Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Krackers87 on November 30, 2003, 07:57:49 pm

Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Krackers87 on November 30, 2003, 07:57:49 pm
http://www.gamasutraexchange.com

A place to sell artwork to keep some of us poor artists going.

Thought it might help a few guys out here. Hopefully you will still share your work here for free.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: mikhael on November 30, 2003, 09:08:49 pm
Gamasutra is the bomb. Anyone interested in content creation for games (IE Modding) or in the game industry in general should sign up for a membership.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Carl on November 30, 2003, 09:10:38 pm
they have to be really really good if you intend to sell them, though.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: mikhael on November 30, 2003, 11:31:13 pm
You would be surprised. I've seen some stuff for sale on TurboSquid that makes my eyes bleed its so bad--and they've been bought! Its nuts. None of us are going to make a fortune off this, but we might make some spare change.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Krackers87 on November 30, 2003, 11:48:56 pm
whats the difference beetween turbosquid and gamasutra?

They seem to even have the same material.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Bobboau on December 01, 2003, 12:15:00 am
are they selling all rights (as in one time sale and you have to make a new model cause that one isn't yours anymore), or just for people who want to use it for something
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Setekh on December 01, 2003, 02:46:55 am
I've been meaning to sign up for ages. *regs* Hmmm, are there any FSers on there?
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: mikhael on December 01, 2003, 10:18:25 am
Looks like Gamasutra bought Turbosquid or something. :wtf:

Bob, I believe you can sell licenses to use the models or sell the models outright (I know of people who have done both).
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: karajorma on December 01, 2003, 02:19:37 pm
Hmmm. Maybe we should put some of our ships up there :D I'm not a great modeller but I've seen thing up for sale for $30-$40 which even I could make in about 20 minutes.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Krackers87 on December 01, 2003, 02:22:07 pm
its just for people who want to use it, they are allowed to use it comercially as part of another program but not for reselling it individualy.

That is what i understand.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: delta_7890 on December 01, 2003, 05:12:00 pm
Holy ****.  Why can't we make stuff like this?!

http://www.gamasutraexchange.com/HTMLClient/FullPreview/FullPreview.cfm/ID/210663/Action/FullPreview
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Sandwich on December 01, 2003, 05:37:56 pm
http://www.gamasutraexchange.com/HTMLClient/FullPreview/FullPreview.cfm/ID/167531/Action/FullPreview
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 02, 2003, 03:24:17 am
Quote
Originally posted by delta_7890
Holy ****.  Why can't we make stuff like this?!

http://www.gamasutraexchange.com/HTMLClient/FullPreview/FullPreview.cfm/ID/210663/Action/FullPreview


We can.  Just need to have the time...... remember that hi-poly fighter Venom did?
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: karajorma on December 02, 2003, 05:27:21 am
Yeah. I've seen Ghoulish Art's stuff before. Try finding the flash movies of his ships he's done to really impress :)

His website is even more impressive

http://ghoul.flipcode.com/3dm/3dm.html
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 02, 2003, 07:47:17 am
$54.50?
http://www.gamasutraexchange.com/HTMLClient/FullPreview/FullPreview.cfm/ID/172670/Action/FullPreview

you're right about the quality being variable.......
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Styxx on December 02, 2003, 08:11:53 am
Quote
Originally posted by aldo_14
We can.  Just need to have the time...... remember that hi-poly fighter Venom did?


Actually, it's not a problem of model quality - we have people around here who can pull stuff as good as that on the modeling front. It's the textures. The texturing job on those models is awesome and, unfortunately, I don't think we have anyone around here who's that good with textures (even if some people come pretty damn close).
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 02, 2003, 08:34:40 am
It's just the amount of work...... I don't see anything there that can't be done with enough free time - nothing that's technically difficult or above what's being done here already, or has been done.  I mean, it's more the lack of ideas than the difficulty of drawing that holds me back at present.

Especially when you bear in mind that he's using specular and bump maps to enhance the effect...

I'm not seeing it isn't quality work or anything - it obviously is - just that it's not as inachievable as people might think.  Give me 2 weeks of free time, I'm sure I could come close to that - I could efinately beat the low poly models http://ghoul.flipcode.com/3dm/3dm.html if I tried hard enough.  God knows I've been stagnating with my own models' quality for more than long enough.

