Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Knight Templar on December 05, 2003, 09:39:18 pm
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Okay, so I decide I want to play some new campaigns.. I put in the new 3.5.6.b vp and all the other goodies, start up phreak's build. Once I get into the main hall, I get shot back to the desktop with this:
Error: Could not load in 2_MainScreen-M!
File:C:\Games\FS2SRC\fs2_open\code\MenuUI\MainHallMenu.cpp
Line: 907
Call stack:
------------------------------------------------------------------
fs2_open_r.exe 00407707()
fs2_open_r.exe 004ce15b()
fs2_open_r.exe 00406867()
fs2_open_r.exe 004ce44e()
fs2_open_r.exe 00408ea7()
fs2_open_r.exe 00408f13()
fs2_open_r.exe 005fbdd5()
kernel32.dll 77e814c7()
------------------------------------------------------------------
goes back into game, the mainhall is black, I move the mouse, crash. So I think it's just the vp or some extra stuff I added.. nope. Long story short, I go through all the builds I have an regular FS2, and get more or less the same thing.
What's the deal?
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Samething happened to me a while back. It turned out to be the wrong build. The newest builds should be in this forums.:nod:
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yea get the newer builds. i'm not going to release any new builds once the graphics bugs are squashed. although a new INF build is in order.
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With the last build in the latest builds thread:
Error: Could not load in 2_MainScreen-M!
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\MenuUI\MainHallMenu.cpp
Line: 922
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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all the builds I have an regular FS2
If this is the case it is certainly a media file problem, and not an executable issue.
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Hm. Do you get the same error in 640x480 mode?
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Originally posted by Sticks
If this is the case it is certainly a media file problem, and not an executable issue.
Which would be really weird because I had no problems a month ago, and haven't touched anything I think I could change since.
And I don't know Goob, I'll go and find out.
And it gives me the same thing.. in ****ty 640 by 480 ;)
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Mm, well, it shouldn't be the same thing, since 640x480 shouldn't try to load 2_ files. :p Can you paste the error?
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If you have the all the files in a zipp folder still. Reinstall, but maybe take all your players data out. and it may still be usable later when you reinstall everything.
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Error: Could not load in MainScreen-M!
File:C:\projects\freespace2\code\MenuUI\MainHallMenu.cpp
Line: 828
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
And I know I could reinstall, but I really only want to do that as a last resort.
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Make a 'clean' FS2 folder with only the necessary files (Executables, original VP files) and try running FS2 from there.
If it still doesn't work, just move all the files back.
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Ok, done that. same thing as above.
Looks like I'll have to reinstall. :blah:
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Originally posted by Knight Templar
Error: Could not load in MainScreen-M!
File:C:\projects\freespace2\code\MenuUI\MainHallMenu.cpp
Line: 828
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
And I know I could reinstall, but I really only want to do that as a last resort.
Do you have Lightning Marshal installed in your FreeSpace directory?
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Number three? No. But I do recall it having a similar problem.
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Do you have a mainhall.tbl in your freespace root, data, or data/tables folder? If so, make sure that the first entry has the bitmap set to Mainhall1 and the mask set to Mainhall1-M
A bit down it has the 1024x768 entry as well, should be 2_Mainhall1 and 2_Mainhall1-M respectively
This is caused by various mods that have a unique mainhall, who use a different filename for their mainhalls. OtT did this I know for a fact, and we're doing this for TVWP as well. Inferno might be using that filename as well. In the sparky_hi_fs2.vp, the interface files are Mainhall1
Also, there could be a chance that a mainhall.tbl is in one of the SCP VPs you downloaded that is changing the filename location. Wouldn't hurt to check it out.
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How queer. I just checked my tables folder and found a bunch of tables in there that weren't in there two weeks ago when I extracted the Ships.tbl to play around.. and I haven't touched it since. Queer indeed.
Anyhow, it works now that I've disposed of them, obviously.
Cheers DC.