Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on December 03, 2003, 10:49:43 am
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(http://www.penguinbomb.com/lightspeed/Hybrid.jpg)
v1.0 is out. As you probably can see its still a bit of a WIP but at least it is complete now.
Download it (http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps.zip)
Thanks to Bobboau for allowing me to use his textures and edit them, and also for inspiring me ;)
Also, any comments are welcome. :)
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Nice.....
*dls*
I just drop these in the effects folder right?
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I mixed the two point glows for the shivans up, thrsterglow03 and thruster03-03 and the afterburner counterparts should be switched
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My shivans are not really done yet :)
Those texxies need some work.
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Oo. Nice. You know I rarely get to see these effects in game as you replace them so fast :)
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Well, as long as I can make things look better, I will keep doing that :p
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V1.1 is out!
Updates:
- fixed some issues with the vasudan trails
- minor improvements on terran glows
- included completely new shivan thruster glows and trails (WIP)
(http://www.penguinbomb.com/lightspeed/Hybrid_Updates.jpg)
Get it on Milliways or directly from here (http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.1.zip)
Comments :)
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why didnt this get bumped... somethings messed with the forums, it's raining database errors today O.o
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*bumps thread to top since the forum mess kept it down there*
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The only problem with those maps is that I'm currently playing through a campaign with no shivans in it. Great work :yes:
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Looks very nice. I'll download them tonight and give them a try. I really want to have a look at them ingame. :)
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V1.2 is in progress:
Updates:
- fixes an ugly bug with capships and terran glows I accidentally put in in V1.1.
- improves vasudan glows
- updated shivan trails & glows
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v1.2 is out!
(http://www.penguinbomb.com/lightspeed/Hybrid_Updates2.jpg)
Download v1.2 (http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.2.zip)
Enjoy! :D
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'Cept for the Shivans, I actually like Bob's originals better, still nice job though.:yes:
EDIT: Since Goober deleted my real 3000th post for no apparent reason....:rolleyes:
w00t, 3000 posts.:D done...
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I can honestly say I don't like them...
That's a first...
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No too keen on the new terran afterburners, the old ones were nicer.
Which files would I have to replace to put the old ones back but keep the rest?
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The new capship flames rock.
As for the afterburners I too liked the earlier version better, though I kinda like the new color.
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No too keen on the new terran afterburners, the old ones were nicer.
Which files would I have to replace to put the old ones back but keep the rest?
Which old ones do you mean? some previous version, Bobboaus, or the ones from my 32bit effect series?
thruster-02-01, thruster-02-01a, thusterglow01, thrusterglow 01a
will have to be replaced.
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Yeah the cap ship flames is what this set is optimized for (for terrans), thats why they look a bit weird on fighters. But as a generic set i prefer it since capships look faaar better now. Maybe i'll make individual afterburners for the different ship classes, but i'll wait with that until proper scaling is implemented.
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Vasudan rays are teh l33t.
Thank you
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Originally posted by Lightspeed
Which old ones do you mean? some previous version, Bobboaus, or the ones from my 32bit effect series?
thruster-02-01, thruster-02-01a, thusterglow01, thrusterglow 01a
will have to be replaced.
The very latest Terran afterburners aren't too stunning. I prefer the ones from bobboau's pack. The rest look pretty good to me though (can't really comment on the shivans ones till I play a campaign with shivans in it though :)
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there are ways you can set thruster bitmaps in the tables
$Thruster Bitmap 1:
$Thruster Bitmap 1a:
$Thruster01 Radius factor:
$Thruster Bitmap 2:
$Thruster Bitmap 2a:
$Thruster02 Radius factor:
$Thruster01 Length factor:
$Thruster Bitmap 3:
$Thruster Bitmap 3a:
$Thruster03 Radius factor:
now tell me what these mean ;)
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bitmap 1 is the normal thruster glow, bitmap 2 is the beam thingy, bitmap3 is the thingy you can see from the front, the 'a' version is after burners, radius factor is a float wich thre radius in a model is multiplyed for that truster, length factor is a float that the length of a beam glow is multiplyed by, all of these are optional, but the order is not
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Lightspeed you rock we need to marry.
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Originally posted by karajorma
The very latest Terran afterburners aren't too stunning. I prefer the ones from bobboau's pack.
They're pretty much the same. Only things i have modified on the terran ones is that i've completely redone the glows, and changed the afterburner trail so it doesnt have that colour 'edge' in it, it looked terrible close up :) Oh, and of course my usual colour change since i prefer green-ish afterburners instead of the yellow ones for my terran ships ;)
Lightspeed you rock we need to marry.
I should probably quote that in my sig :lol:
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Great job, I like these a lot! :yes: :yes:
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my suggestion is to try the terran afterburners in full nebulae.... ;7
bitmap 1 is the normal thruster glow, bitmap 2 is the beam thingy, bitmap3 is the thingy you can see from the front, the 'a' version is after burners, radius factor is a float wich thre radius in a model is multiplyed for that truster, length factor is a float that the length of a beam glow is multiplyed by, all of these are optional, but the order is not
yes, but you still cannot implement scaling so the thruster will have the size 0 when at a stop, and say, 40 when on full speed, with only a fainter glow displayed when at complete stop.
I would like to have:
$Engineglow: ; -- Old Thrusterglow image used
$EngineglowA: ; -- Old Thrusterglow with afterburner
$Thrusterglow: ; -- new thrusterglow image used
$ThrusterglowA: ; -- new thrusterglow with afterburner
$Trail: ; -- trail image used
$TrailA: ; -- Afterburner trail
$minT: ; -- minimum trail size, at 0 speed
$maxT: ; -- maximum trail size, at full speed
$minAT: ; -- minimum size with afterburners
$maxAT: ; -- maximum size with afterburners
$glowmin: ; -- Glow opacity % at 0 speed
$glowsolid: ; -- Anything higher than this speed will have 100% solid glows.
on a per-ship basis :)
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I love those lens Flarish effects. I thinks it looks better than the 32 bit release. Its sharper and more detailed.
