Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Stryke 9 on November 30, 2003, 04:35:02 pm
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Just a model shot repository until I update my page and make it less sucky, like it was back in the days when it wasn't sucky around five years ago. Don't feel like thumbing through a dozen image tabs to find the one I want, so they're mostly going here. Go ahead and comment if you really want to, but if you're planning on making a post consisting solely of your being "clever" or showing your boundless intelligence and expressive ability by posting a single emoticon and nothing else or otherwise making me scroll past you unnecessarily, please, think of the children. Specifically your own, which you will never have, because I will remove your nuts with a claw hammer if you waste my time. Had enough of that **** in my threads.
First up. Scavenger assault fighter thing, incomplete until BladePro and the FP guys stop giving me ****. Buy a second version of their product when the first one won't render already, my ass...
(http://www.wpierce.com/wlp/scav4.jpg)
(http://www.wpierce.com/wlp/scav4prof.jpg)
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A bit on the blocky side. I'm not really sure what I'm seeing here. Is that a secondary bank built into the front of the engines? Where's the cockpit? or is this not a fighter? Its just basically hard to tell. IT looks like you had a good start with the front end and just didn't finish detailing twoard the back. And finally, what's with the front of the guns?
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Where's the nuns? I WANT NUNS!
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Somebody enjoyed Catholic school.
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I like the light and shadow. Cover the whole ship in it. :yes:
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Mik: Yes it is; yes; cockpit's right there, the red bit, don't see how you can't see it; actually I started with the back end and just threw some stuff on the front because it was ugly, but yeah, I'm gonna greeble the back a little eventually, once I figure out what to add; and they're supposed to be sorta modified muzzle brakes, for a big pair of plasma guns- I know, I don't like 'em either, working on something similar that's less ugly.
Steak: Cover it in shadow? As in black? It's not that ugly. :p
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Ah, I see. the red bit looks like a fighter bay or something. Can we get some ortho views?
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things dont rust in space.
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Things CAN rust in space. All it takes is exposure to an oxidant. Flying through a nebula--especially denser portions--could, possibly, lead to oxidation.
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also, leaving her in the repair bay would cause rust, or even plasma weapons might.
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well, even if it can't rust, those are some pretty good textures.
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Mik: Um... later this afternoon, when I work on it again, I guess.
And things don't typically rust in space- unless you spray them with a high-level oxidant to give the hull a protective layer. Also would make it show up less on sensors, etc.
Plus, I found the vertex shader functions halfway through the model. :D
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Originally posted by Stryke 9
Steak: Cover it in shadow? As in black? It's not that ugly. :p
Light and shadow, silly. ;) Seriously, give us a few well-lit shots, then give it bathe it in some really dynamic lighting. I reckon it'd come out trumps.
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'M busy with the modeling portion at this point. Finish model first, then make pretty render. If model ever truly finished, that is.
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Updated. And one for Mik. Will have "new" stuff up presently.
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Bah. Naturally I forget this thread is here, as well.
Anyway. Guns. There is a reason, and it has to do with why I've been bothering people for usable character models. Also, making one just seemed so dissatisfyingly easy. Still adding **** to the sniper-rifle one.
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(http://www.wpierce.com/wlp/Hammerhead.jpg)
Don't mind me, just doin' stuff.
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You know, if I ever even thought of getting even remotely as detailed as that, I'm sure MAX would promptly shut down.
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It does quite a lot on the big ones. Which would be why there are so damn few renders of them. The ones on here are actually kinda basic...
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I keep my poluycount to the lowest for a reason :p ( but it's not a software limitation for me, sadly :doubt: ).
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Yeah, because your models aren't supposed to be functional. Tex maps are nice, but the things on my models can all do what they would do were the machines real.
Gives me a little more freedom in making animations and so on. Plus it's more fun.
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My models are supposed to be functional, but my PC is not.
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So take a trip to the junkyard and make yourself a better one. Memory is a bit hard to find sometimes, but these days everything's using a P4 and at the rate companies generally dump **** you can have a reasonable box assembled in a matter of days.
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I have no money to spend, and the junkyards around are real junkyards, you know, with rust, and rats, and stuff that are actually broken.
Besides, all that is an half assed excuse coz you can't map :p
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You've never even seen a junkyard, have you.
Damn middle-class yuppie-types.
And no **** I can't map very well. That would be because I never really learned to, because I so rarely need to, because that's not the sort of thing I'm doing, and there aren't exactly adequate tutorials or anything for the more advanced stuff I could actually use from time to time on the big ones. I'm sure your talents in skinning a cube are oh so more advanced than mine, but that's largely irrelevant here. You can brag about it when I render one of my cityships or something, which actually are undesirably overdetailed and which I can do nothing about. As it is, I want my hatches to open, my MIRV missiles to split off, my levers to be pullable, and my engines to explode into tiny delicate components satisfyingly. You can't get any of that with mapping, and in this case it'd be an inadequate surrogate for the real deal, reserved for the terminally lazy or incompetent.
