Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Unknown Target on November 29, 2003, 10:07:43 am

Title: Different warp out effects.
Post by: Unknown Target on November 29, 2003, 10:07:43 am
Is it possible to have a different warpout effect than the usual "hole in space"?

Like, for instance, somethin, saaay, like Macross/Robotech, where the ship turns all different colors, or, say, the ship gets smaller and smaller until it dissappears, that sort of stuff.


Possible? Probably? No way in hell?
Title: Different warp out effects.
Post by: kasperl on November 29, 2003, 10:12:51 am
already possible.

change the warp.pof

or, define a new warp.pof in some table. either species or ships, IIRC. there is also a SEXP to create a warphole out of nowhere.
Title: Different warp out effects.
Post by: Unknown Target on November 29, 2003, 10:16:06 am
Wouldn't changing the warp.pof simple make a new exit hole? Like, for instance, I'm wanting something that affects the ship directly, not something it flies into.
Title: Different warp out effects.
Post by: kasperl on November 29, 2003, 10:42:10 am
that would be hard.

perhaps you can make a somewhat transperent thingy, but one that extends to the front a lot.
Title: Different warp out effects.
Post by: Unknown Target on November 29, 2003, 10:44:38 am
what do you mean?
Title: Different warp out effects.
Post by: kasperl on November 29, 2003, 10:46:48 am
make the warp.pof extend to the front, so that the entire ship is engulfed in it immediately. make it half transperent to change the ccolor of the ship.

edit: or you can make on per ship, and make it look like the ship being funny.

be creative, i guess.
Title: Different warp out effects.
Post by: an0n on November 29, 2003, 10:52:00 am
Hows about just adding $SpecialWarp (for the warp-model) and $WarpOffset (for it's position and size relative to the ship-model) things to the ships.tbl?
Title: Different warp out effects.
Post by: kasperl on November 29, 2003, 10:58:58 am
you mean  that it should be implemented, or that it already is?

the first should already be implemented, not sure about the last.
Title: Different warp out effects.
Post by: KARMA on November 29, 2003, 11:27:16 am
what about making a stawarsih warp effect, with the ships just accellerating to infinite speed? both star wars and an eventual star trek mod could benefit of this
Title: Different warp out effects.
Post by: Unknown Target on November 29, 2003, 12:07:25 pm
I'd like a way to have the ship fade brighten, then fade out into nothingness.

With as much sparklies as possible :D
Title: Different warp out effects.
Post by: Whitelight on November 29, 2003, 01:21:57 pm
Can the starwars jump out be cloned sorta speak, kinda. Lets hear what can and can`t be done, that will give you something of a starting point..

Could a starwars drop from warp even be possible, come in at a higher speed that what is now done with FS2, and quickly slow as in starwars?

This would make it so they warped and dropped out of warp in a starwars fassion. :D

Just an idea to ponder. :)
Title: Different warp out effects.
Post by: redsniper on November 29, 2003, 07:09:02 pm
for the star wars style jump in/out you could just stretch the model along its z axis and have it quickly fade out
Title: Different warp out effects.
Post by: terren on November 29, 2003, 09:38:05 pm
for the starwars style, could we have $warp speed:  and $warp accl:  setings?   would give you atleast one new way to have the ship move.  and it would work for early FS systems when the ship has to stop before it can warp.  just my 4.582ยข