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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: diamondgeezer on December 03, 2003, 12:37:52 pm

Title: <default thread title>
Post by: diamondgeezer on December 03, 2003, 12:37:52 pm
K, I know you guys aren't doing new stuff at the mo, but do you think you might just take a moment to have a go at an 'assign to wing/all' button for the loadout screen? It's annoying at the best of times, let alone with the new fiddly icons that we're dealing with (you know the ones, they don't always pick up properly)
Title: "assign to wing" loadout button
Post by: Lightspeed on December 03, 2003, 12:43:27 pm
VERY good suggestion
Title: "assign to wing" loadout button
Post by: phreak on December 03, 2003, 01:21:18 pm
if anyone could make heads or tails of the UI code we would have by now
Title: "assign to wing" loadout button
Post by: diamondgeezer on December 03, 2003, 01:27:36 pm
Oh
Title: "assign to wing" loadout button
Post by: Kakis on December 03, 2003, 02:45:48 pm
One of the thing I actually wanted all the time since FS1 (and I really thought they would make it in FS2 since it was so obvious). Really great if you implemented it.
Title: "assign to wing" loadout button
Post by: Sticks on December 03, 2003, 03:35:46 pm
Every time I look at the UI code I have to scoop the puddles of goo that were my eyes off of the floor and pour them back into my head.
Title: "assign to wing" loadout button
Post by: Terorist on December 03, 2003, 03:45:31 pm
Would settling for gluing in a 'secret' keyboard shortcut for setting identical loadouts, and not bothering with changing gui at all, work - as a short term (read final) solution? :)

Or is the spaghetti syndrome so widespread that no-one can make heads or tails out of any loadout assignment parts of it either?
Title: "assign to wing" loadout button
Post by: Goober5000 on December 03, 2003, 03:50:00 pm
I figured out the UI code when I made scrollable command briefings.  I heavily commented what I added, so it should be decipherable.  However, we'd need some new interface art.
Title: "assign to wing" loadout button
Post by: diamondgeezer on December 03, 2003, 03:54:00 pm
Yes. A button. And some text.

:shaking:
Title: "assign to wing" loadout button
Post by: karajorma on December 03, 2003, 04:12:37 pm
I made this suggestion a while back. I still want it too. :)
Title: "assign to wing" loadout button
Post by: phreak on December 03, 2003, 05:18:52 pm
if we change the interface its gonna be fully scriptable so you can do whatever you want with it

thats something to ponder in the far future
Title: "assign to wing" loadout button
Post by: Black Wolf on December 03, 2003, 09:33:12 pm
Quote
Originally posted by Goober5000
 However, we'd need some new interface art.


*Volunteers*

You do the hard part, I do the easy part and everyone's happy.
Title: "assign to wing" loadout button
Post by: Goober5000 on December 03, 2003, 10:19:33 pm
Can you post a quick approximation of how you'd do it?
Title: "assign to wing" loadout button
Post by: Stealth on December 03, 2003, 10:25:57 pm
heh.  this'll be fun :D :D
Title: "assign to wing" loadout button
Post by: Black Wolf on December 05, 2003, 03:24:22 am
OK

And yes, I did blatantly steal one of Vs buttons. Saved time, and looks better IMO.
Title: "assign to wing" loadout button
Post by: Starks on December 05, 2003, 05:50:26 am
Does it work if you insert it into interface?
Title: "assign to wing" loadout button
Post by: karajorma on December 05, 2003, 06:15:32 am
Nope. It will need code first :)