Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on November 27, 2003, 09:09:37 am
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Okay, this thread needs a bit of help. What you see here is my fist serious attempt to draw planets, so there's still much room for improvements.
As you can see i have tried to match the original as much as possible, to ensure an original campaign look... just better ;)
(http://smalltimerivalry.com/sschost/scriptlightspeed/Planet1.jpg)
The lower size is about normal ingame size used, it still is not more than 60% the size of my planet bitmap -- so you can use it on pretty huge sizes before the scaling even begins, not to mention it wont look as bad since its true colour. Click here if you want a full-size preview (100% -- you'll rarely get to see this in-game ;) ) (http://smalltimerivalry.com/sschost/scriptlightspeed/Planet1full.jpg)
Download for use in-game: Planeta1 - A gas giant (http://smalltimerivalry.com/sschost/scriptlightspeed/planeta1.zip)
Once again, it's my first try at doing this kind of things so any comments appreciated a lot :)
Progress:
planeta1
planetb
planetc
planetd
planete
planetf
planetg
planeth
finished!
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hmm i think the glow is to strong
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I really like it, it is about ten times better than the one that [V] made. Great job, keep it up!
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hmm i think the glow is to strong
look at the original, pretty much the same there -- remember it's a gas giant so it has a huge atmosphere.
Could be my mistake too, though, so I need more comments :)
so far its 4:1
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Yours is far superior... Just try to copy the white slash a bit more from the original? Even if you don't though, it's great.
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nice, but don't put an angle on it, I believe this can be done in fred, no? Makes more difficult to line up with the star that way .
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Even the original planets are inconsistant.
Some are lit from the right side, some from below, some from the left,...
i'm keeping about the same direction so it will still look right in the old missions, but by putting the angle on it I'm able to save some texture space since it fits the edge better (not that it'd make any difference :) )
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:yes:
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you wont believe what i just found out....
Volition used a NASA pic for one of their planets... I opened it in Adobe and thought... wait... I have seen this before.... I go check my space folder and find EXACTLY THE SAME PICTURE, except with some hue and brightness alterations....
:D
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Figures...
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(http://smalltimerivalry.com/sschost/scriptlightspeed/Planetb.jpg)
Click here if you want a full-size preview (100% -- you'll rarely get to see this in-game ;) ) (http://smalltimerivalry.com/sschost/scriptlightspeed/planetbfull.jpg)
Download for use in-game: Planetab - Moon (Callisto) (http://smalltimerivalry.com/sschost/scriptlightspeed/planetb.zip)
Comments :)
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Originally posted by Lightspeed
i'm keeping about the same direction so it will still look right in the old missions, but by putting the angle on it I'm able to save some texture space since it fits the edge better (not that it'd make any difference :) )
so the dak side of the planet is out of the pic? That's not a good idea, the stars will show where they shouldn't...
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My only suggestion would be for the first one, which is that you swirl the atmosphere around a bit, it looks a bit unusual with straight lines. Other than that, they are both brilliant! :)
Flipside :D
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It's fine, colder gas giants have less turbulence since there's less energy from the star (and they have faster winds!).
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Yes, but the lines would still curve around the pole, not go laterally across the planet :) Still, it looks perfectly good as it is :)
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Ah yes, I thought you meant turbulent swirls. Didn't notice the lack of curving that should be there... otherwise it's great. :)
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Originally posted by Nico
so the dak side of the planet is out of the pic? That's not a good idea, the stars will show where they shouldn't...
no the dark side is there. But it does not have a glow that takes up space. Also, AFAIK those TGAs are always alpha blended :doubt:
'Tis also an advantage though, since you dont get to see any ugly bitmap edges anymore. (or the glow going to black until the nebula is there etc)
The lines are not 100% straight they're swirled a bit, i have indeed played around with swirling them more, but I didn't quite like the results :)
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Planet C -- They used an image of Europa, one of the Jupiter moons, found the same image on some NASA pages too :)
However, none of those were high resolution so here's what i came up with:
(http://smalltimerivalry.com/sschost/scriptlightspeed/Planetc.jpg)
Full Resolution (http://smalltimerivalry.com/sschost/scriptlightspeed/planetcfull.jpg)
And here's the download linky: Download (http://smalltimerivalry.com/sschost/scriptlightspeed/planetc.zip)
As always, comments welcome :)
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OMG, it's great!! Can't wait to see all =]
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Wow, very nice work. The FS2 community is very lucky to have you.
