Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Stunaep on November 28, 2003, 03:29:16 pm
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This is the best, complex work I have ever done. Throning at a grand total of 750 000 polygons, this big son-of-a ***** is still in WIP form. As you can see the main floor is completely undetailed. This thing is so detailed, that it can be used for both wide pans and extreme closeups. And, it's fully animatable.
Now imagine it with people. and another 300 000 polygons worth of detail.
For once, screw lvlshot.
And without further ado, the hangar of the TPX Caesar:
(http://www.3dap.com/hlp/hosted/lmarshal/CaesarDock.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/CaesarDock1.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/CaesarDock2.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/CaesarDock3.jpg)
(http://www.3dap.com/hlp/hosted/lmarshal/CaesarDock4.jpg)
Oh, and Mikhael, I implemented all of your suggestions on the hallway. I'll post 'em some day.
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you need to do something about the wall maps.
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care to elaborate on that?
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they're blurry, stretched, don't fit the geometry, detract from the shape of the modelled things and hide them. Want me to go on?
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actually, they're not stretched. You're right about everything else though.
Unfortunately, my second option is to replace this with a generic, albeit fitting texture, and start modelling ****. Which would result in having the polycount thrown to hopeless limits.
So, I´d be delighted to hear your opinion on how to proceed.
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make a custom map :)
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Looks nice, but there's some things that don't sit right.
Are we looking at a hangar bay, or the courtyard of a roman villa? In one of those pics, I think we even have a wine rack. Where are the overhead catwalks, the gear cranes? Why is the ceiling so high? Where are the safety rails, and the floor markings and the like? Are we storing ships in the hangar, or is there a seperate hold for them? If so, where is the access for that hold or the elevator for it? Is this a launch hangar, or a repair bay? If its a launch hangar, where are the back blast shields? If its a repair bay, why is it exposed to the exterior of the outter hull of the ship like a hangar? Why is the hull around the hangar door paper thin? Do they not armor the area? The distance from the inner wall of the hangar to the outer surface of the ship is likely going to be more than a few inches (more like several meters). These are just things to keep in mind when you're designing things like this.
Venom is right about making a custom texture. You could always model a wall section, render it and use that as a generic texture for the walls. It'll need to be full height, but only partial width (IE: tiled horizontally, but not vertically). If you put in some seperating details, like vertical columns (frames, in navy jargon), it will become less apparent that there is tiling. Along the cieling in one pic, it looks like you have the frames visible up there, but they disappear into the walls.
If you go this route, though, model useful details into the walls before you render them for the texture. Stuff like kick plates, chair rails, rivetted metal plates, fusebox panels, maintenance access panels, etc.
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Originally posted by mikhael
Venom is right
that goes w/o saying :D
Originally posted by mikhael
I think we even have a wine rack
I think those are missiles actually :)
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Now blow it up.
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IS that an Apollo arm?
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Wait, why does it look like Greek architecture (possibly somewhat Atreidis (from Dune)-ish), in a space ship?
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Because it is the interior of a ship from Nodewar, a TPX vessel.
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TPX = Roman Wannabes. They just had the Capitol blown to pieces though, so pff. ;)
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Originally posted by mikhael
Looks nice, but there's some things that don't sit right.
Are we looking at a hangar bay, or the courtyard of a roman villa?
That was my first gripe too, but I think I get the idea Stu's going for. Reminds me of the way the Goa'uld build their ships, a bit - very ornamental.
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id like to know why everything - not just this hangar, but everything in scifi stuff- is grey. is there something wrong with paint?
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Yeah, but why paint? You wouldn't need much waterproofing here, and if a fire broke out the fumes would be a disaster because they would stay within the chamber. I can't think of a reason to... I could be wrong. :D
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maybe not paint then, something else... anodised metal, whatever... my point is, what's wrong with a bit of colour?
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Venom, I know that's a missile rack. It just looks like a wine rack, especially given the roman agora look of the rest of the place.
Originally posted by icespeed
id like to know why everything - not just this hangar, but everything in scifi stuff- is grey. is there something wrong with paint?
In the real world, military vessels are painted grey (white for certain things. cf: The Great White Fleet) because grey is cheap and uniform and covers a multitude of sins. The reason for the paint in the first place is to protect from rust--internal and external--not to decorate anything.
On the other hand, the interior of a ship is usually pale blue, navy blue, grey, white, black, red and a cool soft green. Red, blue and yellow are generally used to color code fittings like pipes and and electrical conduits to render them easy to recognize or follow at a glance. The rest of the passageways and spaces are painted in strictly uniform schemes to make sure that these brightly colored fittings are extremely visible.
ObDisclaimer: The forgoing applies to US Navy ships of the line. I can't speak for other nations' vessels.
