Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: T-Man on December 03, 2003, 02:57:58 pm
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Hi, T-Man here. This thread is for the makers of Inferno.
I always have and always will love freespace, and ever since about april of this year, i've been addicted to Inferno. I feel the work that Woomeister and others are doing is extrodinary, and is a true show of their skill and abilities.
I remember reading on the thread "Archive updates" Woomeister himself using the lines "We have only three FREDers in our group, any more would be welcome"
It is for this reason that i would like to offer my services to the Inferno crew as a FREDer and Ship\station designer.
I am currently 15, and my dream is to become a computer games designer. I love sitting down and typing storylines and concepts for games, and i love drawing out blueprints for ship designs. I feel that joining up with your team would serve as a good "work experience" and get me used to life in such a job, while at the same time creating somthing others and myself will enjoy.
Thankyou for your time
T-Man
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Then here's the brief: spend a good eight hours making an original mission using the Inferno R1 modpack. My only constraints are that it must be thorough, complete, fun to play, and it must 'flow' well. If you can show us you can make a decent quality scenario, not just a smattering of sexps in the Events box like so many people do, we'll gladly have you on board.
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Thankyou very much Sid :D, i'll begin designing right away. Expect somthing by January :yes:.
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Eight hours, man that's a freaking long time. It wouldn't take me more than an hour to make a mission with the stuff you said(the longest part would be coming up with what would happen). 8 Hours... man that's pushing it...
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Id try to make a mission to send you, but im too critical of my own work.
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Originally posted by adwight
Eight hours, man that's a freaking long time. It wouldn't take me more than an hour to make a mission with the stuff you said(the longest part would be coming up with what would happen). 8 Hours... man that's pushing it...
Eight hours 'on and off' is the time I'd say I spent on some of INF's more complex scenarios, namely the penultimate and the Sol Gate spying missions. A lot of it was spent debugging the events and testing, of course.
DS9er, the offer is there for you too if your self-criticality expires. :)
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I guess my problem is i think up a good idea for a mission, then about 2 hours into it, i think the idea is stupid, not original or pointless then i give up on it. I got to stop thinking too much :sigh:
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try to use a mission from R1, FS2, or something else as an idea. just keep the warships to a minimum unless you have each warship there for a specific purpose
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Admittedly the number of warships in R1 was too high; that's why the 're-balancing' initiative was started. So don't follow THAT aspect of chapter 1 if you're using those for reference. :)
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Well, what's the point of having 60 new warships in a 15-mission campaign if you don't get to see them all? :D
...:blah:
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You can FRED missions with them.
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Started on a mission based on 3 different ones from R1 so its not all that original. It may take more than 8 hours as im kinda busy back in the real world. :)
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Originally posted by Galemp
Well, what's the point of having 60 new warships in a 15-mission campaign if you don't get to see them all? :D
...:blah:
That's why we created the archives mission areas :p
Plus the next release should be more than 15 missions ;7
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Originally posted by Galemp
Well, what's the point of having 60 new warships in a 15-mission campaign if you don't get to see them all? :D
...:blah:
So you can see them later on. R1 was just one chapter in Inferno.
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the eventual point will be to play through all three (or four) releases without installing additional mods. Plus it gives people something to play with while they wait