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Ooooh, Europa is kicking ass. Callisto is pretty impressive too, but I think you've lost some of the puffy details on the gas giant. :)
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ooo, pretty...
(http://homepages.paradise.net.nz/newtonki/fs2planets.jpg)
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Damn good work LS!:yes:
Edit: Maby cool to also see 32bit textures of subspace nice and glowy.
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I have already done 32bit glows for them, the warp in/out effect is an ANI - it's limited to 8bit
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someone should look into makeing a 32/24 bit ani
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yes, we need a 32bit compatible animation format
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Yes, yes, to Lightspeed you listen, hrmm? :D
Incidentally, Planet G looks like a pic of Jupiter w/o the red spot. But I'm no astronomy major.
PS: Nice work :D
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I know ani files are still 8bit but i ment the texturres when you are actualy in the subspace tunnel.
b33r
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cool beans. :yes:
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(http://smalltimerivalry.com/sschost/scriptlightspeed/Planetd.jpg)
Click here for full resolution (http://smalltimerivalry.com/sschost/scriptlightspeed/planetdfull.jpg)
Download Planet D (http://smalltimerivalry.com/sschost/scriptlightspeed/planetd.zip)
@darkage: I can do the subspace if I find the textures it uses :rolleyes:
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wow! :eek: very awesome! the planets look a million times better now
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Originally posted by Wes
ooo, pretty...
(http://homepages.paradise.net.nz/newtonki/fs2planets.jpg)
Wow :)
Shots like that are why I like the Mentu.
One thing though, the red gas giant and blue Volition ones both use modified Venus pictures. It looks like your red one is a good update to the originals, but the blue one just doesn't match up.
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those are awesome, dude! good work!:yes: :yes:
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Originally posted by Lightspeed
[B@darkage: I can do the subspace if I find the textures it uses :rolleyes: [/B]
Noise01 and Noise 01b, IIRC
I know they're called noise, though.
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I just noticed theres some problems with the way FS2 renders the backgrounds. If you create any missions, make sure the planets are put to the background BEFORE the nebulae, else you will have black boxes around them.
I noticed this on a [V] mission, wondered why it looked that crappy. So if you get this bug, simply put the planets to the top of the background list in the background editor and it will look okay.
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Hello, im a newbie to these forums, but not to fs2.....
just spent last hour or so browsing thru these forums, you ppl done some amazing stuff here.
downloaded 3.5.5 fs2 open source installed and works fine with launcher. then i found the 32 bit new 3.5.6vp downloaded and installed that.
fs2_open.exe wont let me use the -t32 flag , that the readme356 says to use, comes up with this error :
Error: Unrecogzined command line parameter -32
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Cmdline\cmdline.cpp
Line: 540
Call stack:
------------------------------------------------------------------
kernel32.dll 77e814c7()
------------------------------------------------------------------
if anyone knows how to stop it doing that please let me know...
thanks
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ignore that previous post, i just foudn the latest release thing on the website, the flags work with that....
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Lighty, can I assume you'll bundle these planets in to a ZIP at Miliways when you're finished?
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yep, I will. All we'd need now is a coder to force TGA backgrounds to be alpha blended.
Like this it has issues if you put the planets last in the background editor. It could also have problems with skyboxes, although I havent tried that yet.
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did you try the green transparency thingy
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That's not going to do any good for most of these planets since they'll need an alpha channel for the glow to blend in right.
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it would be a good temporary measure
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It wouldnt. The green transparency is what makes the originals look so crappy. Does the TGA even have the 0,255,0 transparency thing?