'Sides, I don't really see what you all are going on about. 's about 140000 faces in that mesh, including basically a third of the thing I added after that WIP render, for a movie-grade mesh. Ten times that would be par for the course on basically any decent large model. As it is, that's a pissing figure.
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I'm surprised you can get so worked up when I was half joking :doubt:
Ah well, 140K polys, it's way too much for my computer, and FOR MY PART ( I prefer to be clear, heh ), I don't need the little thinguys modelled, coz the camera won't come close enough to make a difference, and when i blast something to oblivion, all the little thinguys are simulated with random particles. So voila, no need to be pissed.
Oh, and about mapping ( or modelling ), I'll brag the day it brings me money :doubt:
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Worked up? If you mean the "damn yuppie" thing, maybe you shouldn't take everything so seriously just because I don't wanna stick emoticons after every sentence. Annoyed a bit, as it's a claim that's been leveled at me in all seriousness several times before and I'm sick and tired of pointing out the advantages of geometry, but not worked up.
Generally the tipoff is when I start calling people kitten-fisting mother-humping inbred sons of a diseased turd. If there's not something along that line, I'm just not in the mood to stare at a bunch of vapid smiley faces gaping at me from my own posts. Mocking me. And staring with their beady eyes, always staring.
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Originally posted by Stryke 9
Worked up? If you mean the "damn yuppie" thing, maybe you shouldn't take everything so seriously just because I don't wanna stick emoticons after every sentence. Annoyed a bit, as it's a claim that's been leveled at me in all seriousness several times before and I'm sick and tired of pointing out the advantages of geometry, but not worked up.
Generally the tipoff is when I start calling people kitten-fisting mother-humping inbred sons of a diseased turd. If there's not something along that line, I'm just not in the mood to stare at a bunch of vapid smiley faces gaping at me from my own posts. Mocking me. And staring with their beady eyes, always staring.
Yuppie? No, I don't give a damn about that, us french are very imaginative when it comes to giving names, and I've been called much, much worse ;)
No, I was referring to the tone of the whole post, in general. I'm glad if I was mistaken, then
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Hey Stryke... is that a bayonet-type thing on the bottom of the gun? The sharp, metal-looking knife thing?
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You'd probably have to be more specific than that. :p
Um, if you're talking about what I think you are, the answer is "sorta". Eventually, I'll make the thing it's supposed to fit onto as a bayonet. It's kinda too big to be feasible normally speaking, but as it's got a bit of a history (made the real-life version it's modeled after years back and engaged in a reign of terror at the local high school with it, so, uh, sentimental value I guess), I'm keeping it.
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modeled detail looks beter with textures :nod:
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Possibly (I'd disagree in many cases), but I'll worry about that once I've, you know, finished the model.
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Why are you putting a bayonet on a sniper rifle?
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I'm not. :wtf:
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Originally posted by Stryke 9
Still adding **** to the sniper-rifle one.
So I asked you if that was a bayonet and you told me be more specific. So I'm just asking WHY you would put a bayonet on that gun if you're calling it a sniper rifle.
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1. The closest thing over the "bayonet", the one with the barrel about four times the size of any others, would be sort of an M79 equivalent. Wouldn't be much sniping with a grenade launcher.
2. I guess I wasn't clear enough- by "thing it's supposed to fit onto", I meant I'm eventually going to have to make an entirely new weapon that it can fit onto. A normal gun with it fixed at the end bayonet-style would be about six feet long, and weigh a freakin' ton. New one'll be something like a short stock and then a barrel that runs down the length of the flat side, or something.
If I ever make it. Weapons in general are pretty boring to make (all kinda look the same), unless it's some kinda freaky energy weapon that looks like a jet engine or something, and as I'm not being paid I prefer to do stuff that's interesting.
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Normally I wouldn't bump this, but thought I'd illustrate the point I was trying to make about modeling vs. texturing, as the half-finished product really didn't provide a very good example.
Venom: This is what you are doing:
(http://hades-combine.com/Upload/uploads/wraithcell19%20copy.jpg)
This is what I am doing:
(http://www.wpierce.com/wlp/Hammerhead.jpg)
(http://www.wpierce.com/wlp/Hammerhead2.jpg)
Both have their place. The latter is my thing, and it does accomplish very different things.
'Course, I overdid it on this 'un, with unnecessary detail in angles I wouldn't typically exploit and the working engine pistons and stuff, but seeing as I'm not getting paid I get to have fun. Irrelevant to the upthrust of what I was saying.
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You HAD to choose the stupid pic from Krackers, right? :p
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Honest, it was the latest one I found in the thread, albeit not while looking very hard. :p
Also, it's a decent angle for showing the model itself, while a lot of the others are stylized renders where the model's only part of the thing. But fine, paste up another image here if it'll make you happy. This thread gon' be dead shortly anyways, as I've got server access back and am going to be working on more, ah, complex works shortly (as in anims and ****e)