Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: adwight on December 04, 2003, 06:56:49 pm

Title: Convoy Question
Post by: adwight on December 04, 2003, 06:56:49 pm
How do you guys make it so a convoy stays equidistant from each other??? Is there any other way, besides making each of them go to their own waypoints to do this???  In other words, how do you guys basically set up for your convoys to move???
Title: Convoy Question
Post by: Fineus on December 04, 2003, 07:27:42 pm
IIRC, you have to specify the speed of each ship individually by SEXP - that way they won't get closer/further away from eachother.
Title: Convoy Question
Post by: adwight on December 04, 2003, 07:56:38 pm
Yes I do that of course.  Say two ships are side by side, and their speeds are the same.  I don't want them to collide however.  How do I do it so they don't collide.  Do I send the ships toward the same waypoint, or give them each their own???
Title: Convoy Question
Post by: Knight Templar on December 04, 2003, 08:34:45 pm
Their own..

If you send them to the same waypoint, they will do just that. And eventually, they will collide.
Title: Convoy Question
Post by: adwight on December 04, 2003, 09:00:22 pm
Gah, I wish there was another way... oh well....
Title: Convoy Question
Post by: IceFire on December 04, 2003, 10:31:14 pm
Unless they are in a wing.  Then a single waypoint destination will work.
Title: Convoy Question
Post by: phreak on December 05, 2003, 08:30:23 am
the only problem is that when you specify a wing, the ships in the convoy have the tendency to move around in circles when the mission starts
Title: Convoy Question
Post by: IceFire on December 05, 2003, 09:37:30 am
They do?  I've never had that in recent times...bad positioning on the mission designers part more likely :D
Title: Convoy Question
Post by: diamondgeezer on December 05, 2003, 10:04:52 am
Ah-ha! That explainas a lot. I once had a pair of Argos which insisted on flying sideways for the first 30 seconds of a mission. I never found out why until now. Nicely.
Title: Convoy Question
Post by: J3Vr6 on December 05, 2003, 10:19:11 am
I've made a wing of fighters once and Fredded the wing to go to Waypoint 1 (as example).  As the wing got there, the ships started to get closer and closer together til they started to collide with each other, cuz they were all trying to reach that waypoint one at the same time.  I must have missed something...
Title: Convoy Question
Post by: IceFire on December 05, 2003, 10:29:16 am
You probably issued goto-waypoint instead of goto-waypoint-once.  That would cause that behavior.
Title: Convoy Question
Post by: J3Vr6 on December 05, 2003, 03:25:09 pm
I used goto-waypoint-once and that's when they started to crash into each other, they were all trying to sit on the same waypoint.  

Was I supposed to order them into formation or something?
Title: Convoy Question
Post by: StratComm on December 05, 2003, 08:10:56 pm
No, you make each its own waypoint path, spaced exactly like they are spaced to start out with.  Even if they are in a wing, they won't form up correctly if they are over a certain size and so will slam into each other trying to get into the same point in space.  I can't imaging you'd be running out of waypoints, so just add more in and tell them to go there.
Title: Convoy Question
Post by: Sesquipedalian on December 06, 2003, 03:26:18 am
:blah: It's not like making waypoints is difficult...
Title: Convoy Question
Post by: adwight on December 06, 2003, 08:01:38 am
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
Title: Convoy Question
Post by: magatsu1 on December 06, 2003, 08:04:51 am
Quote
Originally posted by PhReAk
the only problem is that when you specify a wing, the ships in the convoy have the tendency to move around in circles when the mission starts


I noticed that too. I like to name ships "Omega x" , "Omega y " so they appear to be a wing. From the playlers POV they look the same.

oh yeah, you can't stagger their arrival as well.
Title: Convoy Question
Post by: Sesquipedalian on December 07, 2003, 02:10:25 am
Quote
Originally posted by adwight
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
That, my friend, is definitely not the proper philosophy of design to bring to Fredding.
Title: Convoy Question
Post by: aldo_14 on December 07, 2003, 09:15:19 am
Quote
Originally posted by Sesquipedalian
That, my friend, is definitely not the proper philosophy of design to bring to Fredding.


It's not really the proper philosphy for anything, is it?
Title: Convoy Question
Post by: Goober5000 on December 07, 2003, 11:07:42 am
Quote
Originally posted by adwight
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
Quote
Originally posted by adwight in the Inferno forum
Eight hours, man that's a freaking long time.  It wouldn't take me more than an hour to make a mission with  the stuff you said(the longest part would be coming up with what would happen).  8 Hours... man that's pushing it...

:wtf: I detect a trend here.  How long do you actually spend on missions, and do you ever even tweak or beta-test them? :doubt:
Title: Convoy Question
Post by: Knight Templar on December 07, 2003, 12:50:52 pm
That or he's SUPAR J00D!!!