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that's what I was asking you to find out,
a black circle is better than a black box
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then again... the box only appears when the background in a mission are put in in a special way (planets after the nebulae) -- else it's fine.
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Originally posted by xenobyte6666
ignore that previous post, i just foudn the latest release thing on the website, the flags work with that....
All the same, welcome to HLP, xenobyte. :)
:welcome:
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I'm having a really hard time on this one... i'm still not entirely satisfied with it, but to prevent you from waiting longer... :)
(http://smalltimerivalry.com/sschost/scriptlightspeed/Planete.jpg)
-edit: the lower one to the left has been horizontally mirrored so you get to see the same part of it, not just the shadow.
Full Resolution (http://smalltimerivalry.com/sschost/scriptlightspeed/Planetefull.jpg)
Download Planet E (http://smalltimerivalry.com/sschost/scriptlightspeed/Planete.zip)
I'm kinda stuck on this one, any help (suggestions, comments) would be appreciated to finally sort this one out :)
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Two things I can try and point out with Planet E there. First I must say that the color matching is near perfect. What you do need to do is two things:
1) Needs to be more spherized as right now the original looks more like a sphere than the new one does.
2) More surface details like you've done to part of it and perhaps some more color variation or contrast or something.
I think whatever needs to be done will be a small but highly annoying trick.
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I agree, it's great but I always thought that one was somewhat colonised... some more detail would be great :)
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Originally posted by IceFire
Two things I can try and point out with Planet E there. First I must say that the color matching is near perfect. What you do need to do is two things:
1) Needs to be more spherized as right now the original looks more like a sphere than the new one does.
2) More surface details like you've done to part of it and perhaps some more color variation or contrast or something.
1) it's not spherizing -- but I can see what you mean. I'll have to change the lighting -- this is what makes the other one seem more like a sphere (i think -- look at that highlight on the [v] one)
2) I can try to get some colour variation although i'm not quite sure if that makes it look better, i'll see about the details though.
Thanks for the suggestions, i'll try to get something done by tomorrow :)
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hey, that's mars
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ah ha! it did look familiar
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It certainly is Mars.
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Yeah, V uses mostly planets from our solar system. This one is heavily modified though.
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I suggest posting this thread as news as soon as all [V] planets are converted.
All of them are :yes:, only the planete doesn't take after its previous version. But it is excellent by the way.
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planetE is kinda WIP, still :)
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put some lights on the night side as if there's a city there
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I figured out how to do a better version of Planeta1: Planeta1 is actually Venus recolored blue. Try redoing Planeta1 with a blue Venus.
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maybe later, i'm still trying to get PlanetE & the rest done for now :)
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That planet does look a bit odd, but I think it's the atmosphere that's doing it. Assuming it's supposed to be a Terran planet, (Star Trek's "Class M") then your atmosphere is way too thick. What does it look like if it's a bit thinner?
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Damn fine job man, keep it up.
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Are you also gonna create a high-res .tga of earth, since one was included in FS2 IIRC?
Later!
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Great work! :yes:
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no tga,pcx of earth is included in FS2 :)
I can make one if you want, though.
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Actually, after looking through the version history of the FS1 Port, I find that it was included with that campaign for their final mission in the Great War. Just after you defeat the Lucifer, there's a follow-on mission where you exit the other side of the node, and Earth is there ahead of you.
My mistake. Sorry.
Later!
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Alright, alright. Worth another highlight. :D
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Originally posted by Trivial Psychic
Actually, after looking through the version history of the FS1 Port, I find that it was included with that campaign for their final mission in the Great War. Just after you defeat the Lucifer, there's a follow-on mission where you exit the other side of the node, and Earth is there ahead of you.
My mistake. Sorry.
Later!
i got to that mission; and i saw all my dead wingmans lined up at 0 hull integrity :rolleyes:
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Lol, highlight and not even done yet... I'm still working on PlanetE, expect a new version this evening :)
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*taken out for the newer one*
new preview, its looking a bit weird still, i think. Built in some stuff people advised me to. It needs comments to get any better i fear :)
-edit: and the cities are messed up a bit, i know :(
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A few things:
Nightside lights look pretty good, day-side lights are a bit odd. Turn them down or turn them off. Also, what's up with the big brown smear where the nightside lights begin? The edges of all of those things look odd at best, maybe they should be feathered in a little more. But you've said that already :p The atmosphere looks much better though.
