Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: übermetroid on December 06, 2003, 04:29:08 pm
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Hi all. I'm setting up my brothers new computer to do some LAN action FS2 battles on. Anyways, I installed SCP and all the stuff I could find, but I am running into problems.
What command line should I have so that the videos will play when he goes though the campaign? I have the avi ones in the right folder.
What command lines should I have so that it looks the best?
There is always a major 1 second slow down when ever a ship jumps in, a ship is destroyed, or, um thats about it. Normal running is about 60 - 70 fps. It is like the system stalls.
When a ship jumps out it enters the warp thingy, but does not dissipper like it normally does. Only with all of it has PASSED through the warp does it dissippear. I am guessing a HTL problem there...
Any good MP missions out there?
THANKS!
System specs
AMD 2600
256 megs o ram
GForce 4 intergrated
XP Home, all latest drivers
Everything is the latest (that I could find :rolleyes: 3.5.5 open_r, media 356c, launcher 3.3 )
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The movies should play by default.
However if you dont have a modified campaign you will have to call the avi's mve's because thats what its looking for.
I think I know what your system stalls are because of, I will look into that for you.
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The movies play by defult? Wow.
What do you think is wrong? It is getting kinda of anoying when the battle stalls up whenever someone dies...
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[color=cc9900]I get freezes too, in the way ubermetroid described. System specs:
Win 98SE
Radeon 9600XT 256mb
AMD Athlon 1.4 Ghz
256mb DDR RAM
Running the latest (5/12) SCP, with:
-htl -pcx32 -jpgtga -d3dmipmap -fps -phreak -dnoshowvid[/color]
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it's becase the game is loading models textures sounds ect
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Oh. Anyway to have them loaded at once to get away from the stalls?
Or is that a stupid question?
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No question is stupid as long as they are questions.
I leave the answer for Bobbau, but my guess is smg. can be done about it, though I wonder wheter this falls into the debugging - the only thing the SCP team are duing until Xmas.
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AFAIK multiplayer still will crash when you try opening a game, no matter is its LAN, internet or anything else. At least that's what all the recent builds (since 3.5.5) have done for me.
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I tried out all the new stuff on my computer
P3 800
386 megs o ram
TNT2
XP PRO
Too see if there way any difference it how the game played, and it was running fine! (Almost) The FPS were from 9-30. I was running "fs2_open_r.exe -htl -pcx32 -jpgtga -d3d_no_vsync -d3dmipmap -cell -fps" And I had no major freezes or anything until about 50 seconds in the game when some fighters jumped in and the game crashed to the desktop. :-( So, while the game looks great, it is unplayable right now.
About LAN, I think I am going to be stuck using the normal FS2 for LAN right now... :-( Oh well.
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I complained about that long ago, but nobody seemed to have any interest in fixing non-internet multi play.
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That sucks! I want my pretty LAN play! Nobody wants to fix it?
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Originally posted by ubermetroid
Oh. Anyway to have them loaded at once to get away from the stalls?
Or is that a stupid question?
By patient I'm working on it, or what I 'believe' be the problem, see this post for details:
http://www.hard-light.net/forums/index.php/topic,19415.msg378307.html#msg378307
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Hey I just read that post... Good idea about the flag. Can't wait until it gets fixed!
You really are doing a good job.