Originally posted by Setekh
Yeah, but why paint? You wouldn't need much waterproofing here, and if a fire broke out the fumes would be a disaster because they would stay within the chamber. I can't think of a reason to... I could be wrong. :D
You have to worry about that on a wet navy ship too, Steak. Fire is the most dangerous, most feared disaster at sea. The problem isn't the paint, its the tightly contained, artificially ventilated spaces. Paint fumes are far less dangerous than burning plastics in the plenum or the uncontrolled conversion of oxygen to carbon monoxide.
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Originally posted by mikhael
The problem isn't the paint, its the tightly contained, artificially ventilated spaces.
That's what I mean. I fully realise paint fumes will be the least of your worries when you have 101 more substances that turn lethal when burned on the ship, but on a space ship, the entire ship is artificially ventilated. At least on a ship, even though there are plenty of artificially ventilated spaces, I imagine it would be easier to ventilate the gas out.
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Actually, on a vacuum navy craft, it would be far easier to remove contaminated air than on a wet navy craft. All you have to do is shut the pressure bulkheads in the affected frames, then blow an emergency scuttle and let nature equalize pressure. The immediate problems are, however, evacuating the affected frames, dogging the hatches and finally replacing the breathables. You can take care of class alpha and bravo fires that way too, though charlies will require shutting down power to the affected frames and deltas can't be put out artificially (at least not in any safe way. You scuttle class deltas).
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the thing is, its not as though you're going to see the outside of a space ship unless its docked. so why not decorate it? there doesnt have to be a practical reason, does there?
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Alpha, Bravo and Charlie class fires?
Originally posted by icespeed
so why not decorate it? there doesnt have to be a practical reason, does there?
Time and money?
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what's your point? supose you had some uberrich dude, he wouldnt care about that. he could have a pretty coloured ship.
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And the uber-rich people do have pretty coloured ships - luxury liners. And so do the Goa'uld, also being quite wealth - go watch Stargate. But military ships (what you see most of in 'scifi stuff' in your above post) are not in the business of wasting resources that could be spent on actually making the ship better, I imagine.
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i suppose... so what about light frequencies, colours are different frequencies of reflected light, aren't they? i dont suppose grey's a more difficult to detect em radiation thingy... other than by light methods i mean... i dont actually know anything about this, as is probably obvious...
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Well, in general, the darker an object, the less it reflects most types of radiation, right? Heh, I don't know about this either, having done no sciences at high school. :p
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could be... so how come padded rooms are always white? aren't they supposed to be soundproof? i suppose they absorb sound radiation... is that the same? its not, isnt it..
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I could post something, but it would be thread hijacking, so I won't.
Besides, I'd have to give Mikhael a new title if I got a response like that. ;)
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I thought white was just more insidious.
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And while we're at it, that hangar would be a nice start of the docking bay on a pleasure cruiser I guess. I can't see it as a military installation, though.
:)
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Originally posted by Setekh
Alpha, Bravo and Charlie class fires?
Military jargon.
- Class Alpha: carbon based fires. wood, paper, furniture. Use water. Simplest fire in the world to fight.
- Class Bravo: oil and grease fires. Gotta use chemical retardants. Water will just wash over the grease, or lift it up and spread the fire.
- Class Charlie: electrical fires. Gotta kill power, then fight the remaining fire.
- Class Delta: unfightable. Think burning magnesium or thermite. Your only choice is to jettison the burning material.
There's a special class of fire as well, at once the funniest and ugliest type: the Screaming Alpha. Pray you never have to experience it, but laugh at the concept. I don't think it needs any explanation.
Originally posted by Styxx
Besides, I'd have to give Mikhael a new title if I got a response like that. ;)
Do I want to know what you're talking about Styxx?
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Originally posted by Knight Templar
TPX = Roman Wannabes. They just had the Capitol blown to pieces though, so pff. ;)
Oh, so if I blow up their juggernauts, I get booted, but when someone else does it...:D
Anyway. You've got a bunch of guys who are profligate enough with the dosh to have decked out their hangar like a freakin' roman atrium, I think they'd have enough left on the side for a little decoration. Colored insignia, little text bits, murals like the old Roman frescos depicting parts of their history... all would further the whole "imperial" theme and make those walls not nearly so butt-ugly.
And the rest... more machinery, more clutter on the floor. Not a whole lot more, as you seem to be going for big 'n empty, but this just removes any sense of it serving a function at all. Got those big missile racks? You're gonna need something to unload 'em, especially since most of the missiles are where someone couldn't reach 'em normally. A floating handcart doesn't cut it. Those, uh, two fighters you've got in that gigantic space? Need more of 'em, of course, and also need some way to cart them around- don't want thruster flames toasting up that nice polished floor, do you? Possible you could just line one or two walls there with just solid fighterage, include a ****load of catwalks and hatches and so on somewhere around there so they're accessible, fill up one wall nice and quick.
That and basically everything Mik said.
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well, it is a WIP
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And a damned good one, Stu. We're just trying to help you along. :)
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By *****ing incessantly. We know what we're good at.
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okay, then, now I have time to go thoroughly through your replies.
Are we looking at a hangar bay, or the courtyard of a roman villa? In one of those pics, I think we even have a wine rack. Where are the overhead catwalks, the gear cranes? Why is the ceiling so high? Where are the safety rails, and the floor markings and the like? Are we storing ships in the hangar, or is there a seperate hold for them? If so, where is the access for that hold or the elevator for it? Is this a launch hangar, or a repair bay? If its a launch hangar, where are the back blast shields? If its a repair bay, why is it exposed to the exterior of the outter hull of the ship like a hangar? Why is the hull around the hangar door paper thin? Do they not armor the area? The distance from the inner wall of the hangar to the outer surface of the ship is likely going to be more than a few inches (more like several meters). These are just things to keep in mind when you're designing things like this.
To answer your questions, this looks like the courtyard of a roman villa, because, well, this is supposed to look like the courtyard of a roman villa. The TPX Caesar is the Nodewar equivalent of the White House, or Kreml, or whatever the presidential palace of your country is. It is supposed to be impressive.
As a purpose, this is the guest hangar. Diplomatic ships, transports, etc. stay here on the big, yet undetailed floor as long as the people onboard do whatever they are here to do. The apollo hangars in the back wall are there because it can convienently be used as a repair and retrofit and launch bay. Basically, there Apollos are stored in a storage bay, and when they have to launch, or be repaired they are moved into the hangar.
The blast shields, robotic hands, gear cranes and overhead catwalks aren't there because I haven't modeled them yet. :p
As for the wall texture, yeah I'll probably remake it, after seeing what you guys think of it. Unfortunately, my texture skills are limited pretty much to Max procedurals. So unfortunately, no frescos, unless some of you are willing to help me.
Stryke, you'll get your colored insignia, everything, etc. but first look at my first post. I haven't done anything that is on the main floor. Nothing. zilch. zip. zero. null.
Raa', yes that's an apollo. Fits rather well, don't you think?
Now I'm gonna go think how the new wall texture should look like. Ideas welcome.
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Well... something vaguely parallelling Roman architecture would fit, yes? Just, you know, out of steel rather than stone, with the attendant differences that makes.
Oh, and you might wanna check out Simbiont if you're going the route of MAX procedurals. Hell, it's basically all I use nowadays.
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something like images of fresco like stuff, but then images of huge space battles, but still in a roman style.
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Holy.... cow...
Stryke, you are god.
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Great.. feed the fire.
You should try doing the whole ship next.. so we can get an idea of where things are.
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no, do the whole ship, with this much detail. :devilidea:
do tell us when your PC explodes.
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Nah, I'm just on nodding terms with the guy.
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Originally posted by Styxx
And while we're at it, that hangar would be a nice start of the docking bay on a pleasure cruiser I guess. I can't see it as a military installation, though.
:)
As I've previously said, this is as much a military installation as the White House or Kreml. Armed to the teeth, yes, but functions as a ceremonial goverment building.
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update of the day. New wall texture, new marble textures, both of which look incredibly organic, thanks to Simbiont.
(http://www.3dap.com/hlp/hosted/lmarshal/CaesarDock4.jpg)
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someone found the 3d textures of a TS plugin, you know there is somewere were I go a whole **** load of new textures for that thing
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You do know the White House itself isn't actually armed.. right?
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Try telling that to the guy who ran in there waving a pistol 'bout a year back.
Actually, mighta been something like five years back, come to think of it. More I think of it, more I'm sure Clinton was mentioned somewhere in the article. All the same, really.
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perhaps another idea, make your doors those large arcs you see on churches. i am not really sure if it's Roman architecture, but IIRC they did use that in some Triumph arcs. another idea is to make a large set of steps up the end, with a very large portal to the inside of the ship, just like a Roman/Greek Temple. you might want to add some niches with statues too. all of this would enhance the Roman feeling a lot., IMHO.
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/me is curious on progress.
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By the way, not wanting to hijack the thread but doing it anyway, what I was mentioning earlier was this (http://www.hard-light.net/forums/index.php/topic,19329.0.html).
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Originally posted by Knight Templar
You do know the White House itself isn't actually armed.. right?
You know the White House actually is armed, right? It's got more than a few SAM batteries on the roof and grounds. A much more heavily defended building than, say, the Pentagon.