Clouds!!! It needs clouds. Even some whispys would be better than the completely clear sky that's going on at the moment. I just noticed it, though, so it's not an imperative.
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There are some clouds there right now :nervous:
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Take the city lights off please.:ick
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I said they were screwed up, just lemme work on them a bit :)
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curious... can the planet effects have glowmaps as well? like to have illuminated cities (and possibly a way to turn them on or off as if they were day or night or like a ship?); ?
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They don't need glowmaps. Backgrounds aren't affected by ambient lighting.
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very good suggestion deepeyes :)
Its not currently possible but you could easily work around that problem by implementing a SEXP to change mission background images. Very... VERY interesting idea ;) :yes:
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(http://www.penguinbomb.com/lightspeed/PlanetE_reworkS.jpg)
Full Size (http://www.penguinbomb.com/lightspeed/PlanetE_rework.jpg)
any better?
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Looks like there's only one habitable location on the whole planet. :)
Meaning that it's too large - make it (a lot?) smaller and spread the light around a little - some light strips and scattered groups look a lot better.
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Yeah it's better. The lights are still just a bit off, but much improved from the last rendition. At the scales you'd normally see it, it will look fine.
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Originally posted by deep_eyes
curious... can the planet effects have glowmaps as well? like to have illuminated cities (and possibly a way to turn them on or off as if they were day or night or like a ship?); ?
As a bitmap, no. As a pof, Of course :)
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Ah, excellent. :) How many planets have you left?
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this one (i'm still not really finished), then planet F, planet G and planet H; although most of those should be done a lot faster :)
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What graphical program are you using? I guess it is not MSPaint :D
Photoshop?
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look at his location ;)
it also looks as if there are lines or something near the city lights in the second image
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Yeah I noticed that too, a ripple effect. I thought it was supposed to be clouds, so I didn't mention it.
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did that on purpose, but i'll need a whole new lighting thing i'm working on right now...
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Originally posted by deep_eyes
curious... can the planet effects have glowmaps as well? like to have illuminated cities (and possibly a way to turn them on or off as if they were day or night or like a ship?); ?
Probably some kind of new 'sun' effect, which is technically a sun, just in particular, it is a glowmap. Imagine a sun and a planet at the same co-ordinates, and you will see what I mean.
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:eek2: :eek::yes:
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Planet E v2.0
I know (fear) it's still not perfect, but i'll leave it as it is right now so I can move on to complete the rest of the lot and do the last improvements on 'em when i'm done.
(http://smalltimerivalry.com/sschost/scriptlightspeed/Planete.jpg)
Full Resolution (http://smalltimerivalry.com/sschost/scriptlightspeed/Planetefull.jpg)
Download PlanetE here... (http://smalltimerivalry.com/sschost/scriptlightspeed/Planete.zip)
:)
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I don't want any lights at all on the planet.
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other people do, though :p
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Originally posted by Woolie Wool
I don't want any lights at all on the planet.
Don't use it then. No one is forcing you to. :rolleyes:
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Yeah, but he took the first version down.
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Paint them out then - they're all on the dark side of the planet, it's not hard to mod it yourself :)
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Lightspeed, as was mentioned in that other thread, when DDS gets full SCP support, do you plan on converting these and the rest of the .tga stuff over to the new format? I'm not just asking because of the transparency box bug, but for the performance issues. I had to extract the volition pcx planets into the effects directory so that FS2 wouldn't load up the .tga planets by default. The TGA planets are a real resource hog on my system. Actually, my current problems are with my flight stick... again... but that's got nothing to do with you.
Keep up the good work.
Later!
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yes, I will release my stuff as DDS (shinemaps, effects, and anything else) - i'm always ineterested in speeding things up :rolleyes:
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AH! So that is why you call your self Lightspeed! lol
Anyway nice planets!