And even if i'm proved wrong.... can it hurt to try?
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: mikhael on December 02, 2003, 09:06:03 am
I'm reasonably sure that Venom and Aldo could own Ghoulish easily on model quality and textures if they were wanting to do that. No doubt.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Styxx on December 02, 2003, 09:14:42 am
Quote
Originally posted by mikhael
I'm reasonably sure that Venom and Aldo could own Ghoulish easily on model quality and textures if they were wanting to do that. No doubt.


I don't believe that! I want them to prove it!! :D

* nudge nudge *
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 02, 2003, 02:44:34 pm
Hell, I want to prove it! i just don;t have any time :(

In all seriousness, my motto has always been that it's better to aim high and fall midway than to aim low and hit the mark.  Anything i do will be for Reci, though - so noone will see it anyways :)
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Flipside on December 02, 2003, 02:54:24 pm
That Shivan is terrible compared to Nico's one.

Those textures are done in Lightwave, I can almost promise, and then surface baked, bump maps, shine maps, light maps and all into a single map ;)

Flipside :D
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Nico on December 02, 2003, 03:21:01 pm
I'm not gonna touch that until I get a legit Max license, to be honest...

And yeah, I think my shivan is much better :p
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 02, 2003, 03:24:47 pm
Quote
Originally posted by Nico
I'm not gonna touch that until I get a legit Max license, to be honest...

And yeah, I think my shivan is much better :p


Heh :)  Hence the reason you will not see any of my stuff up there either................. just hope nobody tries to play smartarse with the better ships from my more recent modeldump.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Krackers87 on December 02, 2003, 03:34:56 pm
we should start fundraisers to buy some of those ships as a community.
Title: I'd lovesome of those TS models
Post by: Star Dragon on December 02, 2003, 04:05:14 pm
BUt besides the $ I can't use them!!! And finding someone to optimize one model is lie pulling teeth! ;)
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Nico on December 02, 2003, 04:22:42 pm
Quote
Originally posted by Krackers87
we should start fundraisers to buy some of those ships as a community.


I can do my own ships, there's no way in hell I'd pay to have a ship from someone else.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: mikhael on December 02, 2003, 09:41:09 pm
Quote
Originally posted by Flipside
That Shivan is terrible compared to Nico's one.

Those textures are done in Lightwave, I can almost promise, and then surface baked, bump maps, shine maps, light maps and all into a single map ;)

Flipside :D


Venom's is much better.

That shivan might have been done by a Lightwaver and surface baked, but that's not a failing of Lightwave. That's a failing of the texturer. I probably could have done a better job of that in Lightwave and I absolutely suck at texturing.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 03, 2003, 08:29:12 am
Quote
Originally posted by Krackers87
we should start fundraisers to buy some of those ships as a community.


Why?
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Flipside on December 04, 2003, 02:12:57 pm
To be honest we could do better.!
Those dropships are a perfect example of what you CAN do with Surface Baker with a bit of work ;)

Flipside :D
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: aldo_14 on December 04, 2003, 02:52:40 pm
What exactly is Surface Baker?  I presume this is some sort of Lightwave thing, cos that dropships is 3ds IIRC.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Flipside on December 04, 2003, 05:07:14 pm
Well, what Surface Baker does is effectively render your object onto the UV Map, or a different UV map if you define one. It means you will get all the bumpmaps/lighting effects from the scene on the texture. It means you spend a little longer bump-mapping your textures, but hey, if it's ever implemented.... I'm ready ;) LOL

So yes, theoretically, this model could have been made in 3DS, textured using photoshop or the like and then Baked onto it's UV's for the finished version.
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Nico on December 04, 2003, 06:03:05 pm
well yeah, there's the same in Max. to sum up, you can map it the way you want, give bump maps, regular diffuse maps, specular maps, even use procedurals, reflection maps, etc. to make it really how you want, put lights around the mesh and set them up to have the shadows and reflections on the mesh exactly how you want them. Then you run your mesh through the render to map tool, and hop! it'll make a single map out of EVERYTHING, shadows etc included, along with the propper UV mapping, of course. But if you want, you can have a couple chanels for each stuff, it'll make one bump map, etc, gathering the infos of all the materials used on the mesh. That's one fine tool if you ask me :)
Title: Keeping modelers/texturerers/animators/renderers in buisness.
Post by: Flipside on December 04, 2003, 06:21:43 pm
LOL Well, I stand corrected then, if he started in Max, that's more than likely he finished in it :)

Yep, SB is as flexible when I can be bothered to do all the Specular/Illumination stuff. Even pretty tacky textures can be made to look incredible with it ;)