
who sayed anything about textures.  the poly count is what i am trying to get down.  it is too high for me to convert.  i can work on textures and what not later.  the texturing can be changed.  but i realy need to get the poly count down.  i can post some extra screens soonish.
Title: mining startion
Post by: DragonClaw on November 26, 2003, 06:28:30 pm
Well if you want people ot help you with polycount, you're just hurting yourself by posting pictures with textures; we can't even see the individual polygons like that. Lose the textures and post screens.
Title: mining startion
Post by: boewolf on November 26, 2003, 06:36:23 pm
the extra pics that were requested.

(http://users.ncable.com.au/gtbernaldo/pics/Gem2.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/Gem3.jpg)
Title: mining startion
Post by: Knight Templar on November 26, 2003, 06:37:25 pm
Centered, closer, and without textures, and we would be able to see the polies.. other wise the best I can give you is optimizing..
Title: mining startion
Post by: Unknown Target on November 26, 2003, 06:37:26 pm
EDIT: Removed.
Title: mining startion
Post by: boewolf on November 26, 2003, 06:40:48 pm
the non textured ones as well

(http://users.ncable.com.au/gtbernaldo/pics/Gem4.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/Gem4W.jpg)
Title: mining startion
Post by: Unknown Target on November 26, 2003, 06:42:16 pm
Poly wasting spheres, poly wasting blocky pointy things, poly wasting spire thingies.


You go nuts with the extrusion tool? :p
Title: mining startion
Post by: Woolie Wool on November 26, 2003, 06:50:27 pm
Ugh! There must be thousands of polys in those spires, spheres, and weird twisty things. You've really gone overboard with the round bits.
Title: mining startion
Post by: KARMA on November 26, 2003, 07:38:49 pm
ahhh c'mon the spheres aren't that overdetailed for an htl engine and considering their size.
you should see my in progress moncalamari if you want to see some true overdetailing in rounded parts:)
nonetheless there seem to be some polywasting here and there, and expecially on the docking (?) spikes.
plus there are some intersections (not much a problem in theory) and I'm a bit perplex from the spiral spikes that are  odd
Title: mining startion
Post by: Killfrenzy on November 26, 2003, 07:39:18 pm
I think the 'smooth quad divide' button got pressed somewhere! :D
Title: mining startion
Post by: mikhael on November 26, 2003, 11:02:15 pm
At 5k poly, you're perfectly safe, I'd say. However, there's a lot of work that can be done to optimise those over detailed spikes coming out of the right side. I don't know how you'd go about doing anything in Truespace though. I do all my optomising in Lightwave.
Title: mining startion
Post by: boewolf on November 27, 2003, 07:59:00 am
ok i have managed to lower the poly count a lot but the gas tanks don't look as good.  but here it is again

(http://users.ncable.com.au/gtbernaldo/pics/GemB.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/GemB2.jpg)
Title: mining startion
Post by: Nico on November 27, 2003, 08:29:19 am
Quote
Originally posted by KARMA
ahhh c'mon the spheres aren't that overdetailed for an htl engine and considering their size.
you should see my in progress moncalamari if you want to see some true overdetailing in rounded parts:)
nonetheless there seem to be some polywasting here and there, and expecially on the docking (?) spikes.
plus there are some intersections (not much a problem in theory) and I'm a bit perplex from the spiral spikes that are  odd


it's not coz you can that you must ;)
optimizing will make a cleaner mesh, and save more polys for additional details. There's many useless polys there that you could get rid of, w/o altering the look of the thing. Don't go the Microsoft way, optimize ;)
Title: mining startion
Post by: KARMA on November 27, 2003, 08:51:51 am
ehy, I still clean my meshes:)...I'm just more rude than before when deciding how many details I want to add and how many edges I'll use for smoothed  parts (a lot:p)
Title: mining startion
Post by: boewolf on November 27, 2003, 06:38:54 pm
i like the way it is at the moment exept the gas tanks.  I gotts change them to something
Title: mining startion
Post by: boewolf on November 27, 2003, 07:20:08 pm
After fixing the gas tanks i have thrown on some skins just for testing perposes and managed to get it to convert this time.  i haven't got much details on it, that is if i do put more details on it at all.  anyway here it is.