So I just replace the corresponding pcx files and start the game with the -jpgtga tag (through the launcher)?
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just put the tga files into your /effects/ folder and use -jpgtga and they should work.
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Ok, thanks!
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Originally posted by Kalfireth
Paint them out then - they're all on the dark side of the planet, it's not hard to mod it yourself :)
or you could get rid of it completely and make a glowmap....
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planets are full bright already
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i mean, instead of painting a "city" on the actual planet, make a glowmap of the city and place it over the planet so you can turn it on a off...
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...or just erase the city if you don't want it.
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Or have the shivans blow it up :D
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good work LS. i have a question. Where do i put the downloaded pictures of the planets ...what folder, so it wil be seen in fs2?
Ephili
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Keep up the good work LS!
Ephili
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put them in your data/effects folder, you need to enable 32-bit textures (and you should have a 32-bit resolution) though.
On a side note, my holidays have started so i'll finally be able to complete this :)
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Originally posted by Lightspeed
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On a side note, my holidays have started so i'll finally be able to complete this :)
Excellent news. Good luck!
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I had to build this one from scratch, i'm still not entirely satisfied with it... But at least i found the time to work on it today (yay for holiday ;) )
-edit: Looks better now with the internal atmosphere :)
(http://www.penguinbomb.com/lightspeed/Planetf.jpg)
Download for use in-game: PlanetF (http://www.penguinbomb.com/lightspeed/planetf.zip)
Comments :)
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It's purdy.
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no internal atmosphare *slaps lighty*
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you mean like this?
(http://penguinbomb.com/lightspeed/hmm-hmm.jpg)
want me to update the other file(s) ?
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Oh man... it's totally BEST! :O
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holy crap dude! :eek: how do you do it?
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F's the bomb, man, nice one. :)
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okay seems you like the edited version better :)
i'll put it up for download in a mo :D
holy crap dude! :eek: how do you do it?
Uhm well, in Photoshop 6. That PSD has like... 70 layers though :lol:
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ahh... I love holidays :D
(http://www.penguinbomb.com/lightspeed/Planetg.jpg)
Download for use in-game: PlanetG (http://www.penguinbomb.com/lightspeed/planetg.zip)
Comments :)
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Planet G has always been my favourite planet. Especially after your version.
Which tools were you using? I guess not merely Pencil and brush tools. :)
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My most useful tool... is the Eraser.
Seriously :)
Oh, and I use layer blending quite a lot.
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Do you modify the whole [V] planet, or do you make a completely new one?
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I'm making completely new ones. :)
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Could you give it a bit more color?....it's a bit purple.
Aside the color I have to agree with everyone that your versions are way better than the original.
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it's supposed to be purple. I detest that pink colour on the original :rolleyes:
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Originally posted by Flaser
....I have to agree with everyone that your versions are way better than the original.
[V] optimized the size and quality of their works for average machines of those times they began making FreeSpace. Much time passed since that, and 200MHz Celerons became 2GHz Pentiums. :)
So LS has no need to optimzed to, and test those on average level machines. This 32-bit addition made him a great opportunity to valualize[I doubt a word like this exists :)] his skills at Photoshop.
I say let's enjoy the newest ones!
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you also forgot the engine only supported 8-bit, whereas I can make full use of 24-bit, and once it's supported I can make that 32-bit with transparency so the box bug will be gone and they will blend okay again (even if planets come last in the background editor :) ).
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yeah, I really forgot about it. I had wanted to mention it, but I forgot it. :)
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Sooo... we bascially just need planetH now and we're sorted - right?
*pokes Lighty with HLP Stick of Photoshopageâ„¢*
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So after the planets, what's next on your little agenda, Lightspeed? :D
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*cough*F/A-38 Mustang*cough* *wheezing cough* *passes out*
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get rid of the atmosphere on planet g
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IIRC that one is actually Jupiter - if the resolution high enough you're ought to see a little halo.
BTW Jupiter is smg. pinkish yellow.