I am still fairly new to this Community. But where do I find all these "other" variations in thruster effects. I was only aware of Lightspeed's work in the 32bit releaseamong others. I was unaware of other artists at work. I always thought Lightspeed was the soul heart of this community.
Some navigation help would be appreciated. I'm trying to find the perfect thruster effects for the XWING and Sovereign Class starship I recently converted successfully. It looks ugly without thruster effects.
PS: How would I change the color of the thruster effect. Xwing's dont have Blue thrusters. Should I make it in the Shivan class to get the red color, or is there more localized way I could change that particular fighter's glow without changing its race.
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First, welcome to the HLPBB :D
Also, I'm glad that you like my effects :)
As for your questions, let's see if i can help:
I am still fairly new to this Community. But where do I find all these "other" variations in thruster effects. I was only aware of Lightspeed's work in the 32bit release among others. I was unaware of other artists at work. I always thought Lightspeed was the soul heart of this community.
The following thruster effects are available:
- The original ones (don't bother, theyre horrible quality and have flickery lines)
- My 32-bit versions of them, fixing the lines issues and including new terran trails
- Bobboau's Thruster images - I am using vasudan and terran trails based on his images, the shivans are completely redone, also the glows have been changed.
- My thrusters (the ones from this thread) -- Less cinematic than Bobboau's (not so much Lense flare stuff, he uses 4-rayed lenseflares, etc), the vasudan trails look smoother and I have changed some colours, his versions sometimes contain edged colour gradients. The glows are completely done from scratch.
I'm 'rather' new to contributing here myself, but I have managed to finish a lot of stuff in a relatively short period of time (whee), so a lot of aspects nobody had covered before were done by me (and they still are, apparently). You'll find my stuff on Milliways (link in my sig), namely the FS2 shinemaps, the 32-bit effects, these thruster effects and the upcoming animated glow maps. Also there's some 32-bit hi-res planets available from me, found in some thread here. They're still WIP though.
Other than me, GalacticEmperor (he's called Galemp now) has done the shinemapping for the FS1 ships, then there's mikhael with the Hi-Poly mjolnir mesh textured by Galemp, and lots of other people who contribute great stuff :)
Anyway, I have done a lot, and you can expect more of me :)
Also there will be other people contributing, making this project what it is :D
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you can specify all the thruster effect for a specific ship in the table file, if you don't then it will defalt to the specise deflat
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oops i forgot to answer that question :)
Can some of you coders post template table entries with all the optional settings in the Wiki though? It would help modders quite a lot.
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Originally posted by Darkage
Lightspeed you rock we need to marry.
:lol: Classic Darkage, right there. ;)
Nice one, Lightspeed. Beginning to see the diversification of FS mods now... we need a really powerful mod manager to be spread with FSO.
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We need a good scripted SCP-Addon installer covering the different aspects where you can 'create your own packages'.
You will be led to download a file containing ALL the effects, along with an installer. In that installer, you can choose with tickboxes WHICH effects you want to install (for each effect there is. If there's only one set available you will have only one tickbox.) - Only the ticked files will be installed. This way, everyone can have SCP what they look like; and nobody has to fiddle around with all the different files and zips anymore. They just download the complete ZIP and the installer will automatically create the VPs containing whatever they want. :)
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All you need for that is to put each set of effects into seperate .vp files and get someone to write a good install program. Should be fairly simple for someone who knows how to write that kind of thing.
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ok, some of the effects are like a good yard or 2 away from the actual exhaut ports on most of the ships (in my system). i find it somewhat wierd... is that normal? i gave seketh some pics (look for the ones of the perseus fighter launching with the big ass planet in the bg, ok steak?)
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weird, they are all rendered in the correct positions here :wtf:
They should be coming right outta the engines.
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Originally posted by Setekh
:lol: Classic Darkage, right there. ;)
Nice one, Lightspeed. Beginning to see the diversification of FS mods now... we need a really powerful mod manager to be spread with FSO.
Just had the urge to bring out a weird comment:D
A mod manager would be cool. Something like Freelancer has so you can simply select a installed mod and activate/deactivate it. Saves allot of time messing with files.
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I can't seem to get this to work. I'm still seeing the 32bit trails. I followed the install directions. How do I uninstall the old ones with out killing all of the mediaVP
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Nevermind, I didn't have the latest Launcher Builds. Quite difficult to keep track of new builds here. If it I didn't research the solution to my thruster problem, I would be completely oblivious to the Launcher 3.3 and all its new flags. I was using launcher version 2
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Hmmm. How about giving the main page a small section which had the version numbers of all the builds?
Quite often people miss the latest build and are using an old one when they report a problem.
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the link is broken
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Of course it is. That link was for version 1.0 :)
Somehow, I deleted the entry and download link on Milliways during the last update though :doubt: :bah:
Thanks for making me notice, I've of course instantly fixed it.
You'll find the latest version (v 1.2 (http://www.penguinbomb.com/lightspeed/Bobboau_Lightspeed_Maps_V1.2.zip)) as well as some previews (http://www.penguinbomb.com/lightspeed/FS2Web_engines.html) there.
:)
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thanks lightspeed they rock of course
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*Gasp* I can't download?! (404, like.) *Plunges into the abyss*
Um, wait... Yes I can. Oh well. :nervous: