Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: adwight on December 04, 2003, 06:56:49 pm
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How do you guys make it so a convoy stays equidistant from each other??? Is there any other way, besides making each of them go to their own waypoints to do this??? In other words, how do you guys basically set up for your convoys to move???
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IIRC, you have to specify the speed of each ship individually by SEXP - that way they won't get closer/further away from eachother.
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Yes I do that of course. Say two ships are side by side, and their speeds are the same. I don't want them to collide however. How do I do it so they don't collide. Do I send the ships toward the same waypoint, or give them each their own???
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Their own..
If you send them to the same waypoint, they will do just that. And eventually, they will collide.
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Gah, I wish there was another way... oh well....
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Unless they are in a wing. Then a single waypoint destination will work.
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the only problem is that when you specify a wing, the ships in the convoy have the tendency to move around in circles when the mission starts
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They do? I've never had that in recent times...bad positioning on the mission designers part more likely :D
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Ah-ha! That explainas a lot. I once had a pair of Argos which insisted on flying sideways for the first 30 seconds of a mission. I never found out why until now. Nicely.
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I've made a wing of fighters once and Fredded the wing to go to Waypoint 1 (as example). As the wing got there, the ships started to get closer and closer together til they started to collide with each other, cuz they were all trying to reach that waypoint one at the same time. I must have missed something...
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You probably issued goto-waypoint instead of goto-waypoint-once. That would cause that behavior.
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I used goto-waypoint-once and that's when they started to crash into each other, they were all trying to sit on the same waypoint.
Was I supposed to order them into formation or something?
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No, you make each its own waypoint path, spaced exactly like they are spaced to start out with. Even if they are in a wing, they won't form up correctly if they are over a certain size and so will slam into each other trying to get into the same point in space. I can't imaging you'd be running out of waypoints, so just add more in and tell them to go there.
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:blah: It's not like making waypoints is difficult...
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No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
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Originally posted by PhReAk
the only problem is that when you specify a wing, the ships in the convoy have the tendency to move around in circles when the mission starts
I noticed that too. I like to name ships "Omega x" , "Omega y " so they appear to be a wing. From the playlers POV they look the same.
oh yeah, you can't stagger their arrival as well.
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Originally posted by adwight
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
That, my friend, is definitely not the proper philosophy of design to bring to Fredding.
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Originally posted by Sesquipedalian
That, my friend, is definitely not the proper philosophy of design to bring to Fredding.
It's not really the proper philosphy for anything, is it?
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Originally posted by adwight
No it's just time consuming, which I don't like when making missions, tweaking the paths to be just right.
Originally posted by adwight in the Inferno forum
Eight hours, man that's a freaking long time. It wouldn't take me more than an hour to make a mission with the stuff you said(the longest part would be coming up with what would happen). 8 Hours... man that's pushing it...
:wtf: I detect a trend here. How long do you actually spend on missions, and do you ever even tweak or beta-test them? :doubt:
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That or he's SUPAR J00D!!!