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well, here is a pretty big picture of jupiter, and there doesn't seem to be any noticable atmosphere halo. http://www.seds.org/pub/images/planets/jupiter/jupiter.jpg
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Um. See all those brown stripey bits? They're the atmosphere.
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jupiter is not purple, and jupiter is definately not in capella / aldebaran / vasuda, you get the idea. It's just a nice background for a space sim, doesnt really have to do with jupiter even though they used an edited jupiter as an image ;)
Originally posted by J3Vr6
So after the planets, what's next on your little agenda, Lightspeed? :D
I still havent really decided. One thing will be animated / 32-bit glowmaps for the ships (32-bit where no animation is neccessary, and if i need transparency ;7 ) ; the other thing will be weapon effects such as laser glows and bitmaps, missile trails, etc.
And then again, there was something in my mind about high res 32-bit ship textures. ;)
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Meh.... 32-bit glowmaps? That's just pointless...
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I've tried doing higher res ship textures, they don't look all that much better if they are noticeable at all.
But then again PSP8 can't save in 32-bit....it can save in "32-bit" (16.7mil colors).
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Originally posted by Raa Tor'h
Meh.... 32-bit glowmaps? That's just pointless...
Have you EVER tried having a nephtys support ship there with activated glow maps, and approached the side of it up to about 5 metres?
Hello, Mr. 30x30 Pixle :)
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Originally posted by diamondgeezer
Um. See all those brown stripey bits? They're the atmosphere.
i know, which is precisely why it shouldn't have the atmosphere halo.
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Originally posted by Lightspeed
Have you EVER tried having a nephtys support ship there with activated glow maps, and approached the side of it up to about 5 metres?
Hello, Mr. 30x30 Pixle :)
That doesn't need to be 32-bit, just the textures need to be remade, because they are too small. And that holds true for a few ships. Sekhmat, Bakha, Tuaret, Serapis... they could have all been done in a higher res.
It's funny how FS1 had higher res maps with more detail, than the 'more powerful' FS2... :doubt:
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I've only had one problem with your planets Lightspeed. Normally I get framerates ~60 fps, but when I face your planets, they go down to ~20/30 fps. Couple that with some loss due to combat and it's almost unplayable.
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yeah you need tons of gfx card memory... When I've finished them there will be a seperate pack for users who don't have that much...
And things will improve once DDS works properly, and I can convert all this to DDS.
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This is all well and good but DO THE LAST DAMN PLANET
:nervous::D
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i'm on it... i'm on it... christmas is slowing me down a bit though :p
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Always some excuse...
Tell you what though Lighty, I go around to downloading the other planets yesterday - all I can say is DAMN
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Originally posted by Lightspeed
it's supposed to be purple. I detest that pink colour on the original :rolleyes:
No offense, but if you're doing new versions of the Volition planets, please keep them as close to the originals as possible, even if you do not like the coloration in the original image.
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Originally posted by Lightspeed
yeah you need tons of gfx card memory... When I've finished them there will be a seperate pack for users who don't have that much...
And things will improve once DDS works properly, and I can convert all this to DDS.
I have an ATI Radeon 9000 Pro 128mb and a gig of DDRAM. Where is it slowing down...:doubt:
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Originally posted by Ace
No offense, but if you're doing new versions of the Volition planets, please keep them as close to the originals as possible, even if you do not like the coloration in the original image.
it is very close to the original, it was purple and it still is purple, just not so pink-ish :)
@Solatar: My guess would be bus speed. You're not, by any chance, running an AMD based system?
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Pentium 4 1.8GHz.
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hmm... FSB speed? 800, 533 or 400 MHz?
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I thought 1.8GHz WAS the FSB speed...how do I find out?
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uhh 1.8 GHz is the processor clock speed :p
The processor speed partly determines how fast the processor can actually process data, whereas the Front Side Bus is used to get the data into your RAM. That's also why you should have synchronized FSB and RAM speeds.
The problem with low FSBs is that the CPU will be able to process all the heaps of data, but will not be able to get them to your RAM fast enough :D
I think the FSB speed should show up in almost every BIOS during startup, else you can look at the speed of you RAM (the CPU can't put it in there faster than your RAM speed anyway).
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Ok, I have no idea then.:p
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most bus speeds are a small fraction of the processor speed, so if you processor is 1.8 ghz, it's probably around 400mhz.
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Originally posted by Solatar
I thought 1.8GHz WAS the FSB speed...how do I find out?
Do you have htl enabled?
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Originally posted by Carl
most bus speeds are a small fraction of the processor speed, so if you processor is 1.8 ghz, it's probably around 400mhz.
not really, the Pentium 4 series comes in 400 MHz, 533 MHz or 800 MHz FSB speed. With all CPU speeds...
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Actually, technically speaking the FSB speeds for the P4 family are 100, 133, and 200 MHz., but they are each expressed in terms of their effective performance of 4 times these figures, because they prefetch 4 bits per clock cycle instead of 1 or 2. Intel calls this its "quad pumped" technology, but its not the first to use something like it. AGP has 1x, 2x, 4x, 8x, and perhaps even 16x before switching to PCI-Express, each (with the exception of 1x) use this method to get more data in a single clock cycle, simulating a faster clock speed, even though it still operates on a 66 MHz. bus. Another example of this is with DDR-SDRAM, which grabs twice as much data in a single clock cycle, then re aligning the data back into a sequential form, so SDRAM of 100, 133, 166, and 200 MHz. can simulate speeds of 200, 266, 333, and 400 MHz. There are even DDR modules that can operate at 266, and thus simulate 533 MHz. The upcoming DDR2, could be refered to as QDR, since it uses sends 4 times as much data in a single clock cycle as standard SDRAM. Back on the FSB, and somewhat older, the system bus of AMD's Athlon CPU (not the AMD64 though) grabs 2 bits per clock cycle, which played a factor in the Athlon's gains over the Intel P3 until the P4 came into its own. I'm not sure what AMD's X86-64 designs use, since its architechture is somewhat different from normal.
In any case, a 1.8 GHz. cpu on a quad-pumped bus could either be a 18.0 clock multiplyer on a 100 MHz. system bus, 13.5 x 133.3 MHz, or 9.0 x 200 MHz.
Later!
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the new AMD64 processors still are limited to 400 MHz FSB (200 duo pumped)
enough of spec-talk, let's get back on topic :)
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Originally posted by Lightspeed
ahh... I love holidays :D
(http://www.penguinbomb.com/lightspeed/Planetg.jpg)
Download for use in-game: PlanetG (http://www.penguinbomb.com/lightspeed/planetg.zip)
Comments :)
Again, outstanding. Love your work, Lightspeed.
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Alrighty, i'm unsure what to do with this one, so it's time for another preview:
This is what I came up with so far...
(http://www.penguinbomb.com/lightspeed/planethbeta.jpg)
For those who want to dare (2500x2500 pixles): Full resolution linky (http://www.penguinbomb.com/lightspeed/PlanetHfullbeta.jpg)
If you want I can put up a version for in-game use, but as i don't think it's quite done yet, i'll wait for some... comments first :)
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pretty as always, only quarm, the bottom right of the planet, the texturing looks a little funny .... i dont know what it is (bump mapping or what i dunno), but it just looks .... off.
Other than that, brilliant job mate
.... i hate you.
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As much as I don't want to be jealous of your PS abilities...
Originally posted by Sheepy
.... i hate you.
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Originally posted by Sheepy
pretty as always, only quarm, the bottom right of the planet, the texturing looks a little funny .... i dont know what it is (bump mapping or what i dunno), but it just looks .... off.
*smacks forehead* thanks, mate! :)
That's what made it look so queer. I'll have to darken those clouds there.
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The bump mapping is way too strong. While it's nice to see craters and such, unless it's Luna-sized (our moon), you shouldn't be able to see much of anything in the way of terrain height/depth variances.
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Thread is killed. Uploading everything and putting up the release Thread :)