(http://users.ncable.com.au/gtbernaldo/pics/complete.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/completeB.jpg)
Title: mining startion
Post by: kasperl on November 28, 2003, 03:38:08 am
actaully, that's rather nice, you do need somethiing on that large flat plane though.....
Title: mining startion
Post by: boewolf on November 28, 2003, 07:11:12 am
i agree the plane does need something.  Got any good ideas??  besides better texturing.
Title: mining startion
Post by: TrashMan on November 28, 2003, 07:52:05 am
Mining station?

(http://www.swooh.com/peon/Trashman/Pics/MinigS.JPG)
Title: mining startion
Post by: Unknown Target on November 28, 2003, 07:59:51 am
Trashman, stop pimping your stuff in other people's threads :p
Title: mining startion
Post by: kasperl on November 28, 2003, 11:17:54 am
what UT said, it's getting annyoing.
Title: mining startion
Post by: Black Wolf on November 28, 2003, 11:39:36 am
Quote
Originally posted by boewolf
i agree the plane does need something.  Got any good ideas??  besides better texturing.


Try cutting a masisve hole in it ala the arcadia (the big flat plane on the arcadia, not the more prominent round hole BTW)
Title: mining startion
Post by: Knight Templar on November 28, 2003, 12:03:37 pm
TM: Did you email that to me yet? I'm don't really feel like checking...
Title: mining startion
Post by: TrashMan on November 28, 2003, 12:04:42 pm
O.k...sorry...I did it only like, what?...two times?

But the thread is called mining station!

Oh, Beowolf - you're gonna have a problem with that station in FS2... judging by the wire wiew, there are a lot non-convex faces.
My suggestion - make a new station from scratch, but keep the basic idea.

EDIT: sending it now
Title: mining startion
Post by: boewolf on November 28, 2003, 08:07:05 pm
TM will take you POV into consideration.  but i think i will keep it for my own perposes.  this is a learning curve for me.  but anyway black wolf was this something like what u had in mind.
(http://users.ncable.com.au/gtbernaldo/pics/GemB3.jpg)

before anyone askes what those extra bits are i decided i needed a way to get gas to the gas tanks to i added some input tubes.  The other side has cargo containers just for some removable storage space and the large platform on the front has been revamped to a freighter runway.
Title: mining startion
Post by: Setekh on November 28, 2003, 08:11:06 pm
Quote
Originally posted by boewolf
(http://users.ncable.com.au/gtbernaldo/pics/completeB.jpg)


That is shaping up, my friend. :)
Title: great job!
Post by: Star Dragon on November 28, 2003, 09:46:54 pm
I like the station mesh wise, but for some reason I really hate those textures... I hope those are just working ones? ;)
Title: mining startion
Post by: boewolf on November 29, 2003, 01:27:39 am
they are most surtinly textures are just working ones.  my texturing skills lack.  just another area i am lacking in.  Got any good ideas that i could use to remody this slight issue??
Title: mining startion
Post by: Black Wolf on November 30, 2003, 01:08:25 am
Quote
Originally posted by boewolf
TM will take you POV into consideration.  but i think i will keep it for my own perposes.  this is a learning curve for me.  but anyway black wolf was this something like what u had in mind.
http://users.ncable.com.au/gtbernaldo/pics/GemB3.jpg


Something like that :) Looks good anyway.
Title: mining startion
Post by: boewolf on November 30, 2003, 07:19:23 am
I am having some trobble testing the station.  it seems to crash fs2 to the desktop when it is in a mission and i was wondering if anyone could see if it does the same to them??
Title: mining startion
Post by: Vasudan Admiral on December 01, 2003, 01:28:20 am
is it all one object? cos a single object cashing in at 2638 polies will be fatal to regular FS, but i'm not entirely sure about HTL. i'll have to check up on that.
Title: mining startion
Post by: boewolf on December 01, 2003, 02:17:41 am
what is HTL.  i know what fsO is but what is HTL you people keep refuring to
Title: mining startion
Post by: boewolf on December 01, 2003, 02:19:27 am
BTW TM I would call that station of yours more of a communications terminal \ traiding post
Title: mining startion
Post by: kasperl on December 01, 2003, 10:42:10 am
boewolf, check the SCP forum, it is the one directly below General Freespace.