Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on December 03, 2003, 12:37:52 pm
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K, I know you guys aren't doing new stuff at the mo, but do you think you might just take a moment to have a go at an 'assign to wing/all' button for the loadout screen? It's annoying at the best of times, let alone with the new fiddly icons that we're dealing with (you know the ones, they don't always pick up properly)
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VERY good suggestion
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if anyone could make heads or tails of the UI code we would have by now
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Oh
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One of the thing I actually wanted all the time since FS1 (and I really thought they would make it in FS2 since it was so obvious). Really great if you implemented it.
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Every time I look at the UI code I have to scoop the puddles of goo that were my eyes off of the floor and pour them back into my head.
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Would settling for gluing in a 'secret' keyboard shortcut for setting identical loadouts, and not bothering with changing gui at all, work - as a short term (read final) solution? :)
Or is the spaghetti syndrome so widespread that no-one can make heads or tails out of any loadout assignment parts of it either?
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I figured out the UI code when I made scrollable command briefings. I heavily commented what I added, so it should be decipherable. However, we'd need some new interface art.
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Yes. A button. And some text.
:shaking:
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I made this suggestion a while back. I still want it too. :)
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if we change the interface its gonna be fully scriptable so you can do whatever you want with it
thats something to ponder in the far future
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Originally posted by Goober5000
However, we'd need some new interface art.
*Volunteers*
You do the hard part, I do the easy part and everyone's happy.
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Can you post a quick approximation of how you'd do it?
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heh. this'll be fun :D :D
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OK
And yes, I did blatantly steal one of Vs buttons. Saved time, and looks better IMO.
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Does it work if you insert it into interface?
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Nope. It will need code first :)