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General FreeSpace => FreeSpace Discussion => Topic started by: Unknown Target on November 29, 2003, 12:58:59 pm

Title: Warp out effect ideas?
Post by: Unknown Target on November 29, 2003, 12:58:59 pm
I'm stuck right now at deciding how I should make a warp-out for my campaign. It uses a completely different system from Freespace, called "Breakdown", where a Control Unit (CU) breaks down and seperates the individual molecules and atoms of a ship into sub-atomic particles, where one particle can exist in two points of space at the same time, or instantly jump from one point to another (actual quantum physics).

Anyway, this happens, and the ship is transfered, sub-atomically, to it's destination.

Now, my problem is, what should this look like? It has to be reasonably fast (about as fast, or a little slower, than standard FS2 warp-out). I was thinking of the ship gradually becoming more and more transparant, but I thought, meh, that doesn't look that great.

Ideas?
Title: Warp out effect ideas?
Post by: Ashrak on November 29, 2003, 01:19:14 pm
warp the sucker :p
Title: Yes I agree...
Post by: Star Dragon on November 29, 2003, 03:24:31 pm
Warp it (st style) or hyperspace it (SW style)... Then give it to us! (for the project), otherwise if you want to get wierd do a stargate (SG-1 Style).

  Better yet remember Buck Rogers? They had the coolest stargates! Use those....
Title: Warp out effect ideas?
Post by: Unknown Target on November 29, 2003, 03:43:58 pm
The problem is, I have to make it sort of look like it's being disintigrated into nothing, then transported somwehere else.

And buck rogers? What stargates?
Title: Warp out effect ideas?
Post by: aldo_14 on November 29, 2003, 04:46:36 pm
Make the ship grow bright white, then quickly 'dissolve' it into fading particles in some way.

Or glow then rapidly shrink it.........
Title: Warp out effect ideas?
Post by: DeepSpace9er on November 29, 2003, 10:21:56 pm
Question: If you were somehow able to transform sub atomic particles to your destination, how would you be able to instantaneously transform the persons soul. I mean, not to spoil your idea but the person would be dead at the other side.
Title: Warp out effect ideas?
Post by: Woolie Wool on November 30, 2003, 02:47:50 am
There is no soul. You are a mass of chemicals.
Title: Warp out effect ideas?
Post by: Bobboau on November 30, 2003, 03:24:34 am
if you were a coder I'd tell you to generate a bunch of random particles upon it's hull going off in some random direction
Title: Warp out effect ideas?
Post by: Phantom on November 30, 2003, 10:16:28 am
Wouldn't it be a case of just disappearing completely? ie nowarp effect? The only alternative I can think of would be the ship flickering between being there completely, being gone completely, being there completely... until it's gone.
Title: Warp out effect ideas?
Post by: DeepSpace9er on November 30, 2003, 12:51:41 pm
Try the Descent II warp effect :D
Title: Warp out effect ideas?
Post by: Liberator on November 30, 2003, 04:51:38 pm
Exactly!
Title: Warp out effect ideas?
Post by: Black Wolf on November 30, 2003, 07:44:08 pm
Cloak 'em, then have them warp out with no warp effect. Extra sexping, but not impossible.
Title: you need to see season 1
Post by: Star Dragon on November 30, 2003, 09:24:19 pm
Season 2 of buck rogers blew chunks! (except for HAWK, he DA MAN!)... And that God awful sailor suit they made Wilma wear (shudder :shaking: )...

   In season 1 they went everywhere in their starfighters via stargates in each system (like our nodes) in fact I bet FS got the node concept from Buck Rogers!!! What do you think? that could be a kick in the head! ;)

Plus I always loved that graphic!!!
Title: Warp out effect ideas?
Post by: Unknown Target on December 01, 2003, 12:01:18 pm
Descent II warp effect? Have a link plz? (never played #2 :))
Title: Warp out effect ideas?
Post by: DeepSpace9er on December 01, 2003, 08:20:19 pm
A link.... i cant help you with dat, but what basically happens is the ship comes to a complete stop, the dude presses a button and this orangy sphere forms around the ship and then it flashes for a second and disappears the way you turn a TV off.

Warp in: The Sphere forms again, then disappares with the ship inside it.