Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: boewolf on November 27, 2003, 07:38:20 am

Title: ship behavors
Post by: boewolf on November 27, 2003, 07:38:20 am
I think that this has been asked before but i was wondering in an AI class could be made to make a capship move like a fighter, fight like a fighter but have the turret capibilitys of a destroyer without having to rearm itself??
Title: ship behavors
Post by: Flaser on November 27, 2003, 08:30:17 am
They already fight like fighters if given orders to attack - and it looks horrible, casue they turn around too fast an move too fast for their size.
Title: ship behavors
Post by: diamondgeezer on November 27, 2003, 08:50:35 am
Yo, Wolf boy, you know you can put turrets on fighters now? At least I think that's... sort of what you meant
Title: ship behavors
Post by: boewolf on November 27, 2003, 06:41:31 pm
not quite.  i was thinking of making some small cruisers along startreks dephiant type design a few primary mounts a couple of secondarys, fast, menuverable but never calling for a rearm while the rest of the fighters can.
Title: ship behavors
Post by: Trivial Psychic on November 28, 2003, 12:30:23 am
That would be Gunship AI, discussed in another currently active thread.  It shouldn't be that hard to find.

Later!